Postado Julho 31, 2015 9 anos Boa tarde, bom eu configurei o zombie event perfeitamente no meu servidor, só que quando o ultimo sobrevivente é kickado da arena ele recebe o premio mas o evento não termina continua nascendo monstros lá na arena e também não aparece a mensagem do vencedor e quanto tempo durou o evento, meu distro é o 0.4 uso o mesmo script em outro servidor com o mesmo distro e funciona normalmente, script onattack: function loseOnZombieArena(cid) kickPlayerFromZombiesArea(cid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce perdeu.") local players = getZombiesEventPlayers() if(#players <= 1) then local winner = players[1] if(winner) then local reward = { [11487] = "War Boots", [11481] = "War Shuriken", } local rand = {} for itemid, _ in pairs(reward) do table.insert(rand, itemid) end rand = rand[math.random(#rand)] doPlayerAddItem(cid, rand) doPlayerAddItem(winner, 11192, 500, true) doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "Voce ganhou o Zombie Event.") doBroadcastMessage("Depois de " .. os.time() - getPlayerZombiesEventStatus(winner) .. " segundos, o jogador " .. getCreatureName(winner) .. " ganhou o Zombie Arena Event com " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zumbis!") kickPlayerFromZombiesArea(winner) else doBroadcastMessage("O evento acabou, infelizmente ninguém ganhou!") end doSetStorage(ZE_STATUS, 0) doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS) doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0) doSetStorage(ZE_ZOMBIES_SPAWNED, 0) local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1 local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1 local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z} for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do centerPos.z = z for i, uid in pairs(getSpectators(centerPos, width, height, false)) do if(isMonster(uid)) then doRemoveCreature(uid) end end end end end function onStatsChange(target, cid, changetype, combat, value) if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then doCreatureAddHealth(target, getCreatureMaxHealth(target)) loseOnZombieArena(target) return false end return true end Erro na distro quando o ultimo jogador vence e é teleportado para o templo: Editado Julho 31, 2015 9 anos por Animal Pak (veja o histórico de edições)
Postado Agosto 2, 2015 9 anos Ele não está reconhecendo a função loseOnZombieArena(target) Vcta usando algum zombie event do forum? Se sim qual.. se n... Poste o arquivo lua da pasta lib (do zombie event)
Postado Agosto 2, 2015 9 anos Autor -- CONFIG ZE_DEFAULT_NUMBER_OF_PLAYERS = 50 ZE_ACCESS_TO_IGNORE_ARENA = 4 -- POSITIONS ZE_blockEnterItemPosition = {x= 1012, y=890, z=7} ZE_enterPosition = {x = 1492, y = 1550, z = 7} ZE_kickPosition = {x=1026, y=910, z=7} ZE_spawnFromPosition = {x = 1465, y = 1534, z = 7} ZE_spawnToPosition = {x = 1521, y = 1567, z = 7} -- ITEM IDS ZE_blockEnterItemID = 1536 -- STORAGES -- - player ZE_isOnZombieArea = 34370 -- - global ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running ZE_PLAYERS_NUMBER = 34371 ZE_ZOMBIES_TO_SPAWN = 34372 ZE_ZOMBIES_SPAWNED = 34373 -- FUNCTION function setZombiesEventPlayersLimit(value) doSetStorage(ZE_PLAYERS_NUMBER, value) end function getZombiesEventPlayersLimit() return getStorage(ZE_PLAYERS_NUMBER) end function addPlayerToZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_enterPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then setPlayerZombiesEventStatus(cid, os.time()) end end function kickPlayerFromZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_kickPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) setPlayerZombiesEventStatus(cid, 0) end function getPlayerZombiesEventStatus(cid) return getCreatureStorage(cid, ZE_isOnZombieArea) end function setPlayerZombiesEventStatus(cid, value) doCreatureSetStorage(cid, ZE_isOnZombieArea, value) end function getZombiesEventPlayers() local players = {} for i, cid in pairs(getPlayersOnline()) do if(getPlayerZombiesEventStatus(cid) > 0) then table.insert(players, cid) end end return players end function getZombiesCount() return getStorage(ZE_ZOMBIES_SPAWNED) end function addZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1) end function resetZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, 0) end function getZombiesToSpawnCount() return getStorage(ZE_ZOMBIES_TO_SPAWN) end function setZombiesToSpawnCount(count) doSetStorage(ZE_ZOMBIES_TO_SPAWN, count) end function addZombiesEventBlockEnterPosition() if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition) end end function removeZombiesEventBlockEnterPosition() local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID) if(item.uid ~= 0) then doRemoveItem(item.uid) end end function spawnNewZombie() local posx = {} local posy = {} local posz = {} local pir = {} for i=1, 5 do local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x) local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y) local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z) local pir_tmp = 0 local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false) if(spec and #spec > 0) then for z, pid in pairs(spec) do if(isPlayer(pid)) then pir_tmp = pir_tmp + 1 end end end posx[i] = posx_tmp posy[i] = posy_tmp posz[i] = posz_tmp pir[i] = pir_tmp end local lowest_i = 1 for i=2, 5 do if(pir[i] < pir[lowest_i]) then lowest_i = i end end local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number') if(ret) then addZombiesCount() end return ret end
Participe da conversa
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