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(Resolvido)ShopSystem não entrega Items


Ir para solução Resolvido por luanluciano93,

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Meu server 10.37 com site no shop não chega items no chars,
 e Depois as coisa fica como pedente lá no z_ots_comunications não entrega o que pode ser?

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 10
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local resultId = db.storeQuery("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if resultId ~= false then
        while(true) do
           local id = tonumber(result.getDataInt(resultId, "id"))
           local action = tostring(result.getDataInt(resultId, "action"))
           local delete = tonumber(result.getDataInt(resultId, "delete_it"))
           local cid = getCreatureName(tostring(result.getDataInt(resultId, "name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result.getDataInt(resultId, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(resultId, "param2"))
                local container_id = tonumber(result.getDataInt(resultId, "param3"))
                local container_count = tonumber(result.getDataInt(resultId, "param4"))
                local add_item_type = tostring(result.getDataInt(resultId, "param5"))
                local add_item_name = tostring(result.getDataInt(resultId, "param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItem(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItem(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItem(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from RcPmG-Server shop.')
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from RcPmG-Server shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from RcPmG-Server shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result:next(resultId)) then 
                break
            end
        end
        result:free()
    end
    return TRUE
end
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Tenta usar com esse Script : 

-- ### CONFIG ###
-- message send to  player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
                local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
                if(result_plr:getID() ~= -1) then
                while(true) do
                                id = tonumber(result_plr:getDataInt("id"))
                                action = tostring(result_plr:getDataString("action"))
                                delete = tonumber(result_plr:getDataInt("delete_it"))
                                cid = getCreatureByName(tostring(result_plr:getDataString("name")))
                                if isPlayer(cid) == TRUE then
                                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                                local container_id = tonumber(result_plr:getDataInt("param3"))
                                local container_count = tonumber(result_plr:getDataInt("param4"))
                                local add_item_type = tostring(result_plr:getDataString("param5"))
                                local add_item_name = tostring(result_plr:getDataString("param6"))
                                local received_item = 0
                                local full_weight = 0
                                if add_item_type == 'container' then
                                                container_weight = getItemWeightById(container_id, 1)
                                                if isItemRune(itemtogive_id) == TRUE then
                                                items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                                                else
                                                items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                                                end
                                                full_weight = items_weight + container_weight
                                else
                                                full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                                                if isItemRune(itemtogive_id) == TRUE then
                                                full_weight = getItemWeightById(itemtogive_id, 1)
                                                else
                                                full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                                                end
                                end
                                local free_cap = getPlayerFreeCap(cid)
                                if full_weight <= free_cap then
                                                if add_item_type == 'container' then
                                                local new_container = doCreateItemEx(container_id, 1)
                                                local iter = 0
                                                while iter ~= container_count do
                                                                doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                                                                iter = iter + 1
                                                end
                                                received_item = doPlayerAddItemEx(cid, new_container)
                                                else
                                                local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                                                received_item = doPlayerAddItemEx(cid, new_item)
                                                end
                                                if received_item == RETURNVALUE_NOERROR then
                                                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                                                db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                                                db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                                                else
                                                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                                                end
                                else
                                                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                                end
                                end
                                if not(result_plr:next()) then
                                break
                                end
                end
                result_plr:free()
                end
                return TRUE
end

Caso não de certo poste:

 

Ja executou os comando na database tudo certo ?

Contato;

6yonKDJ.png god.marinii

TaxNfhb.png

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Isso eu tinha usado antes mais dava erro de leitura no consoler

ai mudei "plr" senão ficava erro que o global.lua não entendia

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 18
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if(result_plr ~= false) then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name")))
            if(cid) then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
                if(add_item_type == 'container') then
                    container_weight = getItemWeight(container_id, 1)
                    if(isItemRune(itemtogive_id)) then
                        items_weight = container_count * getItemWeight(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    if(isItemRune(itemtogive_id)) then
                        full_weight = getItemWeight(itemtogive_id, 1)
                    else
                        full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if(full_weight <= free_cap) then
                    if(add_item_type == 'container') then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while(iter ~= container_count) do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end
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Desculpe por demorar!

FORGOTTEN SERVER 1.0 tibia 10.37

 

Meu pc 64x

 

"resultId" mais isso não adiantou, só parou de dar erro no print e não faz nada

mais eu isolei essa função do shop!

 

agora tenho outro problema pior :OKAY:

O server depois de ser aberto de uns 30 seg ~ 2 min ele fecha sem que mostra nenhum problema, mesmo entrando no jogo ou não fica com essa coisa

 

closed.png?1399419011

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