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Hola galera do TK estou aqui novamente pedindo a ajuda de vocês!!

Os npc's Rashid e os Djins estão pedindo quest's para poder negociar com eles!
Rashid
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Rashid" script="data/npc/scripts/Rashid.lua" walkinterval="3000" floorchange="0">
    <look type="146" head="119" body="118" legs="119" feet="132" addons="3" />
    <parameters>
        <parameter key="message_greet" value="Ah, a customer! Be greeted, |PLAYERNAME|!" />
        <parameter key="message_sendtrade" value="Take all the time you need to decide what you want!" />
        <parameter key="message_needmoremoney" value="You dont have not enough of gold." />
        <parameter key="message_decline" value="|TOTALCOST| is a very good price |PLAYERNAME|." />
        <parameter key="message_farewell" value="Farewell, |PLAYERNAME|, may the winds guide your way." />
        <parameter key="message_walkaway" value="Come back soon!" />
        <parameter key="message_idletimeout" value="Good bye, |PLAYERNAME|!" />
 
        <parameter key="module_keywords" value="1" />
        <parameter key="keywords" value="job;name;offers;ab\'dendriel;desert;karmia;cormaya;darashia;premy island;bibula;greenshore;moria;blood bay;northport;port hope;senja;svargrond;thalia;vega;venore;time;king" />
        <parameter key="keyword_reply1" value="I am a travelling trader. I don't buy everything, though. And not from everyone, for that matter." />
        <parameter key="keyword_reply2" value="I am Rashid, son of the desert." />
        <parameter key="keyword_reply3" value="Of course, old friend. You can also browse only armor, legs, shields, helmets, boots, weapons, enchanted weapons, jewelry or miscellaneous stuff." />
        <parameter key="keyword_reply4" value="Elves... I don't really trust them. All this talk about nature and flowers and treehugging... I'm sure there's some wicked scheme behind all this." />
        <parameter key="keyword_reply5" value="My beloved hometown! Ah, the sweet scent of the desert sands, the perfect shape of the pyramids... stunningly beautiful." />
        <parameter key="keyword_reply6" value="I have to go to Karmia once in a while, since the queen wishes to see my exclusive wares in regular intervals." />
        <parameter key="keyword_reply7" value="Cormaya? Not a good place to make business, it's way too far and small." />
        <parameter key="keyword_reply8" value="It's not the real thing, but almost as good. The merchants there claim ridiculous prices, which is fine for my own business." />
        <parameter key="keyword_reply9" value="Ah yes, Premy Island! Such a lovely and quiet island! I usually make some nice business there." />
        <parameter key="keyword_reply10" value="Too few customers there, it's not worth the trip." />
        <parameter key="keyword_reply11" value="Um... I don't think so." />
        <parameter key="keyword_reply12" value="I don't like being underground much. I also tend to get lost in these labyrinthine dwarven tunnels, so I rather avoid them." />
        <parameter key="keyword_reply13" value="When you avoid the slums, it's a really pretty city. Almost as pretty as the governor's daughter." />
        <parameter key="keyword_reply14" value="Um... I don't think so." />
        <parameter key="keyword_reply15" value="I like the settlement itself, but I don't set my foot into the jungle. Have you seen the size of these centipedes??" />
        <parameter key="keyword_reply16" value="Um... I don't think so." />
        <parameter key="keyword_reply17" value="I wish it was a little bit warmer there, but with a good mug of barbarian mead in your tummy everything gets a lot cosier." />
        <parameter key="keyword_reply18" value="I feel uncomfortable and rather unsafe in Thalia, so I don't really travel there." />
        <parameter key="keyword_reply19" value="Um... I don't think so." />
        <parameter key="keyword_reply20" value="Although it's the flourishing trade centre of Tibia, I don't like going there. Too much competition for my taste." />
        <parameter key="keyword_reply21" value="It's almost time to journey on." />
        <parameter key="keyword_reply22" value="Kings, queens, emperors and kaliphs... everyone claims to be different and unique, but actually it's the same thing everywhere." />
 
        <parameter key="module_shop" value="1" />
        <parameter key="shop_buyable" value="" />
        <parameter key="shop_sellable" value="
            abyss hammer,            7414, 20000;
            amber staff,            7426, 8000;
            ancient amulet,            2142, 200;
            assassin daggerf,        7404, 20000;
            bandana,                5917, 150;
            beastslayer axe,        3962, 1500;
            berserker,                7403, 40000;
            bone shield,            2541, 80;
            bonelord helmet,        3972, 7500;
            brutetamer's staff,        7379, 1500;
            castle shield,            2535, 5000;
            chain bolter,            8850, 40000;
            chaos mace,                7427, 9000;
            coconut shoes,            9931, 500;
            composite hornbow,        8855, 25000;
            cranial basher,            7415, 30000;
            crocodile boots,        3982, 1000;
            crystal mace,            2445, 12000;
            crystal necklace,        2125, 400;
            crystal ring,            2124, 250;
            crystal sword,            7449, 600;
            crystalline armor,        8878, 16000;
            daramanian mace,        2439, 110;
            daramanian waraxe,        2440, 1000;
            dark shield,            2521, 400;
            death ring,                6300, 1000;
            demon shield,            2520, 30000;
            demonbone amulet,        2136, 32000;
            demonrage sword,        7382, 36000;
            devil helmet,            2462, 1000;
            diamond sceptre,        7387, 3000;
            djinn blade,            2451, 15000;
            doll,                    2110, 200;
            dragon scale mail,        2492, 40000;
            dragon slayer,            7402, 15000;
            dragonbone staff,        7430, 3000;
            dreaded cleaver,        7419, 10000;
            dwarven armor,            2503, 30000;
            earth cranial basher,    7866, 30000;
            earth dragon slayer,    7858, 15000;
            earth heroic axe,        7861, 30000;
            earth mystic blade,        7856, 30000;
            earth relic sword,        7855, 25000;
            earth war axe,            7863, 12000;
            emerald bangle,            2127, 800;
            energy cranial basher,    7881, 30000;
            energy dragon slayer,    7873, 15000;
            energy heroic axe,        7876, 30000;
            energy mystic blade,    7871, 30000;
            energy relic sword,        7870, 25000;
            energy war axe,            7878, 12000;
            epee,                    2438, 8000;
            fiery cranial basher,    7756, 30000;
            fiery dragon slayer,    7748, 15000;
            fiery heroic axe,        7751, 30000;
            fiery mystic blade,        7746, 30000;
            fiery relic sword,        7745, 25000;
            fiery war axe,            7753, 12000;
            flower wreath,            9927, 500;
            fur boots,                7457, 2000;
            furry club,                7432, 1000;
            glacier amulet,            7888, 1500;
            glacier kilt,            7896, 11000;
            glacier mask,            7902, 2500;
            glacier robe,            7897, 11000;
            glacier shoes,            7892, 2500;
            gold ring,                2179, 8000;
            golden armor,            2466, 20000;
            golden legs,            2470, 30000;
            guardian halberd,        2427, 11000;
            hammer of wrath,        2444, 30000;
            heavy mace,                2452, 50000;
            heavy machete,            2442, 90;
            heroic axe,                7389, 30000;
            hibiscus dress,            8873, 3000;
            icy cranial basher,        7775, 30000;
            icy dragon slayer,        7767, 15000;
            icy heroic axe,            7770, 30000;
            icy mystic blade,        7765, 30000;
            icy relic sword,        7764, 25000;
            icy war axe,            7772, 12000;
            jade hammer,            7422, 25000;
            krimhorn helmet,        7461, 200;
            lavos armor,            8877, 16000;
            leaf legs,                9928, 500;
            leopard armor,            3968, 1000;
            light shovel,            5710, 300;
            lightning boots,        7893, 2500;
            lightning headband,        7901, 2500;
            lightning legs,            7895, 11000;
            lightning pendant,        7889, 1500;
            lightning robe,            7898, 11000;
            lunar staff,            7424, 5000;
            magic plate armor,        2472, 90000;
            magma amulet,            7890, 1500;
            magma boots,            7891, 2500;
            magma coat,                7899, 11000;
            magma legs,                7894, 11000;
            magma monocle,            7900, 2500;
            mammoth fur cape,        7463, 6000;
            mammoth fur shorts,        7464, 850;
            mammoth whopper,        7381, 300;
            mastermind shield,        2514, 50000;
            medusa shield,            2536, 9000;
            mercenary sword,        7386, 12000;
            mystic blade,            7384 ,30000;
            naginata,                2426, 2000;
            nightmare blade,        7418, 35000;
            noble axe,                7456, 10000;
            norse shield,            7460, 1500;
            paladin armor,            8891, 15000;
            patched boots,            2641, 2000;
            pharaoh sword,            2446, 23000;
            pirate boots,            5462, 3000;
            pirate hat,                6096, 1000;
            pirate knee breeches,    5918, 200;
            pirate shirt,            6095, 500;
            pirate voodoo doll,        5810, 500;
            platinum amulet,        2171, 2500;
            ragnir helmet,            7462, 400;
            relic sword,            7383, 25000;
            ring of the sky,        2123, 30000;
            ruby necklace,            2133, 2000;
            ruthless axe,            6553, 45000;
            sacred tree amulet,        10219, 3000;
            sapphire hammer,        7437, 7000;
            scarab amulet,            2135, 200;
            scarab shield,            2540, 2000;
            shockwave amulet,        10221, 3000;
            silver brooch,            2134, 150;
            silver dagger,            2402, 500;
            skull helmet,            5741, 40000;
            skullcracker armor,        8889, 18000;
            spiked squelcher,        7452, 5000;
            steel boots,            2645, 30000;
            swamplair armor,        8880, 16000;
            taurus mace,            7425, 500;
            tempest shield,            2542, 35000;
            terra amulet,            7887, 1500;
            terra boots,            7886, 2500;    
            terra hood,                7903, 2500;
            terra legs,                7885, 11000;
            terra mantle,            7884, 11000;
            tortoise shield,        6131, 150;
            vile axe,                7388, 30000;
            voodoo doll,            3955, 400;
            war axe,                2454, 12000;
            wyvern fang,            7408, 1500
        " />
    </parameters>
</npc>
Rashid - script
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
local Topic = {}
local storage = 100007
 
