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bom dia alguem pode me ajudar to usando a bless no ot igual a global mais to com problema nas script dos npc SOMENTE O NPC DE CARLIN VENDE CERTO A BLESS O RESTANTE PARA NA MSG ABAIXO. DEPOIS DO YES ELE NAO FALA MAIS NADA NEM VENDE A BLESS TODOS OS OUTROS TAO ASIM SOMENTE CARLIN FUNCIONA CERTO.

 

12:15 Edala: Welcome, noble Caue. I can provide you with bless.
12:15 Caue [8]: bless
12:15 Edala: I can bless you with The Fire of the Suns or third bless
12:15 Caue [8]: fire of the suns
12:15 Edala: Here on the Suntower you may receive the blessing The Fire of The Suns. But we must ask of you to sacrifice 2000 gold. Are you still interested?
12:15 Caue [8]: yes

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@caue carnevalli posta o script para facilitar, vendo assim é complicado adivinhar onde estar o erro xD

it's me....... the owner of madness HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

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Opa @Mikuo tao Ai os Script que nao ta funcionando . brigado pela ajuda

    

Pydar.lua

Edala.lua

Eremo.lua

 

Kawill.lua

Norf.lua

Editado por caue carnevalli (veja o histórico de edições)
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@caue carnevalli qual deles é o que ta funcionando?

it's me....... the owner of madness HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

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@caue carnevalli  substitui o Pydar.lua por esse script aqui
 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end
local node1 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
    
local node2 = keywordHandler:addKeyword({'spark of the phoenix'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())


se ele não resolver, tenta colocar esse (mais eu particulamente acho que o primeiro já resolve):

--EDIT--

fiz alteração apenas no Pydar.lua para ver se resolve, se conseguir me informe que talvez seja o mesmo erro nos outros
 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am a guardian of nature. Also I am the keeper of the embrace of tibia, one of the five blessings."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Humphrey."})
local node1 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
    
    local node2 = keywordHandler:addKeyword({'spark of the phoenix'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())


funcionou? desculpa a demora para responder, mais não sei por que o TK não esta me notificando sobre suas respostas, se eu demorar responder pode me mandar msg para facilitar

Editado por Mikuo (veja o histórico de edições)

it's me....... the owner of madness HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

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@caue carnevalli vou corrigir os outros e te informar a onde tava o erro, (peguei o Norf.lua como exemplo)
 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

 

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here in the whiteflower temple you may receive the blessing of spiritual shielding. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
    

    local node2 = keywordHandler:addKeyword({'spiritual shielding'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here in the whiteflower temple you may receive the blessing of spiritual shielding. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())


você esta criando um node1 e trabalhando com ele, logo em seguida esta criando um node2 e utilizando o node1 novamente, era só trocar o node1 de baixo por node2 que resolvia, vou mandar já corrigido aqui para você, entendeu o erro?

Norf.lua

 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here in the whiteflower temple you may receive the blessing of spiritual shielding. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
    
    local node2 = keywordHandler:addKeyword({'spiritual shielding'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here in the whiteflower temple you may receive the blessing of spiritual shielding. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())

 

Kawill.lua

 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

local node1 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
    
    local node2 = keywordHandler:addKeyword({'spark of the phoenix'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here you may receive the blessing Spark of The Phoenix. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())

 

Eremo.lua

 

Citar

local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
        local travelNode = keywordHandler:addKeyword({'cormaya'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})
            
             local travelNode = keywordHandler:addKeyword({'back'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})

             local travelNode = keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})
            
        
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I teach some spells, provide one of the five blessings, and sell some amulets. Ask me for a {trade} if you like.'})
        
        -------------
        local node1 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Eremo Island you may receive the blessing The Wisdom of Solitude. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
    
    local node2 = keywordHandler:addKeyword({'wisdom of solitude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Eremo Island you may receive the blessing The Wisdom of Solitude. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
       

        npcHandler:addModule(FocusModule:new())


Eremo.lua 2.0 (acredito que vc usar o local travelnode repetivamente possa acabar bugando, então eu modifiquei eles para travel node1, 2, 3 e assim por diante, caso o primeiro ainda esteja bugado vc substitui por esse, infelizmente não to na residencia para testar isso) entendeu?
 

