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OTClient [AJUDA] Como trocar o worldID no Otclient?


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 Boa tarde familia TK!

 Estou tendo o seguinte problema: eu tenho 2 servidores abertos no mesmo PC, com worldIDs diferentes, são dois servidores distintos. Eu gostaria de saber o que tenho que trocar exatamente pra conseguir ter acesso ao servidor 2, pois quando eu logo no client, só consigo ter acesso ao servidor 1. Procurei por referencias em alguns arquivos pra ver como trocava o worldID pelo client mas não encontrei.

Alguem poderia me ajudar?

Valeu!!

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Pra vc setar Multiservidores vc tem que altera a porta do servidor ( Server1 7171 - Server 2 7272)

não pode usar porta 7172 tem que ser 7272, 7373 etc

 

na pasta Client_entergame crie um arquivo config.lua e coloque 

Spoiler

servers = {
  {txt = "SERVIDOR 1", port = 7171},
  {txt = "SERVIDOR 2", port = 7272},
  {txt = "SERVIDOR 3", port = 8080}
}

No entergame.otui vc troca tudo que ta la por isso

Spoiler

EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()


  Label
    id: testLogin
    !text: tr('Test Server')
    anchors.left: parent.left
    anchors.bottom: parent.bottom
    color: blue
    visible: false

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  ServerListButton
    id: serverListButton
    !tooltip: tr('Server list')
    anchors.right: parent.right
    anchors.top: serverLabel.bottom
    margin-top: 3
    @onClick: ServerList.show()

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  MenuLabel
    id: clientLabel
    !text: tr('Client Version')
    anchors.left: parent.left
    anchors.top: serverHostTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90

  ComboBox
    id: serverCombo
    anchors.left: parent.left
    anchors.bottom: parent.bottom
    width: 130

  MenuLabel
    id: portLabel
    !text: tr('Port')
    anchors.left: serverPortTextEdit.left
    anchors.top: serverHostTextEdit.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true
 

e no entergame.lua troca por isso

Spoiler

EnterGame = { }

-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true

-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end

  if not errorCode then
    EnterGame.clearAccountFields()
  end

  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end

local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end

local function onSessionKey(protocol, sessionKey)
  G.sessionKey = sessionKey
end

local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())

  -- Save 'Stay logged in' setting
  g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())

  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)

    g_settings.set('account', account)
    g_settings.set('password', password)

    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)

    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')

    EnterGame.clearAccountFields()
  end

  loadBox:destroy()
  loadBox = nil

  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end

  CharacterList.create(characters, account, otui)
  CharacterList.show()

  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", G.motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end

local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil

  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end

-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

  if motdEnabled and G.motdNumber then
    motdButton:show()
  end

  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local stayLogged = g_settings.getBoolean('staylogged')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  if clientVersion == 0 then clientVersion = 1074 end

  if port == nil or port == 0 then port = 7171 end

  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)

  enterGame:getChildById('serverHostTextEdit'):setText(host)
  enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
  enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)

  clientBox = enterGame:getChildById('clientComboBox')
  for _, proto in pairs(g_game.getSupportedClients()) do
    clientBox:addOption(proto)
  end
  clientBox:setCurrentOption(clientVersion)

  EnterGame.toggleAuthenticatorToken(clientVersion, true)
  EnterGame.toggleStayLoggedBox(clientVersion, true)
  connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })

  enterGame:hide()

  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end

function EnterGame.firstShow()
  EnterGame.show()

  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end

function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end

function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end

function EnterGame.hide()
  enterGame:hide()
end

function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end

function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end

function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end

function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end

function EnterGame.toggleAuthenticatorToken(clientVersion, init)
  local enabled = (clientVersion >= 1072)
  if enabled == enterGame.authenticatorEnabled then
    return
  end

  enterGame:getChildById('authenticatorTokenLabel'):setOn(enabled)
  enterGame:getChildById('authenticatorTokenTextEdit'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.authenticatorHeight
    newHeight = newHeight + enterGame.authenticatorHeight
  else
    newY = newY + enterGame.authenticatorHeight
    newHeight = newHeight - enterGame.authenticatorHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.authenticatorEnabled = enabled
end

