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então  gente eu quero ajuda pra editar meu headbut eu estou usando o headbut que veio com o servidor de base (cyan)

ERROS
1 = sua barrinha sobe quando vc esta pescando junto com o fishing e permanece sempre 1
quero que ele suba separadamente do fishing e suba como qualquer outro skill de acordo com a quantidade que se usa

2= ele funciona por level do player (exemplo) se o player é lvl 40 vem pokes fracos se é 200 vem pokes melhores
eu quero que dependa do skill, igual ao fishing apesar do fishing depeder da isca tambem quero que o headbut dependa apenas do skill headbut

acredito que editando o script do fishing possa fazer um headbut bom igual de alguns servidores que ja vi por ae, mas eu não sei muito de script estou iniciando com script agora

desde ja agradeço quem ja tiver esse sistema e puder me passar
 

Editado por wevertonvrb (veja o histórico de edições)
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Posta o teu order jovem pra que agente possa te ajudar...

aqui esta

function doPushCreatureTo(uid, direction, distance, speed)   --//doPushCreature(creature,getPlayerLookDir(cid))

-- Desenvolvido por Dokmos 30/01/2009

-- Apoio Dinastias

local pos = getThingPos(uid)

local PARAM = {{1}, {500}}

local DIRECTION = {

{{0,0},{6,7},{1,3}}, {{1,1},{5,7},{0,2}}, {{2,2},{4,5},{1,3}}, {{3,3},{4,6},{0,2}},

{{4,4},{2,3}}, {{5,5}, {1,2}}, {{6,6},{0,1}}, {{7,7},{0,3}}

}

table.insert(PARAM[1], distance)

table.insert(PARAM[2], speed)

        for dvar = 1, #DIRECTION[direction+1] do

        rand = math.random(2)

        d = DIRECTION[direction+1][dvar][rand]

        dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))}

        newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z}

                if  (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end

        rand = (math.fmod(rand,2)+1)

        d = DIRECTION[direction+1][dvar][rand]

        dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))}

        newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z}

                if  (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end

                if (dvar == #DIRECTION[direction+1]) then

                newtile = pos

                end

        end

        

        doTeleportThing(uid, newtile, true)

        if (PARAM[1][#PARAM[1]] > 1) then

        addEvent(doPushCreature, PARAM[2][#PARAM[2]], uid, direction, (distance-1), speed)

        end     

end

--///////////////////////////////////////////////////////////////////////////////////////////////////////--

local dirpref = {

[1] =  {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}},

    [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}},

    [sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}},

    [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}},

    [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}},

    [sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}},

    [sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}},

    [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}},

[2] =  {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}},

    [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}},

    [sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}},

    [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}},

    [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}},

    [sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}},

    [sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}},

    [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}},

}

function doPushCreature(uid,direction,distance,time)

   if isCreature(uid) == TRUE then

      local rand = (2*math.random(0,1))-1

      local rand2 = math.random(-1,0)

      if direction == 0 then

         signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}

      elseif direction == 1 then

         signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}

      elseif direction == 2 then

         signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}

      elseif direction == 3 then

         signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}

      elseif direction == 4 then

         signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}

      elseif direction == 5 then

         signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}

      elseif direction == 6 then

         signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}

      else

         signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}

      end

      local pos = getThingPos(uid)

      nsig = #signal

      nvar = 0

      repeat

         nvar = nvar+1

         newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}

         newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}

      until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)

                                                                                                                   --alterado v1.5

      if distance == nil or distance == 1 then

         doTeleportThing(uid,newpos,TRUE)   

      else

         distance = distance-1

         doTeleportThing(uid,newpos,TRUE)

         if time ~= nil then

            addEvent(doPushCreature,time,uid,direction,distance,time)

         else

            addEvent(doPushCreature,500,uid,direction,distance,500)

         end       

      end

   end  

end

function doComparePosition(pos1, pos2)

    if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then

    return true

    end

return false

end

function walkTo(cid, direction, finalp, useExtraMoveOrder)

    if not isCreature(cid) then return true end

    doChangeSpeed(cid, 5)

    local x = getThingPos(cid)

    local ratedelaywalk = 1

    local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z}

        if not canWalkOnPos(finalpos, false, false, true, true, true) then

            finalpos = getClosestFreeTile(cid, finalpos)

        end

        if not finalpos then

        return false

        end

    local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300)

    if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then

        if dir >= 4 then

            ratedelaywalk = 0.4

        end

        doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk)

        return getNextStepDelay(cid, dir) * ratedelaywalk

    elseif useExtraMoveOrder then

local random = math.random(1, 2)

