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[PEDIDO] como editar const.h para almentar limite de distance effect


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eae galera do tk to querendo saber como faço para almentar a distance effect e a magic effect para 254 .... irei colocar meu const.h aqui

 

const.h

 

enum MagicEffect_t


{
MAGIC_EFFECT_DRAW_BLOOD = 0x00,
MAGIC_EFFECT_LOSE_ENERGY = 0x01,
MAGIC_EFFECT_POFF = 0x02,
MAGIC_EFFECT_BLOCKHIT = 0x03,
MAGIC_EFFECT_EXPLOSION_AREA = 0x04,
MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05,
MAGIC_EFFECT_FIRE_AREA = 0x06,
MAGIC_EFFECT_YELLOW_RINGS = 0x07,
MAGIC_EFFECT_POISON_RINGS = 0x08,
MAGIC_EFFECT_HIT_AREA = 0x09,
MAGIC_EFFECT_TELEPORT = 0x0A, //10
MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11
MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12
MAGIC_EFFECT_WRAPS_RED = 0x0D, //13
MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14
MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15
MAGIC_EFFECT_POISON = 0x10, //16
MAGIC_EFFECT_MORT_AREA = 0x11, //17
MAGIC_EFFECT_SOUND_GREEN = 0x12, //18
MAGIC_EFFECT_SOUND_RED = 0x13, //19
MAGIC_EFFECT_POISON_AREA = 0x14, //20
MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21
MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22
MAGIC_EFFECT_SOUND_BLUE = 0x17, //23
MAGIC_EFFECT_SOUND_WHITE = 0x18, //24
MAGIC_EFFECT_BUBBLES = 0x19, //25
MAGIC_EFFECT_CRAPS = 0x1A, //26
MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27
MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28
MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29
MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30
MAGIC_EFFECT_STUN = 0x1F, //31
MAGIC_EFFECT_SLEEP = 0x20, //32
MAGIC_EFFECT_WATERCREATURE = 0x21, //33
MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34
MAGIC_EFFECT_HEARTS = 0x23, //35
MAGIC_EFFECT_FIREATTACK = 0x24, //36
MAGIC_EFFECT_ENERGY_AREA = 0x25, //37
MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38
MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39
MAGIC_EFFECT_BIGCLOUDS = 0x28, //40
MAGIC_EFFECT_ICEAREA = 0x29, //41
MAGIC_EFFECT_ICETORNADO = 0x2A, //42
MAGIC_EFFECT_ICEATTACK = 0x2B, //43
MAGIC_EFFECT_STONES = 0x2C, //44
MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45
MAGIC_EFFECT_CARNIPHILA = 0x2E, //46
MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47
MAGIC_EFFECT_YELLOWENERGY = 0x30, //48
MAGIC_EFFECT_HOLYAREA = 0x31, //49
MAGIC_EFFECT_BIGPLANTS = 0x32, //50
MAGIC_EFFECT_CAKE = 0x33, //51
