Postado Janeiro 7, 2015 10 anos O negocio é o seguinte, eu tenho um Script de transform, mas qual o problema com ele? Eu acredito que nenhum, o problema mesmo é comigo que não entendo ele. Será que alguém poderia me explicar direitinho os parâmetros e tals pra eu poder editar ele do jeito que eu quiser? Por favor Mostrar conteúdo oculto local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000) addOutfitCondition(condition, 0, 71, 0, 0, 0, 0) setCombatCondition(combat, condition) outfit = {lookType=280} outfit1 = {lookType=120} outfit2 = {lookType=110} outfit3 = {lookType=134} outfits = {lookType=280} outfits1 = {lookType=120} outfits2 = {lookType=401} outfits3 = {lookType=334} janemba6 = {lookType=414} gotenksssj = {lookType=24} gotenksssj3 = {lookType=6} gotenksgtssj = {lookType=169} gotenksgtssj3 = {lookType=170} shenrons1 = {lookType=198} shenrons2 = {lookType=232} shenrons3 = {lookType=257} shenrons4 = {lookType=265} shenrons5 = {lookType=332} shenrons6 = {lookType=333} shenronrb = {lookType=434} shenronrb1 = {lookType=435} c16 = {lookType=336} c162 = {lookType=337} c163 = {lookType=338} c164 = {lookType=340} c165 = {lookType=341} c166 = {lookType=342} c166 = {lookType=343} r1 = {lookType=354} r2 = {lookType=355} r3 = {lookType=356} r4 = {lookType=355} r5 = {lookType=357} r6 = {lookType=358} r7 = {lookType=359} kame1 = {lookType=345} kame2 = {lookType=346} kame3 = {lookType=347} kame4 = {lookType=348} kame5 = {lookType=349} kame6 = {lookType=350} kame7 = {lookType=351} kame8 = {lookType=352} bulma1 = {lookType=416} bulma2 = {lookType=417} bulma3 = {lookType=418} bulma4 = {lookType=419} bulma5 = {lookType=425} bulma6 = {lookType=426} bulma7 = {lookType=420} bulma8 = {lookType=421} bulma9 = {lookType=422} bulma10 = {lookType=423} king1 = {lookType=405} king2 = {lookType=406} king3 = {lookType=407} king4 = {lookType=408} king5 = {lookType=410} king6 = {lookType=46} king7 = {lookType=411} king8 = {lookType=412} king9 = {lookType=413} vegetto1 = {lookType=328} vegetto2 = {lookType=329} vegetto3 = {lookType=328} vegetto4 = {lookType=329} vegetto5 = {lookType=330} vegetto6 = {lookType=331} ext = 1000 ---Janemba--- function trans(cid) if getPlayerVocation(cid) == 304 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans,ext,cid) end end end function trans(cid) if getPlayerVocation(cid) == 377 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans,ext,cid) end end end function trans(cid) if getPlayerVocation(cid) == 392 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 305 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 393 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans1,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 384 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans1,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 403 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans2,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 306 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans2,ext,cid) end end end function trans3(cid) if getPlayerVocation(cid) == 395 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(trans3,ext,cid) end end end function trans3(cid) if getPlayerVocation(cid) == 307 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end ---End Janemba--- ---Reborn Janemba--- function trans4(cid) if getPlayerVocation(cid) == 309 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans4,ext,cid) end end end function trans5(cid) if getPlayerVocation(cid) == 310 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 181) addEvent(trans5,ext,cid) end end end function trans6(cid) if getPlayerVocation(cid) == 311 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans6,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 312 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans7,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 404 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans7,ext,cid) end end end --- Reborn Janemba End --- --- Gotenks --- function fusion(cid) if getPlayerVocation(cid) == 84 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion,ext,cid) end end end function fusion1(cid) if getPlayerVocation(cid) == 85 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion1,ext,cid) end end end function fusionchibi(cid) if getPlayerVocation(cid) == 317 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibi,ext,cid) end end end function fusionchibi2(cid) if getPlayerVocation(cid) == 318 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibi2,ext,cid) end end end --- Gotenks End --- --- Gotenks Reborn --- function fusion2(cid) if getPlayerVocation(cid) == 320 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion2,ext,cid) end end end function fusion3(cid) if getPlayerVocation(cid) == 321 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion3,ext,cid) end end end function fusionchibigt(cid) if getPlayerVocation(cid) == 323 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibigt,ext,cid) end end end function fusionchibigt1(cid) if getPlayerVocation(cid) == 324 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibigt1,ext,cid) end end end --- Chibi Trunks Transform --- --- Gotenks Reborn End --- --- Shenron --- function shenron(cid) if getPlayerVocation(cid) == 330 then if getPlayerMana(cid) >= 0 then addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 331 then if getPlayerMana(cid) >= 0 then addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 332 then if getPlayerMana(cid) >= 0 then addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 333 then if getPlayerMana(cid) >= 0 then addEvent(shenron4,ext,cid) end end end function shenron5(cid) if getPlayerVocation(cid) == 334 then if getPlayerMana(cid) >= 0 then addEvent(shenron5,ext,cid) end end end function shenron6(cid) if getPlayerVocation(cid) == 335 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenron6,ext,cid) end end end --- Shenron Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 337 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 379 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 381 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 382 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt3,ext,cid) end end end function shenrongt4(cid) if getPlayerVocation(cid) == 383 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt4,ext,cid) end end end function shenrongt(cid) if getPlayerVocation(cid) == 384 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 338 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt1,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 339 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt2,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 395 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt2,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 340 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt3,ext,cid) end end end function shenrongt4(cid) if getPlayerVocation(cid) == 371 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt4,ext,cid) end end end --- Shenron End --- --- c16 --- function shenron(cid) if getPlayerVocation(cid) == 345 then if getPlayerMana(cid) >= 0 then addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 346 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 181) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 347 then if getPlayerMana(cid) >= 0 then addEvent(shenron3,ext,cid) end end end --- c16 Reborn --- function shenron(cid) if getPlayerVocation(cid) == 349 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 350 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 351 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 352 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end --- c16 End --- --- Kame --- function shenron(cid) if getPlayerVocation(cid) == 357 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron,ext,cid) end end end --- Kame Reborn --- function shenron2(cid) if getPlayerVocation(cid) == 359 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 361 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 362 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end --- Kame End --- --- Raditz --- function shenron(cid) if getPlayerVocation(cid) == 365 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 366 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron2,ext,cid) end end end --- Raditz Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 368 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 369 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 370 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 372 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt3,ext,cid) end end end ---Raditz End--- function onCastSpell(cid, var) ---Janemba--- if getPlayerVocation(cid) == 303 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,304) doSetCreatureOutfit(cid, outfit, -1) addEvent(trans,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 304 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,305) addEvent(trans1,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfit1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 305 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,306) addEvent(trans2,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfit2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 306 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,307) addEvent(trans3,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfit3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- elseif getPlayerVocation(cid) == 308 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,309) addEvent(trans4,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 7) doSetCreatureOutfit(cid, outfits, -1) else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 309 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,310) addEvent(trans5,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfits1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 310 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,311) addEvent(trans6,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfits2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 311 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,312) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfits3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 312 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,404) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, janemba6, -1) else doPlayerSendCancel(cid, "You need 400 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba? --- --- Gotenks --- elseif getPlayerVocation(cid) == 313 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,314) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 314 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,315) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi --- elseif getPlayerVocation(cid) == 316 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,317) addEvent(fusionchibi,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 317 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,318) addEvent(fusionchibi2,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- --- Goten --- elseif getPlayerVocation(cid) == 319 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,320) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 320 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,321) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi Trunks --- elseif getPlayerVocation(cid) == 322 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,323) addEvent(fusionchibigt,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 323 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,324) addEvent(fusionchibigt1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba and others--- --- Shenron --- elseif getPlayerVocation(cid) == 329 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,330) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, shenrons1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 330 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,331) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 331 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,332) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 332 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,333) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 333 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,334) addEvent(shenron5,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron Reborn --- elseif getPlayerVocation(cid) == 336 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,337) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, shenronrb, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 337 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,338) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, shenronrb1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 338 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,339) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) doPlayerSendCancel(cid, "Success Transform.") else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 339 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,340) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 340 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,371) addEvent(shenrongt4,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron End --- --- c16 --- elseif getPlayerVocation(cid) == 344 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,345) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, c16, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 345 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,346) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, c162, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 346 then if getPlayerLevel(cid) >= 250 then doPlayerSetVocation(cid,347) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, c163, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 250 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- c16 reborn --- elseif getPlayerVocation(cid) == 348 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,350) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, c164, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 350 then if getPlayerLevel(cid) >= 250 then doPlayerSetVocation(cid,351) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, c165, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 250 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 351 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,352) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, c166, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- c16 End --- --- Raditz --- elseif getPlayerVocation(cid) == 363 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,364) doSetCreatureOutfit(cid, r1, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 364 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,365) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, r2, -1) doSendMagicEffect(getPlayerPosition(cid), 45) else doPlayerSendCancel(cid, "Raditz, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 365 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,366) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, r3, -1) doSendMagicEffect(getPlayerPosition(cid), 45) else doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Raditz reborn --- elseif getPlayerVocation(cid) == 367 