Postado Outubro 6, 2016 8 anos fala galera, eu passei um ot q tenho pra mysql só q meu sistema reset ta dando esse erro Mostrar conteúdo oculto if(result == nil) then print("> WARNING: Couldn't load database lib.") return end Result = createClass(nil) Result:setAttributes({ id = -1, query = "" }) function Result:getID() return self.id end function Result:setID(_id) self.id = _id end function Result:getQuery() return self.query end function Result:setQuery(_query) self.query = _query end function Result:create(_query) self:setQuery(_query) local _id = db.storeQuery(self:getQuery()) if(_id) then self:setID(_id) end return self:getID() end function Result:getRows(free) local free = free or false if(self:getID() == -1) then error("[Result:getRows] Result not set!") end local c = 0 repeat c = c + 1 until not self:next() local _query = self:getQuery() self:free() if(not free) then self:create(_query) end return c end function Result:getDataInt(s) if(self:getID() == -1) then error("[Result:getDataInt] Result not set!") end return result.getDataInt(self:getID(), s) end function Result:getDataLong(s) if(self:getID() == -1) then error("[Result:getDataLong] Result not set!") end return result.getDataLong(self:getID(), s) end function Result:getDataString(s) if(self:getID() == -1) then error("[Result:getDataString] Result not set!") end return result.getDataString(self:getID(), s) end function Result:getDataStream(s) if(self:getID() == -1) then error("[Result:getDataStream] Result not set!") end return result.getDataStream(self:getID(), s) end function Result:next() if(self:getID() == -1) then error("[Result:next] Result not set!") end return result.next(self:getID()) end function Result:free() if(self:getID() == -1) then error("[Result:free] Result not set!") end self:setQuery("") local ret = result.free(self:getID()) self:setID(-1) return ret end Result.numRows = Result.getRows function db.getResult(query) if(type(query) ~= 'string') then return nil end local ret = Result:new() ret:create(query) return ret end Mostrar conteúdo oculto --[[ <(Advanced Reset System 2.0)> Autor: MarcelloMkez. Contato: (marcello_dirt@hotmail.com) Versão: 2.0 Testado em: 8.50 e 8.60 TFS: 0.3.6 and 0.4.0 Fórum: http://www.xtibia.com/forum/topic/142463-advanced-reset-system-20/ -=[Características]=- ~( Versão 2.0 )~ - Resets agora Armazenados na DataBase; (Sem Valor de Storage) - Instala o System e cria a Tabela de Resets com o comando "/installreset"; - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.; - [STAGES] para "Premium Account" e "Free Account"; ]]--=[Functions]=---- installReset()' [Instala o Sistema.]-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]-- nowReseting()' [Verifica, retorna o erro ou reseta.]-- getPlayerReset(cid)' [Pega numero de resets do player.]-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]-- newReset(cid)' [Verifica todas as Condições de Reset.]-- addValue(value)' [Adiciona numero de resets.]--=[Comandos de Jogadores]=---- "/installreset" -- Só será usado uma vez, para instalar o sistema.-- "!resetar" -- Para Resetar.function onSay(cid, words, param)local storagedotekpokk = 9674function getTime(s)local n = math.floor(s / 60)s = s - (60 * n)return n, sendlocal tempo = 15if os.time()-getPlayerStorageValue(cid, storagedotekpokk) <= tempo*60 thenminutes,seconds = getTime(tempo*60-(os.time()-getPlayerStorageValue(cid, storagedotekpokk)))return doPlayerSendTextMessage(cid,4, "Vc precisa espera " .. minutes .. " minutos para usa isso ai denovo manolo kkkkkkkkkkkk.")endif words =="!resetar" thensetPlayerStorageValue(cid, storagedotekpokk, os.time())--[ Condições de Reset ] --local coNdConf = {needPz = true, -- Precisa estar em Pz pra resetar? [true, false]needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]withe = false, -- Players com Pk Withe podem resetar? [true, false]red = true, -- Players com Pk Red pode resetar? [true, false]battle = false, -- Players precisão estar sem battle pra resetar? [true, false]teleport = false, -- Teleportar Player para o templo após resetar? [true, false]look = true, -- Aparecer Resets no Look do Player? [true, false]pid = getPlayerGUID(cid), -- Não Mexer.--[ Configurações do Reset ] --resetConf = {Level = 717217, -- Level Necessário para Resetar. [Valor]backLvl = 10000, -- Level que voltará após o Reset. [Valor]time = 1, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor] },} --[[>> STAGES <<]]--x=true;X=true -- Não Mexer.local stage = {Abilitar = {}, Desabilitar = {x}, --<< Abilitar Stages?? >>-- [{x};{}]-- [RESETS] | [PREMMY] | [FREE] stage1= {resets= 4, premmy= 330, free= 350}, stage2= {resets= 9, premmy= 340, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) stage3= {resets= 14, premmy= 355, free= 360}, -- resets = Número de resets para o Stage; stage4= {resets= 19, premmy= 360, free= 365}, -- premmy = Level necessário para Premium Accounts; stage5= {resets= 24, premmy= 370, free= 380}, -- free = Level necessário para Free Accounts; stage6= {resets= 29, premmy= 380, free= 390}, -- Coloque em Ordem... stage7= {resets= 35, premmy= 400, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] stage8= {resets= 40, premmy= 410, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} stage9= {resets= 