Postado Fevereiro 1, 2016 9 anos Em 29/01/2016 em 23:25, SkyFrozer disse: O jeito do outro usuário tava mais viável, pois ai não ia aparecer nem a Sprite dele dormindo. então seria melhor voce apenas retirar os moves dos pokes no configuration.lua subistituindo por outros pois seria inútil um pokemon ter uma spell que não funcione exemplo vileplume, gloom, tente outros
Postado Fevereiro 1, 2016 9 anos Autor hmmm, mas elas tiram dano tipo o confusion do alakazam e tipo é mt pokemon com um CC Obstaculo Impossível? Impossível é existir algo Impossível Confira os Meus Conteúdos ! Te ajudei ? REP + E Ficamos KIT
Postado Fevereiro 3, 2016 9 anos Em 31/01/2016 em 14:27, SkyFrozer disse: Mostrar conteúdo oculto Mostrar conteúdo oculto conds = { ["Slow"] = 3890, ["Confusion"] = 3891, ["Burn"] = 3892, ["Poison"] = 3893, ["Fear"] = 3894, ["Stun"] = 3895, ["Paralyze"] = 3896, ["Leech"] = 3897, ["Buff1"] = 3898, ["Buff2"] = 3899, ["Buff3"] = 3900, ["Miss"] = 32659, ["Silence"] = 32698, ["Sleep"] = 98271, } injuries2 = { [1] = {n = "slow", m = 3890}, [2] = {n = "confuse", m = 3891}, [3] = {n = "burn", m = 3892}, [4] = {n = "poison", m = 3893}, [5] = {n = "fear", m = 3894}, [6] = {n = "stun", m = 3895}, [7] = {n = "paralyze", m = 3896}, [8] = {n = "leech", m = 3897}, [9] = {n = "Buff1", m = 3898}, [10] = {n = "Buff2", m = 3899}, [11] = {n = "Buff3", m = 3900}, [12] = {n = "miss", m = 32659}, [13] = {n = "silence", m = 32698}, [14] = {n = "sleep", m = 98271}, } Buffs = { [1] = {"Buff1", 3898}, [2] = {"Buff2", 3899}, [3] = {"Buff3", 3900}, } paralizeArea2 = createConditionObject(CONDITION_PARALYZE) setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000) setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63) local roardirections = { [NORTH] = {SOUTH}, [SOUTH] = {NORTH}, [WEST] = {EAST}, --edited sistema de roar [EAST] = {WEST}} function doSendSleepEffect(cid) if not isCreature(cid) or not isSleeping(cid) then return true end doSendMagicEffect(getThingPos(cid), 32) addEvent(doSendSleepEffect, 1500, cid) end local outFurys = { ["Shiny Charizard"] = {outFury = 1073}, ["Shiny Blastoise"] = {outFury = 1074}, } local outImune = { ["Camouflage"] = 1445, ["Acid Armor"] = 1453, ["Iron Defense"] = 1401, ["Minimize"] = 1455, ["Future Sight"] = 1446, } local function transBack(cid) if isCreature(cid) then if getPlayerStorageValue(cid, 974848) >= 1 then setPlayerStorageValue(cid, 974848, 0) doRemoveCondition(cid, CONDITION_OUTFIT) end end end function doCondition2(ret) -- function doMiss2(cid, cd, eff, check, spell) local stg = conds["Miss"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6 reflect if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "miss", a) doItemSetAttribute(item.uid, "missEff", eff) doItemSetAttribute(item.uid, "missSpell", spell) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doMiss2, 1000, cid, -1, eff, a, spell) end function doSilence2(cid, cd, eff, check) local stg = conds["Silence"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "silence", a) doItemSetAttribute(item.uid, "silenceEff", eff) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSilence2, 1000, cid, -1, eff, a) end function doSlow2(cid, cd, eff, check, first) local stg = conds["Slow"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "slow", a) doItemSetAttribute(item.uid, "slowEff", eff) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if first then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSlow2, 1000, cid, -1, eff, a) end function doConfusion2(cid, cd, check) local stg = conds["Confusion"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "confuse", a) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), 31) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 100) doPushCreature(cid, math.random(0, 3), 1, 0) --alterado v1.6 doChangeSpeed(cid, -100) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, 31) addEvent(doConfusion2, 1000, cid, -1, a) end function doBurn2(cid, cd, check, damage) local stg = conds["Burn"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "burn", a) doItemSetAttribute(item.uid, "burndmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doCreatureAddHealth(cid, -damage, 15, COLOR_BURN) addEvent(doBurn2, 3500, cid, -1, a, damage) end function doPoison2(cid, cd, check, damage) local stg = conds["Poison"] if not isCreature(cid) then return true end --is creature? ---------- if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6 local type = pokes[getCreatureName(cid)].type local type2 = pokes[getCreatureName(cid)].type2 if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then return true end end --------- if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "poison", a) doItemSetAttribute(item.uid, "poisondmg", damage) end if a <= -1 or getCreatureHealth(cid) == 1 then setPlayerStorageValue(cid, stg, -1) return true end local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS) addEvent(doPoison2, 