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(Ajuda) Como Colocar Tempo No Npc


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olha agr quando eu vou falar HI ele nem responde ele fica mudo qualquer coisa desbug hi ele nao ta respondendo mais

 

 

olha agr quando eu vou falar HI ele nem responde ele fica mudo qualquer coisa desbug hi ele nao ta respondendo mais

 

Estou sem nada pra testar e não sou muito bom com NPCs kk 

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
storage = 19400 -- storage em que será salvo o tempo
tempo = 5 -- em minutos
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
        
        if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then
setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*1)) 
else
doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.")
return true
end
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

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Modifiquei uma parte, testa ai:   Eu testei na base do Tibia e está normal, porém as funções podem ser diferentes, se der erro verifique se aparece algum erro na distro ao dar /reload npcs ou durante o carregamento da distro.

Tente assim:

ainda continua a mesma coisa, ele repeti desbug quantas vezes quiser e ainda continua sem o tempo

poxa ainda nao funciono tipo agr eu consigo ter dialogo soque ele nao da o tempo para eu parar de falar tipo eu posso ficar falando hi desbug direto igual no primeiro script que eu te passei  :O  :O  :O  :O  :O  :O


 

Estou sem nada pra testar e não sou muito bom com NPCs kk 

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
storage = 19400 -- storage em que será salvo o tempo
tempo = 5 -- em minutos
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
        
        if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then
setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*1)) 
else
doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.")
return true
end
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

 

agora ta igual o primeiro script eu consigo manter dialogo mais ainda ele nao proibe os 5 minutos para o cara nao fica toda hora falando hi desbug 

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Tente assim

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
local tempo = 10 -- em segundos
local strg = 12980 -- Storage onde salvará o tempo (Não Mexa)
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0

if not exhaustion.check(cid, strg) then
exhaustion.set(cid, strg, tempo)
 else
        doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.")
    end
 
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

 

ou assim

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if not exhaustion.check(cid, strg) then
exhaustion.set(cid, strg, tempo)
 else
        doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.")
    end
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

Editado por TopllDanStar (veja o histórico de edições)
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Tente assim

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
local tempo = 10 -- em segundos
local strg = 12980 -- Storage onde salvará o tempo (Não Mexa)
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
 
if not exhaustion.check(cid, strg) then
exhaustion.set(cid, strg, tempo)
 else
        doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.")
    end
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

 

ou assim

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if not exhaustion.check(cid, strg) then
exhaustion.set(cid, strg, tempo)
 else
        doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.")
    end
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

O Primeiro que se me mandou ele fala direitinho soque ainda permite que eu continue falando hi desbug. O Segundo que se me mandou eu falo hi desbug ele nem responde

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local focus = 0
local talk_start = 0
local target = 0
local days = 0
local tempo = 10 -- em segundos
local strg = 12980 -- Storage onde salvará o tempo (Não Mexa)
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
 
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold')
focus = cid
talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
 
elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then
selfSay('Quer Desbugar por 10 Gold?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,200000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0

if not exhaustion.check(cid, strg) then
exhaustion.set(cid, strg, tempo)
 else
        doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.")
    end
 
 
 
                elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
                 if doPlayerRemoveItem(cid,2160,10) == 0 then
  selfSay('Voce Nao Tem Golds Suficiente.')
                 else  
selfSay('Voce Foi Desbugado.')
 
                  addLevel(cid, 1)
     
        end
        end
        talk_state = 0
 
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
 
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end

end
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