Postado Outubro 14, 2015 9 anos Eu nao entendo nada de Narutibia, HAHAHAHA! Mas vamos la.. Me explica, qualquer vocacao pode ser um Anbu? (Se nao, quais vocacoes podem ser Anbu?) Vai no seu spells.xml (nao sei se tem), e copia qualquer magia e posta nesse topico.
Postado Outubro 14, 2015 9 anos Autor Em 14/10/2015 em 14:42, vankk disse: Eu nao entendo nada de Narutibia, HAHAHAHA! Mas vamos la.. Me explica, qualquer vocacao pode ser um Anbu? (Se nao, quais vocacoes podem ser Anbu?) Vai no seu spells.xml (nao sei se tem), e copia qualquer magia e posta nesse topico. Eh Tipo N Precisa Q A Spell De Mais A Newtype N Mais Eu Queria Q Somente Quem Fosse Anbu Conseguisse Usar I Anbu Eh Pra Todas As VocationsScript DE Um Buff Normal \/ I Essa Spell EU QUERO Q SOMENTE QUEM FOR ANBU CONSIGA USAR ELA local tempo = 180 -- tempo em segundos.local ml = 80 -- quantos ira aumentar o skill de MLlocal skillfist = 25 -- quantos ira aumentar o skill de Fistlocal skillsword = 85 -- quantos ira aumentar o skill de Swordlocal skillaxe = 25 -- quantos ira aumentar o skill de Axelocal skillclub = 25 -- quantos ira aumentar o skill de Clublocal skilldistance = 85 -- quantos ira aumentar o skill de Distancelocal skillshield = 25 -- quantos ira aumentar o skill de Shieldlocal health = 200 -- A cada 1 segundo quantos aumentar de vidalocal combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)local condition = createConditionObject(CONDITION_ATTRIBUTES)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)setCombatCondition(combat, condition)local condition = createConditionObject(CONDITION_HASTE)setConditionParam(condition, CONDITION_PARAM_SPEED, 250)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)setCombatCondition(combat, condition)local condition = createConditionObject(CONDITION_REGENERATION)setConditionParam(condition, CONDITION_PARAM_SUBID, 1)setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)setCombatCondition(combat, condition)function magicEffect113(tempo2,tempo3,cid)if (isCreature(cid)) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) then doSendMagicEffect(getPlayerPosition(cid), 113) end endendfunction onCastSpell(cid, var)if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect113, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 500 end doPlayerSendCancel(cid, "Sorry, you are transformed.")endend
Postado Outubro 14, 2015 9 anos Esta apenas para Anbu so utilizar a spell. Voce quer que coloque a outfit por 60 segudos tambem? Se sim, qual. local tempo = 180 -- tempo em segundos. local ml = 80 -- quantos ira aumentar o skill de ML local skillfist = 25 -- quantos ira aumentar o skill de Fist local skillsword = 85 -- quantos ira aumentar o skill de Sword local skillaxe = 25 -- quantos ira aumentar o skill de Axe local skillclub = 25 -- quantos ira aumentar o skill de Club local skilldistance = 85 -- quantos ira aumentar o skill de Distance local skillshield = 25 -- quantos ira aumentar o skill de Shield local health = 200 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect113(tempo2,tempo3,cid) if (isCreature(cid)) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) then doSendMagicEffect(getPlayerPosition(cid), 113) end end end function onCastSpell(cid, var) if (getCreatureStorage(cid, 89745) == 4) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect113, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 500 end doPlayerSendCancel(cid, "Sorry, you are transformed.") end else doPlayerSendCancel(cid, "Sorry, you're not Anbu.") end end Editado Outubro 14, 2015 9 anos por vankk Melhorada nas tabs. (veja o histórico de edições)
Postado Outubro 14, 2015 9 anos Autor Obrigado Fico Perfeita !!Bom Se For Pra Colocar Newtype Eu Gostaria Q Pudesse Alterar A Outifit Entao Com Qualquer Newtype Voc Fazer Iria Servir !! Mas De Preferência A Newtype 512
Postado Outubro 14, 2015 9 anos Solução local tempo = 180 -- tempo em segundos. local ml = 80 -- quantos ira aumentar o skill de ML local skillfist = 25 -- quantos ira aumentar o skill de Fist local skillsword = 85 -- quantos ira aumentar o skill de Sword local skillaxe = 25 -- quantos ira aumentar o skill de Axe local skillclub = 25 -- quantos ira aumentar o skill de Club local skilldistance = 85 -- quantos ira aumentar o skill de Distance local skillshield = 25 -- quantos ira aumentar o skill de Shield local health = 200 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect113(tempo2,tempo3,cid) if (isCreature(cid)) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) then doSendMagicEffect(getPlayerPosition(cid), 113) end end end function onCastSpell(cid, var) local outfit = {lookType = 512, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0} if (getCreatureStorage(cid, 89745) == 4) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doSetCreatureOutfit(cid, outfit, 60*1000) doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect113, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 500 end doPlayerSendCancel(cid, "Sorry, you are transformed.") end else doPlayerSendCancel(cid, "Sorry, you're not Anbu.") end end
Participe da conversa
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