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Normal ajuda com a firestorm event


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[13:28:42.220] [Error - TalkAction Interface]
[13:28:42.222] domodlib("lms_config")

[13:28:42.222] function onSay(cid, words, param)
[13:28:42.223] local storage, playerJoined, counter = getCreatureStorage(cid, configFire.storage), {}, getStorage(configFire.countPlayerStorage)

[13:28:42.224] if getStorage(configFire.joinEventStorage) == 1 then
[13:28:42.225] if(param == '') then
[13:28:42.225] return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Command param required (say: "!event join" or "!event leave").')
[13:28:42.226] end

[13:28:42.226] if configFire.minLevel ~= nil then
[13:28:42.227] if getPlayerLevel(cid) < configFire.minLevel then
[13:28:42.227] return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join The Fire Storm Event if you do not have a require level. [' .. configFire.minLevel .. ']')
[13:28:42.228] end
[13:28:42.228] end

[13:28:42.230] if getTileInfo(getThingPos(cid)).protection ~= true then
[13:28:42.233] return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join The Fire Storm Event if you are not in a Protection Zone.')
[13:28:42.233] end

[13:28:42.234] if exhaustion.check(cid, configFire.exhaustStorage) ~= false then
[13:28:42.235] return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You must wait' .. exhaustion.get(cid, configFire.exhaustStorage) .. ' seconds.')
[13:28:42.235] end

[13:28:42.236] if param == 'join' then
[13:28:42.236] if storage <= 0 then
[13:28:42.236] if counter ~= configFire.maxPlayers - 1 then
[13:28:42.237] doSetStorage(configFire.countPlayerStorage, 0)
[13:28:42.237] for _, pid in ipairs(getPlayersOnline()) do
[13:28:42.238] if getCreatureStorage(pid, configFire.storage) > 0 then
[13:28:42.238] table.insert(playerJoined, pid)
[13:28:42.239] doSetStorage(configFire.countPlayerStorage, #playerJoined)
[13:28:42.239] end
[13:28:42.239] end
[13:28:42.240] local count = getStorage(configFire.countPlayerStorage)
[13:28:42.243] doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, count == 0 and 'You are first in the fire storm event.' or count == 1 and 'There is 1 player in fire storm event.' or count > 1 and 'There are '.. count ..' players in fire storm event.')
[13:28:42.244] doCreatureSetStorage(cid, configFire.storage, 1)

[13:28:42.247] doCreatureSetNoMove(cid, true)
[13:28:42.248] local condition = createConditionObject(CONDITION_INFIGHT,-1)

[13:28:42.250] doAddCondition(cid, condition)
[13:28:42.250] doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined the Fire Storm Event, You may not move until the Event has started please wait patiently...')
[13:28:42.251] else
[13:28:42.251] doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Max players in event have been reached.')
[13:28:42.254] end
[13:28:42.254] else
[13:28:42.255] doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You already joined the Event, Wait patiently for it to start.')
[13:28:42.256] end
[13:28:42.256] elseif param == 'leave' then
[13:28:42.256] if storage > 0 then
[13:28:42.257] doCreatureSetNoMove(cid, false)
[13:28:42.258] doRemoveCondition(cid, CONDITION_INFIGHT)
[13:28:42.259] doCreatureSetStorage(cid, configFire.storage, -1)
[13:28:42.260] doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left the Fire Run Event, And you can move now.')
[13:28:42.260] else
[13:28:42.261] doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot leave The Fire Storm Event.')
[13:28:42.261] end
[13:28:42.262] end
[13:28:42.265] else
[13:28:42.267] doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join/leave The Fire Storm Event yet.')
[13:28:42.269] end

[13:28:42.270] exhaustion.set(cid, configFire.exhaustStorage, 5)

[13:28:42.271] return true
[13:28:42.272] end
[13:28:42.272] :onSay
[13:28:42.273] Description:
[13:28:42.276] data/lib/034-exhaustion.lua:8: field 'day' missing in date table
[13:28:42.276] stack traceback:
[13:28:42.277]  [C]: in function 'time'
[13:28:42.277]  data/lib/034-exhaustion.lua:8: in function 'check'
[13:28:42.278]  [string "LuaInterface::loadBuffer"]:21: in function <[string "LuaInterface::loadBuffer"]:3>

este erro depois de eu dizer !fire join tfs 0.4

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Fire Storm Event" version="1.0" author="iFate" contact="otland.net/members/iFate/" enabled="yes">

