Ir para conteúdo
  • Cadastre-se

(Resolvido)SPELL SEM MAGIC EFFECT


Ir para solução Resolvido por Danves,

Posts Recomendados

Quero colocar o magic effect nessa spell mas não consigo (Numero da effect 221)
 
 
 
 
 
 
 
 
local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end
Link para o post
Compartilhar em outros sites

Tenta ae:

local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(getPlayerPosition(cid), effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites
local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(getCreaturePosition(target), effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites

 

Tenta ae:

local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(getPlayerPosition(cid), effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

O effect ta indo ,mas não no target 1513174_689417634511627_7393923204880107

Link para o post
Compartilhar em outros sites

Amigo, eu mandei outro script. 

Re-enviando:

local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(getCreaturePosition(target), effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Tente esse.

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites

Amigo, eu mandei outro script. 

Re-enviando:

local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(getCreaturePosition(target), effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Tente esse.

mais 3 sqm pra direita e fica perfeito

Link para o post
Compartilhar em outros sites
local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect({getCreaturePosition(target).x+3, getCreaturePosition(target).y, getCreaturePosition(target).z}, effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Tenta assim.

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites
local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted
 
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)
 
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
 
local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end
 
local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end
 
if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end
 
exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect({getCreaturePosition(target).x+3, getCreaturePosition(target).y, getCreaturePosition(target).z}, effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end

Tenta assim.

 

Efeito não apareceu.

Link para o post
Compartilhar em outros sites

Apareceu algum erro??

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites
  • Solução
local tempo = 5 -- tempo do paralyze em segundos
local effect = 221 -- efeito que vai sair ao redor do player
local exausted = 8 -- exhausted em segundos
local storage = 13098 -- storage do exausted

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)

function onCastSpell(cid, var)
local target = getCreatureTarget(cid)

local function Efect()
if not isCreature(target) then return true end
local positions = {
[1] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[2] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[3] = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[4] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[5] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z},
[6] = {x=getCreaturePosition(target).x-1, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z},
[7] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z},
[8] = {x=getCreaturePosition(target).x, y=getCreaturePosition(target).y-1, z=getCreaturePosition(target).z}
}
for i=1, #positions do
if isWalkable(positions[i]) then
end
end
end

local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end

if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar novamente.")
return false
end

exhaustion.set(cid, storage, exausted)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
local posefe = getCreaturePosition(target)
posefe.x = posefe.x+3
doSendMagicEffect(posefe, effect)
addEvent(No_Move_Target, tempo*1000)
local t = 0
while t <= tempo*1000 do
addEvent(Efect, t)
t = t+300
end
return true
end



 tumblr_mwfeg45FIV1qk4cb3o4_500.gif

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo