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Meu pedido é bem simples, ultimamente tenho trabalho em Old Server, na versão 7.72 e como é caracteristico da versão, os players podem viajar enquanto estão com PZ/Skull.

Porém em um NPC normal como é da versão, ele conversa com 1 por vez..  Então eu gostaria de 2 coisas no NPC:

 

1- Ele conversar e transportar quem fala:  hi, city, yes

2- Ele automaticamente transportar qualquer um que não fala HI, ou que ele não esteja conversando, quando o player falar:  bring me to city (em city o nome da cidade, ex: carlin  -  bring me to carlin)

3- /\  Cobrar o mesmo preço nas 2 opçoes.

 

Tenho 2 scripts que fazem essa função, porém um faz só a primeira e o outro faz só a segunda.   Gostaria no caso, que fizessem uma junção dos dois, ou algo diferente mas que funcione como expliquei.

Espero que possam me ajudar, abaixo os scripts

 

Utilizo a distro OTX Version Lord Zedd para 7.72

 

Normal

--------------------By Jpkulik!---------------------------- 
local keywordHandler = KeywordHandler:new() 
local npcHandler = NpcHandler:new(keywordHandler) 
NpcSystem.parseParameters(npcHandler) 



-- OTServ event handling functions start 
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end 
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end 
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end 
-- Set the greeting message. 
npcHandler:setMessage(MESSAGE_GREET, HelloText) 
function onThink()                         npcHandler:onThink() end 
-- OTServ event handling functions end 

---------------------------------------MENSAGES CONFIG-------------------------------------------- 
local HelloText = 'Hello |PLAYERNAME|. Welcome to my Boat!' 
local HelpText = 'Do you need help?I can tell you some {destinations}.' 
local DestinationText = 'I can take you to {Carlin}, {Gengia}, {Ab\'Dendriel}, {Thais}, {Venore}, {Edron}, {Darashia}, {Ankrahmun} and {Port Hope}.'            
local CitysText = 'I can take you to {Carlin}, {Gengia}, {Ab\'Dendriel}, {Kazordoon}, {Thais}, {Venore}, {Edron}, {Darashia}, {Ankrahmun} and {Port Hope}.'  
local JobText = 'Im an Captain, and this is my Boat.'                                                                  
---------------------------------------END MENSAGES CONFIG---------------------------------------- 



---------------------------------------CARLIN CONFIG---------------------------------------------- 
local CarlinPosition = {x=32388, y=31821, z=6}              ----> Destination from Carlin Boat <---- 
local CarlinCost = 0                          ----> Cost to Travel for Carlin    <---- 
carlin = true                                            ---->TRUE:Working/FALSE:Not Working<---- 
---------------------------------------END CARLIN CONFIG------------------------------------------ 


---------------------------------------GENGIA CONFIG---------------------------------------------- 
local GengiaPosition = {x=31634, y=32029, z=4}              ----> Destination from Gengia Boat <---- 
local GengiaCost = 0                          ----> Cost to Travel for Gengia    <---- 
gengia = true                                            ---->TRUE:Working/FALSE:Not Working<---- 
---------------------------------------END GENGIA CONFIG------------------------------------------ 


---------------------------------------AB'DENDRIEL CONFIG----------------------------------------- 
local AbDendrielPosition = {x=32734, y=31669, z=6}     ----> Destination from Ab\'Dendriel Boat <---- 
local AbDendrielCost = 0                     ----> Cost to Travel for Ab\'Dendriel    <---- 
AbDendriel = true                                 ----> TRUE:Working/FALSE:Not Working    <---- 
---------------------------------------END AB'DENDRIEL CONFIG------------------------------------- 



---------------------------------------VENORE CONFIG---------------------------------------------- 
local VenorePosition = {x=32954, y=32022, z=6}              ----> Destination from Venore Boat <---- 
local VenoreCost = 0                          ----> Cost to Travel for Venore    <---- 
Venore = true                                          ----> TRUE:Working/FALSE:Not Working<--- 
---------------------------------------END VENORE CONFIG------------------------------------------ 



