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Por MarcusCores
Welcome to ShadeCores
We are excited to finally present to you: ShadeCores!
After a long time of development and testing, we're finally ready to launch this awesome game!
Quick Info for laziness:
Rates: Tibia 7.4 theme 1x Experience 1x Skills 1x Magic 1x Loot 1x Regen General info:
Official launch: April 24, 17:00 CEST.
Create characters: 1 hour before launch (16:00 CEST).
Website: https://shadecores.com/?subtopic=news
Authentic Damages Monster attacks Monsters carrying equipment & loot Monster Spawns & respawn depending on players online World light and watches Traps Line of sight system Floor saving system Exhaustion system Much more.. General Cannot multi-client REAL Proven & Verified Anti-Cheat system = No cheaters Many quests modified to add mystery to the game for everyone Much more..
What is ShadeCores?
ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
Read more at: https://shadecores.com/?subtopic=about&view=about.
World Map
The map contains all places of Tibia 7.70.
It also contains 100% spawns of Tibia 7.70.
With exception of Ankrahmun and Port Hope that was removed for balancing purposes.
Built authentically
ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
Read more at: https://shadecores.com/?subtopic=about&view=additional.
Game health
We have made many modifications to ensure a healthy economy and game.
Read more at: https://shadecores.com/?subtopic=about&view=balance.
Creature Behavior
In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=5-Features+-Creature+Behavior.
Creature spawns
ShadeCores has the very same spawn system that CipSoft's had back in the day.
All creatures that spawns has a "home".
And this "home" has a set amount of creatures that belongs to it, always same type of creature.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=3-Features+-Creature+spawns.
Accurate creature loot & inventory
ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=1-Features+-Creatures+equipping+their+loot+%26amp%3B+loot+system.
Authentic exhaustions
Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=6-Features+-Exhaustion+system.
Floor saving
ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=12-Features+-Floor+saving+system.
Game health balance
To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=13-Features+-Game+Health+Balance+(creatures%2C+supplies%2C+gold).
Keep valuables valuable
In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=14-Features+-Game+Health+Balance+(equipment).
Line of sight system
In ShadeCores we use the same line-of-sight system as in CipSoft's.
You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=8-Features+-Line+of+sight+system.
Poison storm
Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=7-Features+-Poison+storm.
Traps functionality
Traps does a static amount of damage. 30 to be exact, it's always 30.
However, traps cause a physical damage that listen to the creatures armor.
It means that the damage can and will be reduced by any armor the creature may have.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=2-Features+-Traps+(item).
World light & watches
In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=9-Features+-World+lights+%26amp%3B+watches.
Anti-Cheat system
We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
This system was first developed and proven to work very well in RetroCores world "Cleanera".
It has since then been improved to be faster and detect a wider array of cheats that people could use.
A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.
Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
Multi-Clienting will be treated as a cheat and lead to a deletion.
To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
If you try to start a new client while already having one open, you will face this little message.
Other Game Features
Ability to play for free. No level restrictions on items nor spells. Non-stackable runes/fluids. No Runes from NPCs. No item-hotkeys. No wands/rods. No protection zone on boats/carpets. Manual aiming Anti-lag system. Great and improved monster systems. Monsters can be lured anywhere. No stairjump exhaust. Possibility to make UH traps. Accurate 7.4 formulas. Classic premium system. Classic promotion system. Many and random raids with possibility to loot raid-rare items.
If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
plain link: https://discord.gg/BtZmNDNUz6
ShadeCores will officially launch on April 24 at 17:00 CEST!
You will be able to create characters starting at 16:00 CEST the same day!
Sincerely,
ShadeCores Staff
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Por Pifafa
Tibinha - YurOts
Olá hoje trago a vocês meu projeto, tenho como objetivo atingir 50 jogadores (um sonho talvez que quase já se realizou)
www.tibinha.online
Obrigado por ver meu projeto, caso tenha interesse entre nele e converse comigo, estou disponível para tira duvidas e ajudar a todos aqui!
