Ir para conteúdo
  • Cadastre-se

(Resolvido)[PEDIDO] MUSIC BOX [MONTARIAS] TFS 1.0


Ir para solução Resolvido por MauroelBrizola,

Posts Recomendados

Bom gostaria que o item music box [id:18511] funcionasse igual no global. Gostaria que ele pudesse ser utilizado para domar qualquer montaria. Aqui está meu tamming.lua

 

local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4

local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4
 
local config = {
        [18516] = {NAME = 'Gnarlhound', ID = 32, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The gnarlhound ran away."}, {2, "Oh no! The golem Wrench broke."}, {3, "The gnarlhound has fled."} }, SUCCESS_MSG = "You have tamed the gnarlhound."},
        [18448] = {NAME = 'Magma Crawler', ID = 30, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The magma crawler ran away."}, {2, "Oh no! The glow wine broke."}, {3, "The magma crawler has fled."} }, SUCCESS_MSG = "You have tamed the magma crawler."},
        [18449] = {NAME = 'Dragonling', ID = 31, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The dragonling ran away."}, {2, "Oh no! The decorative ribbon broke."}, {3, "The dragonling has fled."} }, SUCCESS_MSG = "You have tamed the dragonling."},
        [18447] = {NAME = 'Ironblight', ID = 29, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The ironblight ran away."}, {2, "Oh no! iron loadstone broke."}, {3, "The ironblight has fled."} }, SUCCESS_MSG = "You have tamed the ironblight."},
        [22608] = {NAME = 'Shock Head', ID = 42, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The shock head ran away."}, {2, "Oh no! The nightmare horn broke."}, {3, "The shock head has fled."} }, SUCCESS_MSG = "You have tamed the shock head."},
        [5907] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
        [13295] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER,    CHANCE = 25,    FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
        [13293] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
        [13298] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
        [13247] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
        [13305] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
        [13291] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
        [13307] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
        [13292] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 40,    FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
        [13294] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
        [13536] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
        [13539] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
        [13538] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
        [13535] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
        [13498] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
        [13537] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
        [13938] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 40,    FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
        [13508] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
        [13939] = {NAME = 'Wild Horse', ID = 17, TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
        [15545] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
        [15546] = {NAME = 'Lady Bug', ID = 27, TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."},
        [20138] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."}
}
 
local function doFailAction(cid, mount, pos, item, itemEx)
        local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF
        if(action[1] == ACTION_RUN) then
Creature(itemEx.uid):remove()
        elseif(action[1] == ACTION_BREAK) then
                effect = CONST_ME_BLOCKHIT
Item(item.uid):remove(1)
        elseif(action[1] == ACTION_ALL) then
                Creature(itemEx.uid):remove()
Item(item.uid):remove(1)
        end
 
Position(pos):sendMagicEffect(effect)
Player(cid):say(action[2], TALKTYPE_ORANGE_1)
        return action
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
local player = Player(cid)
local monster = Monster(itemEx.uid)
local npc = Npc(itemEx.uid)
local targetitem = Item(itemEx.uid)
        local mount = config[item.itemid]
        if mount == nil or player:hasMount(mount.ID) then
                return false
        end
 
        local rand = math.random(1, 100)
        --Monster Mount
        if monster ~= nil and mount.TYPE == TYPE_MONSTER then
if Creature(itemEx.uid):getMaster() then
player:say("You cant tame a summon!", TALKTYPE_ORANGE_1)
return true
end
                if mount.NAME == monster:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
 
player:addMount(mount.ID)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
 
player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
monster:remove()
 
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
                        return true
                end
        --NPC Mount
        elseif npc ~= nil and mount.TYPE == TYPE_NPC then
                if mount.NAME == npc:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
 
player:addMount(mount.ID)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
 
player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
 
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
                        return true
                end
--Item Mount
        elseif targetitem ~= nil and mount.TYPE == TYPE_ITEM then
                if mount.NAME == targetitem:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
 
player:addMount(mount.ID)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
 
player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
 
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
                        return true
                end
        --Action Mount
        elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
                if(mount.NAME == itemEx.actionid) then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
player:addMount(mount.ID)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
 
player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
 
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
                        return true
                end
        --Unique Mount
        elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
                if mount.NAME == itemEx.uid then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
 
player:addMount(mount.ID)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
 
player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
 
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
                        return true
                end
        end
        return false
end

 

Link para o post
Compartilhar em outros sites

 

Esta ai... adaptei o script postado para funcionar como Music Box, doma todos os que estão configurados.

 

Se precisar de ajuda para configurar alguma outra mount ( O script suporta domar itens, monstros e até NPCs... ) só pedir.