---------------------------------------THAIS CONFIG----------------------------------------------- 
local ThaisPosition = {x=32310, y=32210, z=6}                ----> Destination from Thais Boat <---- 
local ThaisCost = 0                           ----> Cost to Travel for Thais    <---- 
Thais = true                                           ---->TRUE:Working/FALSE:Not Working<--- 
---------------------------------------END THAIS CONFIG------------------------------------------- 


---------------------------------------EDRON CONFIG----------------------------------------------- 
local EdronPosition = {x=33176, y=31764, z=6}                ----> Destination from Edron Boat <---- 
local EdronCost = 0                                          ----> Cost to Travel for Edron    <---- 
Edron = true                                           ----> TRUE:Working/FALSE:Not Working<-- 
---------------------------------------END EDRON CONFIG------------------------------------------- 


---------------------------------------DARASHIA CONFIG-------------------------------------------- 
local DarashiaPosition = {x=33290, y=32481, z=6}          ----> Destination from Darashia Boat <---- 
local DarashiaCost = 0

                    ----> Cost to Travel for Darashia    <---- 
Darashia = true                                        ----> TRUE:Working/FALSE:Not Working <---- 
---------------------------------------END DARASHIA CONFIG---------------------------------------- 


---------------------------------------PORT HOPE CONFIG------------------------------------------- 
local PortHopePosition = {x=32530, y=32784, z=6}         ----> Destination from Port Hope Boat <---- 
local PortHopeCost = 0                                      ----> Cost to Travel for Port Hope    <---- 
PortHope = true                                      ----> TRUE:Working/FALSE:Not Working  <---- 
---------------------------------------END PORT HOPE CONFIG--------------------------------------- 


---------------------------------------ANKRAHMUN CONFIG------------------------------------------- 
local AnkPosition = {x=33092, y=32884, z=6}              ----> Destination from Ankrahmun Boat <---- 
local AnkCost = 0                                  ----> Cost to Travel for Ankrahmun    <---- 
Ank = true                                       ----> TRUE:Working/FALSE:Not Working  <---- 
---------------------------------------END ANKRAHMUN CONFIG--------------------------------------- 


---CARLIN----------------------------------------------------------------------------------------------------------------------------------------- 
local CarlinText = 'Do you want to Travel to Carlin for 0 gold coins?' 
local CarlinTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local CarlinLvl = 8 
local CarlinPremium = true --True/false 

--Carlin-- 
if carlin == true then 
local travelNode = keywordHandler:addKeyword({'carlin'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = CarlinText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = CarlinPremium, level = CarlinLvl, cost = CarlinCost, destination = CarlinPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = CarlinTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Carlin-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 



---Venore----------------------------------------------------------------------------------------------------------------------------------------- 
local VenoreText = 'Do you want to Travel to Venore for 0 gold coins?' 
local VenoreTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local VenoreLvl = 8 
local VenorePremium = true --True/false 

--Venore-- 
if Venore == true then 
local travelNode = keywordHandler:addKeyword({'venore'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = VenoreText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = VenorePremium, level = VenoreLvl, cost = VenoreCost, destination = VenorePosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = VenoreTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Venore-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Kazordoon----------------------------------------------------------------------------------------------------------------------------------------- 
local KazordoonText = 'Do you want to Travel to Kazordoon for 0 gold coins?' 
local KazordoonTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local KazordoonLvl = 8 
local KazordoonPremium = false --True/false 

--Kazordoon-- 
if Kazordoon == true then 
local travelNode = keywordHandler:addKeyword({'kazordoon'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = KazordoonText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = KazordoonPremium, level = KazordoonLvl, cost = KazordoonCost, destination = KazordoonPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = KazordoonTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Venore-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Thais----------------------------------------------------------------------------------------------------------------------------------------- 
local ThaisText = 'Do you want to Travel to Thais for 0 gold coins?' 
local ThaisTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local ThaisLvl = 8 
local ThaisPremium = true --True/false 

--Thais-- 
if Thais == true then 
local travelNode = keywordHandler:addKeyword({'thais'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = ThaisText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = ThaisPremium, level = ThaisLvl, cost = ThaisCost, destination = ThaisPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = ThaisTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Thais-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---AbDendriel----------------------------------------------------------------------------------------------------------------------------------------- 
local AbDendrielText = 'Do you want to Travel to Ab\'Dendriel for 90 gold coins?' 
local AbDendrielTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local AbDendrielLvl = 8 
local AbDendrielPremium = true --True/false 

--AbDendriel-- 
if AbDendriel == true then 
local travelNode = keywordHandler:addKeyword({'ab\'dendriel'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = AbDendrielText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = AbDendrielPremium, level = AbDendrielLvl, cost = AbDendrielCost, destination = AbDendrielPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = AbDendrielTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End AbDendriel-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Edron----------------------------------------------------------------------------------------------------------------------------------------- 
local EdronText = 'Do you want to Travel to Edron for 0 gold coins?' 
local EdronTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local EdronLvl = 8 
local EdronPremium = true --True/false 

--Edron-- 
if Edron == true then 
local travelNode = keywordHandler:addKeyword({'edron'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = EdronText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = EdronPremium, level = EdronLvl, cost = EdronCost, destination = EdronPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = EdronTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End AbDendriel-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Darashia----------------------------------------------------------------------------------------------------------------------------------------- 
local DarashiaText = 'Do you want to Travel to Darashia for 0 gold coins?' 
local DarashiaTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local DarashiaLvl = 8 
local DarashiaPremium = true --True/false 

--Darashia-- 
if Darashia == true then 
local travelNode = keywordHandler:addKeyword({'darashia'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = DarashiaText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = DarashiaPremium, level = DarashiaLvl, cost = DarashiaCost, destination = DarashiaPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = DarashiaTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Darashia-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Port Hope----------------------------------------------------------------------------------------------------------------------------------------- 
local PortHopeText = 'Do you want to Travel to Port Hope for 0 gold coins?' 
local PortHopeTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local PortHopeLvl = 8 
local PortHopePremium = true --True/false 

--Port Hope-- 
if PortHope == true then 
local travelNode = keywordHandler:addKeyword({'port hope'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = PortHopeText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = PortHopePremium, level = PortHopeLvl, cost = PortHopeCost, destination = PortHopePosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = PortHopeTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Port Hope-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Liberty Bay----------------------------------------------------------------------------------------------------------------------------------------- 
local LibertyBayText = 'Do you want to Travel to Liberty Bay for 0 gold coins?' 
local LibertyBayTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local LibertyBayLvl = 8 
local LibertyBayPremium = true --True/false 

--Liberty Bay-- 
if LibertyBay == true then 
local travelNode = keywordHandler:addKeyword({'liberty bay'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = LibertyBayText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = LibertyBayPremium, level = LibertyBayLvl, cost = LibertyBayCost, destination = LibertyBayPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = LibertyBayTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Liberty Bay-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Ankrahmun----------------------------------------------------------------------------------------------------------------------------------------- 
local AnkText = 'Do you want to Travel to Ankrahmun for 0 gold coins?' 
local AnkTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local AnkLvl = 8 
local AnkPremium = true --True/false 

--Ankrahmun-- 
if Ank == true then 
local travelNode = keywordHandler:addKeyword({'ankrahmun'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = AnkText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = AnkPremium, level = AnkLvl, cost = AnkCost, destination = AnkPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = AnkTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End Ankrahmun-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 


---Svargrond----------------------------------------------------------------------------------------------------------------------------------------- 
local SvargrondText = 'Do you want to Travel to Svargrond for 0 gold coins?' 
local SvargrondTextNo = 'Ok, come back when you want then!' 
local NoTravel = 'Sorry, i do not travel to this city..' 
local SvargrondCost = 10 
local SvargrondPremium = true --True/false 