MAGIC_EFFECT_GIANTICE = 0x34, //52
MAGIC_EFFECT_WATERSPLASH = 0x35, //53
MAGIC_EFFECT_PLANTATTACK = 0x36, //54
MAGIC_EFFECT_TUTORIALARROW = 0x37, //55
MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56
MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57
MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58
MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59
MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60
MAGIC_EFFECT_ASSASSIN = 0x3D, //61
MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62
MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63
MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64
MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65
MAGIC_EFFECT_BATS = 0x42, //66
MAGIC_EFFECT_SMOKE = 0x43, //67
MAGIC_EFFECT_INSECTS = 0x44, //68
MAGIC_EFFECT_NARUTO1 = 0x45, //69
MAGIC_EFFECT_NARUTO2 = 0x46, //70
MAGIC_EFFECT_NARUTO3 = 0x47, //71
MAGIC_EFFECT_NARUTO4 = 0x48, //72
MAGIC_EFFECT_NARUTO5 = 0x49, //73
MAGIC_EFFECT_NARUTO6 = 0x4A, //74
MAGIC_EFFECT_NARUTO7 = 0x4B, //75
MAGIC_EFFECT_NARUTO8 = 0x4C, //76
MAGIC_EFFECT_NARUTO9 = 0x4D, //77
MAGIC_EFFECT_NARUTO10 = 0x4E, //78
MAGIC_EFFECT_NARUTO11 = 0x4F, //79
MAGIC_EFFECT_NARUTO12 = 0x50, //80
MAGIC_EFFECT_NARUTO13 = 0x51, //81
MAGIC_EFFECT_NARUTO14 = 0x52, //82
MAGIC_EFFECT_NARUTO15 = 0x53, //83
MAGIC_EFFECT_NARUTO16 = 0x54, //84
MAGIC_EFFECT_NARUTO17 = 0x55, //85
MAGIC_EFFECT_NARUTO18 = 0x56, //86
MAGIC_EFFECT_NARUTO19 = 0x57, //87
MAGIC_EFFECT_NARUTO20 = 0x58, //88
MAGIC_EFFECT_NARUTO21 = 0x59, //89
MAGIC_EFFECT_NARUTO22 = 0x5A, //90
MAGIC_EFFECT_NARUTO23 = 0x5B, //91
MAGIC_EFFECT_NARUTO24 = 0x5C, //92
MAGIC_EFFECT_NARUTO25 = 0x5D, //93
MAGIC_EFFECT_NARUTO26 = 0x5E, //94
MAGIC_EFFECT_NARUTO27 = 0x5F, //95
MAGIC_EFFECT_NARUTO28 = 0x60, //96
MAGIC_EFFECT_NARUTO29 = 0x61, //97
MAGIC_EFFECT_NARUTO30 = 0x62, //98
MAGIC_EFFECT_NARUTO31 = 0x63, //99
MAGIC_EFFECT_NARUTO32 = 0x64, //100
MAGIC_EFFECT_NARUTO33 = 0x65, //101
MAGIC_EFFECT_NARUTO34 = 0x66, //102
MAGIC_EFFECT_NARUTO35 = 0x67, //103
MAGIC_EFFECT_NARUTO36 = 0x68, //104
MAGIC_EFFECT_NARUTO37 = 0x69, //105
MAGIC_EFFECT_NARUTO38 = 0x6A, //106
MAGIC_EFFECT_NARUTO39 = 0x6B, //107
MAGIC_EFFECT_NARUTO40 = 0x6C, //108
MAGIC_EFFECT_NARUTO41 = 0x6D, //109
MAGIC_EFFECT_NARUTO42 = 0x6E, //110
MAGIC_EFFECT_NARUTO43 = 0x6F, //111
MAGIC_EFFECT_NARUTO44 = 0x70, //112
MAGIC_EFFECT_NARUTO45 = 0x71, //113
MAGIC_EFFECT_NARUTO46 = 0x72, //114
MAGIC_EFFECT_NARUTO47 = 0x73, //115
MAGIC_EFFECT_NARUTO48 = 0x74, //116
MAGIC_EFFECT_NARUTO49 = 0x75, //117
