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Bom vou explica qual duvida se puder me ajuda agradeço muito, tenho esse script de evento que funciona muito perfeitamente no qual foi designado sem nenhum bug.

Porem ele me atrapalha em um pequeno quesito, esse script é um mod, se eu colocar ele no servidor e abri acontece seguinte bug.

Player FULANO tem uma boots que heala 1k por segundo de HP, se ele coloca a boots vai healar normalmente, porem se ele deslogar e loga com a boots equipada, ela nao funciona mais tenho que retirar a boots e colocar novamente, ISSO PRA MIM E UM BUG porque ter que tira a boots e coloca denovo para ela funciona e um BUG.


Se eu retirar o script mod e abri o servidor sem ele, volta ao normal, posso deslogar e loga o char com a boots equipada que continua healando normalmente.

Então deve ter algo no script que ocasione o bug, se poderem identificar e me dizer como arruma agradeço muito pois quero esse script no meu servidor.

Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Team Event" version="2.0" author="Damadgerz" contact="[email protected]" enabled="yes">
 <description>
 
Full auto Team BattleEvent(v2.0) for 0.4 :
 
        1- I currently rescripted this event from scratch again.
 
        2- This version is much more better than the one before, it is more cleaner, clearer and with more options.
 
        3- This version was tested on 0.4 latest one 4626, should work on lower rev too.
 
        4- Removed the npc part it is now based on tp creation.
 
        5- More silent boradcasting for in event progress and no spam, I hope!
 
        6- you now get the options to show event stats on cancel msg area and (to / not to) show left players with names each x interval.
 
        8- Team balancer have been added to only balance count in both teams.
 
        9- Added a countdown option before fight starts.
 
        10- Now starts on a defined time every day
 
   </description>
 
<config name="teamSetting"><![CDATA[
--[[Local Config]]--
 
--//storages
 
inBlue = 9900
inRed = 9901
joiner = 9907
 
blueKills = 9902
redKills = 9903
 
eventRecruiting = 9904
eventStarted = 9905
eventTime = 9906
 
itemToGet = 9908
countItemToGet = 9909
 
nextExecute = 9910
 
blueCount = 9911
redCount = 9912
 
--// Positions
 
teleporterPosition = {x = 161, y = 52, z = 7} 
 
waitRoomPlace = {x = 500, y = 872, z = 7} 
 
waitRoomDimensions = { 
                            startPos = {x = 493, y = 866, z = 7}, 
                            endPos = {x = 508, y = 877, z = 7}
                            }
 
 
eventPlaceDimensions = { 
                            startPos = {x = 521, y = 860, z = 7}, 
                            endPos = {x = 594, y = 899, z = 7}
                            }
blueTeamPos = {x = 525, y = 871, z = 7}
redTeamPos = {x = 589, y = 872, z = 7}
 
 
--// General settings
 
recruitTime = 1 
 
minimumPlayersJoins = 2 
 
balanceTeams = true 
 
 
removeTeleportOnEventEnd = true 
 
eventMaxTime = 5 
 
showEventSats = true  
 
sendLeftPlayers = true             
intervalToSendLeftPlayers = 11 
 
 
countDownOnStart = true 
 
countDownFrom = 10             
 
minJoinLevel = 50 
 
rewards = { 
 
                    [85] = { {12710,1} },
                    [55] = { {12709,1} },
                    [50] = { {12701,1} }
                } 
 ]]></config>
 <lib name="teamFunctions"><![CDATA[
domodlib('teamSetting')
 
--[[Conditions don't touch]]--
local bmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})
 
local bfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})
 
local rmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
 
local rfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
 
local infight = createConditionObject(CONDITION_INFIGHT,-1)
--[[Local Config]]--
 
--[[Functions]]--
 
-- General info
function isFightOn()
    return getStorage(eventStarted) > 0
end
function isRecruitOn()
    return getStorage(eventRecruiting) > 0
end
function getMinJoinLevel()
    return minJoinLevel
end
function getJoiners()
    joiners = {}
    for _,cid in ipairs(getPlayersOnline()) do
        if isJoiner(cid) then
            if isInRecruitArea(cid) or isInFightArea(cid) then 
                table.insert(joiners,cid)
            end
        end
    end
    return joiners
end
 
function getLeftMembersNames(team)
    str = "Oponents left("..#team..") :"
    left = ""
    for k,cid in ipairs(team) do left  = (left ..""..(k == 1 and "" or ", ")..""..getCreatureName(cid).."["..getPlayerLevel(cid).."]" ) end
    str = str .." " .. (left == "" and "none" or left).. "."
    return str
end
function disPlayEventStats()
    if not showEventSats then return false end
    if getStorage(eventTime) - os.time() <= 0 then return false end
 
    left = os.date("%M:%S",(getStorage(eventTime) - os.time()))
    for _,cid in ipairs(getJoiners()) do 
        oponentsLeft = isBlue(cid) and #getRedMembers() or #getBlueMembers()
        teamMatesLeft = isBlue(cid) and math.max(0,#getBlueMembers()-1) or math.max(0,#getRedMembers()-1)
        doPlayerSendCancel(cid,"Time left: ".. left.."   ||   Oponents left: "..oponentsLeft.."/"..oponentCount(cid).."   ||   Team-mates left: "..teamMatesLeft.."/".. math.max(0,matesCount(cid)-1))
    end
 
end
 
function doSendLeftPlayers()
    if not sendLeftPlayers then return false end
    if intervalToSendLeftPlayers <= 10 then return false end
    for _,cid in ipairs(getJoiners()) do
        doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],getLeftMembersNames(isRed(cid) and getBlueMembers() or getRedMembers()))
    end
end
 
function getBlueMembers()
    members = {}
    for _,cid in ipairs(getPlayersOnline()) do 
        if isBlue(cid) then
            table.insert(members,cid)
        end
    end
    return members
end
function getRedMembers()
    members = {}
    for _,cid in ipairs(getPlayersOnline()) do 
        if isRed(cid) then
            table.insert(members,cid)
        end
    end
    return members
end
 
 
-- starting fight
 
function startRecruiting()
    doSetStorage(eventRecruiting,1)
end
function startEvent()
    doSetStorage(eventRecruiting,-1)
 
    if removeTeleportOnEventEnd then
        tp = getTileItemById(teleporterPosition,1387).uid
        if tp > 0 then doRemoveItem(tp) end
    end
 
    if not balanceTeams() then
        resetEvent()
        return false
    end
    for _,cid in ipairs(getBlueMembers()) do
        doTeleportThing(cid,blueTeamPos,false)
        doSendMagicEffect(getThingPos(cid),10)
    end
    setBlueCount(#getBlueMembers())
    for _,cid in ipairs(getRedMembers()) do
        doTeleportThing(cid,redTeamPos,false)
        doSendMagicEffect(getThingPos(cid),10)
    end
    setRedCount(#getRedMembers())
    startCountDown()
    return true
end
 
function setBlueCount(count)
    doSetStorage(blueCount,-1)
    doSetStorage(blueCount,count)
end
function oponentCount(cid)
    return isBlue(cid) and getStorage(redCount) or getStorage(blueCount)
end
function matesCount(cid)
    return isBlue(cid) and getStorage(blueCount) or getStorage(redCount)
end
 
function setRedCount(count)
    doSetStorage(redCount,-1)
    doSetStorage(redCount,count)
end
function balanceTeams()
    members = getJoiners()
    if #members < minimumPlayersJoins then
        doBroadcastMessage("Team-Battle event was cancelled as only ".. #members .. " players joined.")
        return false
    end
    if (math.mod(#members,2) ~= 0) then
        kicked = members[#members]
        clearTeamEventStorages(kicked)
        doPlayerSendTextMessage(kicked,MESSAGE_TYPES["info"],"Sorry, you have been kicked out of event for balancing both teams.")
    end
    count = 1
    for _,cid in ipairs(getJoiners()) do
        if (math.mod(count,2) ~= 0) then
            addToBlue(cid)
        else
            addToRed(cid)
        end
        count = count + 1
    end
    return true
end
function startCountDown()
    if(countDownOnStart) then
        for _,cid in ipairs(getJoiners()) do
            doCreatureSetNoMove(cid,true)
            for i = 0,countDownFrom do
                addEvent(doPlayerSendTextMessage,i*1000, cid, MESSAGE_TYPES["info"], (i == 0 and countDownFrom or countDownFrom-i) )
            end
        end
        addEvent(startFight,(countDownFrom+1)*1000)
    else
        startFight()
    end
end
function startFight()
    doSetStorage(eventStarted,1)
    for _,cid in ipairs(getJoiners()) do
        doCreatureSetNoMove(cid,false)
        doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],"Fight Starts!")
    end
    addEvent(endTeamEvent,eventMaxTime*60*1000,"maxTime")
    doSetStorage(eventTime,os.time()+eventMaxTime*60)
end
 
function teleportToWaitRoom(cid)
    doTeleportThing(cid,waitRoomPlace)
    doSendMagicEffect(waitRoomPlace,10)
    if getPlayerGroupId(cid) < 4 then
        addToJoiners(cid)
    end
    doPlayerSendTextMessage(cid,MESSAGE_TYPES["blue"],"Please be patient till the event starts and don't logout.")
    return true
end
 
 
 
-- Modifing teams & checking member states
function isBlue(cid)
    return (getPlayerStorageValue(cid,inBlue) > 0)
end
function isRed(cid)
    return (getPlayerStorageValue(cid,inRed) > 0)
end
function isJoiner(cid)
    return (getPlayerStorageValue(cid,joiner) > 0)
end
function addToBlue(cid)
    setPlayerStorageValue(cid,inBlue,1)
    doAddCondition(cid, (getPlayerSex(cid) == 1) and bmale or bfemale)
    doAddCondition(cid,infight)
end
function addToRed(cid)
    setPlayerStorageValue(cid,inRed,1)
    doAddCondition(cid, (getPlayerSex(cid) == 1) and rmale or rfemale)
    doAddCondition(cid,infight)
end
function addToJoiners(cid)
    setPlayerStorageValue(cid,joiner,1)
end
function removeFromBlue(cid)
    setPlayerStorageValue(cid,inBlue,-1)
end
function removeFromRed(cid)
    setPlayerStorageValue(cid,inRed,-1)
end
function removeFromjoiners(cid)
    setPlayerStorageValue(cid,joiner,-1)
end
function isInRecruitArea(cid)
    return isInRange(getThingPos(cid),waitRoomDimensions.startPos,waitRoomDimensions.endPos)
end
function isInFightArea(cid)
    return isInRange(getThingPos(cid),eventPlaceDimensions.startPos,eventPlaceDimensions.endPos)
end
function clearTeamEventStorages(cid)
    if isInRecruitArea(cid) or isInFightArea(cid) then
        doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)))
        doSendMagicEffect(getThingPos(cid),10)
    end
 
    if isFightOn() then
        if isJoiner(cid) then
            if isBlue(cid) then
                addRedKills()
            elseif isRed(cid) then
                addBlueKills()
            end
            doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"You have died in Team-Battle Event.")
        end
    end
 
    removeFromjoiners(cid)
    removeFromBlue(cid)
    removeFromRed(cid)
    doRemoveConditions(cid, false)
 
end
function haveUnrecivedReward(cid)
    return getPlayerStorageValue(cid,itemToGet) > 0 and getPlayerStorageValue(cid,countItemToGet) > 0 
end
function recieveLateReward(cid)
    if haveUnrecivedReward(cid) then
        if not doPlayerAddItem(cid,getPlayerStorageValue(cid,itemToGet),getPlayerStorageValue(cid,countItemToGet),false) then
            msg = "You need to free some space then relog to take your reward."
            doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],msg)
        else
            setPlayerStorageValue(cid,itemToGet,-1) 
            setPlayerStorageValue(cid,countItemToGet,-1)
            doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],"You have recieved your reward.")
        end
    end
end
 
-- Win or lose
function thereIsAWinner()
    if redWon() or blueWon() then
        return true
    end
    return false
end
function blueWon()
    return( (#getBlueMembers() > 0 ) and ( #getRedMembers() == 0) )
end
function redWon()
    return( (#getRedMembers() > 0) and (#getBlueMembers() == 0) )
end
function isDraw()
    return #getBlueMembers() == #getRedMembers()
end
function getWinner()
    if #getBlueMembers() > #getRedMembers() then
        return {getBlueMembers(),getRedMembers(),"Blue team won."}
    elseif #getRedMembers() > #getBlueMembers() then
        return {getRedMembers(),getBlueMembers(),"Red team won."}
    else
        return { {},{},"it was a draw."}
    end
end
 
 
-- Adding kills
function addBlueKills()
    doSetStorage(blueKills, math.max(1,getStorage(blueKills)+1))
end
function addRedKills()
    doSetStorage(redKills, math.max(1,getStorage(redKills)+1))
end
 
-- Ending event
 
function endTeamEvent(type)
    if isFightOn() then
        doSetStorage(eventStarted,-1)
        doBroadcastMessage("Team-Battle event ended and "..getWinner()[3])
        if not isDraw() then
            win(getWinner()[1],type)
            lose(getWinner()[2],type)
        else
            draw()
        end
    end
    addEvent(resetEvent,2 * 1000) --- tp player to home remove all storages and reset event global storages
end
 
function getPercent()
    rand= math.random(1,100)
    prev = 0
    chosenItem = 0
    for k, v in pairs(rewards) do 
        if rand > prev and rand <= k+prev then
            chosenItem = k
            break
        else
            prev =  k+prev
        end
    end
    return chosenItem
end
 
function generateReward(cid)
    percent = getPercent()
    if percent == 0 then
        print("Error in the reward item. Please inform Doggynub.")
        return true
    end
 
    randomizer = rewards[percent][math.random(1,#rewards[percent])]
    item = not tonumber(randomizer[1]) and getItemIdByName(randomizer[1]) or randomizer[1]
    count = isItemStackable(item) and math.min(randomizer[2],100) or 1
    if item == nil or item == 0 then
        print("Error in the  item format. Please inform Doggynub.")
        return true
    end
 
    msg = "You have won ".. (count == 1 and "a" or count) .." " .. getItemNameById(item) .. "" .. (count == 1 and "" or "s").."."
 
    if not doPlayerAddItem(cid,item,count,false) then
        msg = msg.. "You need to free some space then relog to take your reward."
        setPlayerStorageValue(cid,itemToGet,item)
        setPlayerStorageValue(cid,countItemToGet,count)
    end
 
    doPlayerSendTextMessage(cid,MESSAGE_TYPES["white"],msg)
 
end
 
 
 
function generateStatsMessage(cid, type, stats)
    msg = {
                    ["KO"] = { ["win"] = "Event ended. Your team have won by killing all oponent's team members. You will recieve your reward shortly, check incoming messages.",
                                ["lose"] = "Event ended. Your team have lost as the Oponent team killed all your team's members."
                            },
                    ["maxTime"] = {
                                    ["win"] = "Event max-time finished and your team have won. You will recieve your reward shortly, check incoming messages.",
                                    ["lose"] = "Event max-time finished and your team have lost.",
                                    ["draw"] = "Event max-time finished and it is a draw.(no team won)"
                                }
                }
    doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],msg[type][stats])
 
end
function win(winners,type)
    for _,cid in ipairs(winners) do
        generateStatsMessage(cid, type, "win")
        generateReward(cid)
    end
end
function lose(losers,type)
    for _,cid in ipairs(losers) do
        generateStatsMessage(cid, type, "lose")
    end
end
function draw()
    for _,cid in ipairs(getJoiners()) do
        generateStatsMessage(cid, "maxTime", "draw")
    end
end
 
function resetEvent()
    doSetStorage(eventRecruiting,-1)
    doSetStorage(nextExecute,-1)
    doSetStorage(eventStarted,-1)
    doSetStorage(eventTime,-1)
    doSetStorage(blueKills,-1)
    doSetStorage(redKills,-1)
    for _,cid in ipairs(getPlayersOnline()) do 
        if isBlue(cid) or isRed(cid) or isJoiner(cid) then
            clearTeamEventStorages(cid)
        end
    end
end
 
 
]]></lib>
 <event type="login" name="teambattleLogin" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onLogin(cid)
    clearTeamEventStorages(cid)
    recieveLateReward(cid)
 
    registerCreatureEvent(cid, "teamEventStats")
    registerCreatureEvent(cid, "teambattleLogout")
    registerCreatureEvent(cid, "teambattleCombat")
    return true
end
]]></event>
<event type="combat" name="teambattleCombat" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onCombat(cid, target)
    if isFightOn() then
        if isBlue(cid) and isBlue(target) then
            return false
        end
        if isRed(cid) and isRed(target) then
            return false
        end
    end
    return true
end
 
]]></event>
 <event type="logout" name="teambattleLogout" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onLogout(cid)
    clearTeamEventStorages(cid)
    if thereIsAWinner() then
        endTeamEvent("KO")
    end
    return true
end
 
]]></event>
<event type="statschange" name="teamEventStats" event="script"><![CDATA[
domodlib('teamFunctions')
 
corpse_ids = {
        [0] = 3065, -- female
        [1] = 3058 -- male
}
function onStatsChange(cid, attacker, type, combat, value)
    if combat == COMBAT_HEALING then
        return true
    end
    if getCreatureHealth(cid) > value then
        return true
    end
 
    if isInFightArea(cid) and isFightOn() then
        if isBlue(cid) or isRed(cid) then
            corpse = doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid))
            doCreateItem(2016, 2, getThingPos(cid))
            clearTeamEventStorages(cid)
            doItemSetAttribute(corpse, "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[Team-Event kill]") 
            doCreatureAddHealth(cid,getCreatureMaxHealth(cid))
            if thereIsAWinner() then
                endTeamEvent("KO")
            end
 
            return false
 
        end
 
    end
 
    return true
end 
]]></event>
 
<globalevent name = "teamBattleStart" time="18:32:00" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onTime()
    resetEvent()
    if getTileItemById(teleporterPosition,1387).uid < 1 then
        tp = doCreateItem(1387,1,teleporterPosition)
        doItemSetAttribute(tp, "aid", 9990)
    end
 
    startRecruiting()
    for i = 0, recruitTime-1 do
        addEvent(doBroadcastMessage, i * 60* 1000,"Team-Battle event is recruting players by entering event tp. Fight begins in "..(i == 0 and recruitTime or recruitTime-i).." minutes.",MESSAGE_TYPES["warning"])
    end
 
    addEvent(startEvent, recruitTime * 60 * 1000)
 
    return true
end
 
 
 ]]></globalevent>
 
<globalevent name = "teamBattletime" interval="1" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onThink()
    if isFightOn() then
        disPlayEventStats()
 
        if getStorage(nextExecute) == -1 or getStorage(nextExecute) <= os.time() then
            doSendLeftPlayers()
            doSetStorage(nextExecute,os.time()+intervalToSendLeftPlayers)
        end
    end
    return true
end
 
 ]]></globalevent>
<movevent type="StepIn" actionid="9990" event="script"><![CDATA[
domodlib('teamFunctions')
 
function onStepIn(cid, item, position, fromPosition)
    if not isRecruitOn() then
        doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Event isn't currently opened.")
        doTeleportThing(cid,fromPosition)
        doSendMagicEffect(fromPosition,2)
        return true
    end
    if getPlayerLevel(cid) < getMinJoinLevel() then
        doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Only players of level ".. getMinJoinLevel().. "+ can join this event.")
        doTeleportThing(cid,fromPosition)
        return true
    end
    teleportToWaitRoom(cid)
    return true
end
 
 
 
 
]]> </movevent>
</mod>

Agradeço muito se poderem me ajudar obrigado.

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