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(Resolvido)CONTEUDO RETIRADO.


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CONTEUDO RETIRADO.

Editado por SkyFrozer (veja o histórico de edições)

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UP !

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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UP !

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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  • Solução

Eu queria tirar isso somente dos lendarios, vi em um post ensinando, testei e funfou, você quer em todos, então acho que tem como fazer com base no que uso aqui

 

Eu coloquei isso em todas as funções (miss,slow,sleep,stun,paralyze,etc) 

 

 

    local pokemons = {"Mew", "Mewtwo", "Raikou", "Entei", "Suicune", "Lugia", "Celebi", "Ho-Oh", "Regirock", "Registeel", "Regice", "Regigigas", "Shadow Salamence",}

	 

	if isInArray(pokemons, getCreatureName(cid)) then return true end  

 

 

 

Colocando isso abaixo de cada:

  if not isCreature(cid) then return true end  

 

 

Fazia com que esses pokemons fossem imunes , mas tem que fazer em cada função, por exmplo na do miss fica assim: 

 

 

  function doMiss2(cid, cd, eff, check, spell)

	local stg = conds["Miss"]

	    if not isCreature(cid) then return true end  --is creature?

	    

	    -- Adicionado PokexLin    

	    local pokemons = {"Mew", "Mewtwo", "Raikou", "Entei", "Suicune", "Lugia", "Celebi", "Ho-Oh", "Regirock", "Registeel", "Regice", "Regigigas", "Shadow Salamence",}

	 

	if isInArray(pokemons, getCreatureName(cid)) then return true end

	    --


-- ... aqui \/ vai o resto da função, o que ela vai fazer caso o pokemon não seja um dos listados acima 

 

 

 

Agora, para você colocar em todos pokemons, creio que assim funcione : 

 

em baixo de cada  

    if not isCreature(cid) then return true end  --is creature?  

 

 

você coloca isso:  

 

 local pokemons = {"Magikarp",}


if isInArray(pokemons, getCreatureName(cid)) then

 

 

e acrescenta um

  end  
   no final da função exemplo de como fazer:

 

Na function Sleep , a sua deve estar assim:

 

 

Spoiler

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
	

	
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not isSleeping(cid) then
		addEvent(doSendSleepEffect, 500, cid)
	end
	
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
	
    if a <= -1 then 
    if not isPlayer(cid) then
	   local dittoStg = getPlayerStorageValue(cid, 1010) 
       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
	      doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
       else
	      doRemoveCondition(cid, CONDITION_OUTFIT)
	   end
	   if getPlayerStorageValue(cid, 625877) ~= -1 then 
	      doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v1.6
       end 
    end
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
	end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v1.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
	         local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
			    --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v1.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

 


 

 

 

 

Depois desse ultimo  

  end  
  vem outra função :  
 function doLeech2(cid, attacker, cd, check, damage)

	local stg = conds["Leech"] 

 

 

Você tem que adicionar mais um  

  end  
  antes da proxima função e adicionar o que falei la em cima:

 

 

 local pokemons = {"Magikarp",}


if isInArray(pokemons, getCreatureName(cid)) then

 

essa parte /\ você coloca depois do  

    if not isCreature(cid) then return true end  --is creature?  

 

 

Espero que tenha entendido, fazendo isso, ninguem vai tomar sleep,slow,confusion,miss etc com exceção do magikarp

 

 

 

 

 

 

 

 

 

Editado por samlecter (veja o histórico de edições)
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Vou tentar, agora  ( so com os lendários ) se funcionar direitinho REP+

@samlecter explica onde eu boto cada coisa  ( em qual arquivo )

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

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Funcionou com os lendários, mas vai ser tenso botar mais de 400 Pokémons, pra ficar imune :/

Tem outro jeito não? Tipo remover o sistema de sleep,confusion etc?

Não era bem isso que eu queria, sera que tem um jeito de remover esse sistema? Do que ficar deixando imune? o.O

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

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2 horas atrás, SkyFrozer disse:

Funcionou com os lendários, mas vai ser tenso botar mais de 400 Pokémons, pra ficar imune :/

Tem outro jeito não? Tipo remover o sistema de sleep,confusion etc?

