Postado Julho 5, 2016 8 anos Boa noite galera, estou com um OT aqui e fui fazer um teste de PK, porém o char não pega a caveirinha do PK. E outra coisa não perde level e continua com AOL por favor alguém poderia me ajudar neste quesito.
Postado Julho 6, 2016 8 anos 19 horas atrás, hubulufuss disse: Boa noite galera, estou com um OT aqui e fui fazer um teste de PK, porém o char não pega a caveirinha do PK. E outra coisa não perde level e continua com AOL por favor alguém poderia me ajudar neste quesito. Manda o config.lua pra eu ver, e o creaturescripts.xml completo
Postado Julho 6, 2016 8 anos Autor Agora, Kemmlly disse: Manda o config.lua pra eu ver, e o creaturescripts.xml completo -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 159 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 1 * 24 * 60 * 60 blackSkullLength = 1 * 24 * 60 * 60 dailyFragsToRedSkull = 15 weeklyFragsToRedSkull = 20 monthlyFragsToRedSkull = 25 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = true -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 10 warningsToFinalBan = 12 warningsToDeletion = 15 banLength = 1 * 24 * 60 * 60 killsBanLength = 1 * 24 * 60 * 60 finalBanLength = 1 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 100 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 2 * 900 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 1 * 60 * 500 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = true fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = " Spoiler Agora, Kemmlly disse: Manda o config.lua pra eu ver, e o creaturescripts.xml completo " bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 100 motd = "Bem Vindos Ao ZinX OT" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = false serverName = "DM Warrior" loginMessage = " Espero Que Tenha Gostado." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "" sqlFile = "forgottenserver.s3db" mysqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 100 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 5 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 150 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 1000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 100000 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "test" mapAuthor = "Aggresor" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = false -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 400 rateExperienceFromPlayers = 0 rateSkill = 80 rateMagic = 80 rateLoot = 20 rateSpawn = 10 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "Fercho" ownerEmail = "" url = "" location = "Mexico" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Spoiler <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="Anti" event="script" value="anti.lua"/> <event type="login" name="PlayerLogin" script="login.lua"/> <event type="login" name="FirstItems" script="firstitems.lua"/> <event type="look" name="questLook" event="script" value="questLook.lua"/> <event type="joinchannel" name="GuildMotd" script="guildmotd.lua"/> <event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/> <event type="login" name="Conected" script="conected.lua"/> <event type="death" name="HeartDrop" event="script" value="heart.lua"/> <event type="login" name="Hi Hi" script="login3.lua"/> <event type="login" name="ExpVip" event="script" value="vipexp.lua"/> <event type="logout" name="Chao ctm" script="logouting.lua"/> <event type="kill" name="Minotaur" script="Minotaur.lua"/> <event type="kill" name="KilledMonstersCounter" script="monster_counter.lua"/> <event type="login" name="Member" script="login4.lua"/> <event type="kill" name="Killing" script="killing.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="login" name="SkillStagesLogin" event="script" value="skillstageslogin.lua"/> <event type="advance" name="SkillStagesAdvance" event="script" value="skillstagesadvance.lua"/> <event type="kill" name="MonsterPortal" event="script" value="MonsterPortal.lua"/> <event type="advance" name="Advancesave" event="script" value="advancesave.lua"/> <event type="kill" name="MonsterPortal2" event="script" value="MonsterPortal2.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> <event type="kill" name="MonsterPortal3" event="script" value="MonsterPortal3.lua"/> <event type="kill" name="MonsterPortal4" event="script" value="MonsterPortal4.lua"/> <event type="look" name="repLook" event="script" value="rep/repLook.lua"/> <event type="kill" name="repMonster" event="script" value="rep/repMonster.lua"/> <event type="kill" name="repKill" event="script" value="rep/repKill.lua"/> <event type="death" name="openteleport" event="script" value="openteleport.lua"/> <event type="death" name="openteleport1" event="script" value="openteleport1.lua"/> <event type="logout" name="CTFLogout" event="script" value="CTFMax.lua"/> <!-- CTF by MaXwELlDeN --> <event type="combat" name="CTFCombat" event="script" value="CTFMax.lua"/> <!-- CTF by MaXwELlDeN --> <event type="attack" name="CTFAttack" event="script" value="CTFMax.lua"/> <!-- CTF by MaXwELlDeN --> <event type="statschange" name="CTFDeath" event="script" value="CTFMax.lua"/> <!-- CTF by MaXwEllDeN --> <event type="kill" name="killMonsterBroadcast" event="script" value="killMonster.lua"/> <event type="login" name="MorteLogin" event="script" value="kill"/> <event type="death" name="MorteDeath" event="script" value="kill"/> </creaturescripts>
Postado Julho 6, 2016 8 anos No seu config.lua não achei nada que causasse isso, o fato de não perder level nem a AOL provavelmente é o script: preparedeath.lua , manda ele pra eu ver, a questão do pk como é muito complexo para descobrir daqui sem acesso a seu servidor, crie esse script: /data/creaturescripts/scripts/pkskull.lua local stime = 1 -- tempo de pk (minutos) local condition_infight = createConditionObject(CONDITION_INFIGHT) setConditionParam(condition_infight, CONDITION_PARAM_TICKS, stime * 60 * 1000) function onAttack(cid, target) if getCreatureSkullType(cid) < 3 and isPlayer(target) then doCreatureSetSkullType(cid, SKULL_WHITE) doAddCondition(cid, condition_infight) doPlayerSetPzLocked(cid, true) end return true end no creaturescripts.xml <event type="attack" name="onAttackSummon" event="script" value="pkskull.lua"/> no login.lus adicione a tag: registerCreatureEvent(cid, "onAttackSummon") Script de Wise, adaptado. Editado Julho 6, 2016 8 anos por Kemmlly (veja o histórico de edições)
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