--Svargrond-- 
if Svargrond == true then 
local travelNode = keywordHandler:addKeyword({'svargrond'},  
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = SvargrondText }) 
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = SvargrondPremium, level = SvargrondLvl, cost = SvargrondCost, destination = SvargrondPosition }) 
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = SvargrondTextNo }) 
else 
local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel }) 
end 
--End AbDendriel-- 


--------------------------------------------------------------------------------------------------------------------------------------------------- 



keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = DestinationText }) 
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = JobText }) 
keywordHandler:addKeyword({'citys'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = CityText }) 
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = HelpText }) 

-- Makes sure the npc reacts when you say hi, bye etc. 
npcHandler:addModule(FocusModule:new())

Com o bring me to:

-- Town name, Price, x.pos, y.pox, z.pos --
local config = {
   ["Thais"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}},
   ["Venore"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}},
   
   ["Carlin"] = {cost = 100, location = {x = 32388, y = 31821, z = 6}},
   ["Ab'dendriel"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}},
   ["Darashia"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}},
   ["Ankrahmun"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}},
   ["Por Hope"] = {cost = 100, location = {x = 31310, y = 32210, z = 6}}
   }

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState, xmsg = {}, {}
local talkState = {}
function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end
function creatureSayCallback(cid, type, msg)
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
     local tm = config[msg:lower()]
     if msgcontains(msg, "bring me to") then
         for mes, t in pairs(config) do
             if msgcontains(msg, mes) then
                if isPlayerPzLocked(cid) == true then
                    doPlayerSendTextMessage(cid,MESSAGE_STATUS_SMALL,"Those hands look pretty bloody")
                    npcHandler:say("Hah, Seems like you got blood on your hands you shall not sail with me.", cid)
                    return false
                end
                    if doPlayerRemoveMoney(cid, t.cost) then
                        npcHandler:say("You paid ".. t.cost .." gold coins to travel and you have ".. getPlayerMoney(cid) .." gold coins left in your backpack", cid)
                        doTeleportThing(cid, t.location)
                    else
                     npcHandler:say("I am sorry you have ".. getPlayerMoney(cid) .." gold coins and it costs ".. t.cost .." gold coins to travel.", cid)
                end
             end
         end    
     elseif tm then
         if getPlayerMoney(cid) >= tm.cost then
             npcHandler:say("Do you want to go to ".. msg .." for ".. tm.cost .." gold coins? ... you do have ".. getPlayerMoney(cid) .." gold coins!", cid)
             talkState[talkUser] = 1
             xmsg[cid] = msg
         else
             npcHandler:say("I am sorry you have ".. getPlayerMoney(cid) .." gold coins and it t.cost's ".. tm.cost .." gold coins to travel.", cid)
         end
     elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
         local tm = config[xmsg[cid]:lower()]
                if isPlayerPzLocked(cid) == true then
                    doPlayerSendTextMessage(cid,MESSAGE_STATUS_SMALL,"Those hands look pretty bloody")
                    npcHandler:say("Hah, Seems like you got blood on your hands you shall not sail with me.", cid)
                    return false
                end
         if doPlayerRemoveMoney(cid, tm.cost) == true then
             npcHandler:say("You paid ".. tm.cost .." gold coins to travel and you have ".. getPlayerMoney(cid) .." gold coins left in your backpack", cid)
             doTeleportThing(cid, tm.location)
         else
             npcHandler:say("I am sorry you have ".. getPlayerMoney(cid) .." gold coins and it t.cost's ".. cost[cid] .." gold coins to travel.", cid)
         end
         talkState[talkUser] = 0
     elseif msgcontains(msg, "no") and talkState[talkUser] > 0 then
         npcHandler:say("Ok.", cid)
         talkState[talkUser] = 0
     end
     return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

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