Não era bem isso que eu queria, sera que tem um jeito de remover esse sistema? Do que ficar deixando imune? o.O

Tem sim, eu expliquei, vou tentar explicar melhor (esqueci de falar que isso é no arquivo newStatusSyst)

 

Para não funcionar APENAS NOS LENDARIOS é assim: 

 

Abaixo de

 if not isCreature(cid) then return true end 

 

Adicionar isso:

 local pokemons = {"Mew", "Mewtwo", "Raikou", "Entei", "Suicune", "Lugia", "Celebi", "Ho-Oh", "Regirock", "Registeel", "Regice", "Regigigas", "Shadow Salamence",}

	 

	if isInArray(pokemons, getCreatureName(cid)) then return true end  

 

LEMBRANDO, ISSO ACIMA /\ É APENAS PARA LENDARIOS! 

 

 

 

*Agora em TODOS POKEMONS é assim:

 

*Abaixo de

 if not isCreature(cid) then return true end 

 

*Adicionar isso:

 

local pokemons = {"Magikarp",}

if isInArray(pokemons, getCreatureName(cid)) then

 

 

 

E...

 

No Final da função, depois do Ultimo end DAQUELA FUNÇÂO você coloca outro end

 

Repetindo em cada função (sleep,slow,confuse...)

 

 

 

 

 

 

 

 

 

 

Editado por samlecter (veja o histórico de edições)
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Onde tá magikarp, eu vou ter que colocar os outros 400 Pokémons normal?
Tipo assim : local pokemons = {"Magikarp", "Abra",}

if isInArray(pokemons, getCreatureName(cid)) then  ???

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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1 minuto atrás, SkyFrozer disse:

Onde tá magikarp, eu vou ter que colocar os outros 400 Pokémons normal?
Tipo assim : local pokemons = {"Magikarp", "Abra",}

if isInArray(pokemons, getCreatureName(cid)) then  ???

Não, o Sleep, Confuse, Miss, Slow ... só vão funcionar no Magikarp, tendeu ? nos outros que não estão ali não vai pegar

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Mano ajuda aqui pqpq deu até um erro na distro.

 

 

function doSleep2(cid, cd, check, first)       
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true
    end

    if not isSleeping(cid) then
  addEvent(doSendSleepEffect, 500, cid)
 end
 
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
          
    local a = getPlayerStorageValue(cid, stg)
         
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end


ADICIONA AI PRA MIM :C

Citar

ERRO : [29/01/2016 20:56:31] [Error - LuaScriptInterface::loadFile] data/lib/newStatusSyst.lua:1160: 'end' expected (to close 'function' at line 79) near '<eof>'
[29/01/2016 20:56:31] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

 

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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eu estava atras do script que deixe os boss imune a esses status vou testar em breve
agora para o dono to tópico arrumar oque quer
eu recomendo ir em cada spell e alterar essa parte em vermelha vou dar o exemplo usando o sleep powder
 

elseif spell == "Sleep Powder" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 9) --- altere o cd pra (0,1) ou para ret.cd = 1 , desta forma o poder continua existindo e funcionara por apenas 1 segundo
ret.check = 0
ret.first = true                        --alterado v1.6
ret.cond = "Sleep"
    
doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)

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O jeito do outro usuário tava mais viável, pois ai não ia aparecer nem a Sprite dele dormindo.

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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@wevertonvrb   Já que você só que em boss, faz como eu expliquei , no que tem os nomes do lendarios, coloca o nome dos pokes que quer que fiquem imune

 

 

@SkyFrozer  Manda o seu newStatusSyst.lua original, sem essa modificação que você tentou fazer  que eu coloco para você ( coloca em spoiler e code, por favor )

Editado por samlecter (veja o histórico de edições)
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Spoiler

conds = {
["Slow"] = 3890,
["Confusion"] = 3891,  
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,                              
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,   
["Silence"] = 32698,     
["Sleep"] = 98271,
}

injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},  
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},   
[13] = {n = "silence", m = 32698},     
[14] = {n = "sleep", m = 98271},
}

Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},           --edited sistema de roar
[EAST] = {WEST}}

function doSendSleepEffect(cid)
    if not isCreature(cid) or not isSleeping(cid) then return true end
    doSendMagicEffect(getThingPos(cid), 32)
    addEvent(doSendSleepEffect, 1500, cid)
end

local outFurys = {
["Shiny Charizard"] = {outFury = 1073},  
["Shiny Blastoise"] = {outFury = 1074},    
}

local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["Future Sight"] = 1446,
}
            
local function transBack(cid)
if isCreature(cid) then
   if getPlayerStorageValue(cid, 974848) >= 1 then
      setPlayerStorageValue(cid, 974848, 0)
      doRemoveCondition(cid, CONDITION_OUTFIT)
   end
end
end

function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end  

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "miss", a)
       doItemSetAttribute(item.uid, "missEff", eff)
       doItemSetAttribute(item.uid, "missSpell", spell)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   
end 

function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "silence", a)
       doItemSetAttribute(item.uid, "silenceEff", eff)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSilence2, 1000, cid, -1, eff, a)   
end       

function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "slow", a)
       doItemSetAttribute(item.uid, "slowEff", eff)
    end
    
    if a <= -1 then 
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)     --alterado
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then
       doAddCondition(cid, paralizeArea2) 
    end  
      