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Por Fearlet
Tibia Infinity
Olá Tibianos, é com grande satisfação e orgulho que apresento a vocês meu novo projeto consistente em diversas ideias para vários temas de servidores alternativos, com o propósito de ser a primeira equipe a desenvolver servidores, onde o servidor e o player tenham rendas num ciclo econômico a ideia principal é um servidor usando no momento apenas nosso dinheiro real BRL, porém futuramente com o capital em mãos criar nosso token TINF.
No momento estamos a procura de colaboradores, desenvolvedores e patrocinadores corajosos afim de enfrentar aventuras e desafios em nossa equipe, procuramos pessoas que tenham disponibilidade de horário, disponibilidade de contato, prontos para trabalharem dedicadamente aos servidores, pessoas com facilidade de trabalho em equipe, trabalho com metas a serem cumpridas e entregues.
Quais projetos iniciados está a caminho ?
Temos três servidores, em desenvolvimento.
TibiaLands – Este servidor é baseado na fazenda feliz para quem já jogou, ou para quem está no mundos dos NFTs uma das formas de farm é igual ao PVU (Plant vs Undead) que consiste também na plantação, mineração, gastronomia e agropecuária e até a caça de presas.
Tibia Infinity - Servidor de Tibia alternativo baseado no Tibia 7.4. O jogo tem um verdadeiro mapa global 7.4, com todas as missões daquela época e muito mais. O RPG de Tibia Infity vai além. Na época em que Tibia 7.4 (2005) foi jogado, havia uma magia em torno de itens extremamente raros. Pessoas se reúnem ao redor do mapa tentando resolver mistérios que até hoje não foram resolvidos a nostalgia e o tempo gastos valerão a pena. Não há nenhum item intocável. Mas não será fácil, servidor está sendo 24hrs sendo pensado em como será a economia do jogo, pois sabemos que é dificil, dentro de impostos e má intenções de pessoas que existem hoje em dia.
PokeInfinity – Servidor alternativo de pokémon onde os players entram para duelarem, com torneios diários, recompensas, tokens, porém com a principal ideia do player pagar para adquirir seu time principal e participar de torneios rankeados, para quem já jogo o torneio global (TG) da pokexgames, será basicamente aqui porém o player irá ter uma renda extra caso ele resolva investir em seu time e pense estrategicamente.
Quer saber mais do projeto? entre no nosso Discord.
Quer ser parte da equipe? Entre no nosso discord e chamem o ADM no pv.
Lippe#7652
https://discord.gg/53KWSBgYUc
Alguns spoiler de uns dos projetos
OBRIGADO A TODOS PELA ATENÇÃO !!!
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Por bkhere
Atualizações sobre , encontrei um grande amigo aqui no forum , então vamos fechar junto com o novo projeto
Atulizado dia 10/09/2021
www.real-age.online
OLD POST
salve meus queridos tibiakinganus
venho apresentar meu projeto vou , dar continuidade num projeto de 8 anos trabalhados e 12 anos retocando , isso mesmo 12 anos , retocando o projeto
estou precisando de membros na equipe , quem estiver interessado , a base do servidor é 8.60 - porém ele é 95% antibot , e o não tem HOTKEYS usando a base do 7.4
Rookgaard full graficos 7.4 + customs
emfim projeto é top , quem estiver interessado me CHAMA ! estarei postando em breve fotos
ROOKGAARD BEFORE EDITS
Bridge
Open
Doublet BEFORE EDIT
----
Segunda EDIÇÃO DOUBLET
Quest
You see a enchanted doublet (Arm:3).
It weighs 24.00 oz.