<config name="lms_config">
<![CDATA[
configFire = {
storage = 8998, -- set free storage
eventStorage = 6254, -- set free storage
joinEventStorage = 5535, -- set free storage
countPlayerStorage = 7373, -- set free storage
exhaustStorage = 8387,

maxPlayers = 50, -- max players in event
teleportPos = {x=32435 ,y=32486,z=7}, -- position to which player is teleporting
rewardID = {9693}, -- reward id which player can win (reward is random)
minLevel = 1, -- minimum of level with which player can join to event
days = {
['Monday'] = {'18:00:00'},
['Tuesday'] = {'18:00:00'},
['Wednesday'] = {'18:00:00'},
['Thursday'] = {'18:00:00'},
['Friday'] = {'18:00:00'},
['Saturday'] = {'18:00:00'},
['Sunday'] = {'18:00:00'}
},
minPlayers = 2,

delayTime = 3.0, -- time in which players who joined to event are teleporting to teleport position
timeToStartEvent = 30 -- time from teleport to start event
}

arena = {fromPos = {x=32435,y=32486,z=7}, -- left top corner of event room
toPos = {x=32467,y=32512,z=7} -- right bottom corner of event room
}

y, x = 1, 1
]]>
</config>

<lib name="lms_fire_lib">
<![CDATA[
function doStartEvent()
doSetStorage(configFire.joinEventStorage, -1)

if configFire.minPlayers <= getStorage(configFire.countPlayerStorage) + 1 then
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFire.storage) == 1 then
addEvent(doSetStorage, configFire.timeToStartEvent * 1000, configFire.eventStorage, 1)
doCreatureSetStorage(cid, configFire.storage, -1)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)

doTeleportThing(cid, configFire.teleportPos)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready, The Event will start in ' .. configFire.timeToStartEvent .. ' seconds.')
end
end
else
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFire.storage) == 1 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
end
doBroadcastMessage('The fire storm event has not started because not enough players joined.', MESSAGE_EVENT_ADVANCE)
end

doSetStorage(configFire.countPlayerStorage, 0)
end
]]>
</lib>

<talkaction words="!event" event="script">
<![CDATA[
domodlib("lms_config")

function onSay(cid, words, param)
local storage, playerJoined, counter = getCreatureStorage(cid, configFire.storage), {}, getStorage(configFire.countPlayerStorage)

if getStorage(configFire.joinEventStorage) == 1 then
if(param == '') then
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Command param required (say: "!event join" or "!event leave").')
end

if configFire.minLevel ~= nil then
if getPlayerLevel(cid) < configFire.minLevel then
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join The Fire Storm Event if you do not have a require level. [' .. configFire.minLevel .. ']')
end
end

if getTileInfo(getThingPos(cid)).protection ~= true then
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join The Fire Storm Event if you are not in a Protection Zone.')
end

if exhaustion.check(cid, configFire.exhaustStorage) ~= false then
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You must wait' .. exhaustion.get(cid, configFire.exhaustStorage) .. ' seconds.')
end

if param == 'join' then
if storage <= 0 then
if counter ~= configFire.maxPlayers - 1 then
doSetStorage(configFire.countPlayerStorage, 0)
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFire.storage) > 0 then
table.insert(playerJoined, pid)
doSetStorage(configFire.countPlayerStorage, #playerJoined)
end
end
local count = getStorage(configFire.countPlayerStorage)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, count == 0 and 'You are first in the fire storm event.' or count == 1 and 'There is 1 player in fire storm event.' or count > 1 and 'There are '.. count ..' players in fire storm event.')
doCreatureSetStorage(cid, configFire.storage, 1)

doCreatureSetNoMove(cid, true)
local condition = createConditionObject(CONDITION_INFIGHT,-1)

doAddCondition(cid, condition)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined the Fire Storm Event, You may not move until the Event has started please wait patiently...')
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Max players in event have been reached.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You already joined the Event, Wait patiently for it to start.')
end
elseif param == 'leave' then
if storage > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doCreatureSetStorage(cid, configFire.storage, -1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left the Fire Run Event, And you can move now.')
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot leave The Fire Storm Event.')
end
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You cannot join/leave The Fire Storm Event yet.')
end

exhaustion.set(cid, configFire.exhaustStorage, 5)

return true
end
]]>
</talkaction>

<talkaction words="!startfire" access="5" event="script">
<![CDATA[
domodlib("lms_config")
domodlib("lms_fire_lib")

function onSay(cid, words, param)
doBroadcastMessage('Fire Storm Event will start in ' .. configFire.delayTime .. ' minutes. You can join the Fire Storm Event by using this command "!event join".', MESSAGE_EVENT_ADVANCE)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFire.storage) == 1 then
doCreatureSetStorage(pid, configFire.storage, -1)
doSetStorage(configFire.countPlayerStorage, 0)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end

doSetStorage(configFire.joinEventStorage, 1)
addEvent(doStartEvent, configFire.delayTime * 60 * 1000)
return true
end
]]>
</talkaction>