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,368) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, r4, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 368 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,369) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, r5, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 369 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,370) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, r6, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Raditz, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 370 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,372) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, r7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Raditz End --- --- Kame --- elseif getPlayerVocation(cid) == 353 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,354) doSetCreatureOutfit(cid, kame1, -1) doSendMagicEffect(getPlayerPosition(cid), 26) else doPlayerSendCancel(cid, "Mestre Kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 354 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,355) doSetCreatureOutfit(cid, kame2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 355 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,356) doSetCreatureOutfit(cid, kame3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 356 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,357) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, kame4, -1) doSendMagicEffect(getPlayerPosition(cid), 13) else doPlayerSendCancel(cid, "Mestre Kame, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Kame reborn --- elseif getPlayerVocation(cid) == 358 then if getPlayerLevel(cid) >= 70 then doPlayerSetVocation(cid,359) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, kame5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 359 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,360) doSetCreatureOutfit(cid, kame6, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Mestre Kame, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 360 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,361) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, kame7, -1) doSendMagicEffect(getPlayerPosition(cid), 16) else doPlayerSendCancel(cid, "Mestre Kame, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 361 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,362) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, kame8, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Mestre Kame, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Kame End --- --- Bulma --- elseif getPlayerVocation(cid) == 373 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,374) doSetCreatureOutfit(cid, bulma1, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 374 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,375) doSetCreatureOutfit(cid, bulma2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 375 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,376) doSetCreatureOutfit(cid, bulma3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 376 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,377) addEvent(trans,ext,cid) doSetCreatureOutfit(cid, bulma4, -1) doSendMagicEffect(getPlayerPosition(cid), 13) else doPlayerSendCancel(cid, "Bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Bulma reborn --- elseif getPlayerVocation(cid) == 378 then if getPlayerLevel(cid) >= 70 then doPlayerSetVocation(cid,379) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, bulma5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 70 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 379 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,380) doSetCreatureOutfit(cid, bulma6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 380 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,381) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, bulma7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 381 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,382) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, bulma8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 382 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,383) doSetCreatureOutfit(cid, bulma9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 383 then if getPlayerLevel(cid) >= 500 then doPlayerSetVocation(cid,384) addEvent(trans2,ext,cid) doSetCreatureOutfit(cid, bulma10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 500 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Bulma End --- --- Vegetto --- elseif getPlayerVocation(cid) == 396 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,397) doSetCreatureOutfit(cid, vegetto1, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 397 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,398) doSetCreatureOutfit(cid, vegetto2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegetto Reborn --- elseif getPlayerVocation(cid) == 399 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,400) doSetCreatureOutfit(cid, vegetto3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 400 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,401) doSetCreatureOutfit(cid, vegetto4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 401 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,402) doSetCreatureOutfit(cid, vegetto5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 402 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,403) addEvent(trans1,ext,cid) doSetCreatureOutfit(cid, vegetto6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegetto End --- --- Vegeta King --- elseif getPlayerVocation(cid) == 385 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,386) doSetCreatureOutfit(cid, king1, -1) doSendMagicEffect(getPlayerPosition(cid), 77) else doPlayerSendCancel(cid, "King Vegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 386 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,387) doSetCreatureOutfit(cid, king2, -1) doSendMagicEffect(getPlayerPosition(cid), 78) else doPlayerSendCancel(cid, "King Vegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 387 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,388) doSetCreatureOutfit(cid, king3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 388 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,389) doSetCreatureOutfit(cid, king4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegeta King Reborn --- elseif getPlayerVocation(cid) == 390 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,391) doSetCreatureOutfit(cid, king5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 391 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,392) doSetCreatureOutfit(cid, king6, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "King Vegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 392 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,393) doSetCreatureOutfit(cid, king7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 393 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,394) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, king8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 394 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,395) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, king9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegeta King End --- else doPlayerSendCancel(cid, "You cannot transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end end
Postado Janeiro 7, 2015 10 anos O que exatamente gostaria de saber? Existem muitos parâmetros e isso levaria horas pra explicar, seja mais específico
Postado Janeiro 7, 2015 10 anos Autor Editar a Vocation que vai transformar, a outfit que vai mudar, o level, o efeito que vai fazer quando transformar, essas coisas básicas, só isso..