SEGUNDA EDIÇÃO DO TEMPLO DE ROOK
TEST LEVEL 130 - ML 35
SD COMUN "ADORI GRAN MORT" pensando ainda se venderemos ela no npc
TEST LEVEL 130 - ML 35 - COM ML MAIOR DANO MAIOR, PORÉM TAMBÉM CONTA LVL
SD ANTIGA DANO 7.4 "ADORI VITA VIS" NÃO VAI VENDER NO NPC SÓMENTE PLAYERS
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Por Akun
Oiiii Boa Noite !!! , Gostaria de pedir a ajuda de vocês em um poblemas que eu estou tendo,
Adicionei recentemente esse Script Abaixo e consegui instalar tudo direitinho, ta rodando liso.. Mas Gostaria de implementar bonus nesse script
Exemplo:
Player Vip: 20% a + de XP
Player Vip: 1% a + de ATK SPEED
abaixo todo o Script
[Fonte]
Sistema Vip
1° execute dentro da sua db
ALTER TABLE `accounts` ADD COLUMN `viplastday` int(10) NOT NULL DEFAULT 0 AFTER `lastday`, ADD COLUMN `vipdays` int(11) NOT NULL DEFAULT 0 AFTER `lastday`;
2º na pasta data/creaturescripts/scripts procure pelo arquivo login.lua e adicione na segunda linha, logo após o function onLogin(player) isso
player:loadVipData() player:updateVipTime() 3° na pasta data\ crie um arquivo chamado vipsystem.lua e adicione o seguinte
local config = { -- true = player will be teleported to this position if Vip runs out -- false = player will not be teleported useTeleport = true, expirationPosition = Position(95, 114, 7), -- true = player will received the message you set -- false = player will not receive a message useMessage = true, expirationMessage = 'Your vip days ran out.', expirationMessageType = MESSAGE_STATUS_WARNING } if not VipData then VipData = { } end function Player.onRemoveVip(self) if config.useTeleport then self:teleportTo(config.expirationPosition) config.expirationPosition:sendMagicEffect(CONST_ME_TELEPORT) end if config.useMessage then self:sendTextMessage(config.expirationMessageType, config.expirationMessage) end end function Player.getVipDays(self) return VipData[self:getId()].days end function Player.getLastVipDay(self) return VipData[self:getId()].lastDay end function Player.isVip(self) return self:getVipDays() > 0 end function Player.addInfiniteVip(self) local data = VipData[self:getId()] data.days = 0xFFFF data.lastDay = 0 db.query(string.format('UPDATE `accounts` SET `vipdays` = %i, `viplastday` = %i WHERE `id` = %i;', 0xFFFF, 0, self:getAccountId())) end function Player.addVipDays(self, amount) local data = VipData[self:getId()] local amount = math.min(0xFFFE - data.days, amount) if amount > 0 then if data.days == 0 then local time = os.time() db.query(string.format('UPDATE `accounts` SET `vipdays` = `vipdays` + %i, `viplastday` = %i WHERE `id` = %i;', amount, time, self:getAccountId())) data.lastDay = time else db.query(string.format('UPDATE `accounts` SET `vipdays` = `vipdays` + %i WHERE `id` = %i;', amount, self:getAccountId())) end data.days = data.days + amount end return true end function Player.removeVipDays(self, amount) local data = VipData[self:getId()] if data.days == 0xFFFF then return false end local amount = math.min(data.days, amount) if amount > 0 then db.query(string.format('UPDATE `accounts` SET `vipdays` = `vipdays` - %i WHERE `id` = %i;', amount, self:getAccountId())) data.days = data.days - amount if data.days == 0 then self:onRemoveVip() end end return true end function Player.removeVip(self) local data = VipData[self:getId()] if data.days == 0 then return end data.days = 0 data.lastDay = 0 self:onRemoveVip() db.query(string.format('UPDATE `accounts` SET `vipdays` = 0, `viplastday` = 0 WHERE `id` = %i;', self:getAccountId())) end function Player.loadVipData(self) local resultId = db.storeQuery(string.format('SELECT `vipdays`, `viplastday` FROM `accounts` WHERE `id` = %i;', self:getAccountId())) if resultId then VipData[self:getId()] = { days = result.getDataInt(resultId, 'vipdays'), lastDay = result.getDataInt(resultId, 'viplastday') } result.free(resultId) return true end VipData[self:getId()] = { days = 0, lastDay = 0 } return false end function Player.updateVipTime(self) local save = false local data = VipData[self:getId()] local days, lastDay = data.days, data.lastDay local daysBefore = days if days == 0 or days == 0xFFFF then if lastDay ~= 0 then lastDay = 0 save = true end elseif lastDay == 0 then lastDay = os.time() save = true else local time = os.time() local elapsedDays = math.floor((time - lastDay) / 86400) if elapsedDays > 0 then if elapsedDays >= days then days = 0 lastDay = 0 else days = days - elapsedDays lastDay = time - ((time - lastDay) % 86400) end save = true end end if save then if daysBefore > 0 and days == 0 then self:onRemoveVip() end db.query(string.format('UPDATE `accounts` SET `vipdays` = %i, `viplastday` = %i WHERE `id` = %i;', days, lastDay, self:getAccountId())) data.days = days data.lastDay = lastDay end end
4° no arquivo global.lua adicione a seguinte linha
dofile('data/vipsystem.lua')
Talkaction !checkvip para todos os players
1° vá na pasta data/talkactions/scripts e crie um arquivo chamando checkvip.lua e adicione o seguinte
function onSay(cid, words, param) local player = Player(cid) local days = player:getVipDays() if days == 0 then player:sendCancelMessage('You do not have any vip days.') else player:sendCancelMessage(string.format('You have %s vip day%s left.', (days == 0xFFFF and 'infinite amount of' or days), (days == 1 and '' or 's'))) end return false end 2° e em data/talkactions/talkactions.xml adicione
<talkaction words="!checkvip" script="checkvip.lua"/>
Talkaction /vip para membros da staff
- /vip adddays, NomedoPlayer, 5 --> Adiciona 5 dias vip para o Player. - /vip removedays, NomedoPlayer, 5 --> Remove 5 dias vip do Player. - /vip remove, PlayerName --> Remove todos os dias vip do Player. - /vip check, NomedoPlayer --> Checa quantos dias vip o Player tem. - /vip addinfinite, NomedoPlayer --> Adiciona tempo vip infinito para o Player.
Tiles VIP
1° em data/movements/movements.xml e adicione
<movevent event="StepIn" actionid="1500" script="viptiles.lua"/> <movevent event="StepIn" actionid="1501" script="viptiles.lua"/> 2° em data/movements/script crie o arquivo viptiles.lua e adicione o seguinte
local vipPosition = Position(101, 116, 7) function onStepIn(cid, item, position, fromPosition) local player = Player(cid) if not player then return true end if item.actionid == 1500 then if not player:isVip() then player:teleportTo(fromPosition) fromPosition:sendMagicEffect(CONST_ME_POFF) player:sendCancelMessage('You do not have any vip days.') end elseif item.actionid == 1501 then if player:isVip() then player:teleportTo(vipPosition) player:say('!* VIP *!', TALKTYPE_MONSTER_SAY) vipPosition:sendMagicEffect(CONST_ME_STUN) else player:teleportTo(fromPosition) player:sendCancelMessage('You do not have any vip days.') fromPosition:sendMagicEffect(CONST_ME_POFF) end end return true end Items que adicionam dias VIP
ItemId 10135 adiciona 10 dias vip. ItemId 10134 adiciona 30 dias vip. ItemId 10133 adiciona 90 dias vip.
1° em data/actions/actions.xml adicione
<action fromid="10133" toid="10135" script="vipitems.lua"/> 2° e em data/actions/scripts crie um arquivo chamado vipitems.lua e adicione o seguinte
local vipItems = { -- [itemid] = amount of vip days [10135] = 10, [10134] = 30, [10133] = 90 } function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey) local player = Player(cid) local days = vipItems[item.itemid] player:addVipDays(days) player:say('!* YAY VIP! *!', TALKTYPE_MONSTER_SAY) player:getPosition():sendMagicEffect(CONST_ME_STUN) player:sendTextMessage(MESSAGE_INFO_DESCR, string.format('You received %s vip days.', days)) Item(item.uid):remove(1) return true end
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