45, premmy= 450, free= 450}, stage10={resets= 50, premmy= 465, free= 465},} --[[>> FIM STAGES <<]]----=[Pega Valor de Resets]=--function getPlayerReset(cid)local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")rss = qr:getDataInt("reset", coNdConf.pid)if rss < 0 thenrss = 0endreturn rssendlocal success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessagelocal qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"--=[Reseta]=--function addValue(value)if coNdConf.look == false then doRemoveCreature(cid) db.escapeString(lvl_query);db.escapeString(reset_query);db.escapeString(nolook_query)else doRemoveCreature(cid) db.escapeString(lvl_query);db.escapeString(reset_query);db.escapeString(look_query) return LUA_NO_ERROR endendfunction nowReseting()if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return trueendif getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) addEvent(addValue, coNdConf.resetConf.time*1000, value) return true endend--[STAGES Nao mexer em nada.]--function checkLevelStageReset(cid)local stages = { {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},} local resets = getPlayerReset(cid) for i, tab in ipairs(stages) do if resets <= tab.resets then coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free break end endif (getPlayerLevel(cid) < coNdConf.resetConf.Level) thenerr(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")return TRUEend if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) return true endend function newReset(cid) if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end if(coNdConf.needPa == true) and not isPremium(cid) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE endlocal xy = {true,false}table.insert(stage.Abilitar, false)table.insert(stage.Desabilitar, false)if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] thencheckLevelStageReset(cid)elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] thennowReseting()elsedoPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")endreturn trueend function tableResetInstall() print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") addEvent(newReset, 1000, cid) return false end if tableResetInstall() then endend --=[Install System]=-- function installReset() if db.escapeString("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") return TRUE end print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') return FALSE end local tt = { "Preparando Instalação...", "Instalando: TableReset Db...", "Instalando: getPlayerReset()...", "Instalando: addValue()...", "Instalando: checkLevelStageReset()...", "Instalando: newReset() and nowReseting()...", "Finalizando Instalação...", "...", success = { "Iniciando...", "function: TableReset Db... [success]", "function: getPlayerReset()... [success]", "function: addValue(value)... [success]", "function: checkLevelStageReset()... [success]", "function: newReset() and nowReseting()... [success]", "Fim da Instalação. ", "by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com", inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase" }, }, } if words == "/installreset" and getPlayerAccess(cid) >= 3 then function install() if installReset() then print(""..tt.success[7].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") else print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") end return 1 end function concl(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[7].."") print(""..tt[8].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") doPlayerSendTextMessage(cid, typetx,""..tt[8].."") addEvent(install, 1000,cid) end function finall(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[6].."") print(""..tt[7].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") doPlayerSendTextMessage(cid, typetx,""..tt[7].."") addEvent(concl, 3000,cid) end function installDd(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[5].."") print(""..tt[6].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") doPlayerSendTextMessage(cid, typetx,""..tt[6].."") addEvent(finall, 1000,cid) end function installCc(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[4].."") print(""..tt[5].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") doPlayerSendTextMessage(cid, typetx,""..tt[5].."") addEvent(installDd, 1000,cid) end function installBb(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[3].."") print(""..tt[4].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") doPlayerSendTextMessage(cid, typetx,""..tt[4].."") addEvent(installCc, 1000,cid) end function installAa(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[2].."") print(""..tt[3].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") doPlayerSendTextMessage(cid, typetx,""..tt[3].."") addEvent(installBb, 1000,cid) end function toInstall() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[1].."") print(""..tt[2].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[2].."") addEvent(installAa, 1000,cid) end function preparation() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[1].."") addEvent(toInstall, 3000,cid) end if preparation() then end endreturn 1end--=[By: MarcelloMkez]=--
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.