 

No arquivo actions.xml adicione a seguinte tag:

<action itemid="18511" script="musicbox.lua"/>

Crie o arquivo musicbox.lua em otserver/data/actions/scripts e coloque nele:

local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4
 
local config = {
        ["Gnarlhound"] = {NAME = 'Gnarlhound', ID = 32, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The gnarlhound ran away."}, {2, "Oh no! The golem Wrench broke."}, {3, "The gnarlhound has fled."} }, SUCCESS_MSG = "You have tamed the gnarlhound."},
        ["Magma Crawler"] = {NAME = 'Magma Crawler', ID = 30, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The magma crawler ran away."}, {2, "Oh no! The glow wine broke."}, {3, "The magma crawler has fled."} }, SUCCESS_MSG = "You have tamed the magma crawler."},
        ["Dragonling"] = {NAME = 'Dragonling', ID = 31, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The dragonling ran away."}, {2, "Oh no! The decorative ribbon broke."}, {3, "The dragonling has fled."} }, SUCCESS_MSG = "You have tamed the dragonling."},
        ["Ironblight"] = {NAME = 'Ironblight', ID = 29, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The ironblight ran away."}, {2, "Oh no! iron loadstone broke."}, {3, "The ironblight has fled."} }, SUCCESS_MSG = "You have tamed the ironblight."},
        ["Shock Head"] = {NAME = 'Shock Head', ID = 42, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The shock head ran away."}, {2, "Oh no! The nightmare horn broke."}, {3, "The shock head has fled."} }, SUCCESS_MSG = "You have tamed the shock head."},
        ["Bear"] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
        ["Black Sheep"] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
        ["Midnight Panther"] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
        ["Terror Bird"] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
        ["Boar"] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
        ["Crustacea Gigantica"] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
        ["Undead Cavebear"] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
        ["Wailing Widow"] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
        ["inoperative tin lizzard"] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 100,    FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
        ["Draptor"] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
        ["Crystal Wolf"] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
        ["Enraged White Deer"] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
        ["Panda"] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
        ["Dromedary"] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
        ["Sandstone Scorpion"] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
        ["Donkey"] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
        ["inoperative uniwheel"] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 100,    FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
        ["Slug"] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
        ["Wild Horse"] = {NAME = 'Wild Horse', ID = 17, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
        ["Manta Ray"] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
        ["Lady Bug"] = {NAME = 'Lady Bug', ID = 27, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."},
        ["Water Buffalo"] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."}
}
 
local function doFailAction(cid, mount, pos, item, itemEx)
	local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF
	if(action[1] == ACTION_RUN) then
		Creature(itemEx.uid):remove()
	elseif(action[1] == ACTION_BREAK) then
		effect = CONST_ME_BLOCKHIT
		Item(item.uid):remove(1)
	elseif(action[1] == ACTION_ALL) then
		Creature(itemEx.uid):remove()
		Item(item.uid):remove(1)
	end
 
	Position(pos):sendMagicEffect(effect)
	Player(cid):say(action[2], TALKTYPE_ORANGE_1)
    return action
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local player = Player(cid)
	if not Monster(itemEx.uid) then return true end
	local monster = Monster(itemEx.uid)
	local npc = Npc(itemEx.uid)
	local targetitem = Item(itemEx.uid)
	local mount = config[monster:getName()]
	if mount == nil then
		return false
	end

	if player:hasMount(mount.ID) then
		player:say("You already own this mount!", TALKTYPE_ORANGE_1)
		return false
	end
 
	local rand = math.random(1, 100)
	--Monster Mount
	if monster ~= nil and mount.TYPE == TYPE_MONSTER then
		if Creature(itemEx.uid):getMaster() then
			player:say("You cant tame a summon!", TALKTYPE_ORANGE_1)
			return true
		end
		if mount.NAME == monster:getName() then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx)
				return true
			end
 
			player:addMount(mount.ID)
			player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
			 
			player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
			monster:remove()
			 
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
            return true
		else
			toPosition:sendMagicEffect(CONST_ME_POFF)
		end
	--NPC Mount
    elseif npc ~= nil and mount.TYPE == TYPE_NPC then
		if mount.NAME == npc:getName() then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx)
				return true
			end
 
			player:addMount(mount.ID)
			player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)
			 
			player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
			 
			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--Item Mount
	elseif targetitem ~= nil and mount.TYPE == TYPE_ITEM then
	if mount.NAME == targetitem:getName() then
		if rand > mount.CHANCE then
			doFailAction(cid, mount, toPosition, item, itemEx)
			return true
		end

		player:addMount(mount.ID)
		player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

		player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

		toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
		Item(item.uid):remove(1)
		return true
	end
	--Action Mount
	elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
		if(mount.NAME == itemEx.actionid) then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx)
				return true
			end
			player:addMount(mount.ID)
			player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

			player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	--Unique Mount
	elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
		if mount.NAME == itemEx.uid then
			if rand > mount.CHANCE then
				doFailAction(cid, mount, toPosition, item, itemEx)
				return true
			end

			player:addMount(mount.ID)
			player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

			player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

			toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
			Item(item.uid):remove(1)
			return true
		end
	end
	return false
end

PERFEITO REP+! OBRIGADO DE CORAÇÃO!

Editado por Jack Zika (veja o histórico de edições)
Link para o post
Compartilhar em outros sites
  • 5 years later...

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo