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VENHAM JOGAR O MELHOR BAIAK JÁ CRIADO DE 2022!!

 

CRIE SUA CONTA AGORA MESMO!

 

www.baiakudo.com

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Olá galera do TK,   Provavelmente maioria aqui não me conhece, meu nome é Raphael ( Fael ), e minha área preferida é o mapa porém estou com um conteúdo aqui que muitos buscam separado mas não encontram. O bom evento Run Event.   É um evento de corrida em um mapa com muitos obstáculos. Todos os players possuem a mesma velocidade. Objetivo muito simples, o primeiro que chegar no final vence Para entrar no evento é preciso dizer "!run" a mensagem será anunciada na hora que preciso. Tem

Muito bom cara, obrigado pelo conteúdo, reputado!

No final do mapa para marcar o vencedor você marque um ActionID - 5467 no piso final.   Link do mapa adicionado.

estou com um erro kai 

 

 

mods/RunEvent.xml:1: parser error : xmlParsePI : no target name
<? xml version = "1.0" encoding = "UTF-8" ?>
  ^
mods/RunEvent.xml:1: parser error : Start tag expected, '<' not found
<? xml version = "1.0" encoding = "UTF-8" ?>
   ^
[15:57:12.250] > Loading RunEvent.xml...[Error - ScriptManager::loadFromXml] Can
not load mod mods/RunEvent.xml
[15:57:12.251] Line: 1, Info: Start tag expected, '<' not found

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Estou com Este Erro no Distro 0.4

> Loading RunEvent.xml...[Error - ScriptingManager::loadFromXml] Cannot load mod mods/RunEvent.xml
[28/05/2014 13:09:44] Line: 36, Info: Input is not proper UTF-8, indicate encoding !
[28/05/2014 13:09:44] Bytes: 0xE7 0x61 0x72 0x20
Alguem me ajuda ?





configRunEvent = {
storages = {
player = 'runEventPlayer', -- set free storage
joining = 'runEventJoining', -- set free storage
group = 'runEventGroup', -- set free storage
exhaust = 'runEventExhaust', -- set free storage
countEvent = 'runEventCountEvent' -- set free storage
},

position = {x=885, y=1002, z=7}, -- Posicao que vai ser teleportado os players

rewards = {9931, 7697, 2346, 8880}, -- Itens pro vencedor ( Sera sortido)
players = {
max = 45, -- Maximo de player
min = 5, -- Minimo de player
minLevel = 100, -- Level minimo pra entrar no evento
speed = 200 -- Velocidade que todos ficaram
},

days = {
['Monday'] = {'16:00:20'},
['Tuesday'] = {'16:00:20'},
['Wednesday'] = {'16:00:20'},
['Thursday'] = {'16:00:20'},
['Friday'] = {'16:00:20'},
['Saturday'] = {'16:00:20'},
['Sunday'] = {'16:00:20'}
},

delayTime = 5.0, -- Tempo pros players dizer o comando [minutos]
startEvent = 2, -- Tempo pra começar o evento quando todos players tiverem no local [ segundos ]
text = 'Vai comecar o Run Evento, se preparem'
}
]]>



function doStartEventRun()
if configRunEvent.players.min <= doCountPlayersRunEvent() then
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
doRemoveCondition(cid, CONDITION_INFIGHT) -- fight
doTeleportThing(cid, configRunEvent.position) -- teleport pos
doChangeSpeed(cid, configRunEvent.players.speed - getCreatureBaseSpeed(cid)) -- predkosc
doCreatureSetStorage(cid, configRunEvent.storages.group, getPlayerGroupId(cid)) -- storage
doPlayerSetGroupId(cid, 7) -- grupa
addEvent(doCreatureSetNoMove, configRunEvent.startEvent * 1000, cid, false)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Run Event start in '..configRunEvent.startEvent..' seconds.')
end
end

addEvent(doCheckSpeedRunEvent, configRunEvent.startEvent * 1000)
doBroadcastMessage('Run Event has started. LET\'S GO!')
else
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configRunEvent.storages.player, -1)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
end

doBroadcastMessage('Run Event hasn\'t started beacuse there were not enough players.')
end

doSetStorage(configRunEvent.storages.joining, -1)
end

function doCountPlayersRunEvent()
local x = 0
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
x = x + 1
end
end
return x
end

function doStartCountingRunEvent(x)
if configRunEvent.delayTime-x > 0 then
doBroadcastMessage('Run Event is going to start in '..configRunEvent.delayTime-x..' minutes. You can join to the event by saying "!run join".')
addEvent(doStartCountingRunEvent, 60*1000, x+1)
end
end

function doCheckSpeedRunEvent()
if doCountPlayersRunEvent() > 0 then
addEvent(doCheckSpeedRunEvent, 1000)
end

for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
if getCreatureSpeed(cid) ~= configRunEvent.players.speed then
doChangeSpeed(cid, (getCreatureSpeed(cid) < configRunEvent.players.speed and configRunEvent.players.speed - getCreatureSpeed(cid) or getCreatureSpeed(cid) > configRunEvent.players.speed and - (getCreatureSpeed(cid) - configRunEvent.players.speed)))
end
end
end
end
]]>