-- Storages:
-- 1 = Joining Inquisition
-- 2 = Start Mission 1
-- 3 = Finish Mission 1
-- 4 = Start Mission 2
-- 5 = Finish Mission 2
-- 6 = Start Mission 3
 
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
 
function greetCallback(cid)
    Topic[cid] = 0
    return true
end
 
function creatureSayCallback(cid, type, msg)
   local v = getPlayerStorageValue(cid, storage)
   if not npcHandler:isFocused(cid) then return false end
    if msgcontains(msg, 'no') and Topic[cid] >= 1 then
        npcHandler:say("Not then.",cid)
        Topic[cid] = 0
    end
    if msgcontains(msg, 'mission') and getPlayerStorageValue(cid, storage) == -1 then
        npcHandler:say("Well, you could attempt the mission to become a recognised trader, but it requires a lot of travelling. Are you willing to try?", cid)
        Topic[cid] = 1
    elseif Topic[cid] == 1 then
        if msgcontains(msg, 'yes') then
            npcHandler:say("Very good! I need talented people who are able to handle my wares with care, find good offers and the like, so I'm going to test you. ...",cid)
                    npcHandler:say("First, I'd like to see if you can dig up rare wares. Something like a ... mastermind shield! ...",cid, 5500)
                    npcHandler:say("Haha, just kidding, fooled you there, didn't I? Always control your nerves, that's quite important during bargaining. ...",cid, 11000)
                    npcHandler:say("Okay, all I want from you is one of these rare deer trophies. I have a customer here in Svargrond who ordered one, so I'd like you to deliver it tome while I'm in Svargrond. ...",cid, 16000)
                    npcHandler:say("Everything clear and understood?",cid, 20000)
                    Topic[cid] = 2
        end
    elseif Topic[cid] == 2 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Fine. Then get a hold of that deer trophy and bring it to me while I'm in Svargrond. Just ask me about your {mission}.",cid)
           setPlayerStorageValue(cid,storage, 1)
           setPlayerStorageValue(cid,100158, 1)
           setPlayerStorageValue(cid,100165, 1)
           Topic[cid] = 0
        end
           elseif Topic[cid] == 4 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Alright, that's good to hear. From you as my trader and deliveryman, I expect more than finding rare items. ...",cid)
           npcHandler:say("You also need to be able to transport heavy wares, weaklings won't get far here. I have ordered a special package from Edron. ...",cid, 6000)
           npcHandler:say("Pick it up from Willard and bring it back to me while I'm in Liberty Bay. Everything clear and understood?",cid, 11000)
           Topic[cid] = 5
        end
           elseif Topic[cid] == 5 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Fine. Then off you go, just ask Willard about the {package for Rashid}.",cid)
           setPlayerStorageValue(cid,storage, 3)
           setPlayerStorageValue(cid,100158, 3)
           Topic[cid] = 0
        end
           elseif Topic[cid] == 7 then
        if msgcontains(msg, 'yes') then
               npcHandler:say("Well, that's good to hear. From you as my trader and deliveryman, I expect more than carrying heavy packages. ...",cid)
               npcHandler:say("You also need to be fast and deliver wares in time. I have ordered a very special cheese wheel made from Darashian milk. ...",cid, 6000)
               npcHandler:say("Unfortunately, the high temperature in the desert makes it rot really fast, so it must not stay in the sun for too long. ...",cid, 12000)
               npcHandler:say("I'm also afraid that you might not be able to use ships because of the smell of the cheese. ...",cid, 18000)
               npcHandler:say("Please get the cheese from Miraia and bring it to me while I'm in Port Hope. Everything clear and understood?",cid, 23000)
           Topic[cid] = 8
        end
           elseif Topic[cid] == 8 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Okay, then please find Miraia in Darashia and ask her about the {scarab cheese}.",cid)
           setPlayerStorageValue(cid,storage, 5)
           setPlayerStorageValue(cid,100158, 7)
           Topic[cid] = 0
        end
           elseif Topic[cid] == 10 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Well, that's good to hear. From you as my trader and deliveryman, I expect more than bringing stinky cheese. ...",cid)
           npcHandler:say("I wonder if you are able to deliver goods so fragile they almost break when looked at. ...",cid, 6000)
           npcHandler:say("I have ordered a special elven vase from Briasol in Ab'Dendriel. Get it from him and don't even touch it, just bring it to me while I'm in Ankrahmun. Everything clear and understood?",cid, 12000)
           Topic[cid] = 11
        end
           elseif Topic[cid] == 11 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Okay, then please find Briasol in Ab'Dendriel and ask for a {fine vase}.",cid)
           setPlayerStorageValue(cid,storage, 7)
           setPlayerStorageValue(cid,100158, 10)
           Topic[cid] = 0
        end
           elseif Topic[cid] == 13 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Fine! There's one more skill that I need to test and which is cruicial for a successful trader. ...",cid)
           npcHandler:say("Of course you must be able to haggle, else you won't survive long in this business. To make things as hard as possible for you, I have the perfect trade partner for you. ...",cid, 6000)
           npcHandler:say("Dwarves are said to be the most stubborn of all traders. Travel to Kazordoon and try to get the smith Uzgod to sell a crimson sword to you. ...",cid, 12000)
           npcHandler:say("Of course, it has to be cheap. Don't come back with anything more expensive than 400 gold. ...",cid, 18000)
           npcHandler:say("And the quality must not suffer, of course! Everything clear and understood?",cid, 23000)
           Topic[cid] = 14
        end
        elseif Topic[cid] == 14 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Okay, I'm curious how you will do with Uzgod. Good luck!",cid)
           setPlayerStorageValue(cid,storage, 9)
            setPlayerStorageValue(cid,100158, 13)
           Topic[cid] = 0
        end
           elseif Topic[cid] == 16 then
        if msgcontains(msg, 'yes') then
          npcHandler:say("My friend, it seems you have already learnt a lot about the art of trading. I think you are more than worthy to become a recognised trader. ...",cid)
          npcHandler:say("There is just one little favour that I would ask from you... something personal, actually, forgive my boldness. ...",cid, 6000)
          npcHandler:say("I have always dreamed to have a small pet, one that I could take with me and which wouldn't cause problems. ...",cid, 12000)