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSlow2, 1000, cid, -1, eff, a)   
end    

function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "confuse", a)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)            --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), 31)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, math.random(0, 3), 1, 0)    --alterado v1.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
 
    addEvent(doConfusion2, 1000, cid, -1, a)   
end           

function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "burn", a)
       doItemSetAttribute(item.uid, "burndmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)  
    addEvent(doBurn2, 3500, cid, -1, a, damage)   
end 

function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
    if not isCreature(cid) then return true end  --is creature?
    ----------
    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6
       local type = pokes[getCreatureName(cid)].type
       local type2 = pokes[getCreatureName(cid)].type2
       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
          return true
       end
    end
    ---------
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "poison", a)
       doItemSetAttribute(item.uid, "poisondmg", damage)
    end
    
    if a <= -1 or getCreatureHealth(cid) == 1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
    doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)  
    
    addEvent(doPoison2, 1500, cid, -1, a, damage)   
end       

function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "fear", a)
       doItemSetAttribute(item.uid, "fearSkill", skill)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)         --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if skill == "Roar" then
       eff = 244
    else                --edited Roar
       eff = 139
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), eff)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
        local dir = getCreatureDirectionToTarget(cid, isTarget)
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, roardirections[dir][1], 1, 0)  --alterado v1.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
 
    addEvent(doFear2, 1000, cid, -1, a, skill)   
end      

function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
    if not isCreature(cid) then return true end  --is creature?
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "stun", a)
       doItemSetAttribute(item.uid, "stunEff", eff)
       doItemSetAttribute(item.uid, "stunSpell", spell)
    end
    
    if a <= -1 then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)   --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
       doAddCondition(cid, paralizeArea2)
    end    
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   
end 

function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "paralyze", a)
       doItemSetAttribute(item.uid, "paralyzeEff", eff)
    end
    
    if a <= -1 then 
    if isPlayer(cid) then
       if not isSleeping(cid) then   --alterado
          mayNotMove(cid, false)
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isSleeping(cid) then
          doRegainSpeed(cid)          --alterado
       end
    end   
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else                        --alterado v1.6
       doChangeSpeed(cid, -2000)
    end 
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   
end       

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
     local pokemons = {"Magikarp",}
     if isInArray(pokemons, getCreatureName(cid)) then
     end     
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not isSleeping(cid) then
        addEvent(doSendSleepEffect, 500, cid)
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
    
    if a <= -1 then 
    if not isPlayer(cid) then
       local dittoStg = getPlayerStorageValue(cid, 1010) 
       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
       else
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       if getPlayerStorageValue(cid, 625877) ~= -1 then 
          doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v1.6
       end 
    end
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v1.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
             local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v1.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
    if not isCreature(cid) then return true end  --is creature?
    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "leech", a)
       doItemSetAttribute(item.uid, "leechdmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    local life = getCreatureHealth(cid)
    ------
    doCreatureAddHealth(cid, -damage)
    doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
    doSendMagicEffect(getThingPos(cid), 45)
    ------
    local newlife = life - getCreatureHealth(cid)
    if newlife >= 1 and attacker ~= 0 then
       doSendMagicEffect(getThingPos(attacker), 14)
       doCreatureAddHealth(attacker, newlife)
       doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
    end 
    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   
end 

function doBuff2(cid, cd, eff, check, buff, first, attr)
    if not isCreature(cid) then return true end  --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do 
    if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
       atributo = Buffs[1]
       break
    end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, atributo, a)
       doItemSetAttribute(item.uid, atributo.."eff", eff)
       doItemSetAttribute(item.uid, atributo.."skill", buff)
    end
                                                                 
    if a <= -1 then               --alterado v1.6
    if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
       if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
          if isSummon(cid) then
             local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
             doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v1.6.1
          end 
       elseif not isSleeping(cid) then
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       setPlayerStorageValue(cid, 9658783, -1)
       setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 
    end 
    if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
       setPlayerStorageValue(cid, 374896, -1)   --alterado v1.6
    end                                         
    setPlayerStorageValue(cid, stg, -1)      
    return true 
    end
     