MAGIC_EFFECT_NARUTO50 = 0x76, //118
MAGIC_EFFECT_NARUTO51 = 0x77, //119
MAGIC_EFFECT_NARUTO52 = 0x78, //120
MAGIC_EFFECT_NARUTO53 = 0x79, //121
MAGIC_EFFECT_NARUTO54 = 0x7A, //122
MAGIC_EFFECT_NARUTO55 = 0x7B, //123
MAGIC_EFFECT_NARUTO56 = 0x7C, //124
MAGIC_EFFECT_NARUTO57 = 0x7D, //125
MAGIC_EFFECT_NARUTO58 = 0x7E, //126
MAGIC_EFFECT_NARUTO59 = 0x7F, //127
MAGIC_EFFECT_NARUTO60 = 0x80, //128
MAGIC_EFFECT_NARUTO61 = 0x81, //129
MAGIC_EFFECT_NARUTO62 = 0x82, //130
MAGIC_EFFECT_NARUTO63 = 0x83, //131
MAGIC_EFFECT_NARUTO64 = 0x84, //132
MAGIC_EFFECT_NARUTO65 = 0x85, //133
MAGIC_EFFECT_NARUTO66 = 0x86, //134
MAGIC_EFFECT_NARUTO67 = 0x87, //125
MAGIC_EFFECT_NARUTO68 = 0x88, //136
MAGIC_EFFECT_NARUTO69 = 0x89, //137
MAGIC_EFFECT_NARUTO70 = 0x8A, //138
MAGIC_EFFECT_NARUTO71 = 0x8B, //139
MAGIC_EFFECT_NARUTO72 = 0x8C, //140
MAGIC_EFFECT_NARUTO73 = 0x8D, //141
MAGIC_EFFECT_NARUTO74 = 0x8E, //142
MAGIC_EFFECT_NARUTO75 = 0x8F, //143
MAGIC_EFFECT_NARUTO76 = 0x90, //144
MAGIC_EFFECT_NARUTO77 = 0x91, //145
MAGIC_EFFECT_NARUTO78 = 0x92, //146
MAGIC_EFFECT_NARUTO79 = 0x93, //147
MAGIC_EFFECT_NARUTO80 = 0x94, //148
MAGIC_EFFECT_NARUTO81 = 0x95, //149
MAGIC_EFFECT_NARUTO82 = 0x96, //150
MAGIC_EFFECT_NARUTO83 = 0x97, //151
MAGIC_EFFECT_NARUTO84 = 0x98, //152
MAGIC_EFFECT_NARUTO85 = 0x99, //153
MAGIC_EFFECT_NARUTO86 = 0x9A, //154
MAGIC_EFFECT_NARUTO87 = 0x9B, //155
MAGIC_EFFECT_NARUTO88 = 0x9C, //156
MAGIC_EFFECT_NARUTO89 = 0x9D, //157
MAGIC_EFFECT_NARUTO90 = 0x9E, //158
MAGIC_EFFECT_NARUTO91 = 0x9F, //159
MAGIC_EFFECT_NARUTO92 = 0xA0, //160
MAGIC_EFFECT_NARUTO93 = 0xA1, //161
MAGIC_EFFECT_NARUTO94 = 0xA2, //162
MAGIC_EFFECT_NARUTO95 = 0xA3, //163
MAGIC_EFFECT_NARUTO96 = 0xA4, //164
MAGIC_EFFECT_NARUTO97 = 0xA5, //165
MAGIC_EFFECT_NARUTO98 = 0xA6, //166
MAGIC_EFFECT_NARUTO99 = 0xA7, //167
MAGIC_EFFECT_NARUTO100 = 0xA8, //168
MAGIC_EFFECT_NARUTO101 = 0xA9, //169
MAGIC_EFFECT_NARUTO102 = 0xAA, //170
MAGIC_EFFECT_NARUTO103 = 0xAB, //171
MAGIC_EFFECT_NARUTO104 = 0xAC, //172
MAGIC_EFFECT_NARUTO105 = 0xAD, //173
MAGIC_EFFECT_NARUTO106 = 0xAE, //174
MAGIC_EFFECT_NARUTO107 = 0xAF, //175
MAGIC_EFFECT_NARUTO108 = 0xB0, //176
MAGIC_EFFECT_NARUTO109 = 0xB1, //177
MAGIC_EFFECT_NARUTO110 = 0xB2, //178
MAGIC_EFFECT_NARUTO111 = 0xB3, //179
MAGIC_EFFECT_NARUTO112 = 0xB4, //180
MAGIC_EFFECT_NARUTO113 = 0xB5, //181
MAGIC_EFFECT_NARUTO114 = 0xB6, //182
MAGIC_EFFECT_NARUTO115 = 0xB7, //183
MAGIC_EFFECT_NARUTO116 = 0xB8, //184
MAGIC_EFFECT_NARUTO117 = 0xB9, //185
MAGIC_EFFECT_NARUTO118 = 0xBA, //186
MAGIC_EFFECT_NARUTO119 = 0xBB, //187
MAGIC_EFFECT_NARUTO120 = 0xBC, //188
MAGIC_EFFECT_NARUTO121 = 0xBD, //189
MAGIC_EFFECT_NARUTO122 = 0xBE, //190
MAGIC_EFFECT_NARUTO123 = 0xBF, //191
MAGIC_EFFECT_NARUTO124 = 0xC0, //192
MAGIC_EFFECT_NARUTO125 = 0xC1, //193
MAGIC_EFFECT_NARUTO126 = 0xC2, //194
MAGIC_EFFECT_NARUTO127 = 0xC3, //195
MAGIC_EFFECT_NARUTO128 = 0xC4, //196
MAGIC_EFFECT_NARUTO129 = 0xC5, //197
MAGIC_EFFECT_NARUTO130 = 0xC6, //198
MAGIC_EFFECT_NARUTO131 = 0xC7, //199
MAGIC_EFFECT_NARUTO132 = 0xC8, //200
MAGIC_EFFECT_NARUTO133 = 0xC9, //201
MAGIC_EFFECT_NARUTO134 = 0xCA, //202
MAGIC_EFFECT_NARUTO135 = 0xCB, //203
MAGIC_EFFECT_NARUTO136 = 0xCC, //204
MAGIC_EFFECT_NARUTO137 = 0xCD, //205
MAGIC_EFFECT_NARUTO138 = 0xCE, //206
MAGIC_EFFECT_NARUTO139 = 0xCF, //207
MAGIC_EFFECT_NARUTO140 = 0xD0, //208
MAGIC_EFFECT_NARUTO141 = 0xD1, //209
MAGIC_EFFECT_NARUTO142 = 0xD2, //210
MAGIC_EFFECT_NARUTO143 = 0xD3, //211
MAGIC_EFFECT_NARUTO144 = 0xD4, //212
MAGIC_EFFECT_NARUTO145 = 0xD5, //213
MAGIC_EFFECT_NARUTO146 = 0xD6, //214
MAGIC_EFFECT_NARUTO147 = 0xD7, //215
MAGIC_EFFECT_NARUTO148 = 0xD8, //216
MAGIC_EFFECT_NARUTO149 = 0xD9, //217
MAGIC_EFFECT_NARUTO150 = 0xDA, //218
MAGIC_EFFECT_NARUTO151 = 0xDB, //219
MAGIC_EFFECT_NARUTO152 = 0xDC, //220
MAGIC_EFFECT_NARUTO153 = 0xDD, //221
MAGIC_EFFECT_NARUTO154 = 0xDE, //222
MAGIC_EFFECT_NARUTO155 = 0xDF, //223
MAGIC_EFFECT_NARUTO156 = 0xE0, //224
MAGIC_EFFECT_NARUTO157 = 0xE1, //225
MAGIC_EFFECT_NARUTO158 = 0xE2, //226
MAGIC_EFFECT_NARUTO159 = 0xE3, //227
MAGIC_EFFECT_NARUTO160 = 0xE4, //228
MAGIC_EFFECT_NARUTO161 = 0xE5, //229
MAGIC_EFFECT_NARUTO162 = 0xE6, //230
MAGIC_EFFECT_NARUTO163 = 0xE7, //231
MAGIC_EFFECT_NARUTO164 = 0xE8, //232
MAGIC_EFFECT_NARUTO165 = 0xE9, //233
MAGIC_EFFECT_NARUTO166 = 0xEA, //234
MAGIC_EFFECT_NARUTO167 = 0xEB, //235
MAGIC_EFFECT_NARUTO168 = 0xEC, //236
MAGIC_EFFECT_NARUTO169 = 0xED, //237
MAGIC_EFFECT_NARUTO170 = 0xEE, //238
MAGIC_EFFECT_NARUTO171 = 0xEF, //239
MAGIC_EFFECT_NARUTO172 = 0xF0, //240
MAGIC_EFFECT_NARUTO173 = 0xF1, //241
MAGIC_EFFECT_NARUTO174 = 0xF2, //242
MAGIC_EFFECT_NARUTO175 = 0xF3, //243
MAGIC_EFFECT_NARUTO176 = 0xF4, //244
MAGIC_EFFECT_NARUTO177 = 0xF5, //245
MAGIC_EFFECT_NARUTO178 = 0xF6, //246
MAGIC_EFFECT_NARUTO179 = 0xF7, //247
MAGIC_EFFECT_NARUTO180 = 0xF8, //248
MAGIC_EFFECT_NARUTO181 = 0xF9, //249
MAGIC_EFFECT_NARUTO182 = 0xFA, //250
MAGIC_EFFECT_NARUTO183 = 0xFB, //251
MAGIC_EFFECT_NARUTO184 = 0xFC, //252
MAGIC_EFFECT_NARUTO185 = 0xFD, //253
MAGIC_EFFECT_NARUTO186 = 0xFE, //254
MAGIC_EFFECT_LAST = MAGIC_EFFECT_NARUTO186,

