Postado Abril 14, 2015 10 anos Solução local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end function onCastSpell(cid, var) if exhaustion.get(cid,61260) == false then local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) exhaustion.set(cid,61260,1) else doPlayerSendCancel(cid, "You are exhausted") end return true end Assim?
Postado Abril 14, 2015 10 anos local numeroDeHits = 5 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end function onCastSpell(cid, var) if exhaustion.get(cid,61260) == false then local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, } for i = 1, numeroDeHits do addEvent(onCastSpell1, 250*i, parameters) end exhaustion.set(cid,61260,1) else doPlayerSendCancel(cid, "You are exhausted") end return true end Editado Abril 14, 2015 10 anos por Snowsz (veja o histórico de edições) _ .-'` `} _./) / } .'o \ | } '.___.'`.\ {` /`\_/ , `. } ME DA UMA NOZ! \=' .-' _`\ { `'`;/ `, } _\ @ ; } /__`;-...'--' Cluck!
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