    doSendMagicEffect(getThingPos(cid), eff)
        
    if first then
    if buff == "Strafe" or buff == "Agility" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 0, 0, 100, a)
    elseif buff == "Tailwind" then
       doRaiseStatus(cid, 0, 0, 200, a)
    elseif buff == "Rage" then
       doRaiseStatus(cid, 2, 0, 0, a)
    elseif buff == "Harden" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Calm Mind" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Ancient Fury" then
       doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Charizard" then 
          doRaiseStatus(cid, 2, 0, 0, a)    --atk melee     --alterado v1.6
       else
          doRaiseStatus(cid, 0, 2, 0, a)    --def
       end   
       setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury)     --alterado v1.6
    elseif buff == "War Dog" then
       doRaiseStatus(cid, 1.5, 1.5, 0, a)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
    elseif buff == "Rest" then
       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 
       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
       doRaiseStatus(cid, 1.5, 0, 0, a)    --atk melee    --alterado v1.6
       setPlayerStorageValue(cid, 374896, 1)  --velo atk 
       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)                                              
    elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
       setPlayerStorageValue(cid, 9658783, 1)  
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6                             
    elseif buff == "Bug Fighter" then
       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v1.6
       doRaiseStatus(cid, 1.5, 1.5, 100, a)
       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
       setPlayerStorageValue(cid, 625877, 1448)  --alterado v1.6
    end                                                                            
    end 
    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   
end
 
if ret.buff and ret.buff ~= "" then
   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"
   if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then 
      doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8     
      return true
   end
end

if ret.cond and ret.cond == "Miss" then
    doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
    doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
    doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
    doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
    doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
    doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
    doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
    doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
    doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
    doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
    doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end

--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
   for i = 1, 3 do
       doItemEraseAttribute(item, Buffs[1])
       doItemEraseAttribute(item, Buffs[1].."eff")
       doItemEraseAttribute(item, Buffs[1].."skill")
   end   
end
end 
--------------------------------
function doCureStatus(cid, type, playerballs)    --alterado v1.9 \/
    if not isCreature(cid) then return true end
    if playerballs and isPlayer(cid) then
        local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
        local mb = getPlayerSlotItem(cid, 8)
        local balls = getPokeballsInContainer(bp.uid)
        if isPokeball(mb.itemid) then
            if not type or type == "all" then
                for b = 1, #injuries2 do
                    doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
                end
            else
                doItemSetAttribute(mb.uid, ""..type.."", -1)
            end
        end
        if #balls >= 1 then
           for _, uid in ipairs(balls) do
               if not type or type == "all" then
                    for b = 1, #injuries2 do
                    doItemSetAttribute(uid, ""..injuries2.n.."", -1)
                    end
                else
                    doItemSetAttribute(uid, ""..type.."", -1)
                end
            end
        end    
    end
    if type == "all" then
        for a = 1, #injuries2 do
            setPlayerStorageValue(cid, injuries2[a].m, -1)
        end
    return true
    end
    for a, b in pairs (injuries2) do
        if b.n == type then
        setPlayerStorageValue(cid, b.m, -1)
        end
    end
end 
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do 
   if getPlayerStorageValue(cid, injuries2.m) >= 1 then
      return true
   end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
    if not type or type == "all" then
        for b = 1, #injuries2 do
            doItemSetAttribute(item, ""..injuries2.n.."", -1)
        end
    else
        doItemSetAttribute(item, ""..type.."", -1)
    end
end
---------------------------------
function isBurning(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end

function isPoisoned(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end

function isSilence(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end

function isParalyze(cid)      
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
    
function isSleeping(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end

function isWithFear(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end 
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
   
   local pos = getPosfromArea(cid, area)  --alterado v1.8
   setPlayerStorageValue(cid, 21101, -1) 
   
   local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
   local n = 0 
   local l = 0

while n < #pos do
if not isCreature(cid) then return true end 
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   n = n+1
   thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
   local pid = getThingFromPosWithProtect(thing)
   ----
   if pid ~= cid then
   if spell and isInArray(skills, spell) then
      if spell == "Stick Throw" then
         addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
         addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
         addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6  
      elseif spell and spell == "Gyro Ball" then   --alterado v1.7
         pos[n].x = pos[n].x+1
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 
      else
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  
      end
   elseif spell and spell == "Epicenter" then
      local random = math.random(50, 500)   
      addEvent(sendEffWithProtect, random, cid, pos[n], eff)
      addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
   elseif spell and spell == "Shadowave" then
      posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
      sendEffWithProtect(cid, posi, eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and spell == "Surf" then
      addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 
   elseif spell and spell == "Sand Attack" then
      addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
      addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
      local arr = {
      [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
      [12] = 600, [13] = 800, [14] = 800, [15] = 800
      }

