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Oi pessoal,

Estes são os scripts para a quest inquisition.
Eles foram testados em 0.3.7!

Adicionar estas coisas em suas pastas de script, as posições são definidas como no tibia real, se você usar um mapa personalizado terá que mudá-los!

Este tutorial inquisition contém MoveEventsActions Creaturescripts (2 de 3 são para esta seção para que eu postei aqui).

Chest Parts
Actions.xml - 

<!-- INQ Chests -->

<action uniqueid="1300" event="script" value="quests/inqchests.lua" />

<action uniqueid="1301" event="script" value="quests/inqchests.lua" />

<action uniqueid="1302" event="script" value="quests/inqchests.lua" />

<action uniqueid="1303" event="script" value="quests/inqchests.lua" />

<action uniqueid="1304" event="script" value="quests/inqchests.lua" />

<action uniqueid="1305" event="script" value="quests/inqchests.lua" />

<action uniqueid="1306" event="script" value="quests/inqchests.lua" />

<action uniqueid="1307" event="script" value="quests/inqchests.lua" />

<action uniqueid="1308" event="script" value="quests/inqchests.lua" />



inqchests.lua fica em actions/scripts/quests -

function onUse(cid, item, fromPosition, itemEx, toPosition)

    if item.uid == 1300 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found robe of the underworld.")

    doPlayerAddItem(cid,8890,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

    elseif item.uid == 1301 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a  Spellbook of Dark Mysteries.")

    doPlayerAddItem(cid,8918,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

    elseif item.uid == 1302 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Fireborn Giant Armor.")

    doPlayerAddItem(cid,8881,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

end

    elseif item.uid == 1303 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Master Archer's Armor.")

    doPlayerAddItem(cid,8888,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

   elseif item.uid == 1304 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Royal Crossbow.")

    doPlayerAddItem(cid,8851,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

elseif item.uid == 1305 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Hellforged Axe.")

    doPlayerAddItem(cid,8924,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

elseif item.uid == 1306 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Obsidian Truncheon.")

    doPlayerAddItem(cid,8928,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

elseif item.uid == 1307 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Emerald Sword.")

    doPlayerAddItem(cid,8930,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

elseif item.uid == 1308 then

queststatus = getPlayerStorageValue(cid,6076)

    if queststatus == -1 then

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a Warsinger Bow.")

    doPlayerAddItem(cid,8854,1)

    setPlayerStorageValue(cid,6076,1)

if getPlayerSex(cid) == 1 then

            doPlayerAddOutfit(cid, 289, 2)

doPlayerAddOutfit(cid, 289, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

elseif getPlayerSex(cid) == 0 then

            doPlayerAddOutfit(cid, 288, 2)

doPlayerAddOutfit(cid, 288, 1)

doSendMagicEffect(getCreaturePosition(cid), 49)

end

    else

    doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")

    end

end

    return 1

end



Unique id's adicionados nos baús:

1300 = Robe of Underworld

1301 = Spellbook of Dark Mysteries

1302 = Fireborn Giant Armor

1303 = Master Archer's Armor

1304 = Royal Crossbow

1305 = Hellforged Axe

1306 = Obsidian Truncheon

1307 = Emerald Sword

1308 = Warsinger Bow


--Nota: O script permite apenas um para ser escolhido!

Teleport if bosses killed part
Creaturescripts.xml -
<event type="kill" name="Inq" event="script" value="Inquisition.lua"/>


Também adicionar -
registerCreatureEvent(cid, "Inq")

Em login.lua que fica em creaturescripts/scripts

E Inquisition.lua (com I maiúsculo) em creaturescripts/scripts -

local config = {

        timeToRemove = 120, -- seconds

message = "You now have 2 minutes to exit this room through the teleporter. It will bring you to the next room only during his time or the teleporter will disappear",

        teleportId = 9773,

        bosses = { -- Monster Name,  Teleport Position

                ["Ushuriel"] = {  pos={ x=33157, y=31725, z=11, stackpos=1 }, aid=1001 },

["Zugurosh"] = {  pos={ x=33123, y=31689, z=11, stackpos=1 }, aid=1002},

["Madareth"] = {  pos={ x=33194, y=31768, z=11, stackpos=1 }, aid=1003},

                ["Annihilon"] = {  pos={ x=33200, y=31704, z=11, stackpos=1 }, aid=1005},

                ["Hellgorak"] = {  pos={ x=33107, y=31735, z=11, stackpos=1 }, aid=1006}

},

brothers ={

        ["Golgordan"] = {pos={ x=33235, y=31734, z=11, stackpos=1 },aid=1004, brother = "Latrivan"},

