(Resolvido)[PEDIDO DE AJUDA] Nao sei criar um ot server tibia e quero aprender! o que preciso?
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Por MarcusCores
Welcome to ShadeCores
We are excited to finally present to you: ShadeCores!
After a long time of development and testing, we're finally ready to launch this awesome game!
Quick Info for laziness:
Rates: Tibia 7.4 theme 1x Experience 1x Skills 1x Magic 1x Loot 1x Regen General info:
Official launch: April 24, 17:00 CEST.
Create characters: 1 hour before launch (16:00 CEST).
Website: https://shadecores.com/?subtopic=news
Authentic Damages Monster attacks Monsters carrying equipment & loot Monster Spawns & respawn depending on players online World light and watches Traps Line of sight system Floor saving system Exhaustion system Much more.. General Cannot multi-client REAL Proven & Verified Anti-Cheat system = No cheaters Many quests modified to add mystery to the game for everyone Much more..
What is ShadeCores?
ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
Read more at: https://shadecores.com/?subtopic=about&view=about.
World Map
The map contains all places of Tibia 7.70.
It also contains 100% spawns of Tibia 7.70.
With exception of Ankrahmun and Port Hope that was removed for balancing purposes.
Built authentically
ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
Read more at: https://shadecores.com/?subtopic=about&view=additional.
Game health
We have made many modifications to ensure a healthy economy and game.
Read more at: https://shadecores.com/?subtopic=about&view=balance.
Creature Behavior
In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=5-Features+-Creature+Behavior.
Creature spawns
ShadeCores has the very same spawn system that CipSoft's had back in the day.
All creatures that spawns has a "home".
And this "home" has a set amount of creatures that belongs to it, always same type of creature.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=3-Features+-Creature+spawns.
Accurate creature loot & inventory
ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=1-Features+-Creatures+equipping+their+loot+%26amp%3B+loot+system.
Authentic exhaustions
Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=6-Features+-Exhaustion+system.
Floor saving
ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=12-Features+-Floor+saving+system.
Game health balance
To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=13-Features+-Game+Health+Balance+(creatures%2C+supplies%2C+gold).
Keep valuables valuable
In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=14-Features+-Game+Health+Balance+(equipment).
Line of sight system
In ShadeCores we use the same line-of-sight system as in CipSoft's.
You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=8-Features+-Line+of+sight+system.
Poison storm
Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=7-Features+-Poison+storm.
Traps functionality
Traps does a static amount of damage. 30 to be exact, it's always 30.
However, traps cause a physical damage that listen to the creatures armor.
It means that the damage can and will be reduced by any armor the creature may have.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=2-Features+-Traps+(item).
World light & watches
In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=9-Features+-World+lights+%26amp%3B+watches.
Anti-Cheat system
We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
This system was first developed and proven to work very well in RetroCores world "Cleanera".
It has since then been improved to be faster and detect a wider array of cheats that people could use.
A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.
Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
Multi-Clienting will be treated as a cheat and lead to a deletion.
To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
If you try to start a new client while already having one open, you will face this little message.
Other Game Features
Ability to play for free. No level restrictions on items nor spells. Non-stackable runes/fluids. No Runes from NPCs. No item-hotkeys. No wands/rods. No protection zone on boats/carpets. Manual aiming Anti-lag system. Great and improved monster systems. Monsters can be lured anywhere. No stairjump exhaust. Possibility to make UH traps. Accurate 7.4 formulas. Classic premium system. Classic promotion system. Many and random raids with possibility to loot raid-rare items.
If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
plain link: https://discord.gg/BtZmNDNUz6
ShadeCores will officially launch on April 24 at 17:00 CEST!
You will be able to create characters starting at 16:00 CEST the same day!
Sincerely,
ShadeCores Staff
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Por Doria Louro
Olá nobre senhores, tudo bem com vocês?