          npcHandler:say("Could you - just maybe - bring me a small goldfish in a bowl? I know that you would be able to get one, wouldn't you?",cid, 18000)
           Topic[cid] = 17
        end
           elseif Topic[cid] == 17 then
        if msgcontains(msg, 'yes') then
           npcHandler:say("Thanks so much! I'll be waiting eagerly for your return then.",cid)
           setPlayerStorageValue(cid,storage, 11)
            setPlayerStorageValue(cid,100158, 16)
           Topic[cid] = 0
        end
        Topic[cid] = 0
    --//////////////////////////////////////////Missions/////////////////////////////////////////////--
    elseif msgcontains(msg, 'mission') then
        local v = getPlayerStorageValue(cid, storage)
        if v == 1 then -- Start Mission 1 - The interrogation
            npcHandler:say("Have you managed to obtain a rare deer trophy for my customer?",cid)
            Topic[cid] = 3
          elseif v == 2 then
           npcHandler:say("So, my friend, are you willing to proceed to the next mission to become a recognised trader?", cid)  
           Topic[cid] = 4
          elseif v == 3 then
           npcHandler:say("Did you bring me the package?",cid) 
           Topic[cid] = 6
          elseif v == 4 then
           npcHandler:say("So, my friend, are you willing to proceed to the next mission to become a recognised trader?", cid)  
           Topic[cid] = 7 
          elseif v == 5 then
           npcHandler:say("Have you brought the cheese?",cid)  
           Topic[cid] = 9
          elseif v == 6 then
           npcHandler:say("So, my friend, are you willing to proceed to the next mission to become a recognised trader?", cid)  
           Topic[cid] = 10
          elseif v == 7 then
           npcHandler:say("Have you brought the vase?",cid)  
           Topic[cid] = 12
          elseif v == 8 then
           npcHandler:say("So, my friend, are you willing to proceed to the next mission to become a recognised trader?", cid)  
           Topic[cid] = 13
          elseif v == 9 then
           npcHandler:say("Have you brought a cheap but good crimson sword?",cid)  
           Topic[cid] = 15
          elseif v == 10 then
           npcHandler:say("So, my friend, are you willing to proceed to the next mission to become a recognised trader?", cid)  
           Topic[cid] = 16
          elseif v == 11 then
           npcHandler:say("Have you brought me a gold fish??",cid)
           Topic[cid] = 18
          elseif v == 12 then
           npcHandler:say("Ah, right. <ahem> I hereby declare you - one of my recognised traders! Feel free to offer me your wares!", cid)
           setPlayerStorageValue(cid, storage, 13)
        setPlayerStorageValue(cid,100158, 18)
        setPlayerStorageValue(cid,100165, 8)
        AddStageExp(cid,50000)
          elseif v == 13 then
           npcHandler:say("I have no more missions left. Im happy to {trade} with you.", cid)
           setPlayerStorageValue(cid, storage, 13)
        end  
    --////////////////////////////////Answers///////////////////////////////////////////////--
    elseif Topic[cid] == 3 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') then
            if doPlayerTakeItem(cid, 7397, 1) then
                npcHandler:say("Well done! I'll take that from you. <snags it>. Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 2)
                setPlayerStorageValue(cid,100158, 2)
                setPlayerStorageValue(cid,100165, 2)
            else
                npcHandler:say("Come back when you the deer trophy.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
        end
    elseif Topic[cid] == 6 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') and getPlayerStorageValue(cid, 100008) >= 2 then
        if doPlayerRemoveItem(cid, 7503, 1) then
                npcHandler:say("Great. Just place it over there - yes, thanks, that's it. Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 4)
                setPlayerStorageValue(cid, 100008, 4)
                setPlayerStorageValue(cid,100158, 6)
                setPlayerStorageValue(cid,100165, 3)
            else
                npcHandler:say("Come back when you have the package.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
        end
      elseif Topic[cid] == 9 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid, 8368, 1) then
                    npcHandler:say("Mmmhh, the lovely odeur of scarab cheese! I really can't understand why most people can't stand it. Thanks, well done! Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 6)
                setPlayerStorageValue(cid,100158, 9)
                setPlayerStorageValue(cid,100165, 4)
            else
                npcHandler:say("Come back when you have the cheese.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
        end
      elseif Topic[cid] == 12 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') then
        if doPlayerRemoveItem(cid, 7582, 1) then
                npcHandler:say("I'm surprised that you managed to bring this vase without a single crack. That was what I needed to know, thank you. Thanks, well done! Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 8)
                setPlayerStorageValue(cid, 100009, 1)
                setPlayerStorageValue(cid,100158, 12)
                setPlayerStorageValue(cid,100165, 5)
            else
                npcHandler:say("Come back when you have the vase.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
        end
      elseif Topic[cid] == 15 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') and getPlayerStorageValue(cid, 100010) == 1 then
        if doPlayerRemoveItem(cid, 8209, 1) then
                npcHandler:say("Ha! You are clever indeed, well done! I'll take this from you. I think we two might get into business after all. Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 10)
                setPlayerStorageValue(cid,100158, 15)
                setPlayerStorageValue(cid,100165, 6)
            else
                npcHandler:say("Come back when you have the sword.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
        end
      elseif Topic[cid] == 18 then -- Finish mission 1 - The interrogation
        if msgcontains(msg, 'yes') then
        if doPlayerRemoveItem(cid, 5929, 1) then
                npcHandler:say("Thank you!! Ah, this makes my day! Say {mission} to continue.",cid)
                setPlayerStorageValue(cid, storage, 12)
                setPlayerStorageValue(cid,100158, 17)
                setPlayerStorageValue(cid,100165, 7)
            else
                npcHandler:say("Come back when you have the fish.", cid)
            end
        else
            npcHandler:say("You better don't return here until you've finished your {mission}.", cid)
            end
        Topic[cid] = 0
        end
    return true
end