        ["Latrivan"] = {pos={ x=33235, y=31734, z=11, stackpos=1 },aid=1004, brother = "Golgordan"},

        brothersArea ={

                fromPos = {x = 33224, y = 31722, z = 11},

                toPos = {x = 33240, y = 31734, z = 11} } }

}

local function removal(position)

doRemoveThing(getTileItemById(position, config.teleportId).uid, 1)

    return TRUE

end



function onKill(cid, target, lastHit)

    if(config.bosses[getCreatureName(target)]) then

local t = config.bosses[getCreatureName(target)]

   local teleport = doCreateItem(config.teleportId, t.pos)

local position = t.pos

doItemSetAttribute(teleport, "aid", t.aid)

        doCreatureSay(cid, config.message, TALKTYPE_ORANGE_1)

addEvent(removal, config.timeToRemove * 1000, position)

elseif(config.brothers[getCreatureName(target)]) then

local t = config.brothers[getCreatureName(target)]

        local brother = getCreatureByName(t.brother)

if(isMonster(brother) == true) then

            if(isInRange(getCreaturePosition(brother), config.brothers.brothersArea.fromPos, config.brothers.brothersArea.toPos) == true) then

                return TRUE

end

        else

local teleport = doCreateItem(config.teleportId, t.pos)

local position = t.pos

doItemSetAttribute(teleport, "aid", t.aid)

doCreatureSay(cid, config.message, TALKTYPE_ORANGE_1)

addEvent(removal, config.timeToRemove * 1000, position)

end

end

return TRUE

end



posição de teletransporte é o local onde o portal vai aparecer quando o boss for morto, também o brother bosses precisam ser mortos para o portal aparecer.

Teleport configuration
movements.xml -

<!--INQ-->

<movevent type="StepIn" actionid="1001" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="1002" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="1003" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="1004" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="1005" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="1006" event="script" value="inq.lua"/>



<movevent type="StepIn" actionid="2001" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="2002" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="2003" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="2004" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="2005" event="script" value="inq.lua"/>







<movevent type="StepIn" actionid="3000" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3001" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3002" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3003" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3004" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3005" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3006" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3007" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3008" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3009" event="script" value="inq.lua"/>

<movevent type="StepIn" actionid="3010" event="script" value="inq.lua"/>



inq.lua em movements/scripts -

local config = {

bosses={---aid of portal, position where it sends, value it sets, text it shows

[1001] = {pos={x=33069, y=31783, z=13, stackpos=1}, value=1, text="Entering The Crystal Caves"},

[1002] = {pos={x=33371, y=31613, z=14, stackpos=1}, value=2, text="Entering The Blood Halls"},

[1003] = {pos={x=33153, y=31781, z=12, stackpos=1}, value=3, text="Entering The Vats"},

[1004] = {pos={x=33038, y=31753, z=15, stackpos=1}, value=4, text="Entering The Arcanum"},

[1005] = {pos={x=33199, y=31686, z=12, stackpos=1}, value=5, text="Entering The Hive"},

[1006] = {pos={x=33111, y=31682, z=12, stackpos=1}, value=6, text="Entering The Shadow Nexus"}

},

mainroom={---aid, position, lowest value that can use this portal, text

[2001] = {pos={x=33069, y=31783, z=13, stackpos=1}, value=1, text="Entering The Crystal Caves"},

[2002] = {pos={x=33371, y=31613, z=14, stackpos=1}, value=2, text="Entering The Blood Halls"},

[2003] = {pos={x=33153, y=31781, z=12, stackpos=1}, value=3, text="Entering The Vats"},

[2004] = {pos={x=33038, y=31753, z=15, stackpos=1}, value=4, text="Entering The Arcanum"},

[2005] = {pos={x=33199, y=31686, z=12, stackpos=1}, value=5, text="Entering The Hive"} },

portals={---aid, position, text

[3000] = {pos={x=33163, y=31708, z=14}, text="Entering Inquisition Portals Room"},

