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Alguém pode me ajudar? Na hora de abrir o server aparace "Unable to load config.lua"

Segue a config.lua \/

 

 

  Citar

-- The Forgotten Server Config

    -- 

Account manager
    

accountManager = true
    
namelockManager = true
    
newPlayerChooseVoc = true
    
newPlayerSpawnPosX = 2491
    
newPlayerSpawnPosY = 1703
    
newPlayerSpawnPosZ = 7
    
newPlayerTownId = false
    
newPlayerLevel = 1
    
newPlayerMagicLevel = 1
    
generateAccountNumber = false
    
    
startStamina = 500

    

-- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    

redSkullLength = 100 * 12 * 30 * 24 * 60 * 60
    
blackSkullLength = 45 * 24 * 60 * 60
    
dailyFragsToRedSkull = 0
    
weeklyFragsToRedSkull = 0
    
monthlyFragsToRedSkull = 0
    
dailyFragsToBlackSkull = dailyFragsToRedSkull
    
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    
dailyFragsToBanishment = dailyFragsToRedSkull
    
weeklyFragsToBanishment = weeklyFragsToRedSkull
    
monthlyFragsToBanishment = monthlyFragsToRedSkull
    
blackSkulledDeathHealth = 40
    
blackSkulledDeathMana = 0
    
useBlackSkull = false
    
useFragHandler = false
    
advancedFragList = false

    

-- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    

notationsToBan = 3
    
warningsToFinalBan = 4
    
warningsToDeletion = 5
    
banLength = 7 * 24 * 60 * 60
    
killsBanLength = 0
    
finalBanLength = 30 * 24 * 60 * 60
    
ipBanishmentLength = 1 * 24 * 60 * 60
    
broadcastBanishments = true
    
maxViolationCommentSize = 200
    
violationNameReportActionType = 2
    
autoBanishUnknownBytes = false

    

-- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    

worldType = "pvp"
    
protectionLevel = 10
    
pvpTileIgnoreLevelAndVocationProtection = true
    
pzLocked = 60 * 1000
    
huntingDuration = 60 * 1000
    
criticalHitChance = 0
    
criticalHitMultiplier = 0
    
displayCriticalHitNotify = true
    
removeWeaponAmmunition = true
    
removeWeaponCharges = true
    
removeRuneCharges = true
    
whiteSkullTime = 15 * 60 * 1000
    
noDamageToSameLookfeet = false
    
showHealingDamage = true    
showHealingDamageForMonsters = false
    
fieldOwnershipDuration = 0
    
stopAttackingAtExit = false
    
oldConditionAccuracy = false
    
loginProtectionPeriod = 10 * 1000
    
deathLostPercent = 2
    
stairhopDelay = 0
    
pushCreatureDelay = 2 * 1000
    
deathContainerId = 1987
    
gainExperienceColor = 215
    
addManaSpentInPvPZone = true
    
squareColor = 2
    
allowFightback = true

    

-- Connection config
    

worldId = 0
    
ip = "shinobigameonline.ddns.net"
    
bindOnlyConfiguredIpAddress = false
    
loginPort = 7171
    
gamePort = 7172
    
adminPort = 7171
    
statusPort = 7171

loginTries = 10
    
retryTimeout = 5 * 1000
    
loginTimeout = 60 * 1000
    
maxPlayers = 30
    
motd = "Welcome to Shinobi World Online!"
    
displayOnOrOffAtCharlist = true
    
onePlayerOnlinePerAccount = false
    
allowClones = false
    
serverName = "Leaf"
    
loginMessage = "Welcome to Shinobi World Online!"
    
statusTimeout = 2 * 60 * 1000
    
replaceKickOnLogin = true
    
forceSlowConnectionsToDisconnect = false
    
loginOnlyWithLoginServer = false
    
premiumPlayerSkipWaitList = true


    
sqlType = "sqlite"
    
sqlHost = "localhost"
    
sqlPort = 3306
    
sqlUser = "root"
    
sqlPass = "thepast22"
    
sqlDatabase = "sites"
    
sqlFile = "forgottenserver.s3db"
    
sqlKeepAlive = 0
    
mysqlReadTimeout = 10
    
mysqlWriteTimeout = 10
    
encryptionType = "plain"
    

    
deathListEnabled = true
    
deathListRequiredTime = 1 * 60 * 1000
    
deathAssistCount = 19
    
maxDeathRecords = 5

    
ingameGuildManagement = true
    
levelToFormGuild = 15
    premiumDaysToFormGuild = 0
    
guildNameMinLength = 4
    
guildNameMaxLength = 24

    
highscoreDisplayPlayers = 15
    
updateHighscoresAfterMinutes = 5

    

-- Houses
    

buyableAndSellableHouses = true
    
houseNeedPremium = false
    
bedsRequirePremium = false    
levelToBuyHouse = 0
    
housesPerAccount = 50
    
houseRentAsPrice = false
    
housePriceAsRent = true
    
housePriceEachSquare = 0
    
houseRentPeriod = "never"
    
houseCleanOld = 0
    
guildHalls = true

    

-- Item usage
    

timeBetweenActions = 500
    
timeBetweenExActions = 100
    
hotkeyAimbotEnabled = true

    

-- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
--    

mapName = "Shinobi Online Map"
 
mapAuthor = "Kirton/Shinobi Team"
    
randomizeTiles = false
    
storeTrash = true
    
cleanProtectedZones = true
    
mailboxDisabledTowns = "-1"

    

-- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    

defaultPriority = "high"
    
niceLevel = 5
    
coresUsed = "-1"

    

-- Startup
    

optimizeDatabaseAtStartup = true
    
removePremiumOnInit = true
    
confirmOutdatedVersion = false

    

-- Spells
    

formulaLevel = 1.0
    
formulaMagic = 1.0
    
bufferMutedOnSpellFailure = false
    
spellNameInsteadOfWords = false
    
emoteSpells = false

    

-- Outfits
    

allowChangeOutfit = true
    
allowChangeColors = true
    
allowChangeAddons = true
    
disableOutfitsForPrivilegedPlayers = false
    
addonsOnlyPremium = true

    

-- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    

dataDirectory = "data/"
    
bankSystem = true
    
displaySkillLevelOnAdvance = true
    
promptExceptionTracerErrorBox = true
    
separateViplistPerCharacter = false
    
maximumDoorLevel = 500
    
maxMessageBuffer = 4

    

-- Saving-related
    -- useHouseDataStorage usage may be found at README.
    

saveGlobalStorage = true
    
useHouseDataStorage = false
    
storePlayerDirection = false

    

-- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    

checkCorpseOwner = false
    
monsterLootMessage = 3
    
monsterLootMessageType = 25

    

-- Ghost mode
    

ghostModeInvisibleEffect = false
    
ghostModeSpellEffects = true

    

-- Limits
    

idleWarningTime = 14 * 60 * 1000
    
idleKickTime = 15 * 60 * 1000
    
expireReportsAfterReads = 1
    
playerQueryDeepness = 2
    
maxItemsPerPZTile = 0
    
maxItemsPerHouseTile = 0

    

-- Premium-related
    

freePremium = false
    
premiumForPromotion = true

    

-- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    

blessingOnlyPremium = true
    
blessingReductionBase = 30
    
blessingReductionDecreament = 5
    
eachBlessReduction = 8

    

-- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    
experienceStages = true
    
rateExperience = 1.0
    
rateExperienceFromPlayers = 0.1
    
rateSkill = 1.0
    
rateMagic = 1.0
    
rateLoot = 100.1
    
rateSpawn = 1

    

-- Monster rates
    

rateMonsterHealth = 1.0
    
rateMonsterMana = 1.0
    
rateMonsterAttack = 1.0
    
rateMonsterDefense = 0.8

    

-- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    

minLevelThresholdForKilledPlayer = 1
    
maxLevelThresholdForKilledPlayer = 0

    

-- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is divider of every logged out second, eg:
    -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
    -- rateStaminaThresholdGain is divider for the premium stamina.
    -- staminaRatingLimit* is in minutes.
    

rateStaminaLoss = 0
    
rateStaminaGain = 0
    
rateStaminaThresholdGain = 0
    
staminaRatingLimitTop = 41 * 60
    
staminaRatingLimitBottom = 14 * 60
    
rateStaminaAboveNormal = 1.5
    
rateStaminaUnderNormal = 0.5
    
staminaThresholdOnlyPremium = true

    

-- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    

experienceShareRadiusX = 30
    
experienceShareRadiusY = 30
    
experienceShareRadiusZ = 2
    
experienceShareLevelDifference = 1 / 3
    
extraPartyExperienceLimit = 0
    
extraPartyExperiencePercent = 80
    
experienceShareActivity = 0
    
experienceShareActivity = 2 * 60 * 1000

    

-- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    

globalSaveEnabled = false
    
globalSaveHour = 13
    
shutdownAtGlobalSave = false
    
cleanMapAtGlobalSave = true

    

-- Spawns
    

deSpawnRange = 2
    
deSpawnRadius = 50

    

-- Summons
    

maxPlayerSummons = 8
    
teleportAllSummons = false    
teleportPlayerSummons = true

    

-- Status
    
ownerName = "ambrosio"
    
ownerEmail = "gameshinobiworld@gmail.com"
    
url = "https://www.facebook.com/Shinobi-Game-Online-SGO-205397863233437"
    
location = "Brazil"
    
displayGamemastersWithOnlineCommand = true

    

-- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    

adminLogsEnabled = false
    
displayPlayersLogging = true
    
prefixChannelLogs = ""
    
runFile = ""
    
outLogName = ""
    
errorLogName = ""
    
truncateLogsOnStartup = false

 

Editado por caioarruda8 (veja o histórico de edições)

Postado

Acho que tem a ver com as primeiras linhas ali: "Account Manager" não está comentado. Usa o config.lua assim:

Mostrar conteúdo oculto

 

Editado por Rusherzin (veja o histórico de edições)

Postado

A formatação ficou zoada ali em cima, deixa eu tentar de novo.
 

  Citar

 

 

-- The Forgotten Server Config

    -- Account manager
    

accountManager = true
    
namelockManager = true
    
newPlayerChooseVoc = true
    
newPlayerSpawnPosX = 2491
    
newPlayerSpawnPosY = 1703
    
newPlayerSpawnPosZ = 7
    
newPlayerTownId = false
    
newPlayerLevel = 1
    
newPlayerMagicLevel = 1
    
generateAccountNumber = false
    
    
startStamina = 500

    

-- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    

redSkullLength = 100 * 12 * 30 * 24 * 60 * 60
    
blackSkullLength = 45 * 24 * 60 * 60
    
dailyFragsToRedSkull = 0
    
weeklyFragsToRedSkull = 0
    
monthlyFragsToRedSkull = 0
    
dailyFragsToBlackSkull = dailyFragsToRedSkull
    
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    
dailyFragsToBanishment = dailyFragsToRedSkull
    
weeklyFragsToBanishment = weeklyFragsToRedSkull
    
monthlyFragsToBanishment = monthlyFragsToRedSkull
    
blackSkulledDeathHealth = 40
    
blackSkulledDeathMana = 0
    
useBlackSkull = false
    
useFragHandler = false
    
advancedFragList = false

    

-- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    

notationsToBan = 3
    
warningsToFinalBan = 4
    
warningsToDeletion = 5
    
banLength = 7 * 24 * 60 * 60
    
killsBanLength = 0
    
finalBanLength = 30 * 24 * 60 * 60
    
ipBanishmentLength = 1 * 24 * 60 * 60
    
broadcastBanishments = true
    
maxViolationCommentSize = 200
    
violationNameReportActionType = 2
    
autoBanishUnknownBytes = false

    

-- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    

worldType = "pvp"
    
protectionLevel = 10
    
pvpTileIgnoreLevelAndVocationProtection = true
    
pzLocked = 60 * 1000
    
huntingDuration = 60 * 1000
    
criticalHitChance = 0
    
criticalHitMultiplier = 0
    
displayCriticalHitNotify = true
    
removeWeaponAmmunition = true
    
removeWeaponCharges = true
    
removeRuneCharges = true
    
whiteSkullTime = 15 * 60 * 1000
    
noDamageToSameLookfeet = false
    
showHealingDamage = true    
showHealingDamageForMonsters = false
    
fieldOwnershipDuration = 0
    
stopAttackingAtExit = false
    
oldConditionAccuracy = false
    
loginProtectionPeriod = 10 * 1000
    
deathLostPercent = 2
    
stairhopDelay = 0
    
pushCreatureDelay = 2 * 1000
    
deathContainerId = 1987
    
gainExperienceColor = 215
    
addManaSpentInPvPZone = true
    
squareColor = 2
    
allowFightback = true

    

-- Connection config
    

worldId = 0
    
ip = "shinobigameonline.ddns.net"
    
bindOnlyConfiguredIpAddress = false
    
loginPort = 7171
    
gamePort = 7172
    
adminPort = 7171
    
statusPort = 7171

loginTries = 10
    
retryTimeout = 5 * 1000
    
loginTimeout = 60 * 1000
    
maxPlayers = 30
    
motd = "Welcome to Shinobi World Online!"
    
displayOnOrOffAtCharlist = true
    
onePlayerOnlinePerAccount = false
    
allowClones = false
    
serverName = "Leaf"
    
loginMessage = "Welcome to Shinobi World Online!"
    
statusTimeout = 2 * 60 * 1000
    
replaceKickOnLogin = true
    
forceSlowConnectionsToDisconnect = false
    
loginOnlyWithLoginServer = false
    
premiumPlayerSkipWaitList = true


    
sqlType = "sqlite"
    
sqlHost = "localhost"
    
sqlPort = 3306
    
sqlUser = "root"
    
sqlPass = "thepast22"
    
sqlDatabase = "sites"
    
sqlFile = "forgottenserver.s3db"
    
sqlKeepAlive = 0
    
mysqlReadTimeout = 10
    
mysqlWriteTimeout = 10
    
encryptionType = "plain"
    

    
deathListEnabled = true
    
deathListRequiredTime = 1 * 60 * 1000
    
deathAssistCount = 19
    
maxDeathRecords = 5

    
ingameGuildManagement = true
    
levelToFormGuild = 15
    premiumDaysToFormGuild = 0
    
guildNameMinLength = 4
    
guildNameMaxLength = 24

    
highscoreDisplayPlayers = 15
    
updateHighscoresAfterMinutes = 5

    

-- Houses
    

buyableAndSellableHouses = true
    
houseNeedPremium = false
    
bedsRequirePremium = false    
levelToBuyHouse = 0
    
housesPerAccount = 50
    
houseRentAsPrice = false
    
housePriceAsRent = true
    
housePriceEachSquare = 0
    
houseRentPeriod = "never"
    
houseCleanOld = 0
    
guildHalls = true

    

-- Item usage
    

timeBetweenActions = 500
    
timeBetweenExActions = 100
    
hotkeyAimbotEnabled = true

    

-- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
--    

mapName = "Shinobi Online Map"
 
mapAuthor = "Kirton/Shinobi Team"
    
randomizeTiles = false
    
storeTrash = true
    
cleanProtectedZones = true
    
mailboxDisabledTowns = "-1"

    

-- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    

defaultPriority = "high"
    
niceLevel = 5
    
coresUsed = "-1"

    

-- Startup
    

optimizeDatabaseAtStartup = true
    
removePremiumOnInit = true
    
confirmOutdatedVersion = false

    

