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(Resolvido)Potions estão infinitas!


Ir para solução Resolvido por Smart Maxx,

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Bom, é uma dúvida simples só quero saber como não deixar as pots infinitas.

 

No config.lua só tem isso:

 

 

removeAmmoWhenUsingDistanceWeapon = "yes"

removeChargesFromRunes = "yes"

Que é para remover runes e itens de distance quando for usado.

 

De potion já não sei como que é.

 

Quem me responder darei rep+

 

Abraços!

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Vá em data/scripts/liquids

lá é só editar o script à gosto...

local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	multiplier = {
		health = 1.0,
		mana = 1.0
	}
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end

		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		doRemoveItem(item.uid, 1)
		if(not potion.empty or config.removeOnUse) then
			return true
		end

		if(fromPosition.x ~= CONTAINER_POSITION) then
			doCreateItem(potion.empty, fromPosition)
		else
			doPlayerAddItem(cid, potion.empty, 1)
		end

		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then
		return false
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
		return false
	end

	doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not config.realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	doRemoveItem(item.uid, 1)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	return true
end


Se quiser que a potion esvazie só alterar em:

removeOnUse = "no",

 

para yes

Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado).

 

Tópicos:


 

yNlhRVC.png

 

55px-Judo_yellow_belt.svg.png

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Va na pasta do seu ot  data/actions/scripts/liquids/ abre potions com bloco de notas  e na primeira linha

local config = {
    removeOnUse
= "no",

Troque para

local config = {
    removeOnUse = "yes",

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Amigos, só tem a pasta potions. O script dessa pasta é assim:

 

 

 

local config = {

-- strong health potion
[7588] = {health = {250, 350}, vocations = {3, 4}, text = 'paladins and knights', level = 50, emptyId = 7634},
-- strong mana potion
[7589] = {mana = {115, 185}, vocations = {1, 2, 3}, text = 'sorcerers, druids and paladins', level = 50, emptyId = 7634},
-- great mana potion
[7590] = {mana = {150, 250}, vocations = {1, 2}, text = 'sorcerers and druids', level = 80, emptyId = 7635},
-- great health potion
[7591] = {health = {425, 575}, vocations = {4}, text = 'knights', level = 80, emptyId = 7635},
-- health potion potion
[7618] = {health = {125, 175}, emptyId = 7636},
-- mana potion potion
[7620] = {mana = {75, 125}, emptyId = 7636},
-- great spirit potion
[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3}, text = 'paladins', level = 80, emptyId = 7635},
-- ultimate health potion
[8473] = {health = {650, 850}, vocations = {4}, text = 'knights', level = 130, emptyId = 7635},
-- antidote potion
[8474] = {antidote = true, emptyId = 7636},
-- small health potion
[8704] = {health = {60, 85}, emptyId = 7636}
}
 
local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
 
local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = config[item.itemid]
if not potion then
return true
end
 
if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then
return true
end
 
local player = Player(cid)
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
 
if potion.antidote and not antidote:execute(itemEx.uid, Variant(itemEx.uid)) then
return false
end
 
if (potion.level and player:getLevel() < potion.level)
or (type(potion.vocations) == 'table' and not isInArray(potion.vocations, player:getVocation():getBase():getId()))
and not (player:getGroup():getId() >= 2) then
player:say(string.format('This potion can only be consumed by %s of level %d or higher.', potion.text, potion.level), TALKTYPE_MONSTER_SAY)
return true
end
 
if type(potion.health) == 'table' and not doTargetCombatHealth(0, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE) then
return false
end
 
if type(potion.mana) == 'table' and not doTargetCombatMana(0, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE) then
return false
end
 
local cStorage = player:getStorageValue(Storage.Achievements.PotionAddict)
if cStorage < 100000 then
player:setStorageValue(Storage.Achievements.PotionAddict, math.max(1, cStorage) + 1)
elseif cStorage == 100000 then
player:addAchievement('Potion Addict')
player:setStorageValue(Storage.Achievements.PotionAddict, 100001)
end
 
doCreatureSayWithRadius(itemEx.uid, 'Aaaah...', TALKTYPE_MONSTER_SAY, 2, 2, toPosition)
setPlayerStorageValue(cid, 14582, getPlayerStorageValue(cid, 14582) + 1)
Item(item.uid):remove(1)
return true
end
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Tenta copiar o script q o amigo ai postou,e cole no seu atual.guarde seu antigo script se não der certo.ah não esqueça de auterar a primeira linha como dito antes

Editado por Royal Blackzinho (veja o histórico de edições)
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<action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="liquids/potions.lua"/>

Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado).