    for ta = 1, 3 do

        for tb = 1, #dirpref[random][direction][ta] do

            local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb])

            local w = getCreatureLP(cid)

            local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar

            local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai

            if canWalkOnPos(y, true, false, true, true, true) and w ~= j then

                if dirpref[random][direction][ta][tb] >= 4 then

                    ratedelaywalk = 0.5

                end

                doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk)

                markLP(cid, z)

            return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk

            end

        end

    end

    end

return false

end

function getCreatureLP(cid)

return getPlayerStorageValue(cid, 197)

end

function markLP(cid, dir)

setPlayerStorageValue(cid, 197, dir)

end

function markPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 145, pos.x)

setPlayerStorageValue(sid, 146, pos.y)

setPlayerStorageValue(sid, 147, pos.z)

end

function markFlyingPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 33145, pos.x)

setPlayerStorageValue(sid, 33146, pos.y)

setPlayerStorageValue(sid, 33147, pos.z)

end

function getFlyingMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 33145)

local yy = getPlayerStorageValue(sid, 33146)

local zz = getPlayerStorageValue(sid, 33147)

return {x = xx, y = yy, z = zz, stackpos = 0}

end

function getMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 145)

local yy = getPlayerStorageValue(sid, 146)

local zz = getPlayerStorageValue(sid, 147)

return {x = xx, y = yy, z = zz}

end

function getOwnerPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 148)

local yy = getPlayerStorageValue(sid, 149)

local zz = getPlayerStorageValue(sid, 150)

return {x = xx, y = yy, z = zz}

end

function markOwnerPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 148, pos.x)

setPlayerStorageValue(sid, 149, pos.y)

setPlayerStorageValue(sid, 150, pos.z)

end

function recheck(sid, skill, pos)

    if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end

    local cid = getCreatureMaster(sid)

    if skill == "cut" then

        local item = getTileItemById(pos, 2767)

        doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER)

        markPos(sid, {x=1,y=1,z=7})

        doFaceCreature(sid, pos)

        doSendMagicEffect(getThingPos(item.uid), 141)

        doTransformItem(item.uid, 6216)

            local function growBush()

            doTransformItem(getTileItemById(pos, 6216).uid, 2767)

            end

        addEvent(growBush, intervalToRegrowBushAndStones * 1000)

    elseif skill == "rock smash" then

        local item = getTileItemById(pos, 1285)

        doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER)

        markPos(sid, {x=1,y=1,z=7})

        doFaceCreature(sid, pos)

        doSendMagicEffect(getThingPos(item.uid), 118)

        doTransformItem(item.uid, 3610)

            local function growRock()

            doTransformItem(getTileItemById(pos, 3610).uid, 1285)

            end

        addEvent(growRock, intervalToRegrowBushAndStones * 1000)

        

    elseif skill == "headbutt" then  --alterado v1.6

    

    local master = getCreatureMaster(sid)

    local array = {}                           

    local lvl = {25, 40, 60, 80, 150, 1000} --lvls

    for i = 1, #lvl do

        if getPlayerLevel(master) <= lvl then

           array = headbutt[lvl]

           break

        end

    end

    local rand = array[math.random(#array)]

    for j = 1, rand[2] do

        local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos))

        doSetMonsterPassive(poke)               

        doWildAttackPlayer(poke, master)

    end

    local item = getTileItemById(pos, 12591)    --id do item   arvore normal

    doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER)

    markPos(sid, {x=1,y=1,z=7})

    doFaceCreature(sid, pos)

    doSendMagicEffect(getThingPos(item.uid), 118)

    doTransformItem(item.uid, 12592)  --id do item   arvore quebrada

    local function growHead()

          doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item  arvore quebrada, arvore normal

    end

    addEvent(growHead, choose(5, 10, 20, 30) * 60 * 10)   --o tempo pra arvore voltar ao normal varia de 5~30min --mudei jah

    

    elseif skill == "dig" then

        local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})

        doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER)

        markPos(sid, {x=1,y=1,z=7})

        doFaceCreature(sid, pos)

        doSendMagicEffect(getThingPos(item.uid), 3)

        doTransformItem(item.uid, item.itemid+1)

            local function closeHole()

            doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid)

            end

        addEvent(closeHole, intervalToRegrowBushAndStones * 1000)

    

    elseif skill == "fly" then

   

        --if not isPremium(cid) then

        --doPlayerSendCancel(cid, "Only premium members are allowed to fly.")

