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(Resolvido)[BUG NPC] Npc não vende wands e Rods


Ir para solução Resolvido por Fir3element,

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Galera meu NPC não vende wands e Rods ;c aparece isso:

 

[12/4/2015 18:23:12] [shopModule.onBuy]
[12/4/2015 18:23:12] Item not found on shopItems list
[12/4/2015 18:23:15] [shopModule.onBuy]
[12/4/2015 18:23:15] Item not found on shopItems list
[12/4/2015 18:23:16] [shopModule.onBuy]
[12/4/2015 18:23:16] Item not found on shopItems list
[12/4/2015 18:23:16] [shopModule.onBuy]
[12/4/2015 18:23:16] Item not found on shopItems list
[12/4/2015 18:23:30] [shopModule.onBuy]
[12/4/2015 18:23:30] Item not found on shopItems list
[12/4/2015 18:23:35] [shopModule.onBuy]
[12/4/2015 18:23:35] Item not found on shopItems list
[12/4/2015 18:23:36] [shopModule.onBuy]
[12/4/2015 18:23:36] Item not found on shopItems list
[12/4/2015 18:23:37] [shopModule.onBuy]
[12/4/2015 18:23:37] Item not found on shopItems list
[12/4/2015 18:23:37] [shopModule.onBuy]
[12/4/2015 18:23:37] Item not found on shopItems list

 
me ajudeeem plisssss
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okay  lembrando que isso ocorre com todos npcs de wands e rods., enfim ta ai 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end
function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end
 
local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)
 
shopModule:addBuyableItem({'spellbook'}, 2175, 150, 1, 'spellbook')
shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 'magic lightwand')
 
shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask')
shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask')
shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask')
 
shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion')
shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion')
shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion')
shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion')
shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion')
shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion')
shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion')
shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion')
 
shopModule:addBuyableItem({'animate dead'}, 2316, 375, 1, 'animate dead rune')
shopModule:addBuyableItem({'blank rune'}, 2260, 10, 1, 'blank rune')
shopModule:addBuyableItem({'desintegrate'}, 2310, 26, 1, 'desintegrate rune')
shopModule:addBuyableItem({'energy bomb'}, 2262, 162, 1, 'energy bomb rune')
shopModule:addBuyableItem({'fireball'}, 2302, 30, 1, 'fireball rune')
shopModule:addBuyableItem({'holy missile'}, 2295, 16, 1, 'holy missile rune')
shopModule:addBuyableItem({'icicle'}, 2271, 30, 1, 'icicle rune')
shopModule:addBuyableItem({'magic wall'}, 2293, 116, 1, 'magic wall rune')
shopModule:addBuyableItem({'paralyze'}, 2278, 700, 1, 'paralyze rune')
shopModule:addBuyableItem({'poison bomb'}, 2286, 85, 1, 'poison bomb rune')
shopModule:addBuyableItem({'soulfire'}, 2308, 46, 1, 'soulfire rune')
shopModule:addBuyableItem({'stone shower'}, 2288, 37, 1, 'stone shower rune')
shopModule:addBuyableItem({'thunderstorm'}, 2315, 37, 1, 'thunderstorm rune')
shopModule:addBuyableItem({'wild growth'}, 2269, 160, 1, 'wild growth rune')
 
shopModule:addBuyableItem({'avalanche'}, 2274, 45, 1, 'avalanche rune')
shopModule:addBuyableItem({'antidote'}, 2266, 65, 1, 'antidote rune')
shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune')
shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune')
shopModule:addBuyableItem({'destroy field'}, 2261, 15, 1, 'destroy field rune')
shopModule:addBuyableItem({'energy field'}, 2277, 38, 1, 'energy field rune')
shopModule:addBuyableItem({'energy wall'}, 2279, 85, 1, 'energy wall rune')
shopModule:addBuyableItem({'explosion'}, 2313, 31, 1, 'explosion rune')
shopModule:addBuyableItem({'fire bomb'}, 2305, 117, 1, 'fire bomb rune')
shopModule:addBuyableItem({'fire field'}, 2301, 28, 1, 'fire field rune')
shopModule:addBuyableItem({'fire wall'}, 2303, 61, 1, 'fire wall rune')
shopModule:addBuyableItem({'great fireball'}, 2304, 45, 1, 'great fireball rune')
shopModule:addBuyableItem({'heavy magic missile'}, 2311, 12, 1, 'heavy magic missile rune')
shopModule:addBuyableItem({'intense healing'}, 2265, 95, 1, 'intense healing rune')
shopModule:addBuyableItem({'light magic missile'}, 2287, 4, 1, 'light magic missile rune')
shopModule:addBuyableItem({'poison field'}, 2285, 21, 1, 'poison field rune')
shopModule:addBuyableItem({'poison wall'}, 2289, 52, 1, 'poison wall rune')
shopModule:addBuyableItem({'stalagmite'}, 2292, 12, 1, 'stalagmite rune')
shopModule:addBuyableItem({'sudden death'}, 2268, 108, 1, 'sudden death rune')
shopModule:addBuyableItem({'ultimate healing'}, 2273, 175, 1, 'ultimate healing rune')
 
shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 100, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 500, 'wand of dragonbreath')
shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 2000, 'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 3000, 'wand of draconia')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 3000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 5000, 'wand of inferno')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 8000, 'wand of starstorm')
shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 10000, 'wand of voodoo')
 
shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 100, 'snakebite rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 2000, 'necrotic rod')
shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 5000, 'northwind rod')
shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 3000, 'terra rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 6000, 'hailstorm rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 8000, 'springsprout rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 10000,  'underworld rod')
 
local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then
if(isSorcerer(cid) or isDruid(cid)) then
if(getPlayerStorageValue(cid, 50111) <= 0) then
selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid)
talkState[talkUser] = 1
else
selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid)
end
else
selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
end
elseif(msgcontains(msg, 'yes')) then
if(talkState[talkUser] == 1) then
doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1)
selfSay('Here you are young adept, take care yourself.', cid)
setPlayerStorageValue(cid, 50111, 1)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
selfSay('Ok then.', cid)
talkState[talkUser] = 0
end
 
return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

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  • 7 months later...

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