 

Tópicos:


 

yNlhRVC.png

 

55px-Judo_yellow_belt.svg.png

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É porisso que eu detesto tfs 1.0

Códigos rídiculos

 

Teste assim

local config = {
-- strong health potion
[7588] = {health = {250, 350}, vocations = {3, 4}, text = 'paladins and knights', level = 50, emptyId = 7634},
-- strong mana potion
[7589] = {mana = {115, 185}, vocations = {1, 2, 3}, text = 'sorcerers, druids and paladins', level = 50, emptyId = 7634},
-- great mana potion
[7590] = {mana = {150, 250}, vocations = {1, 2}, text = 'sorcerers and druids', level = 80, emptyId = 7635},
-- great health potion
[7591] = {health = {425, 575}, vocations = {4}, text = 'knights', level = 80, emptyId = 7635},
-- health potion potion
[7618] = {health = {125, 175}, emptyId = 7636},
-- mana potion potion
[7620] = {mana = {75, 125}, emptyId = 7636},
-- great spirit potion
[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3}, text = 'paladins', level = 80, emptyId = 7635},
-- ultimate health potion
[8473] = {health = {650, 850}, vocations = {4}, text = 'knights', level = 130, emptyId = 7635},
-- antidote potion
[8474] = {antidote = true, emptyId = 7636},
-- small health potion
[8704] = {health = {60, 85}, emptyId = 7636}
}

local removeOnUse = true -- True or False

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)

local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = config[item.itemid]
if not potion then
return true
end

if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then
return true
end

local player = Player(cid)
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end

if potion.antidote and not antidote:execute(itemEx.uid, Variant(itemEx.uid)) then
return false
end

if (potion.level and player:getLevel() < potion.level)
or (type(potion.vocations) == 'table' and not isInArray(potion.vocations, player:getVocation():getBase():getId()))
and not (player:getGroup():getId() >= 2) then
player:say(string.format('This potion can only be consumed by %s of level %d or higher.', potion.text, potion.level), TALKTYPE_MONSTER_SAY)
return true
end

if type(potion.health) == 'table' and not doTargetCombatHealth(0, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE) then
return false
end

if type(potion.mana) == 'table' and not doTargetCombatMana(0, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE) then
return false
end

local cStorage = player:getStorageValue(Storage.Achievements.PotionAddict)
if cStorage < 100000 then
player:setStorageValue(Storage.Achievements.PotionAddict, math.max(1, cStorage) + 1)
elseif cStorage == 100000 then
player:addAchievement('Potion Addict')
player:setStorageValue(Storage.Achievements.PotionAddict, 100001)
end

doCreatureSayWithRadius(itemEx.uid, 'Aaaah...', TALKTYPE_MONSTER_SAY, 2, 2, toPosition)
setPlayerStorageValue(cid, 14582, getPlayerStorageValue(cid, 14582) + 1)

if removeOnUse then
    item(item.uid):remove(1)
end
return true
end
Editado por Orochi Elf (veja o histórico de edições)

Tony Araújo  ;D 

 

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  • Solução

TFS 1.0 :

 

potions.lua :

local ultimateHealthPot = 8473
local greatHealthPot = 7591
local greatManaPot = 7590
local greatSpiritPot = 8472
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
local smallHealthPot = 8704
local antidotePot = 8474
local greatEmptyPot = 7635
local strongEmptyPot = 7634
local emptyPot = 7636


local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)


local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100))


function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then
return true
end


local player = Player(cid)
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end


if item.itemid == antidotePot then
if not doCombat(cid, antidote, numberToVariant(cid)) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(emptyPot, 1)
elseif item.itemid == smallHealthPot then
if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 60, 90, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(emptyPot, 1)
elseif item.itemid == healthPot then
if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 125, 175, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(emptyPot, 1)
elseif item.itemid == manaPot then
if not doTargetCombatMana(0, cid, 75, 125, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(emptyPot, 1)
elseif item.itemid == strongHealthPot then
if(not isInArray({3,4,7,8}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(strongEmptyPot, 1)
elseif item.itemid == strongManaPot then
if(not isInArray({1,2,3,5,6,7}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatMana(0, cid, 115, 185, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(strongEmptyPot, 1)
elseif item.itemid == greatSpiritPot then
if(not isInArray({3, 7}, player:getVocation():getId()) or (player:getLevel() < 80)) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) or not doTargetCombatMana(0, cid, 100, 200, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(greatEmptyPot, 1)
elseif item.itemid == greatHealthPot then
if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 425, 575, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(greatEmptyPot, 1)
elseif item.itemid == greatManaPot then
if(not isInArray({1,2,5,6}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatMana(0, cid, 150, 250, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(greatEmptyPot, 1)
elseif item.itemid == ultimateHealthPot then
if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 130) and not(player:getGroup():getId() >= 2) then
player:say("This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_MONSTER_SAY)
return true
end


if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 650, 850, CONST_ME_MAGIC_BLUE) then
return false
end
player:addCondition(exhaust)
player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
player:addItem(greatEmptyPot, 1)
end


return true
end

actions.xml :

<action itemid="7588" script="other/potions.lua"/>
<action itemid="7589" script="other/potions.lua"/>
<action itemid="7590" script="other/potions.lua"/>
<action itemid="7591" script="other/potions.lua"/>
<action itemid="7618" script="other/potions.lua"/>
<action itemid="7620" script="other/potions.lua"/>
<action itemid="8472" script="other/potions.lua"/>
<action itemid="8473" script="other/potions.lua"/>
<action itemid="8474" script="other/potions.lua"/>
<action itemid="8704" script="other/potions.lua"/>

 

@Orochi e partir do 1.1 só tende a piorar rsrsrs

Editado por Smart Maxx (veja o histórico de edições)

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