Postado Maio 5, 2016 9 anos Nao sei se e script, mas tipo alguem pode me ajudar como adiciona uma nova city tipo eu sei criar uma mapa mas queria q o Npc minouro(ele leva players para outras citys). eu queria q essa city fosse premiun alguem pode ajudar? e um Npc q apenas Akatsuki podem ir tipo ele fala Hi Akatsuki Island ou Anbu Island os dois podem ir tera 2 ilha akatsuki pode ir nos 2 e anbu pode ir nos dois apenas akatsuki e anbu
Postado Maio 17, 2016 9 anos Se postar o script do npc que falou ajuda bastante, pelo que entendi é só adicionar o check pra ver se o jogador é premium e uma das duas vocações e então eles podem ir para uma das duas cidades, é simples. Só poste o xml e lua do npc.
Postado Maio 18, 2016 9 anos Autor Em 17/05/2016 em 14:18, DukeeH disse: Se postar o script do npc que falou ajuda bastante, pelo que entendi é só adicionar o check pra ver se o jogador é premium e uma das duas vocações e então eles podem ir para uma das duas cidades, é simples. Só poste o xml e lua do npc. <?xml version="1.0" encoding="UTF-8"?> <npc name="Minoru" script="data/npc/scripts/travel/boat.lua" walkinterval="2000" speed="0" floorchange="0"> <health now="100" max="100"/> <look type="206" head="19" body="113" legs="95" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="Welcome on board, Sir |PLAYERNAME|. Do you want to {travel}?" /> </parameters> </npc> NPC SYSTEMA local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'suna'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Suna Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=564, y=1145, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'mist'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Mist Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1149, y=1218, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'konoha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Konoha Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1015, y=906, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'amegakure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Amekagure no Sato, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=972, y=1430, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'valley of the end'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Valley of the End, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=965, y=830, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south florest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Souty Florest, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=912, y=1179, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'west desert'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to West Desert, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1496, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Sounth Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1084, y=1400, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Suna, Mist, Konoha, Amegakure, Valley of the End, South Florest, South Island and West Desert.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) queria colocar 2 city vip e + 2 city free
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