function EnterGame.toggleStayLoggedBox(clientVersion, init)
  local enabled = (clientVersion >= 1074)
  if enabled == enterGame.stayLoggedBoxEnabled then
    return
  end

  enterGame:getChildById('stayLoggedBox'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.stayLoggedBoxHeight
    newHeight = newHeight + enterGame.stayLoggedBoxHeight
  else
    newY = newY + enterGame.stayLoggedBoxHeight
    newHeight = newHeight - enterGame.stayLoggedBoxHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.stayLoggedBoxEnabled = enabled
end

function EnterGame.onClientVersionChange(comboBox, text, data)
  local clientVersion = tonumber(text)
  EnterGame.toggleAuthenticatorToken(clientVersion)
  EnterGame.toggleStayLoggedBox(clientVersion)
end

function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
  G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
  G.host = enterGame:getChildById('serverHostTextEdit'):getText()
  G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
  local clientVersion = tonumber(clientBox:getText())
  EnterGame.hide()

  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end

  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)

  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onSessionKey = onSessionKey
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded

  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })

  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
  g_game.chooseRsa(G.host)

  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end

function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end

function EnterGame.setDefaultServer(host, port, protocol)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  local clientLabel = enterGame:getChildById('clientLabel')
  local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
  local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')

  if hostTextEdit:getText() ~= host then
    hostTextEdit:setText(host)
    portTextEdit:setText(port)
    clientBox:setCurrentOption(protocol)
    accountTextEdit:setText('')
    passwordTextEdit:setText('')
    authenticatorTokenTextEdit:setText('')
  end
end

function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)

  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
  authenticatorTokenTextEdit:setText('')
  authenticatorTokenTextEdit:setOn(false)
  local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
  authenticatorTokenLabel:setOn(false)

  local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
  stayLoggedBox:setChecked(false)
  stayLoggedBox:setOn(false)

  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)

  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)

  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)

  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-8)

  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 210 end
  enterGame:setHeight(windowHeight)
end

function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end

function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end
 

 

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23 horas atrás, darckx disse:

Pra vc setar Multiservidores vc tem que altera a porta do servidor ( Server1 7171 - Server 2 7272)

não pode usar porta 7172 tem que ser 7272, 7373 etc

 

na pasta Client_entergame crie um arquivo config.lua e coloque 

  Mostrar conteúdo oculto

servers = {
  {txt = "SERVIDOR 1", port = 7171},
  {txt = "SERVIDOR 2", port = 7272},
  {txt = "SERVIDOR 3", port = 8080}
}

No entergame.otui vc troca tudo que ta la por isso

  Mostrar conteúdo oculto

EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()


  Label
    id: testLogin
    !text: tr('Test Server')
    anchors.left: parent.left
    anchors.bottom: parent.bottom
    color: blue
    visible: false

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  ServerListButton
    id: serverListButton
    !tooltip: tr('Server list')
    anchors.right: parent.right
    anchors.top: serverLabel.bottom
    margin-top: 3
    @onClick: ServerList.show()

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  MenuLabel
    id: clientLabel
    !text: tr('Client Version')
    anchors.left: parent.left
    anchors.top: serverHostTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90

  ComboBox
    id: serverCombo
    anchors.left: parent.left
    anchors.bottom: parent.bottom
    width: 130

  MenuLabel
    id: portLabel
    !text: tr('Port')
    anchors.left: serverPortTextEdit.left
    anchors.top: serverHostTextEdit.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true
 

e no entergame.lua troca por isso

  Mostrar conteúdo oculto

EnterGame = { }

-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true

-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end

  if not errorCode then
    EnterGame.clearAccountFields()
  end

  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end

local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end

local function onSessionKey(protocol, sessionKey)
  G.sessionKey = sessionKey
end

local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())

  -- Save 'Stay logged in' setting
  g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())

  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)

    g_settings.set('account', account)
    g_settings.set('password', password)

    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)

    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')

    EnterGame.clearAccountFields()
  end

  loadBox:destroy()
  loadBox = nil

  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end

  CharacterList.create(characters, account, otui)
  CharacterList.show()

  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", G.motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end

local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil

  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end

-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

  if motdEnabled and G.motdNumber then
    motdButton:show()
  end

  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local stayLogged = g_settings.getBoolean('staylogged')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  if clientVersion == 0 then clientVersion = 1074 end

  if port == nil or port == 0 then port = 7171 end

  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)

  enterGame:getChildById('serverHostTextEdit'):setText(host)
  enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
  enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)

  clientBox = enterGame:getChildById('clientComboBox')
  for _, proto in pairs(g_game.getSupportedClients()) do
    clientBox:addOption(proto)
  end
  clientBox:setCurrentOption(clientVersion)

  EnterGame.toggleAuthenticatorToken(clientVersion, true)
  EnterGame.toggleStayLoggedBox(clientVersion, true)
  connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })

  enterGame:hide()

  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end

function EnterGame.firstShow()
  EnterGame.show()

  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end

function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end

function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end

function EnterGame.hide()
  enterGame:hide()
end

function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end

function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end

function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end

function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end

function EnterGame.toggleAuthenticatorToken(clientVersion, init)
  local enabled = (clientVersion >= 1072)
  if enabled == enterGame.authenticatorEnabled then
    return
  end

  enterGame:getChildById('authenticatorTokenLabel'):setOn(enabled)
  enterGame:getChildById('authenticatorTokenTextEdit'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.authenticatorHeight
    newHeight = newHeight + enterGame.authenticatorHeight
  else
    newY = newY + enterGame.authenticatorHeight
    newHeight = newHeight - enterGame.authenticatorHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.authenticatorEnabled = enabled
end

function EnterGame.toggleStayLoggedBox(clientVersion, init)
  local enabled = (clientVersion >= 1074)
  if enabled == enterGame.stayLoggedBoxEnabled then
    return
  end

  enterGame:getChildById('stayLoggedBox'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.stayLoggedBoxHeight
    newHeight = newHeight + enterGame.stayLoggedBoxHeight
  else
    newY = newY + enterGame.stayLoggedBoxHeight
    newHeight = newHeight - enterGame.stayLoggedBoxHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.stayLoggedBoxEnabled = enabled
end

function EnterGame.onClientVersionChange(comboBox, text, data)
  local clientVersion = tonumber(text)
  EnterGame.toggleAuthenticatorToken(clientVersion)
  EnterGame.toggleStayLoggedBox(clientVersion)
end

function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
  G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
  G.host = enterGame:getChildById('serverHostTextEdit'):getText()
  G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
  local clientVersion = tonumber(clientBox:getText())
  EnterGame.hide()

  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end

  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)

  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onSessionKey = onSessionKey
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded

  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })

  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
  g_game.chooseRsa(G.host)

  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end

function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end

function EnterGame.setDefaultServer(host, port, protocol)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  local clientLabel = enterGame:getChildById('clientLabel')
  local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
  local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')

  if hostTextEdit:getText() ~= host then
    hostTextEdit:setText(host)
    portTextEdit:setText(port)
    clientBox:setCurrentOption(protocol)
    accountTextEdit:setText('')
    passwordTextEdit:setText('')
    authenticatorTokenTextEdit:setText('')
  end
end

function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)

  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
  authenticatorTokenTextEdit:setText('')
  authenticatorTokenTextEdit:setOn(false)
  local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
  authenticatorTokenLabel:setOn(false)

  local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
  stayLoggedBox:setChecked(false)
  stayLoggedBox:setOn(false)

  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)

  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)

  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)

  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-8)

  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 210 end
  enterGame:setHeight(windowHeight)
end

function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end

function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end
 

 

Não funcionou, o client em que fiz as modificações indicadas não abriu a janela que pede "Login" e "Senha", ou seja, não da pra logar ...

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Resolvido, eu abri as Portas 7272 e 7273 no meu PC, troquei o numero das portas no config.lua do server, e também troquei o numero do worldID de 0 pra 1, depois fui no Client > Modules > Client_Entergame.lua e troquei o numero das portas de 7171 para 7272 e 7172 para 7273, GG! :D

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