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está dando este erro e lagando o servidor, como posso retirar este bug?

 

imagem: yXXHuII.png

 

script:

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 33)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
 
 
 
 
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
      doCombat(parameters.cid, parameters.combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
end
 
local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat6, parameters.var)
end
 
local function onCastSpell7(parameters)
    doCombat(parameters.cid, parameters.combat7, parameters.var)
end
 
local function onCastSpell8(parameters)
      doCombat(parameters.cid, parameters.combat8, parameters.var)
end
 
local function onCastSpell9(parameters)
    doCombat(parameters.cid, parameters.combat9, parameters.var)
end
 
local function onCastSpell10(parameters)
      doCombat(parameters.cid, parameters.combat10, parameters.var)
end
 
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }
addEvent(onCastSpell1, 0, parameters)    
addEvent(onCastSpell2, 300, parameters)       
addEvent(onCastSpell3, 600, parameters)       
addEvent(onCastSpell4, 900, parameters)       
addEvent(onCastSpell5, 1200, parameters)    
addEvent(onCastSpell6, 1500, parameters)       
addEvent(onCastSpell7, 1800, parameters)       
addEvent(onCastSpell8, 2100, parameters)  
addEvent(onCastSpell9, 2400, parameters)    
addEvent(onCastSpell10, 2700, parameters)       
 
doPlayerSay(cid, 'Infernal Blast', TALKTYPE_ORANGE_1)        
end
 
 
 
 
 

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Sua spell funcionou normal aki, mas tenta assim

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 33)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 61)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.2, 0)
 
 
 
 
 
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
      doCombat(parameters.cid, parameters.combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
end
 
local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat6, parameters.var)
end
 
local function onCastSpell7(parameters)
    doCombat(parameters.cid, parameters.combat7, parameters.var)
end
 
local function onCastSpell8(parameters)
      doCombat(parameters.cid, parameters.combat8, parameters.var)
end
 
local function onCastSpell9(parameters)
    doCombat(parameters.cid, parameters.combat9, parameters.var)
end
 
local function onCastSpell10(parameters)
      doCombat(parameters.cid, parameters.combat10, parameters.var)
end
 
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }
addEvent(onCastSpell1, 0, parameters)    
addEvent(onCastSpell2, 100, parameters)       
addEvent(onCastSpell3, 200, parameters)       
addEvent(onCastSpell4, 300, parameters)       
addEvent(onCastSpell5, 400, parameters)    
addEvent(onCastSpell6, 500, parameters)       
addEvent(onCastSpell7, 600, parameters)       
addEvent(onCastSpell8, 700, parameters)  
addEvent(onCastSpell9, 800, parameters)    
addEvent(onCastSpell10,900, parameters)       
 
doPlayerSay(cid, 'Infernal Blast', TALKTYPE_ORANGE_1)        
end
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Seguinte o erro de cima meio que arrumou, agora está aparecendo LuaDoPlayerSay. Player Not  found

 

imagem: MlI1afA.png

 

 

se tiver como voltar a me ajudar tamo ai.

Editado por lavagal (veja o histórico de edições)
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