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AJUDA BUG GINASIO POKETIBIA


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Eu preciso de ajuda,  Tipo meu server de pokemon os lideres do ginasio estao bugando, alguns players vao enfrentar ele e qnd o poke morre, em vez de voltar para a ball cai o corpo morto como arrumo isso? eu sei que é pelo duel o player vai em duel la e acontece isso + nao sei tirar! alguem pode me ajudar?

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local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 300 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
 
local pokemons = {
{name = "Rapidash", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Ninetales", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Flareon", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Arcanine", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Charizard", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Magmar", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},
}
 
 
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
if it.nick ~= "" then doCreatureSetNick(summon, it.nick) end
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
 
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
        doPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))
end
 
function onCreatureSay(cid, type, msg)
 
local msg = string.lower(msg)
 
if focus == cid then
talk_start = os.clock()
end
 
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Blaine and I'm Cinnabar's Gym Leader. How may I help you?")
return true
end
 
if isDuelMsg(msg) and conv == 1 and focus == cid then
 
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Volcano Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
 
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
 
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
 
return true
end
 
if isConfirmMsg(msg) and conv == 2 and focus == cid then
 
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
 
return true
end
 
if isNegMsg(msg) and conv == 2 and focus == cid then
 
focus = 0
selfSay("It is better for you to refuse a battle against me!")
 
return true
end
 
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
 
local afk_warning = false
 
function onThink()
 
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
 
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
 
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
 
return true
else
 
if not isCreature(focus) then
focus = 0
return true
end
 
if fighting then
 
talk_start = os.clock()
 
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
  if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
 selfAttackCreature(getCreatureSummons(challenger)[1])
 challenger_turn = challenger_turn + 1
 afk_time = 0
          end
else
afk_time = afk_time + 0.5
end
end
 
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
 
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
 
 
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
 
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
 
end
 
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
 
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
 
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
 
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
 
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
 
 
Esse é 1 deles! o BLAINE
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local focus = 0
local max_distance = 1
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 100 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
 
if focus == 0 then
selfTurn(1)
fighting = false
challenger = 0
challenger_turn = 1
battle_turn = 1
afk_time = 0
afk_warning = false

altera ai

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  • 1 year later...
Em 21/07/2014 22:38:03, Sr.Samuel disse:
local focus = 0
local max_distance = 1
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 100 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
 
if focus == 0 then
selfTurn(1)
fighting = false
challenger = 0
challenger_turn = 1
battle_turn = 1
afk_time = 0
afk_warning = false

 

altera ai

 

Consegui, só não alterei o max_distance, deixei em 8 pq com 1 cancelava o duel muito facil, tem algum problema/bug que pode dar se deixar a distancia assim?

 

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  • 2 years later...
Em 21/07/2014 em 22:46, Sr.Samuel disse:

So no script que o senhor citou

ola amigo teria como fazer npc ficar fixo no lugar , meu lider de gym fica andando sem  para na hora da luta

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