1500, cid, -1, a, damage) end function doFear2(cid, cd, check, skill) local stg = conds["Fear"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "fear", a) doItemSetAttribute(item.uid, "fearSkill", skill) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if skill == "Roar" then eff = 244 else --edited Roar eff = 139 end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), eff) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 local dir = getCreatureDirectionToTarget(cid, isTarget) doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 100) doPushCreature(cid, roardirections[dir][1], 1, 0) --alterado v1.6 doChangeSpeed(cid, -100) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, eff) addEvent(doFear2, 1000, cid, -1, a, skill) end function doStun2(cid, cd, eff, check, spell) local stg = conds["Stun"] if not isCreature(cid) then return true end --is creature? if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "stun", a) doItemSetAttribute(item.uid, "stunEff", eff) doItemSetAttribute(item.uid, "stunSpell", spell) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if getCreatureCondition(cid, CONDITION_PARALYZE) == false then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doStun2, 1000, cid, -1, eff, a, spell) end function doParalyze2(cid, cd, eff, check, first) local stg = conds["Paralyze"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "paralyze", a) doItemSetAttribute(item.uid, "paralyzeEff", eff) end if a <= -1 then if isPlayer(cid) then if not isSleeping(cid) then --alterado mayNotMove(cid, false) end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if isPlayer(cid) then mayNotMove(cid, true) else --alterado v1.6 doChangeSpeed(cid, -2000) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doParalyze2, 1000, cid, -1, eff, a, false) end function doSleep2(cid, cd, check, first) local stg = conds["Sleep"] if not isCreature(cid) then return true end --is creature? local pokemons = {"Magikarp",} if isInArray(pokemons, getCreatureName(cid)) then end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not isSleeping(cid) then addEvent(doSendSleepEffect, 500, cid) end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "sleep", a) end if a <= -1 then if not isPlayer(cid) then local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, 625877) ~= -1 then doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1) --alterado v1.6 end end if isPlayer(cid) then if not isParalyze(cid) then mayNotMove(cid, false) --alterado end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isParalyze(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if first then if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then elseif not isPlayer(cid) then if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then Info = 0 --alterado v1.6 else Info = getMonsterInfo(getCreatureName(cid)).lookCorpse end local look = getCreatureOutfit(cid) --------- local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse if InfoDitto ~= 0 and look.lookType ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1) end else if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then doRemoveCondition(cid, CONDITION_OUTFIT) elseif Info ~= 0 and look.lookType ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) end end end end --alterado v1.6 if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end addEvent(doSleep2, 1000, cid, -1, a, false) end function doLeech2(cid, attacker, cd, check, damage) local stg = conds["Leech"] if not isCreature(cid) then return true end --is creature? if attacker ~= 0 and not isCreature(attacker) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then setPlayerStorageValue(cid, stg, cd) --allterado v1.8 return true end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "leech", a) doItemSetAttribute(item.uid, "leechdmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end local life = getCreatureHealth(cid) ------ doCreatureAddHealth(cid, -damage) doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144) doSendMagicEffect(getThingPos(cid), 45) ------ local newlife = life - getCreatureHealth(cid) if newlife >= 1 and attacker ~= 0 then doSendMagicEffect(getThingPos(attacker), 14) doCreatureAddHealth(attacker, newlife) doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32) end addEvent(doLeech2, 2000, cid, attacker, -1, a, damage) end function doBuff2(cid, cd, eff, check, buff, first, attr) if not isCreature(cid) then return true end --is creature? --------------------- local atributo = attr and attr or "" if first and atributo == "" then for i = 1, 3 do if getPlayerStorageValue(cid, Buffs[2]) <= 0 then atributo = Buffs[1] break endendendif atributo == "" then return true endif ehMonstro(cid) then atributo = "Buff1" end----------------------local stg = conds[atributo] if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, atributo, a) doItemSetAttribute(item.uid, atributo.."eff", eff) doItemSetAttribute(item.uid, atributo.."skill", buff) end