domodlib("config_run_event")

function onSay(cid, words, param)
if getStorage(configRunEvent.storages.joining) ~= 1 then
return doPlayerSendCancel(cid, 'The Run Event hasn\'t started yet.')
elseif param == '' then
return doPlayerSendCancel(cid, 'Command param required (say: "!run join" or "!run leave.").')
elseif getPlayerLevel(cid) < configRunEvent.players.minLevel then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configRunEvent.players.minLevel..' level.')
elseif getTileInfo(getThingPos(cid)).protection ~= true then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.')
elseif exhaustion.check(cid, configRunEvent.storages.exhaust) ~= false then
return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configRunEvent.storages.exhaust)..' seconds to use this command again.')
end

if param == 'join' then
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.')
elseif doCountPlayersRunEvent() == configRunEvent.players.max then
return doPlayerSendCancel(cid, 'Max players in the event have been reached.')
end

doCreatureSetNoMove(cid, true)
doPlayerPopupFYI(cid, configRunEvent.text)
doCreatureSetStorage(cid, configRunEvent.storages.player, 1)
doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Run Event. You can\'t move until event don\'t start. Wait patiently for the event start.')
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Run Event.')
elseif param == 'leave' then
if getCreatureStorage(cid, configRunEvent.storages.player) <= 0 then
return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.')
end

doCreatureSetNoMove(cid, false)
doCreatureSetStorage(cid, configRunEvent.storages.player, -1)
doRemoveCondition(cid, CONDITION_INFIGHT)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Run Event.')
end

exhaustion.set(cid, configRunEvent.storages.exhaust, 5)
return true
end
]]>



domodlib("config_run_event")
domodlib("lib_run_event")

function onSay(cid, words, param)
doSetStorage(configRunEvent.storages.joining, 1)
addEvent(doStartEventRun, configRunEvent.delayTime * 60 * 1000)
doStartCountingRunEvent(0)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configRunEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configRunEvent.storages.player, -1)

doPlayerSetGroupId(pid, getCreatureStorage(pid, configRunEvent.storages.group))
doChangeSpeed(pid, getCreatureBaseSpeed(pid) - configRunEvent.players.speed)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end
return true
end
]]>



domodlib("config_run_event")

function onStepIn(cid, item, position)
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
local prize = math.random(#configRunEvent.rewards)

doCreatureSetStorage(cid, configRunEvent.storages.player, -1)
doPlayerAddItem(cid, configRunEvent.rewards[prize], 1)
doChangeSpeed(cid, getCreatureBaseSpeed(cid) - configRunEvent.players.speed)
doPlayerSetGroupId(cid, math.max(1, getCreatureStorage(cid, configRunEvent.storages.group)))
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
doBroadcastMessage('Run Event has finished. The winner is '..getCreatureName(cid)..'.')
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You are winner. You have won '..getItemNameById(configRunEvent.rewards[prize])..'.')
db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Run\", \"" .. getCreatureName(cid) .. "\", \"" .. getItemNameById(configRunEvent.rewards[prize]) .. "\", " .. getStorage(configRunEvent.storages.countEvent) ..");")

doSetStorage(configRunEvent.storages.countEvent, getStorage(configRunEvent.storages.countEvent) + 1)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configRunEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configRunEvent.storages.player, -1)

doPlayerSetGroupId(pid, math.max(1, getCreatureStorage(pid, configRunEvent.storages.group)))
doChangeSpeed(pid, getCreatureBaseSpeed(pid) - configRunEvent.players.speed)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, 'You loss.')
end
end
end
return true
end
]]>



domodlib("config_run_event")
domodlib("lib_run_event")

local daysOpen = {}
for k, v in pairs(configRunEvent.days) do
table.insert(daysOpen, k)
end

function onThink(interval)
if isInArray(daysOpen, os.date("%A")) then
if isInArray(configRunEvent.days[os.date("%A")], os.date("%X", os.time())) then
if getStorage(configRunEvent.storages.joining) ~= 1 then
doSetStorage(configRunEvent.storages.joining, 1)
addEvent(doStartEventRun, configRunEvent.delayTime * 60 * 1000)
doStartCountingRunEvent(0)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configRunEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configRunEvent.storages.player, -1)

doPlayerSetGroupId(pid, math.max(1, getCreatureStorage(pid, configRunEvent.storages.group)))
doChangeSpeed(pid, getCreatureBaseSpeed(pid) - configRunEvent.players.speed)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end
end
end
end
return true
end
]]>



domodlib("config_run_event")

function onLogin(cid)
if getCreatureStorage(cid, configRunEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configRunEvent.storages.player, -1)
doPlayerSetGroupId(cid, math.max(1, getCreatureStorage(cid, configRunEvent.storages.group)))
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
end
return true
end
]]>



domodlib("config_run_event")

function onStartup()
doSetStorage(configRunEvent.storages.joining, -1)
return true
end
]]>

Editado por DeathRocks (veja o histórico de edições)

VENHAM JOGAR O MELHOR BAIAK JÁ CRIADO DE 2022!!

 

CRIE SUA CONTA AGORA MESMO!

 

www.baiakudo.com

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Compartilhar em outros sites

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