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Alesar
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Alesar" script="data/npc/scripts/default.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100"/>
    <look type="80" head="0" body="0" legs="0" feet="0" addons="0"/>
    <parameters>
        <parameter key="message_greet" value="What do you want from me, |PLAYERNAME|?" />
        <parameter key="module_shop" value="1"/>
        <parameter key="shop_buyable" value="Ice rapier,2396,5000;Serpent sword,2409,6000;Dark armor,2489,1500;Dark helmet,2490,1000;Ancient shield,2532,5000"/>
        <parameter key="shop_sellable" value="Dragon hammer,2434,2000;Giant sword,2393,17000;Knight axe,2430,2000;Poison dagger,2411,50;Scimitar,2419,150;Serpent sword,2409,900;Skull staff,2436,6000;Dark armor,2489,400;Knight armor,2476,5000;Dark helmet,2490,250;Mystic turban,2663,150;Strange helmet,2479,500;Warrior helmet,2475,5000;Knight legs,2477,5000;Ancient shield,2532,900;Black shield,2529,800;Tower shield,2528,8000;Vampire shield,2534,15000;Ornamented Axe,7411,20000;dreaded clever,7419,15000;dreaded clever,7428,10000;onyx,7421,22000;haunted,7407,8000;haunted,7413,4000"/>
    </parameters>
</npc>
 
