Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Porque isso abaixo não funciona? (não da as skills nem nada, pra nenhuma voc)

if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
	end
Link para o post
Compartilhar em outros sites

Em TEMPO coloque quantos segundos a condition dura.
1 segundo = 1000

Ex: CONDITION_PARAM_TICKS, 30000
Ou seja, 30000 = 30 segundos.
 

local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 30)
    setConditionParam(condition1, CONDITION_PARAM_BUFF_SPELL, 1)
local condition2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition2, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition2, CONDITION_PARAM_SKILL_DISTANCE, 30)
    setConditionParam(condition2, CONDITION_PARAM_SKILL_SHIELD, 30)
    setConditionParam(condition2, CONDITION_PARAM_BUFF_SPELL, 1)
local condition3 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition3, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition3, CONDITION_PARAM_STAT_MAGICPOINTS, 30)
    setConditionParam(condition3, CONDITION_PARAM_BUFF_SPELL, 1)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition1)

local combat2 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition2)

local combat3 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition3)


function onCastSpell(cid, var)
if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
return doCombat(cid, combat, var)
elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
return doCombat(cid, combat2, var)
elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
return doCombat(cid, combat3, var)
end
end
Link para o post
Compartilhar em outros sites
local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
	setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
	if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
	end
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)

Só preciso saber resolver essa parte..

Link para o post
Compartilhar em outros sites

Ok, boa sorte.

diminui isso ai:

local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
if isPlayer(cid) then
    if isInArray({4, 8, 12}, getPlayerVocation(cid)) then
        local conditions = {CONDITION_PARAM_SKILL_CLUB, CONDITION_PARAM_SKILL_SWORD, CONDITION_PARAM_SKILL_AXE, CONDITION_PARAM_SKILL_SHIELD}
        for i = 1, #conditions do
            setConditionParam(condition1, conditions[i], 110)
        end
    elseif isInArray({3, 7, 11}, getPlayerVocation(cid)) then
        setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
        setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
    elseif isInArray({1, 2, 5, 6, 9, 10}, getPlayerVocation(cid)) then
        setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
    end
end
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)
Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo