Postado Novembro 21, 2016 8 anos Olá gente do TK uma pessoa do TK já me ajudou com esse script : local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local area = createCombatArea({ {1, 1, 1}, {1, 3, 1}, {1, 1, 1} }) setCombatArea(combat, area) setCombatArea(combat2, area) function onUseWeapon(cid, var) if getPlayerStorageValue(cid, 44331) < 1 then setPlayerStorageValue(cid, 44331, 1) return doCombat(cid, combat, var) elseif getPlayerStorageValue(cid, 44331) > 0 then setPlayerStorageValue(cid, 44331, -1) return doCombat(cid, combat2, var) end end Até ai tudo bem o problema é que essa arma só usa 2 elementos ela tem attack 3x3 e a cada attack ela muda o elemento porém tem somente 2 elementos eu queria aumentar isso colocar pra pelomenos 7 elementos alguem me ajuda? eu não sou scripter só copio e colo to começando ainda então se alguem poder ajudar eu agradeço mt. queria ver essa arma com 7 elementos diferente cada hit um me ajudem por favor!! Créditos pelo script mostrado acima: Vinicius Xxgamexx 90% || Eu por modifica-lo 10%. Editado Novembro 21, 2016 8 anos por bomlgames (veja o histórico de edições)
Postado Janeiro 18, 2018 7 anos local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat3, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat4, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat4, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat5, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat5, COMBAT_FORMULA_SKILL, 0, -900, 0, -700) local area = createCombatArea({ {1, 1, 1}, {1, 1, 1}, {1, 1, 1} }) setCombatArea(combat, area) setCombatArea(combat2, area) setCombatArea(combat3, area) setCombatArea(combat4, area) setCombatArea(combat5, area) function onUseWeapon(cid, var) if getPlayerStorageValue(cid, 44331) < 1 then setPlayerStorageValue(cid, 44331, 1) return doCombat(cid, combat, var) elseif getPlayerStorageValue(cid, 44331) > 0 then setPlayerStorageValue(cid, 44331, -1) return doCombat(cid, combat2, var) elseif getPlayerStorageValue(cid, 44331) > 0 then setPlayerStorageValue(cid, 44331, -1) return doCombat(cid, combat3, var) elseif getPlayerStorageValue(cid, 44331) > 0 then setPlayerStorageValue(cid, 44331, -1) return doCombat(cid, combat4, var) elseif getPlayerStorageValue(cid, 44331) > 0 then setPlayerStorageValue(cid, 44331, -1) return doCombat(cid, combat5, var) end end testa esse, so muda os elementos
Participe da conversa
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