Alesar - script

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
local Topic = {}
local storage = 100057
 
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end

keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is none of your business."})
keywordHandler:addKeyword({'alesar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That is my name. So what!"})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What does it look like, fool? I'm a guard! But I won't sell you anything until Malor orders me otherwise."})
keywordHandler:addKeyword({'trade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I won't sell you anything, human. Malor doesn't want me to trade with strangers."})
keywordHandler:addKeyword({'permission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I won't sell you anything, human. Malor doesn't want me to trade with strangers."})
keywordHandler:addKeyword({'daraman'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Don't you dare mention Daraman in my presence, human. I am through with his insidious lies and through with your accursed race!"})
keywordHandler:addKeyword({'djinn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "One day we will teach your race a lesson it will never forget."})
keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need a strong king to unite us in our struggle against the humans."})
keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "One day we djinn will rid this world of evil."})
keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'kazordoon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({"ab'dendriel"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about human cities. If I had my way, they would all be burnt to down today."})
keywordHandler:addKeyword({'pharaoh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The pharaoh in Ankrahmun is a dangerous fool. Just your typical human, in other words."})
keywordHandler:addKeyword({'palace'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "So?"})
keywordHandler:addKeyword({'ascension'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What are you talking about? More human pseudo-philosophical flapdoodle?"})
keywordHandler:addKeyword({'rah'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What are you talking about? More human pseudo-philosophical flapdoodle?"})
keywordHandler:addKeyword({'uthun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What are you talking about? More human pseudo-philosophical flapdoodle?"})
keywordHandler:addKeyword({'akh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What are you talking about? More human pseudo-philosophical flapdoodle?"})
keywordHandler:addKeyword({'scarab'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I like them. They are peaceful, but if they are provoked they fight ferociously. And they are know to eat humans!"})
keywordHandler:addKeyword({"kha'zeel"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "These mountains are our refuge from those pesky humans. Too bad there are always some who come up here anyway. You, for example."})
keywordHandler:addKeyword({"kha'labal"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The desert Kha'labal was once a beautiful land, but it was devastated in the course of the war. Damn humans! This is all your fault!"})
keywordHandler:addKeyword({'melchior'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I remember him. He was a greedy, double-dealing hyena. As far as I know his bleached bones are now lying somewhere in the Kha'labal."})
keywordHandler:addKeyword({'djema'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Djema? Well - I suppose she is the only human I still like. But she has been brought up by djinns. Who knows - perhaps humans can learn."})
keywordHandler:addKeyword({"baa'leal"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Baa'leal is Malor's lieutenant. Unflinchingly loyal, but not quite as clever as he thinks he is."})
keywordHandler:addKeyword({"bo'ques"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I miss Bo'ques' cooking, but not his pompous airs and graces."})
keywordHandler:addKeyword({"fa'hradin"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Fa'hradin, that old cynic is way too smart to believe in Daraman's lies. He should reconsider his loyalties."})
 
