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OT com bug, travando e caindo help :\


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eu abro meu ot de boa e depois de um tempo ele trava mt que desloga o char ( mas o distro nao fecha e nem da relatorio de erros )

 

ja tentei tirar o npc das backpacks ( pra nao dar aqueles lags quando compram muitas)

ja revisei as actions do meu ot

ja revisei os movements

js revisei os creaturescript

 

e nada... continua caindo

 

o incrivel eh que quando dei /closeserver ( durante 3 horas ) o server nao caiu, dai quando dei /openserver depois de 15 min o ot caiu, eu acho que tem a ver com algum player bugado ou alguma coisa que ele faz que caia o ot.

 

alguem que ja passou por isso pode ajudar?

 

( nao aparece nada no distro, apenas trava o server )

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o problema está nessa linha do config.lua: shutdownAtGlobalSave = true O servidor está fechando ao salvar

Deve ser abuso de RAM ou uso de processador.

É Linux?

YDmXTU2.png

 

Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui

Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui

 

Muitos querem aquilo que você tem, 
mas vão desistir quando souberem o preço que você pagou.

 

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@Absolute

 

VPS 3GB RAM (LGV Host)     Windows 2008

 

@lucasmacaca

Ja abri com 4 diferentes, acredito que nao seja o distro =/

 

@Natanael Beckman,

 

-
- Include the Advanced NPC System
dofile(getDataDir() .. 'npc/lib/npcsystem/npcsystem.lua')


function selfIdle()
following = false
attacking = false


selfAttackCreature(0)
target = 0
end


function selfSayChannel(cid, message)
return selfSay(message, cid, false)
end


function selfMoveToCreature(id)
if(not id or id == 0) then
return
end


local t = getCreaturePosition(id)
if(not t.x or t.x == nil) then
return
end


selfMoveTo(t.x, t.y, t.z)
return
end


function getNpcDistanceToCreature(id)
if(not id or id == 0) then
selfIdle()
return nil
end


local c = getCreaturePosition(id)
if(not c.x or c.x == 0) then
return nil
end


local s = getCreaturePosition(getNpcId())
if(not s.x or s.x == 0 or s.z ~= c.z) then
return nil
end


return math.max(math.abs(s.x - c.x), math.abs(s.y - c.y))
end


function doMessageCheck(message, keyword)
if(type(keyword) == "table") then
return table.isStrIn(keyword, message)
end


local a, b = message:lower():find(keyword:lower())
if(a ~= nil and b ~= nil) then
return true
end


return false
end


function doNpcSellItem(cid, itemid, amount, subType, ignoreCap, inBackpacks, backpack)
local amount = amount or 1
local subType = subType or 1
local ignoreCap = ignoreCap and true or false


local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, ignoreCap) ~= RETURNVALUE_NOERROR) then
return 0, 0
end


return amount, 0
end


local a = 0
if(inBackpacks) then
local container = doCreateItemEx(backpack, 1)
local b = 1
for i = 1, amount do
item = doAddContainerItem(container, itemid, subType)
if(itemid == ITEM_PARCEL) then
doAddContainerItem(item, ITEM_LABEL)
end


if(isInArray({(getContainerCapById(backpack) * b), amount}, i)) then
if(doPlayerAddItemEx(cid, container, ignoreCap) ~= RETURNVALUE_NOERROR) then
b = b - 1
break
end


a = i
if(amount > i) then
container = doCreateItemEx(backpack, 1)
b = b + 1
end
end
end


return a, b
end


for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(itemid == ITEM_PARCEL) then
doAddContainerItem(item, ITEM_LABEL)
end


if(doPlayerAddItemEx(cid, item, ignoreCap) ~= RETURNVALUE_NOERROR) then
break
end


a = i
end


return a, 0
end


function doRemoveItemIdFromPos (id, n, position)
local thing = getThingFromPos({x = position.x, y = position.y, z = position.z, stackpos = 1})
if(thing.itemid == id) then
doRemoveItem(thing.uid, n)
return true
end