Servidor: TFS 0.3.6
Cliente: 8.60
Estou com a seguinte ideia, criar conjuntos de equipamentos em meu servidor, que aumente os atributos do player ao utilizar o conjunto/set completo, exemplo:
Um exemplo dos itens contidos no meu itens.xml:
<item id="2487" article="a" name="warrior armor"> <attribute key="weight" value="9000" /> <attribute key="armor" value="13" /> <attribute key="skillSword" value="1" /> <attribute key="skillAxe" value="1" /> <attribute key="skillClub" value="1" /> <attribute key="slotType" value="body" /> <attribute key="healthGain" value="2" /> <attribute key="healthTicks" value="3000" /> <attribute key="description" value="+2 HP every 3s, Sale value: $5000" /> </item>
Em meu movements.xml:
<movevent type="Equip" itemid="2487" level="30" slot="armor" event="function" value="onEquipItem"> <vocation id="8" /> </movevent> <movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem" />
Entretanto eu fico limitado aos eventos de Equip default, se eu altero para meu script full_set.lua:
<movevent type="Equip" itemid="2487" level="30" slot="armor" event="script" value="full_set.lua"> <vocation id="8" /> </movevent>
Executando meu script eu perco os atributos contidos no itens.xml, tais como o aumento de skill, ganho de HP por segundo e também qualquer vocação pode utilizar o equipamento.
Simplificando, é possível utilizar os recursos padrões de Equip do movements e adicionar um/mais scripts personalizáveis sem perder as funcionalidades da function onEquipItem?
Meu objetivo é quanto mais partes do set o jogador possuir, mais bônus ele obterá, um exemplo:
Warrior Set
[2 peças] - Aumenta em 100 HP total
[4 peças] - Aumenta em 2 shielding
Eu tenho uma ideia de colocar essa verificação no creaturescripts, entretanto não gostaria de tomar esse rumo pois acredito que poderia sobrecarregar meu servidor com as verificações por thing.
Efetuei consultas pela internet e geralmente o pessoa que tem essa duvida utiliza itens que não tem status, tipo um ring, no meu caso é diferente.
Possível solução: Seria utilizar o código Equip padrão no meu script e depois aplicar meu código, entretanto eu não encontrei em nenhum local esse script de Equip,
Quem puder me ajudar eu ficaria eternamente grato já que esse é um sistema chave no meu projeto, agradeço desde já
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Por ILex WilL
Olá, Alguém poderia me ajudar com uns Scripts? nem que seja cobrando, dependendo eu pago para me ajudar...
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Por Kill of sumoners
Boa noite, estou com um erro ao atacar um player em meu sv eu nao pego pk, nem sai magia, aparece a mensagem "voce so pode usar isso em criaturas"
obs: magia em area acerta e pega pk, apenas as targets ou hits de arma nao vao
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Por Imperius
Tinha visto isso no servidor do MegaTibia / Kaldrox e achei bem interessante.
Todos os tópicos que encontrei sobre o assunto de alterar a cor das mensagens dos GMs, CMs e ADM no channel Help para vermelho, falavam que tinham que fazer uma configuração na própria source do servidor.
Fiz uma gambiarra que funciona, sem a necessidade de mexer na source do servidor e de utilizar comandos para isso. Testei somente em TFS 0.4 e funciona tranquilamente.
segue abaixo como configurar em seu otserver:
data > talkactions > scripts > crie um arquivo chamado gmsayred.lua e cole o código abaixo:
function onSay(cid, words, param, channel) if channel == CHANNEL_HELP then for _, pid in ipairs(getPlayersOnline()) do doPlayerSendChannelMessage(pid, '', "".. getCreatureName(cid) .. ": ".. words, TALKTYPE_CHANNEL_R1, CHANNEL_HELP) end return true end end
em talkactions.xml cole a tag abaixo:
<!-- Gamemasters --> <talkaction default="yes" filter="quotation" logged="no" access="3" event="script" value="gmsayred.lua"/>
e pronto! Agora é só enviar alguma mensagem no Help que a mensagem ficará em vermelho.
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