Citar

local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
        local travelNode1 = keywordHandler:addKeyword({'cormaya'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode1:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})
            
             local travelNode2 = keywordHandler:addKeyword({'back'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode2:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})

             local travelNode3 = keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Should I teleport you back to Pemaret?'})
            travelNode3:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33287, y=31956, z=6} })
            travelNode3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe later.'})
            
        
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I teach some spells, provide one of the five blessings, and sell some amulets. Ask me for a {trade} if you like.'})
        
        -------------
        local node1 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Eremo Island you may receive the blessing The Wisdom of Solitude. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
    
    local node2 = keywordHandler:addKeyword({'wisdom of solitude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Eremo Island you may receive the blessing The Wisdom of Solitude. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})
       

        npcHandler:addModule(FocusModule:new())


Edlada.lua
 

Citar

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am a mystic of the suns. I provide protective blessings for those in need."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Edala, pilgrim."})
keywordHandler:addKeyword({'mystic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We mystics are philosophers and healers."})
keywordHandler:addKeyword({'cenath'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't consider me a member of any caste, and I don't want to talk about this matter."})
keywordHandler:addKeyword({'kuridai'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't consider me a member of any caste, and I don't want to talk about this matter."})
keywordHandler:addKeyword({'deraisim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't consider me a member of any caste, and I don't want to talk about this matter."})
keywordHandler:addKeyword({'abdaisim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't consider me a member of any caste, and I don't want to talk about this matter."})
keywordHandler:addKeyword({'teshial'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't consider me a member of any caste, and I don't want to talk about this matter."})
keywordHandler:addKeyword({'crunor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Crunor is great in his beauty."})
keywordHandler:addKeyword({'priyla'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The daughter of the stars is my patron."})
keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is true that this weapon brings great power. But you should not look for power. It is wisdom you really need."})
keywordHandler:addKeyword({'new'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "News? I don't care about news."})

local node1 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Suntower you may receive the blessing The Fire of The Suns. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
    
    local node2 = keywordHandler:addKeyword({'fire of the suns'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Here on the Suntower you may receive the blessing The Fire of The Suns. But we must ask of you to sacrifice 2000 gold. Are you still interested?'})
    node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Oh. You do not have enough money.'})

npcHandler:addModule(FocusModule:new())


espero ter ajudado ^^

it's me....... the owner of madness HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

Resultado de imagem para white ichigo.gif

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    • Por Jaurez
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    • Por Cat
      Em alguns casos, o tibia 8.60 comum não abre de jeito nenhum no map editor, mesmo desmarcando check file signatures e configurando o path corretamente.
       
      Este é o client 8.60 adaptado para o Remere's Map Editor. Resolvi postar já que ele foi removido do site oficial do RME. (ficou apenas a versão para linux lá)
      Se estiver tendo problemas para abrir a versão 8.60, tente utilizar este.
                                                                                                                     
      Baixar o Tibia Client 8.60 que funciona no Remere’s Map Editor
      Essa versão do Tibia 8.60 client resolve o erro unsupported client version ou Could not locate tibia.dat and/or tibia.spr, please navigate to your tibia 8.60 installation folder.
       
      Downloads
      https://tibiaking.com/applications/core/interface/file/attachment.php?id=47333

      Scan: https://www.virustotal.com/gui/file/333e172ac49ba2028db9eb5889994509e7d2de28ebccfa428c04e86defbe15cc
       
    • Por danilo belato
      Fala Galera To Com um problema aki 
       
      quero exporta umas sprites de um server para colocar em outro 
       
      eu clico na sprites ai aparece tds a forma delas do lado de la >>
       
      ai eu clico nela e ponho a opiçao de export mais quando salvo a sprite ela n abri 
       
      aparece isso quando tento vê-la 
       
      visualização não disponível ( no formatos png e bitmap)
       
      Agora no formato idc fala que o paint n pode ler 
       
      me ajudem ae...
    • Por Vitor Bicaleto
      Galera to com o script do addon doll aqui, quando eu digito apenas "!addon" ele aparece assim: Digite novamente, algo está errado!"
      quando digito por exemplo: "!addon citizen" ele não funciona e não da nenhum erro
       
      mesma coisa acontece com o mount doll.. 
    • Por Ayron5
      Substitui uma stone no serve, deu tudo certo fora  esse  erro ajudem  Valendo  Rep+  Grato  

      Erro: data/actions/scripts/boost.lua:557: table index is nil
       [Warning - Event::loadScript] Cannot load script (data/actions/scripts/boost.lua)

      Script:
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