<event type="think" name="LMS_Event_Start" event="script">
<![CDATA[
domodlib("lms_config")
domodlib("lms_fire_lib")

local daysOpen = {}

for k, v in pairs(configFire.days) do
table.insert(daysOpen, k)
end

function onThink(cid, interval)
if isInArray(daysOpen, os.date('%A')) then
if isInArray(configFire.days[os.date('%A')], os.date('%X', os.time())) then
if getStorage(configFire.joinEventStorage) ~= 1 then
doBroadcastMessage('Fire Storm Event will start in '.. configFire.delayTime ..' minutes. You can join the event by typing "!event join".', MESSAGE_EVENT_ADVANCE)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFire.storage) == 1 then
doCreatureSetStorage(pid, configFire.storage, -1)
doSetStorage(configFire.countPlayerStorage, 0)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end

doSetStorage(configFire.joinEventStorage, 1)
addEvent(doStartEvent, configFire.delayTime * 60 * 1000)
end
end
end
return true
end
]]>
</event>

<globalevent name="LMS_Event" interval="1000" event="script">
<![CDATA[
domodlib("lms_config")

function onThink(interval, lastExecution)
if getStorage(configFire.eventStorage) == 1 then
local xTable, yTable, playerTable = {}, {}, {}

for x = arena.fromPos.x, arena.toPos.x do
for y = arena.fromPos.y, arena.toPos.y do
table.insert(xTable, x)
table.insert(yTable, y)

local n, i = getTileInfo({x=x, y=y, z=7}).creatures, 1
if n ~= 0 then
local v = getThingfromPos({x=x, y=y, z=7, stackpos=i}).uid
while v ~= 0 do
if isPlayer(v) then
table.insert(playerTable, v)
if n == #playerTable then
break
end
end
i = i + 1
v = getThingfromPos({x=x, y=y, z=7, stackpos=i}).uid
end
end
end
end

if #playerTable == 1 then
local prize = math.random(#configFire.rewardID)

doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true)
doPlayerAddItem(playerTable[1], configFire.rewardID[prize], 1)
doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win. Your reward is ' .. getItemNameById(configFire.rewardID[prize]) .. '.')
doBroadcastMessage('Fire Storm Event have finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.', MESSAGE_EVENT_ADVANCE)
doSetStorage(configFire.eventStorage, -1)

x, y = 1, 1
elseif #playerTable > 1 then
for a = 1, y do
local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7}

for _, player in ipairs(playerTable) do
local pPos = getThingPos(player)
if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then
doCreatureAddHealth(player, - getCreatureMaxHealth(player))
end
end
doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)

addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
end
if x == 5 * y then
y = y + 1
end

x = x + 1
else
doBroadcastMessage('No one Won the Fire Storm Event.', MESSAGE_EVENT_ADVANCE)
doSetStorage(configFire.eventStorage, -1)
x, y = 1, 1
end
end
return true
end
]]>
</globalevent>

<event type="login" name="LMS_Fire_login" event="script">
<![CDATA[
function onLogin(cid)
if getCreatureStorage(cid, configFire.storage) == 1 then
doCreatureSetStorage(cid, configFire.storage, -1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end

registerCreatureEvent(cid, "LMS_fire_dead")
registerCreatureEvent(cid, "LMS_Event_Start")
return true
end
]]>
</event>

<event type="statschange" name="LMS_fire_dead" event="script">
<![CDATA[
domodlib("lms_config")

function onStatsChange(cid, attacker, type, combat, value)
if type == 1 and getCreatureHealth(cid) <= value then
if isInRange(getThingPos(cid), arena.fromPos, arena.toPos) then
doCreatureAddHealth(cid, - getCreatureHealth(cid) + 1)
doCreatureAddMana(cid, - getCreatureMana(cid))
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have lost the Fire Storm Event.')
return false
end
end
return true
end
]]>
</event>
</mod>

SCRIPT!

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