      local time = {0, 200, 400, 600, 800}
             
      addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
      addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
   elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst") then  --alterado v1.8
      addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)     
   else
      sendEffWithProtect(cid, pos[n], eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) 
   end
   end
   l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
      return true                             --alterado v1.6
   end
   if ehNPC(pid) then return true end
   ---
   local canAtk = true     --alterado v1.6
   if getPlayerStorageValue(pid, 21099) >= 1 then
      doSendMagicEffect(getThingPosWithDebug(pid), 135)
      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, pid, spell)
      if getCreatureName(pid) == "Wobbuffet" then
         doRemoveCondition(pid, CONDITION_OUTFIT)    
      end
      canAtk = false
      setPlayerStorageValue(pid, 21099, -1)
      setPlayerStorageValue(pid, 21100, 1)
      setPlayerStorageValue(pid, 21101, cid)
      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
   end
   ---   
   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then     --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com proteçoes 
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
        checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6
return true
end

   doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
    if not isCreature(what) or getCreatureHealth(what) <= 0 then
    return {x = 1, y = 1, z = 10}
    end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if target ~= 0 and isCreature(target) and not area then
      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
      return true
   end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end   
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
    if not isCreature(cid) then return true end
    ---
    m = m-1
    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
    local pid = getThingFromPosWithProtect(thing)
    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  
    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3
    -- 
end
end  
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   pos = getThingPos(cid)
   pos.x = pos.x + math.random(-4,4)
   pos.y = pos.y + math.random(-4,4)
   if isMonster(cid) or isPlayer(cid) then
      frompos = {x = pos.x+1, y = pos.y, z = pos.z}
   elseif isSummon(cid) then
      frompos = getThingPos(master)
   end
   frompos.x = pos.x - 7
   frompos.y = pos.y - 6
   if effDis ~= -1 then                --alterado!
      doSendDistanceShoot(frompos, pos, effDis)
   end
   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk)                                            --alterado v1.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"}  --alterado v1.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end

if isInArray(atkTerra, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkElectric, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
      return false      
   end
end

return true
end
---------------------------------------------------------------------------------
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v1.7
if not isCreature(cid) then return true end                     
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0

while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
      if n < #pos then
         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112
         ---                                                                                        --alterado v1.6.1
         if math.random(1, 2) == 2 then
            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650
         end
      end   
      local pid = getThingFromPosWithProtect(thing)
      if isCreature(pid) then
         if ret and ret.id == 0 then     --alterado v1.8
            ret.id = pid
            ret.check = getPlayerStorageValue(pid, conds[ret.cond])
         end
         if not ret then ret = {} end --alterado v1.7
         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
      end
end       
end 
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, races)           --alterado v1.6
if isCreature(cid) and isCreature(pid) then
   if getPlayerStorageValue(cid, 374896) >= 1 then
      if getMasterTarget(cid) == pid then
         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
         end
         if isSummon(cid) then
            doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
         else
            doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
         end
      end
   end
end
end
----------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v1.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end 
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v1.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end 

 

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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Em 29/01/2016 21:25:47, SkyFrozer disse:

O jeito do outro usuário tava mais viável, pois ai não ia aparecer nem a Sprite dele dormindo.

então seria melhor voce apenas retirar os moves dos pokes no configuration.lua subistituindo por outros pois seria inútil um pokemon ter uma spell que não funcione
exemplo vileplume, gloom,  tente outros

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hmmm, mas elas tiram dano tipo o confusion do alakazam

e tipo é mt pokemon com um CC

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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Em 31/01/2016 12:27:33, SkyFrozer disse:
  Mostrar conteúdo oculto

conds = {
["Slow"] = 3890,
["Confusion"] = 3891,  
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,                              
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,   
["Silence"] = 32698,     
["Sleep"] = 98271,
}

injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},  
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},   
[13] = {n = "silence", m = 32698},     
[14] = {n = "sleep", m = 98271},
}

Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},           --edited sistema de roar
[EAST] = {WEST}}

function doSendSleepEffect(cid)
    if not isCreature(cid) or not isSleeping(cid) then return true end
    doSendMagicEffect(getThingPos(cid), 32)
    addEvent(doSendSleepEffect, 1500, cid)
end

local outFurys = {
["Shiny Charizard"] = {outFury = 1073},  
["Shiny Blastoise"] = {outFury = 1074},    
}

local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["Future Sight"] = 1446,
}
            
local function transBack(cid)
if isCreature(cid) then
   if getPlayerStorageValue(cid, 974848) >= 1 then
      setPlayerStorageValue(cid, 974848, 0)
      doRemoveCondition(cid, CONDITION_OUTFIT)
   end
end
end

function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end  

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "miss", a)
       doItemSetAttribute(item.uid, "missEff", eff)
       doItemSetAttribute(item.uid, "missSpell", spell)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   
end 

function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "silence", a)
       doItemSetAttribute(item.uid, "silenceEff", eff)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSilence2, 1000, cid, -1, eff, a)   
end       

function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "slow", a)
       doItemSetAttribute(item.uid, "slowEff", eff)
    end
    
    if a <= -1 then 
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)     --alterado
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then
       doAddCondition(cid, paralizeArea2) 
    end  
      
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSlow2, 1000, cid, -1, eff, a)   
end    

function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "confuse", a)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)            --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), 31)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, math.random(0, 3), 1, 0)    --alterado v1.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
 
    addEvent(doConfusion2, 1000, cid, -1, a)   
end           

function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "burn", a)
       doItemSetAttribute(item.uid, "burndmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)  
    addEvent(doBurn2, 3500, cid, -1, a, damage)   
end 

function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
    if not isCreature(cid) then return true end  --is creature?
    ----------
    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6
       local type = pokes[getCreatureName(cid)].type
       local type2 = pokes[getCreatureName(cid)].type2
       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
          return true
       end
    end
    ---------
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "poison", a)
       doItemSetAttribute(item.uid, "poisondmg", damage)
    end
    
    if a <= -1 or getCreatureHealth(cid) == 1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
    doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)  
    
    addEvent(doPoison2, 1500, cid, -1, a, damage)   
end       

function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "fear", a)
       doItemSetAttribute(item.uid, "fearSkill", skill)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)         --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if skill == "Roar" then
       eff = 244
    else                --edited Roar
       eff = 139
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), eff)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
        local dir = getCreatureDirectionToTarget(cid, isTarget)
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, roardirections[dir][1], 1, 0)  --alterado v1.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
 
    addEvent(doFear2, 1000, cid, -1, a, skill)   
end      

function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
    if not isCreature(cid) then return true end  --is creature?
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "stun", a)
       doItemSetAttribute(item.uid, "stunEff", eff)
       doItemSetAttribute(item.uid, "stunSpell", spell)
    end
    
    if a <= -1 then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)   --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
       doAddCondition(cid, paralizeArea2)
    end    
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   
end 

function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "paralyze", a)
       doItemSetAttribute(item.uid, "paralyzeEff", eff)
    end
    
    if a <= -1 then 
    if isPlayer(cid) then
       if not isSleeping(cid) then   --alterado
          mayNotMove(cid, false)
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isSleeping(cid) then
          doRegainSpeed(cid)          --alterado
       end
    end   
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else                        --alterado v1.6
       doChangeSpeed(cid, -2000)
    end 
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   
end       

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
     local pokemons = {"Magikarp",}
     if isInArray(pokemons, getCreatureName(cid)) then
     end     
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end

    if not isSleeping(cid) then
        addEvent(doSendSleepEffect, 500, cid)
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
    
    if a <= -1 then 
    if not isPlayer(cid) then
       local dittoStg = getPlayerStorageValue(cid, 1010) 
       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
       else
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       if getPlayerStorageValue(cid, 625877) ~= -1 then 
          doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v1.6
       end 
    end
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v1.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
             local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v1.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
    if not isCreature(cid) then return true end  --is creature?
    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "leech", a)
       doItemSetAttribute(item.uid, "leechdmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    local life = getCreatureHealth(cid)
    ------
    doCreatureAddHealth(cid, -damage)
    doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
    doSendMagicEffect(getThingPos(cid), 45)
    ------
    local newlife = life - getCreatureHealth(cid)
    if newlife >= 1 and attacker ~= 0 then
       doSendMagicEffect(getThingPos(attacker), 14)
       doCreatureAddHealth(attacker, newlife)
       doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
    end 
    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   
end 

function doBuff2(cid, cd, eff, check, buff, first, attr)
    if not isCreature(cid) then return true end  --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do 
    if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
       atributo = Buffs[1]
       break
    end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, atributo, a)
       doItemSetAttribute(item.uid, atributo.."eff", eff)
       doItemSetAttribute(item.uid, atributo.."skill", buff)
    end
                                                                 
    if a <= -1 then               --alterado v1.6
    if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
       if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
          if isSummon(cid) then
             local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
             doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v1.6.1
          end 
       elseif not isSleeping(cid) then
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       setPlayerStorageValue(cid, 9658783, -1)
       setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 
    end 
    if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
       setPlayerStorageValue(cid, 374896, -1)   --alterado v1.6
    end                                         
    setPlayerStorageValue(cid, stg, -1)      
    return true 
    end
     
    doSendMagicEffect(getThingPos(cid), eff)
        
    if first then
    if buff == "Strafe" or buff == "Agility" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 0, 0, 100, a)
    elseif buff == "Tailwind" then
       doRaiseStatus(cid, 0, 0, 200, a)
    elseif buff == "Rage" then
       doRaiseStatus(cid, 2, 0, 0, a)
    elseif buff == "Harden" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Calm Mind" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Ancient Fury" then
       doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Charizard" then 
          doRaiseStatus(cid, 2, 0, 0, a)    --atk melee     --alterado v1.6
       else
          doRaiseStatus(cid, 0, 2, 0, a)    --def
       end   
       setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury)     --alterado v1.6
    elseif buff == "War Dog" then
       doRaiseStatus(cid, 1.5, 1.5, 0, a)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
    elseif buff == "Rest" then
       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 
       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
       doRaiseStatus(cid, 1.5, 0, 0, a)    --atk melee    --alterado v1.6
       setPlayerStorageValue(cid, 374896, 1)  --velo atk 
       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)                                              
    elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
       setPlayerStorageValue(cid, 9658783, 1)  
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6                             
    elseif buff == "Bug Fighter" then
       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v1.6
       doRaiseStatus(cid, 1.5, 1.5, 100, a)
       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
       setPlayerStorageValue(cid, 625877, 1448)  --alterado v1.6
    end                                                                            
    end 
    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   
end
 
if ret.buff and ret.buff ~= "" then
   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"
   if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then 
      doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8     
      return true
   end
end

if ret.cond and ret.cond == "Miss" then
    doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
    doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
    doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
    doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
    doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
    doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
    doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
    doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
    doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
    doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
    doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end

--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
   for i = 1, 3 do
       doItemEraseAttribute(item, Buffs[1])
       doItemEraseAttribute(item, Buffs[1].."eff")
       doItemEraseAttribute(item, Buffs[1].."skill")
   end   
end
end 
--------------------------------
function doCureStatus(cid, type, playerballs)    --alterado v1.9 \/
    if not isCreature(cid) then return true end
    if playerballs and isPlayer(cid) then
        local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
        local mb = getPlayerSlotItem(cid, 8)
        local balls = getPokeballsInContainer(bp.uid)
        if isPokeball(mb.itemid) then
            if not type or type == "all" then
                for b = 1, #injuries2 do
                    doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
                end
            else
                doItemSetAttribute(mb.uid, ""..type.."", -1)
            end
        end
        if #balls >= 1 then
           for _, uid in ipairs(balls) do
               if not type or type == "all" then
                    for b = 1, #injuries2 do
                    doItemSetAttribute(uid, ""..injuries2.n.."", -1)
                    end
                else
                    doItemSetAttribute(uid, ""..type.."", -1)
                end
            end
        end    
    end
    if type == "all" then
        for a = 1, #injuries2 do
            setPlayerStorageValue(cid, injuries2[a].m, -1)
        end
    return true
    end
    for a, b in pairs (injuries2) do
        if b.n == type then
        setPlayerStorageValue(cid, b.m, -1)
        end
    end
end 
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do 
   if getPlayerStorageValue(cid, injuries2.m) >= 1 then
      return true
   end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
    if not type or type == "all" then
        for b = 1, #injuries2 do
            doItemSetAttribute(item, ""..injuries2.n.."", -1)
        end
    else
        doItemSetAttribute(item, ""..type.."", -1)
    end
end
---------------------------------
function isBurning(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end

function isPoisoned(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end

function isSilence(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end

function isParalyze(cid)      
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
    
function isSleeping(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end

function isWithFear(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end 
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
   
   local pos = getPosfromArea(cid, area)  --alterado v1.8
   setPlayerStorageValue(cid, 21101, -1) 
   
   local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
   local n = 0 
   local l = 0