        --return true

        --end

        local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])]

        doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly/levitate higher and \"down\" or \"h2\" to fly/levitate lower.") --alterado v1.8

        doChangeSpeed(cid, -getCreatureSpeed(cid))

        local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate

        doChangeSpeed(cid, speed)

        setPlayerStorageValue(cid, 54844, speed)

        doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

        doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

        doRemoveCreature(getCreatureSummons(cid)[1])

        setPlayerStorageValue(cid, 17000, 1)

        if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then

           markPosEff(cid, getThingPos(cid))

           sendMovementEffect(cid, 136, getThingPos(cid))     --edited efeito quando anda com o porygon

        end

        local item = getPlayerSlotItem(cid, 8)

        if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then  

           sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")])              --alterado v1.8

        end

        

        if useOTClient then

           doPlayerSendCancel(cid, '12//,hide') --alterado v1.8

        end

        

    return true

    elseif skill == "ride" then

    

        local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])]

        doChangeSpeed(cid, -getCreatureSpeed(cid))

        local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate

        doChangeSpeed(cid, speed)

        setPlayerStorageValue(cid, 54844, speed)

        doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

        doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

        doRemoveCreature(getCreatureSummons(cid)[1])

        setPlayerStorageValue(cid, 17001, 1)

        local item = getPlayerSlotItem(cid, 8)

        if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then   

           sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")])                     --alterado v1.8

        end

        

        if useOTClient then

           doPlayerSendCancel(cid, '12//,hide') --alterado v1.8

        end

    return true

    end

    if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then

        doRegainSpeed(sid)

        markPos(sid, {x=1,y=1,z=7})

    return true

    end

    addEvent(recheck, 120, sid)

end

function goThere(sid, thepos, skill, target, rept)

    if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return true end

    if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end            --alterado v1.6

    if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end

    if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then

        doRegainSpeed(sid)

        markPos(sid, {x=1,y=1,z=7})

    return true

    end    

if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

    local currentPos = getThingPos(getCreatureMaster(sid))

    local summonPos = getThingPos(sid)

    local masterPos = getCreatureLastPosition(sid)

    if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then

    recheck(sid, skill, thepos)

    return true

    end

    if currentPos.x == thepos.x and currentPos.y == thepos.y then

        if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then

            doRegainSpeed(sid)

            local ndelay = getNextStepDelay(sid, 0)

            doTeleportThing(sid, thepos, true)

            doChangeSpeed(sid, -getCreatureSpeed(sid))

            markPos(sid, getThingPos(getCreatureMaster(sid)))

            addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target)

        else

            doChangeSpeed(sid, - getCreatureSpeed(sid))

            doRegainSpeed(sid)

            markPos(sid, getThingPos(getCreatureMaster(sid)))

            local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

            doChangeSpeed(sid, - getCreatureSpeed(sid))

            addEvent(goThere, x, sid, getMarkedPos(sid), skill, target)

            end

    return true

    else

        markPos(sid, getThingPos(getCreatureMaster(sid)))

        doChangeSpeed(sid, - getCreatureSpeed(sid))

        doRegainSpeed(sid)

        local ndelay = getNextStepDelay(sid, 0)

            if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then

                local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

            else

                doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))))

            end

        doChangeSpeed(sid, - getCreatureSpeed(sid))

        addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target)

    return true

    end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then

    if isCreature(getCreatureTarget(sid)) then

    doFaceCreature(sid, getThingPos(getCreatureTarget(sid)))

    end

    if skill == "blink" then

       doChangeSpeed(sid, - getCreatureSpeed(sid))   --edited blink

    end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

doRegainSpeed(sid)

local holeid = thepos

holeid.stackpos = 0

holeid = getTileThingByPos(holeid).itemid

if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then

    if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then

        local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid))

        if todir <= 3 then

            doTeleportThing(sid, getMarkedPos(sid), true)

        else

            local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)])

            doTeleportThing(sid, gotopos, true)

            addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target)

            return true

        end

    end

doFaceCreature(sid, getMarkedPos(sid))

addEvent(recheck, 180, sid, skill, thepos)

doChangeSpeed(sid, - getCreatureSpeed(sid))

return true

end    

local ret = 0

    if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

        ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid))

        if not tonumber(ret) then

            doFaceCreature(sid, getMarkedPos(sid))

            addEvent(recheck, 180, sid, skill, thepos)

            doChangeSpeed(sid, - getCreatureSpeed(sid))

        return true

        end

    else                                                                                                                          --alterado

        ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false)))

    end

if not tonumber(ret) then

doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.")

markPos(sid, {x=1,y=1,z=7})

return true

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22)

end

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