return false
end


function getNpcName()
return getCreatureName(getNpcId())
end


function getNpcPos()
return getCreaturePosition(getNpcId())
end


function selfGetPosition()
local t = getNpcPos()
return t.x, t.y, t.z
end


msgcontains = doMessageCheck
moveToPosition = selfMoveTo
moveToCreature = selfMoveToCreature
selfMoveToPosition = selfMoveTo
selfGotoIdle = selfIdle
isPlayerPremiumCallback = isPremium
doPosRemoveItem = doRemoveItemIdFromPos
doNpcBuyItem = doPlayerRemoveItem
doNpcSetCreatureFocus = selfFocus
getNpcCid = getNpcId
getDistanceTo = getNpcDistanceTo
getDistanceToCreature = getNpcDistanceToCreature

Config

 

- The Forgotten Server Config
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 63
newPlayerSpawnPosY = 198
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 0
generateAccountNumber = "no"


-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 2 * 24 * 60 * 60
blackSkullLength = 3 * 24 * 60 * 60
dailyFragsToRedSkull = 10 
weeklyFragsToRedSkull = 10000 
monthlyFragsToRedSkull = 100000 
dailyFragsToBlackSkull = dailyFragsToRedSkull 
weeklyFragsToBlackSkull = weeklyFragsToRedSkull 
monthlyFragsToBlackSkull = monthlyFragsToRedSkull 
dailyFragsToBanishment = dailyFragsToRedSkull 
weeklyFragsToBanishment = weeklyFragsToRedSkull 
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 100
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false


-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 30 * 24 * 60 * 60
killsBanLength = 1 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false


-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 1
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 30 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 100
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = "no"
whiteSkullTime = 1 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 0 * 0
pushCreatureDelay = 1 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
healthHealingColor = 35
manaHealingColor = 191


-- Connection config
worldId = 0
ip = "holiday-sv1.servegame.com"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 8
retryTimeout = 1 * 1000
loginTimeout = 60 * 1000
maxPlayers = 200
motd = "Bem vindo"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "24h"
loginMessage = "bem vindo."
statusTimeout = 1 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false


-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "Alissow"
sqlFile = "schemas+Database/Alissow.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"


-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5


-- Guilds
ingameGuildManagement = true
levelToFormGuild = 8
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20


-- Highscores
highscoreDisplayPlayers = 100
updateHighscoresAfterMinutes = 2


-- Houses
buyableAndSellableHouses = true
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 100000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false


-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 40000


-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "Baiak Yurots"
mapAuthor = "Baiak Lula"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"


-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false


-- Muted buffer
maxMessageBuffer = 10
bufferMutedOnSpellFailure = false


-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 2
monsterLootMessageType = 25
separateViplistPerCharacter = false
addonsOnlyPremium = false


-- Ghost mode
ghostModeInvisibleEffect = true
ghostModeSpellEffects = true


-- Limits
idleWarningTime = 559 * 60 * 1000
idleKickTime = 600 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0


-- Premium-related
freePremium = false
premiumForPromotion = true


-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8


-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "yes"
rateExperience = 5000
rateExperienceFromPlayers = 0
rateSkill = 500
rateMagic = 300
rateLoot = 10
rateSpawn = 4


-- Monster rates
rateMonsterHealth = 1.2
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0


-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1


-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 0
rateStaminaGain = 3000
rateStaminaThresholdGain = 12000
staminaRatingLimitTop = 40 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 2.0
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true


-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000


-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false


-- Spawns
deSpawnRange = 2
deSpawnRadius = 50


-- Summons
maxPlayerSummons = 1
teleportAllSummons = true
teleportPlayerSummons = false


-- Status
ownerName = "{GOD} Bryan"
ownerEmail = "@otland.net"
url = "http://otland.net/"
location = "Europe"
displayGamemastersWithOnlineCommand = false


-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
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