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war;war xp war 999 War Xp Não está ganhando xp quando mata player e quando morre perde todos leveis


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Gente Sou novo em Ot server e estou com alguns problemas,quero que o ot seja war up (quando um player matar outro ganha xp) mais não estou conseguindo fazer isso e quando o player morre ele está perdendo todos os leveis, queria que quando ele morrese perdesse alguns leveis mais não todos, Segue o script do deathBroadcast e o Login .

 

Agradeço desde já

 

local config = {
affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
killStorageValue = 3943,
deathStorageValue = 3944,
 
-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
rewardItem = {
use = true,
itemid = 2152,
minLevel = false, -- false if you don't want any level req
minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
},
 
killMessage = {
use = true,
text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
messageClass = MESSAGE_STATUS_CONSOLE_BLUE
},
 
broadcastMessage = {
use = true,
minLevel = false, -- false if you don't want any level req
minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
messageClass = MESSAGE_STATUS_WARNING
},
 
killerAnimation = {
use = true,
text = "Frag!", -- Only 9 letters! No "commands" here.
color = 144
},
 
targetAnimation = {
use = true,
text = "Owned!", -- Only 9 letters! No "commands" here.
color = 180
}
}
 
function onDeath(cid, corpse, deathList)
for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
local killer = deathList
if(isPlayer(killer) == TRUE) then
local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
setPlayerStorageValue(killer, config.killStorageValue, targetKills)
setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
local killerLevel = getPlayerLevel(killer)
local targetLevel = getPlayerLevel(cid)
local levelDiff = targetLevel - killerLevel
 
local values = {
["KILLERKILLS"]         = killerKills,
["KILLERDEATHS"]        = killerDeaths,
["KILLERNAME"]          = getCreatureName(killer),
["KILLERLEVEL"]         = killerLevel,
 
["TARGETKILLS"]         = targetKills,
["TARGETDEATHS"]        = targetDeaths,
["TARGETNAME"]          = getCreatureName(cid),
["TARGETLEVEL"]         = targetLevel
}
 
function formateString(str)
return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
end
 
if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
end
if(config.killMessage.use) then
doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
end
if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
end
if(config.killerAnimation.use) then
doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
end
if(config.targetAnimation.use) then
doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
end
end
end
 
return true
end
 
________________________________________________________
 
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
 
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
end
 
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
 
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
 
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
 
     registerCreatureEvent(cid, "kill")
     registerCreatureEvent(cid, "onPrepareDeath")
     registerCreatureEvent(cid, "PlayerLogout")
     registerCreatureEvent(cid, "onPrepareDeath")
     registerCreatureEvent(cid, "deathBroadcast")
     registerCreatureEvent(cid, "DeathBroadcast")
 
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
 
registerCreatureEvent(cid, "ReportBug")
return true
end
 
 

 

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abre o config.lua e edita o deathLossPercent lá. coloca algo tipo 5%.
e muda isso daqui no script 

doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)

ele tá multiplicando o loss experience por 10. diminui esse valor pra 1  /\;
Para ganhar exp quando matar alguém é no config.lua também, não achei nada de errado nesse script ai.

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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NO meu Config.ula não tem essa opção segue o mesmo

 

accountManager = true
namelockManager = true
newPlayerChooseVoc = true
newPlayerSpawnPosX = 1095
newPlayerSpawnPosY = 1062
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 130
newPlayerMagicLevel = 10
generateAccountNumber = false
 
redSkullLength = 1 * 60 * 1000
blackSkullLength = 1 * 60 * 1000
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = true
 
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 6
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
 
worldType = "PVP-Enforced"
protectionLevel = 75
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 1 * 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 40
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = false
whiteSkullTime = 1 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = true
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 5
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
 
worldId = 0
ip = "127.0.0.1"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172 -- Não mude
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Bem vindo ao Carlin War!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Carlin War"
loginMessage = "Bem vindo ao Carlin War!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
 
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "Carlin War"
sqlFile = "schemas+Database/War.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
 
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
 
ingameGuildManagement = true
levelToFormGuild = 75
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 30
 
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60
 
buyableAndSellableHouses = False
houseNeedPremium = False
bedsRequirePremium = False
levelToBuyHouse = 75
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = False
 
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 500
 
mapName = "Carlin War"
mapAuthor = "Miguel - War"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
 
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
 
maxMessageBuffer = 4
bufferMutedOnSpellFailure = false
 
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = true
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 25
separateViplistPerCharacter = false
 
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
 
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
 
freePremium = true
premiumForPromotion = true
 
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
 
experienceStages = false
rateExperience = 900000
rateExperienceFromPlayers = 5000000000000
rateSkill = 500
rateMagic = 300
rateLoot = 3
rateSpawn = 5
 
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
 
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
 
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
 
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
 
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false
 
deSpawnRange = 2
deSpawnRadius = 50
 
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false
 
ownerName = "Carlin War"
ownerEmail = "[email protected]"
location = "Nem Vo Passa, São Paulo - Brasil"
displayGamemastersWithOnlineCommand = true
 
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
 
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tem sim "deathLostPercent = 5" e ja esta 5!

TibiaKing Team- KingTópicos
www.tibiaking.com

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Em qual scripit eu vou colocar isso doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)[???quote name=xWhiteWolf" post="178192" timestamp="1394281054]abre o config.lua e edita o deathLossPercent lá. coloca algo tipo 5%.

e muda isso daqui no script 

doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
ele tá multiplicando o loss experience por 10. diminui esse valor pra 1  /\;

Para ganhar exp quando matar alguém é no config.lua também, não achei nada de errado nesse script ai.

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