-- Spells
    

formulaLevel = 1.0
    
formulaMagic = 1.0
    
bufferMutedOnSpellFailure = false
    
spellNameInsteadOfWords = false
    
emoteSpells = false

    

-- Outfits
    

allowChangeOutfit = true
    
allowChangeColors = true
    
allowChangeAddons = true
    
disableOutfitsForPrivilegedPlayers = false
    
addonsOnlyPremium = true

    

-- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    

dataDirectory = "data/"
    
bankSystem = true
    
displaySkillLevelOnAdvance = true
    
promptExceptionTracerErrorBox = true
    
separateViplistPerCharacter = false
    
maximumDoorLevel = 500
    
maxMessageBuffer = 4

    

-- Saving-related
    -- useHouseDataStorage usage may be found at README.
    

saveGlobalStorage = true
    
useHouseDataStorage = false
    
storePlayerDirection = false

    

-- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    

checkCorpseOwner = false
    
monsterLootMessage = 3
    
monsterLootMessageType = 25

    

-- Ghost mode
    

ghostModeInvisibleEffect = false
    
ghostModeSpellEffects = true

    

-- Limits
    

idleWarningTime = 14 * 60 * 1000
    
idleKickTime = 15 * 60 * 1000
    
expireReportsAfterReads = 1
    
playerQueryDeepness = 2
    
maxItemsPerPZTile = 0
    
maxItemsPerHouseTile = 0

    

-- Premium-related
    

freePremium = false
    
premiumForPromotion = true

    

-- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    

blessingOnlyPremium = true
    
blessingReductionBase = 30
    
blessingReductionDecreament = 5
    
eachBlessReduction = 8

    

-- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    
experienceStages = true
    
rateExperience = 1.0
    
rateExperienceFromPlayers = 0.1
    
rateSkill = 1.0
    
rateMagic = 1.0
    
rateLoot = 100.1
    
rateSpawn = 1

    

-- Monster rates
    

rateMonsterHealth = 1.0
    
rateMonsterMana = 1.0
    
rateMonsterAttack = 1.0
    
rateMonsterDefense = 0.8

    

-- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    

minLevelThresholdForKilledPlayer = 1
    
maxLevelThresholdForKilledPlayer = 0

    

-- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is divider of every logged out second, eg:
    -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
    -- rateStaminaThresholdGain is divider for the premium stamina.
    -- staminaRatingLimit* is in minutes.
    

rateStaminaLoss = 0
    
rateStaminaGain = 0
    
rateStaminaThresholdGain = 0
    
staminaRatingLimitTop = 41 * 60
    
staminaRatingLimitBottom = 14 * 60
    
rateStaminaAboveNormal = 1.5
    
rateStaminaUnderNormal = 0.5
    
staminaThresholdOnlyPremium = true

    

-- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    

experienceShareRadiusX = 30
    
experienceShareRadiusY = 30
    
experienceShareRadiusZ = 2
    
experienceShareLevelDifference = 1 / 3
    
extraPartyExperienceLimit = 0
    
extraPartyExperiencePercent = 80
    
experienceShareActivity = 0
    
experienceShareActivity = 2 * 60 * 1000

    

-- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    

globalSaveEnabled = false
    
globalSaveHour = 13
    
shutdownAtGlobalSave = false
    
cleanMapAtGlobalSave = true

    

-- Spawns
    

deSpawnRange = 2
    
deSpawnRadius = 50

    

-- Summons
    

maxPlayerSummons = 8
    
teleportAllSummons = false    
teleportPlayerSummons = true

    

-- Status
    
ownerName = "ambrosio"
    
ownerEmail = "gameshinobiworld@gmail.com"
    
url = "https://www.facebook.com/Shinobi-Game-Online-SGO-205397863233437"
    
location = "Brazil"
    
displayGamemastersWithOnlineCommand = true

    

-- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    

adminLogsEnabled = false
    
displayPlayersLogging = true
    
prefixChannelLogs = ""
    
runFile = ""
    
outLogName = ""
    
errorLogName = ""
    
truncateLogsOnStartup = false

 

 

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