while n < #pos do
if not isCreature(cid) then return true end 
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   n = n+1
   thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
   local pid = getThingFromPosWithProtect(thing)
   ----
   if pid ~= cid then
   if spell and isInArray(skills, spell) then
      if spell == "Stick Throw" then
         addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
         addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
         addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6  
      elseif spell and spell == "Gyro Ball" then   --alterado v1.7
         pos[n].x = pos[n].x+1
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 
      else
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  
      end
   elseif spell and spell == "Epicenter" then
      local random = math.random(50, 500)   
      addEvent(sendEffWithProtect, random, cid, pos[n], eff)
      addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
   elseif spell and spell == "Shadowave" then
      posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
      sendEffWithProtect(cid, posi, eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and spell == "Surf" then
      addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 
   elseif spell and spell == "Sand Attack" then
      addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
      addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
      local arr = {
      [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
      [12] = 600, [13] = 800, [14] = 800, [15] = 800
      }

      local time = {0, 200, 400, 600, 800}
             
      addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
      addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
   elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst") then  --alterado v1.8
      addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)     
   else
      sendEffWithProtect(cid, pos[n], eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) 
   end
   end
   l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
      return true                             --alterado v1.6
   end
   if ehNPC(pid) then return true end
   ---
   local canAtk = true     --alterado v1.6
   if getPlayerStorageValue(pid, 21099) >= 1 then
      doSendMagicEffect(getThingPosWithDebug(pid), 135)
      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, pid, spell)
      if getCreatureName(pid) == "Wobbuffet" then
         doRemoveCondition(pid, CONDITION_OUTFIT)    
      end
      canAtk = false
      setPlayerStorageValue(pid, 21099, -1)
      setPlayerStorageValue(pid, 21100, 1)
      setPlayerStorageValue(pid, 21101, cid)
      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
   end
   ---   
   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then     --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v1.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com proteçoes 
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
        checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6
return true
end

   doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
    if not isCreature(what) or getCreatureHealth(what) <= 0 then
    return {x = 1, y = 1, z = 10}
    end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if target ~= 0 and isCreature(target) and not area then
      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
      return true
   end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end   
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
    if not isCreature(cid) then return true end
    ---
    m = m-1
    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
    local pid = getThingFromPosWithProtect(thing)
    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  
    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3
    -- 
end
end  
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   pos = getThingPos(cid)
   pos.x = pos.x + math.random(-4,4)
   pos.y = pos.y + math.random(-4,4)
   if isMonster(cid) or isPlayer(cid) then
      frompos = {x = pos.x+1, y = pos.y, z = pos.z}
   elseif isSummon(cid) then
      frompos = getThingPos(master)
   end
   frompos.x = pos.x - 7
   frompos.y = pos.y - 6
   if effDis ~= -1 then                --alterado!
      doSendDistanceShoot(frompos, pos, effDis)
   end
   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk)                                            --alterado v1.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"}  --alterado v1.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end

if isInArray(atkTerra, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkElectric, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
      return false      
   end
end

return true
end
---------------------------------------------------------------------------------
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v1.7
if not isCreature(cid) then return true end                     
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0

while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
      if n < #pos then
         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112
         ---                                                                                        --alterado v1.6.1
         if math.random(1, 2) == 2 then
            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650
         end
      end   
      local pid = getThingFromPosWithProtect(thing)
      if isCreature(pid) then
         if ret and ret.id == 0 then     --alterado v1.8
            ret.id = pid
            ret.check = getPlayerStorageValue(pid, conds[ret.cond])
         end
         if not ret then ret = {} end --alterado v1.7
         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
      end
end       
end 
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, races)           --alterado v1.6
if isCreature(cid) and isCreature(pid) then
   if getPlayerStorageValue(cid, 374896) >= 1 then
      if getMasterTarget(cid) == pid then
         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
         end
         if isSummon(cid) then
            doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
         else
            doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
         end
      end
   end
end
end
----------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v1.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end 
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v1.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end 

 

 

Em 31/01/2016 22:05:56, wevertonvrb disse:

então seria melhor voce apenas retirar os moves dos pokes no configuration.lua subistituindo por outros pois seria inútil um pokemon ter uma spell que não funcione
exemplo vileplume, gloom,  tente outros

 

Desculpa a demora, não tive tempo de entrar no forum

 

Amanhã eu newStatusSyst já pronto, dai dps vc remove algumas spells no configuration , só as que SOMENTE dão cc e mais nada, tipo confusion da dano, então pode deixar, agora sleep powder, hypnosis, essa vc tira dps

 

 

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okay.

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

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Porque simplesmente não remove a função ou muda ela?

 

function exemplo (id) return type (id) end

 

Mudando a função:

 

exemplo = function (id) return tonumber (id) or 0 end

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