function greetCallback(cid)
    Topic[cid] = 0
    return true
end
 
function creatureSayCallback(cid, type, msg)
local p = getCreatureName(cid) 
   local v = getPlayerStorageValue(cid, storage)
   if npcHandler:isFocused(cid) then
    if msgcontains(msg, 'no') and Topic[cid] == 2 then
        npcHandler:say("Dont disturb me then.",cid)
        Topic[cid] = 1
    elseif msgcontains(msg, 'no') and Topic[cid] >= 4 then
        npcHandler:say("Dont disturb me then.",cid)
        Topic[cid] = 3
        end
    end
    if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == -1 then
    if  getPlayerStorageValue(cid, 100054) == 2 and getPlayerStorageValue(cid, 9030) == 1 then
        npcHandler:say("What do you want from me, "..p.."?", cid)
        npcHandler:addFocus(cid)
        Topic[cid] = 1 
    end 
    elseif Topic[cid] == 1 then
        if msgcontains(msg, 'mission') and getPlayerStorageValue(cid, storage) == -1  then
            npcHandler:say("So Baa'leal thinks you are up to do a mission for us? ...",cid)
            npcHandler:say("I think he is getting old, entrusting human scum such as you are with an important mission like that. ...",cid, 1000)
            npcHandler:say("I don't understand why you haven't been slaughtered right at the gates. ...",cid, 2500)
            npcHandler:say("Are you prepared to embark on a dangerous mission for us?",cid, 3500)
            Topic[cid] = 2
        end
    elseif Topic[cid] == 2 then
        if msgcontains(msg, 'yes') and getPlayerStorageValue(cid, storage) == -1  then
            npcHandler:say("All right then, human. Have you ever heard of the {Tears of Daraman}? ...",cid)
            npcHandler:say("They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...",cid, 1000)
            npcHandler:say("If you want to learn more about these gemstones don't forget to visit our library. ...",cid, 2000)
            npcHandler:say("Anyway, one of them is enough to create thousands of our mighty djinn blades. ...",cid, 3000)
            npcHandler:say("Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...",cid, 4000)
            npcHandler:say("To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...",cid, 5000)
            npcHandler:say("Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...",cid, 6000)
            npcHandler:say("Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.",cid, 7000)
            setPlayerStorageValue(cid,storage, 1)
            setPlayerStorageValue(cid, 100062, 6)
        end
        Topic[cid] = 0
    end
    if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == 1 then
    if getPlayerStorageValue(cid, storage) == 1 and getPlayerStorageValue(cid, 9030) == 1 then
        npcHandler:say("What do you want from me, "..p.."?", cid)
        npcHandler:addFocus(cid)
        Topic[cid] = 3 
    end 
    elseif Topic[cid] == 3 then
        if msgcontains(msg, 'mission') then
            npcHandler:say("Did you find the tear of Daraman?",cid)
            Topic[cid] = 4
        end
    elseif Topic[cid] == 4 then
        if msgcontains(msg, 'yes') and doPlayerTakeItem(cid, 2346, 1) then
            npcHandler:say("So you have made it? You have really managed to steal a Tear of Daraman? ...",cid)
            npcHandler:say("Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...",cid, 1000)
            npcHandler:say("Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...",cid, 3000)
            npcHandler:say("Baa'leal, wants you to talk to {Malor} concerning some {new mission.} ...",cid, 4500)
            npcHandler:say("Looks like you have managed to extended your life expectancy - for just a bit longer.",cid, 5500)
            setPlayerStorageValue(cid,storage, 2)
            setPlayerStorageValue(cid, 100062, 8)
            setPlayerStorageValue(cid,100159, 3)
        else
            npcHandler:say("You better don't return here until you've got the Tear.", cid)
            end
        Topic[cid] = 0
        end
    if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then
        npcHandler:say("Finally.",cid)
        npcHandler:releaseFocus(cid)
        npcHandler:resetNpc(cid)
        Topic[cid] = 0
        end
    return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

Tem umas pasta dentro de npc - lib acho que tem alguma influencia não sei ao certo
npcsystem
-- Advanced NPC System (Created by Jiddo),
-- Modified by TheForgottenServer Team.

if(NpcSystem == nil) then
    -- Loads the underlying classes of the npcsystem.
    dodirectory(getDataDir() .. 'npc/lib/npcsystem')

    -- Global npc constants:

    -- Keyword nestling behavior. For more information look at the top of keywordhandler.lua
    KEYWORD_BEHAVIOR = BEHAVIOR_NORMAL_EXTENDED

    -- Greeting and unGreeting keywords. For more information look at the top of modules.lua
    FOCUS_GREETWORDS = {'hi', 'hello'}
    FOCUS_FAREWELLWORDS = {'bye', 'farewell'}

    -- The word for requesting trade window. For more information look at the top of modules.lua
    SHOP_TRADEREQUEST = {'offer', 'trade'}

    -- The word for accepting/declining an offer. CAN ONLY CONTAIN ONE FIELD! For more information look at the top of modules.lua
    SHOP_YESWORD = {'yes'}
    SHOP_NOWORD = {'no'}

    -- Pattern used to get the amount of an item a player wants to buy/sell.
    PATTERN_COUNT = '%d+'

    -- Talkdelay behavior. For more information, look at the top of npchandler.lua.
    NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK

    -- Conversation behavior. For more information, look at the top of npchandler.lua.
    NPCHANDLER_CONVBEHAVIOR = CONVERSATION_PRIVATE