//for internal use, dont send to client
MAGIC_EFFECT_NONE = 0xFF,
MAGIC_EFFECT_UNKNOWN = 0xFFFF
};

enum ShootEffect_t
{
SHOOT_EFFECT_SPEAR = 0x00,
SHOOT_EFFECT_BOLT = 0x01,
SHOOT_EFFECT_ARROW = 0x02,
SHOOT_EFFECT_FIRE = 0x03,
SHOOT_EFFECT_ENERGY = 0x04,
SHOOT_EFFECT_POISONARROW = 0x05,
SHOOT_EFFECT_BURSTARROW = 0x06,
SHOOT_EFFECT_THROWINGSTAR = 0x07,
SHOOT_EFFECT_THROWINGKNIFE = 0x08,
SHOOT_EFFECT_SMALLSTONE = 0x09,
SHOOT_EFFECT_DEATH = 0x0A, //10
SHOOT_EFFECT_LARGEROCK = 0x0B, //11
SHOOT_EFFECT_SNOWBALL = 0x0C, //12
SHOOT_EFFECT_POWERBOLT = 0x0D, //13
SHOOT_EFFECT_POISONFIELD = 0x0E, //14
SHOOT_EFFECT_INFERNALBOLT = 0x0F, //15
SHOOT_EFFECT_HUNTINGSPEAR = 0x10, //16
SHOOT_EFFECT_ENCHANTEDSPEAR = 0x11, //17
SHOOT_EFFECT_REDSTAR = 0x12, //18
SHOOT_EFFECT_GREENSTAR = 0x13, //19
SHOOT_EFFECT_ROYALSPEAR = 0x14, //20
SHOOT_EFFECT_SNIPERARROW = 0x15, //21
SHOOT_EFFECT_ONYXARROW = 0x16, //22
SHOOT_EFFECT_PIERCINGBOLT = 0x17, //23
SHOOT_EFFECT_WHIRLWINDSWORD = 0x18, //24
SHOOT_EFFECT_WHIRLWINDAXE = 0x19, //25
SHOOT_EFFECT_WHIRLWINDCLUB = 0x1A, //26
SHOOT_EFFECT_ETHEREALSPEAR = 0x1B, //27
SHOOT_EFFECT_ICE = 0x1C, //28
SHOOT_EFFECT_EARTH = 0x1D, //29
SHOOT_EFFECT_HOLY = 0x1E, //30
SHOOT_EFFECT_SUDDENDEATH = 0x1F, //31
SHOOT_EFFECT_FLASHARROW = 0x20, //32
SHOOT_EFFECT_FLAMMINGARROW = 0x21, //33
SHOOT_EFFECT_SHIVERARROW = 0x22, //34
SHOOT_EFFECT_ENERGYBALL = 0x23, //35
SHOOT_EFFECT_SMALLICE = 0x24, //36
SHOOT_EFFECT_SMALLHOLY = 0x25, //37
SHOOT_EFFECT_SMALLEARTH = 0x26, //38
SHOOT_EFFECT_EARTHARROW = 0x27, //39
SHOOT_EFFECT_EXPLOSION = 0x28, //40
SHOOT_EFFECT_CAKE = 0x29, //41
SHOOT_EFFECT_NARUTO1 = 0x29, //42
SHOOT_EFFECT_NARUTO2 = 0x29, //43
SHOOT_EFFECT_NARUTO3 = 0x29, //44
SHOOT_EFFECT_NARUTO4 = 0x29, //45
SHOOT_EFFECT_NARUTO5 = 0x29, //46
SHOOT_EFFECT_NARUTO6 = 0x29, //47
SHOOT_EFFECT_NARUTO7 = 0x29, //48
SHOOT_EFFECT_NARUTO8 = 0x29, //49
SHOOT_EFFECT_NARUTO9 = 0x29, //50
SHOOT_EFFECT_NARUTO10 = 0x29, //51
SHOOT_EFFECT_NARUTO11 = 0x29, //52
SHOOT_EFFECT_NARUTO12 = 0x29, //53
SHOOT_EFFECT_LAST = SHOOT_EFFECT_NARUTO12,

 

gostaria de saber oque faço para almentar ...

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discord.gg/phJZeHa2k4

 

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