if a <= -1 then --alterado v1.6 if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1 end elseif not isSleeping(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 9658783, -1) setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 end if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then setPlayerStorageValue(cid, 374896, -1) --alterado v1.6 end setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) if first then if buff == "Strafe" or buff == "Agility" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 0, 0, 100, a) elseif buff == "Tailwind" then doRaiseStatus(cid, 0, 0, 200, a) elseif buff == "Rage" then doRaiseStatus(cid, 2, 0, 0, a) elseif buff == "Harden" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Calm Mind" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Ancient Fury" then doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000) setPlayerStorageValue(cid, 374896, 1) --velo atk if getCreatureName(cid) == "Shiny Charizard" then doRaiseStatus(cid, 2, 0, 0, a) --atk melee --alterado v1.6 else doRaiseStatus(cid, 0, 2, 0, a) --def end setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury) --alterado v1.6 elseif buff == "War Dog" then doRaiseStatus(cid, 1.5, 1.5, 0, a) setPlayerStorageValue(cid, 374896, 1) --velo atk elseif buff == "Rest" then doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then doRaiseStatus(cid, 1.5, 0, 0, a) --atk melee --alterado v1.6 setPlayerStorageValue(cid, 374896, 1) --velo atk addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1) elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1) setPlayerStorageValue(cid, 9658783, 1) setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6 elseif buff == "Bug Fighter" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 1.5, 1.5, 100, a) doSetCreatureOutfit(cid, {lookType = 1448}, a*1000) setPlayerStorageValue(cid, 625877, 1448) --alterado v1.6 end end addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo) end if ret.buff and ret.buff ~= "" then doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))end if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then --sistema "pegou no boost" if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215) --alterado v1.8 return true endend if ret.cond and ret.cond == "Miss" then doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)elseif ret.cond and ret.cond == "Silence" then doSilence2(ret.id, ret.cd, ret.eff, ret.check)elseif ret.cond and ret.cond == "Slow" then doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)elseif ret.cond and ret.cond == "Confusion" then doConfusion2(ret.id, ret.cd, ret.check)elseif ret.cond and ret.cond == "Burn" then doBurn2(ret.id, ret.cd, ret.check, ret.damage)elseif ret.cond and ret.cond == "Poison" then doPoison2(ret.id, ret.cd, ret.check, ret.damage)elseif ret.cond and ret.cond == "Fear" then doFear2(ret.id, ret.cd, ret.check, ret.skill)elseif ret.cond and ret.cond == "Stun" then doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)elseif ret.cond and ret.cond == "Paralyze" then doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)elseif ret.cond and ret.cond == "Sleep" then doSleep2(ret.id, ret.cd, ret.check, ret.first)elseif ret.cond and ret.cond == "Leech" then doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)endend --------------------------------function cleanBuffs2(item)if item ~= 0 then for i = 1, 3 do doItemEraseAttribute(item, Buffs[1]) doItemEraseAttribute(item, Buffs[1].."eff") doItemEraseAttribute(item, Buffs[1].."skill") end endend --------------------------------function doCureStatus(cid, type, playerballs) --alterado v1.9 \/ if not isCreature(cid) then return true end if playerballs and isPlayer(cid) then local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local mb = getPlayerSlotItem(cid, 8) local balls = getPokeballsInContainer(bp.uid) if isPokeball(mb.itemid) then if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(mb.uid, ""..type.."", -1) end end if #balls >= 1 then for _, uid in ipairs(balls) do if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(uid, ""..type.."", -1) end end end end if type == "all" then for a = 1, #injuries2 do setPlayerStorageValue(cid, injuries2[a].m, -1) end return true end for a, b in pairs (injuries2) do if b.n == type then setPlayerStorageValue(cid, b.m, -1) end endend ---------------------------------function isWithCondition(cid)for i = 1, #injuries2 do if getPlayerStorageValue(cid, injuries2.m) >= 1 then return true endendreturn falseend---------------------------------function doCureBallStatus(item, type) if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(item, ""..injuries2.n.."", -1) end else doItemSetAttribute(item, ""..type.."", -1) endend---------------------------------function isBurning(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true endreturn falseend function isPoisoned(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true endreturn