    -- Constant strings defining the keywords to replace in the default messages.
    --    For more information, look at the top of npchandler.lua...
    TAG_PLAYERNAME = '|PLAYERNAME|'
    TAG_ITEMCOUNT = '|ITEMCOUNT|'
    TAG_TOTALCOST = '|TOTALCOST|'
    TAG_ITEMNAME = '|ITEMNAME|'
    TAG_QUEUESIZE = '|QUEUESIZE|'

    NpcSystem = {}

    -- Gets an npcparameter with the specified key. Returns nil if no such parameter is found.
    function NpcSystem.getParameter(key)
        local ret = getNpcParameter(tostring(key))
        if((type(ret) == 'number' and ret == 0) or ret == nil) then
            return nil
        else
            return ret
        end
    end

    -- Parses all known parameters for the npc. Also parses parseable modules.
    function NpcSystem.parseParameters(npcHandler)
        local ret = NpcSystem.getParameter('idletime')
        if(ret ~= nil) then
            npcHandler.idleTime = tonumber(ret)
        end
        local ret = NpcSystem.getParameter('talkradius')
        if(ret ~= nil) then
            npcHandler.talkRadius = tonumber(ret)
        end
        local ret = NpcSystem.getParameter('message_greet')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_GREET, ret)
        end
        local ret = NpcSystem.getParameter('message_farewell')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_FAREWELL, ret)
        end
        local ret = NpcSystem.getParameter('message_decline')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_DECLINE, ret)
        end
        local ret = NpcSystem.getParameter('message_needmorespace')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_NEEDMORESPACE, ret)
        end
        local ret = NpcSystem.getParameter('message_needspace')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_NEEDSPACE, ret)
        end
        local ret = NpcSystem.getParameter('message_sendtrade')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_SENDTRADE, ret)
        end
        local ret = NpcSystem.getParameter('message_noshop')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_NOSHOP, ret)
        end
        local ret = NpcSystem.getParameter('message_oncloseshop')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_ONCLOSESHOP, ret)
        end
        local ret = NpcSystem.getParameter('message_onbuy')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_ONBUY, ret)
        end
        local ret = NpcSystem.getParameter('message_onsell')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_ONSELL, ret)
        end
        local ret = NpcSystem.getParameter('message_missingmoney')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_MISSINGMONEY, ret)
        end
        local ret = NpcSystem.getParameter('message_needmoney')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_NEEDMONEY, ret)
        end
        local ret = NpcSystem.getParameter('message_missingitem')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_MISSINGITEM, ret)
        end
        local ret = NpcSystem.getParameter('message_needitem')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_NEEDITEM, ret)
        end
        local ret = NpcSystem.getParameter('message_idletimeout')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_IDLETIMEOUT, ret)
        end
        local ret = NpcSystem.getParameter('message_walkaway')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_WALKAWAY, ret)
        end
        local ret = NpcSystem.getParameter('message_alreadyfocused')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_ALREADYFOCUSED, ret)
        end
        local ret = NpcSystem.getParameter('message_placedinqueue')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_PLACEDINQUEUE, ret)
        end
        local ret = NpcSystem.getParameter('message_buy')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_BUY, ret)
        end
        local ret = NpcSystem.getParameter('message_sell')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_SELL, ret)
        end
        local ret = NpcSystem.getParameter('message_bought')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_BOUGHT, ret)
        end
        local ret = NpcSystem.getParameter('message_sold')
        if(ret ~= nil) then
            npcHandler:setMessage(MESSAGE_SOLD, ret)
        end

        -- Parse modules.
        for parameter, module in pairs(Modules.parseableModules) do
            local ret = NpcSystem.getParameter(parameter)
            if(ret ~= nil) then
                local number = tonumber(ret)
                if(number ~= nil and number ~= 0) then
                    npcHandler:addModule(module:new())
                end
            end
        end
    end
end
Não irei postar todos djins porque é muita coisa e pc e net ta uma Bos**

Eu já olhei outros topicos em que tinham esse mesmo problema poderem não deu muito certo!
Eles ficam com mais erro ainda
fazendo com que os outros npc's não possam negociar também!
Se eu ver algo que possa influenciar nesses npc e querem que eu poste aqui só avisar oque é que tento procurar!
Alguém poderia me ajudar?
Irei dar rep+
Obrigado a todos desde já
Estou fazendo um projeto otserv e preciso de todo tipo de ajuda!
Editado por compp (veja o histórico de edições)

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não quero ler o script, preguica, qual é a msg que ele da, que voce não consegue falar com ele?

discord.pngDiscord: vankk #7765

Precisando de ajuda? Entre em contato comigo via Discord.

 

Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.

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