[3001] = {pos={x=33158, y=31728, z=11}, text="Entering The Ward of Ushuriel"},

[3002] = {pos={x=33169, y=31755, z=13}, text="Entering The Undersea Kingdom"},

[3003] = {pos={x=33124, y=31692, z=11}, text="Entering The Ward of Zugurosh"},

[3004] = {pos={x=33356, y=31590, z=11}, text="Entering The Foundry"},

[3005] = {pos={x=33197, y=31767, z=11}, text="Entering The Ward of Madareth"},

[3006] = {pos={x=33250, y=31632, z=13}, text="Entering The Battlefield"},

[3007] = {pos={x=33232, y=31733, z=11}, text="Entering The Ward of The Demon Twins"},

[3008] = {pos={x=33094, y=31575, z=11}, text="Entering The Soul Wells"},

[3009] = {pos={x=33197, y=31703, z=11}, text="Entering The Ward of Annihilon"},

[3010] = {pos={x=33105, y=31734, z=11}, text="Entering The Ward of Hellgorak"} },

storage=56123,---storage used in boss and mainroom portals

e={} }----dunno whats this but have to be like this to make doCreatureSayWithDelay working, DON'T TOUCH}

function onStepIn(cid, item, position, fromPosition)

if isPlayer(cid) == TRUE then

if(config.bosses[item.actionid]) then

local t= config.bosses[item.actionid]

if getPlayerStorageValue(cid, config.storage)< t.value then

setPlayerStorageValue(cid, config.storage, t.value)

end

doTeleportThing(cid, t.pos)

doSendMagicEffect(getCreaturePosition(cid),10)

doCreatureSay(cid,t.text,19,1, config.e)

elseif(config.mainroom[item.actionid]) then

local t= config.mainroom[item.actionid]

if getPlayerStorageValue(cid, config.storage)>=t.value then

doTeleportThing(cid, t.pos)

doSendMagicEffect(getCreaturePosition(cid),10)

doCreatureSay(cid,t.text,19,1,config.e)

else

doTeleportThing(cid, fromPosition)

doSendMagicEffect(getCreaturePosition(cid),10)

doCreatureSay(cid, 'You don\'t have enough energy to enter this portal', TALKTYPE_ORANGE_1)

end

elseif(config.portals[item.actionid]) then

local t= config.portals[item.actionid]

doTeleportThing(cid, t.pos)

doSendMagicEffect(getCreaturePosition(cid),10)

doCreatureSay(cid,t.text,19,1,config.e)

end

end

end




Explicação:
Bosses: O teleporte que os bosses criaram são teleporte sem destino, que recebem um action ID!! Então, se Ushuriel está morto o teleporte fica action ID 1001 que vai teleportar-lo a cordenada 1001 e mostrar o texto Entering The Crystal Caves.

Mainroom: Os teleports na mainroom terá o ID de 2001-2005 que irá verificar se você matou o primeiro boss, se você matou o bossque você pode prosseguir, se você tiver matado por exemplo Ushuriel você pode ir para as cavernas de cristal. Se você não tiver matado  você não pode ir para as Caves de cristal.

Portais: Todos os portais na quest com actionj ID não é com os destinos de teleporte que você terá que adicionar o ID que nos teletransporta para que ele te teleporte para o seu destino.
Assim, por exemplo, todo o teleporte que vai para a Inquisition Portal Room terá a action ID 3000.
Estes são colocados nos bosses teletransporta para se você quiser voltar (não o que foi criado!), ou colocado no Crystal Caves quando você entra, há também um teletransporte para voltar para a sala de Portais.

Espero que isso ajude vocês.
Créditos - SoloQ

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  • 1 year later...

Gente alguem me ajuda configurar essa inquisition, fiz identico ao cara ai mais não entendi como configurar o teleporte nao aparece e apararenta não esta dando erro quando abre o server.

 

Creio eu que esse Warning nao e erro :S

 

FF25zvZ.png?1

Trinity Games inovação em Servidores privados

 

http://trinitygames.com.br

 

https://www.youtube.com/user/mrcreu10

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up ..... alguem ajudaaaa

Editado por misternis (veja o histórico de edições)

Trinity Games inovação em Servidores privados

 

http://trinitygames.com.br

 

https://www.youtube.com/user/mrcreu10

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