Postado Janeiro 7, 2015 10 anos Solução até onde eu me lembre de DBO é +- assim outfit = {lookType=280} ID Da Outfit da 1 Transform outfit1 = {lookType=120} ID Da Outfit da 2 Transform outfit2 = {lookType=110} ID Da Outfit da 3 Transform outfit3 = {lookType=134} ID Da Outfit da 4 Transform outfits = {lookType=280} ID Da Outfit da 1 Transform RB outfits1 = {lookType=120} ID Da Outfit da 2 Transform RB outfits2 = {lookType=401} ID Da Outfit da 3 Transform RB outfits3 = {lookType=334} ID Da Outfit da 4 Transform RB aconselhavel coloca o 1 nome da voca e um numero no outfit porexemplo: kame1,kame2 até o numero final. essa parte aki é a parte que se configura a Transformação com o ID da vocation e o Effect que vai aparece na hora da Transformação e o level dela. Citar elseif getPlayerVocation(cid) == 316 then -- ID Da Vocação que ele Precisara Estarif getPlayerLevel(cid) >= 150 then -- Level NessesariodoPlayerSetVocation(cid,317) -- ID Da Nova Vocation na Qual Ele Ira Se TransformardoSetCreatureOutfit(cid, gotenksssj, -1) -- Nessa Parte precisa Coloca o ID correspondente a Outfit " gotenksssj3z " estara assim mude para oque você colocou no Começo exemplo "outfits1".setPlayerStorageValue(cid,20235,1)doSendMagicEffect(getPlayerPosition(cid), 63) -- EfeitoelsedoPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") << MSG Que Ira Aparecer Se Caso Não Tivér o Level Ou a Voca.doSendMagicEffect(getPlayerPosition(cid), 2)endelseif getPlayerVocation(cid) == 317 then -- Aki é a Mesma Coisa De Cima Entretanto La no De Cima o "elseif getPlayerVocation(cid) ==" la éra 316 que éra a trans antiga,aki você vai coloca a trans original que ele se transformo acima ou seja 317if getPlayerLevel(cid) >= 200 then - o Level Que Precisa EstardoPlayerSetVocation(cid,318) -- a Nova Vocation doSetCreatureOutfit(cid, gotenksssj3, -1) -- Nessa Parte precisa Coloca o ID correspondente a Outfit " gotenksssj3z " estara assim mude para oque você colocou no Começo exemplo "outfits1".setPlayerStorageValue(cid,20235,2)doSendMagicEffect(getPlayerPosition(cid), 64) -- Efeito Que Vai ApareceelsedoPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") -MSG Que Vai AparecedoSendMagicEffect(getPlayerPosition(cid), 2)end quando você for fazer a da trans rb lembre de coloca o Numero neutro porexemplo se o ultimo trans sem rb foi com o ID 318 você precisara coloca o ID 319 para que quem não seje o RB não possa fica na trans do Reborn. somente isso que eu me lembre.
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