falseend function isSilence(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true endreturn falseend function isParalyze(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true endreturn falseend function isSleeping(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true endreturn falseend function isWithFear(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true endreturn falseend -----------------------------------function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)if not isCreature(cid) then return true end local pos = getPosfromArea(cid, area) --alterado v1.8 setPlayerStorageValue(cid, 21101, -1) local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7 local n = 0 local l = 0 while n < #pos doif not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) ---- if pid ~= cid then if spell and isInArray(skills, spell) then if spell == "Stick Throw" then addEvent(sendEffWithProtect, l*300, cid, pos[n], eff) addEvent(sendMoveBack, 1200, cid, pos, eff, min, max) addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Gyro Ball" then --alterado v1.7 pos[n].x = pos[n].x+1 addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) else addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 end elseif spell and spell == "Epicenter" then local random = math.random(50, 500) addEvent(sendEffWithProtect, random, cid, pos[n], eff) addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255) elseif spell and spell == "Shadowave" then posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z} sendEffWithProtect(cid, posi, eff) doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Surf" then addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff) addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Sand Attack" then addEvent(sendEffWithProtect, n*200, cid, pos[n], eff) addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then local arr = { [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600, [12] = 600, [13] = 800, [14] = 800, [15] = 800 } local time = {0, 200, 400, 600, 800} addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff) addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell) elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst") then --alterado v1.8 addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff) addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell) else sendEffWithProtect(cid, pos[n], eff) doMoveDano2(cid, pid, element, min, max, ret, spell) end end l = l+1endend-------------------------------------------function doMoveDano2(cid, pid, element, min, max, ret, spell)if isCreature(pid) and isCreature(cid) and cid ~= pid then if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then return true --alterado v1.6 end if ehNPC(pid) then return true end --- local canAtk = true --alterado v1.6 if getPlayerStorageValue(pid, 21099) >= 1 then doSendMagicEffect(getThingPosWithDebug(pid), 135) doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, pid, spell) if getCreatureName(pid) == "Wobbuffet" then doRemoveCondition(pid, CONDITION_OUTFIT) end canAtk = false setPlayerStorageValue(pid, 21099, -1) setPlayerStorageValue(pid, 21100, 1) setPlayerStorageValue(pid, 21101, cid) setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f) end --- if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end endendend--------------------------------------------------------------------------------function sendEffWithProtect(cid, pos, eff) --Manda algum magic effect com proteçoes if not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endlocal checkpos = pos checkpos.stackpos = 0if not hasTile(checkpos) thenreturn trueendif not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6return trueend doSendMagicEffect(pos, eff)end---------------------------------------------------------------------------------function getThingPosWithDebug(what) if not isCreature(what) or getCreatureHealth(what) <= 0 then return {x = 1, y = 1, z = 10} endreturn getThingPos(what)end---------------------------------------------------------------------------------function doDanoWithProtect(cid, element, pos, area, min, max, eff) --Da dano com proteçoesif not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)end---------------------------------------------------------------------------------function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)const_distance_delay = 56if not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if target ~= 0 and isCreature(target) and not area then delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff) return true endaddEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)end --------------------------------------------------------------------------------function sendDistanceShootWithProtect(cid, frompos, topos, eff) --Manda um efeito de distancia com proteçoesif not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(frompos, topos, eff)end---------------------------------------------------------------------------------function sendMoveBack(cid, pos, eff, min, max) --Manda o Atk do farfetchd de volta...local m = #pos+1for i = 1, #pos do if not isCreature(cid) then return true end --- m = m-1 thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4) addEvent(sendEffWithProtect, i*200, cid, pos[m], eff) --alterado v1.3 -- endend ---------------------------------------------------------------------------------function upEffect(cid, effDis)if not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endpos = getThingPos(cid)frompos = {x = pos.x+1, y = pos.y, z = pos.z}frompos.x = pos.x - math.random(4, 7)frompos.y = pos.y - math.random(5, 8)doSendDistanceShoot(getThingPos(cid), frompos, effDis)end---------------------------------------------------------------------------------function fall(cid, master, element, effDis, effArea) --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzardif isCreature(cid) thenif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) if isMonster(cid) or isPlayer(cid) then frompos = {x = pos.x+1, y = pos.y, z = pos.z} elseif isSummon(cid) then frompos = getThingPos(master) end frompos.x = pos.x - 7 frompos.y = pos.y - 6 if effDis ~= -1 then --alterado! doSendDistanceShoot(frompos, pos, effDis) end doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)endend---------------------------------------------------------------------------------function canDoMiss(cid, nameAtk) --alterado v1.5local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"} --alterado v1.7if not isCreature(cid) then return false endif isPlayer(cid) then return true endif not pokes[getCreatureName(cid)] then return true end if isInArray(atkTerra, nameAtk) then if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid)) then return false endelseif isInArray(atkElectric, nameAtk) then if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then return false endend return trueend---------------------------------------------------------------------------------function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret) --alterado v1.7if not isCreature(cid) then return true end local pos = getPosfromArea(cid, areaEff)local pos2 = getPosfromArea(cid, areaDano)local n = 0 while n < #pos2 doif not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253} if n < #pos then addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39 addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic) -- 112 --- --alterado v1.6.1 if math.random(1, 2) == 2 then addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550 addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic) -- 650 end end local pid = getThingFromPosWithProtect(thing) if isCreature(pid) then if ret and ret.id == 0 then --alterado v1.8 ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) end if not ret then ret = {} end --alterado v1.7 doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102)) endend end ---------------------------------------------------------------------------------------function doDoubleHit(cid, pid, valor, races) --alterado v1.6if isCreature(cid) and isCreature(pid) then if getPlayerStorageValue(cid, 374896) >= 1 then if getMasterTarget(cid) == pid then if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39) end if isSummon(cid) then doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255) else doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor) end end endendend----------------------------------------------------------------------------------------function doDanoInTarget(cid, target, combat, min, max, eff) --alterado v1.7if not isCreature(cid) or not isCreature(target) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)end -----------------------------------------------------------------------------------------function doDanoInTargetWithDelay(cid, target, combat, min, max, eff) --alterado v1.7const_distance_delay = 56if not isCreature(cid) or not isCreature(target) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)end Em 01/02/2016 em 00:05, wevertonvrb disse: então seria melhor voce apenas retirar os moves dos pokes no configuration.lua subistituindo por outros pois seria inútil um pokemon ter uma spell que não funcione exemplo vileplume, gloom, tente outros Desculpa a demora, não tive tempo de entrar no forum Amanhã eu newStatusSyst já pronto, dai dps vc remove algumas spells no configuration , só as que SOMENTE dão cc e mais nada, tipo confusion da dano, então pode deixar, agora sleep powder, hypnosis, essa vc tira dps
Postado Fevereiro 4, 2016 9 anos Autor okay. Obstaculo Impossível? Impossível é existir algo Impossível Confira os Meus Conteúdos ! Te ajudei ? REP + E Ficamos KIT
Postado Fevereiro 4, 2016 9 anos Porque simplesmente não remove a função ou muda ela? function exemplo (id) return type (id) end Mudando a função: exemplo = function (id) return tonumber (id) or 0 end
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