Postado Agosto 17, 2017 7 anos Solução Aqui: Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, 210) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -350.2, 1, -350.2, 1) arr1 = { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) function onCastSpell(cid, var) local waittime = 2 -- Tempo de exhaustion local storage = 5818 if exhaustion.check(cid, storage) then doCreatureSay(cid, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar a spell novamente.", TALKTYPE_MONSTER) return false end local p = getCreaturePosition(cid) local x = { [0] = {x=p.x+0, y=p.y-1, z=p.z}, [1] = {x=p.x+7, y=p.y+0, z=p.z}, [2] = {x=p.x+0, y=p.y+6, z=p.z}, [3] = {x=p.x-3, y=p.y-0, z=p.z} } local y = { [0] = {111, 285}, [1] = {222, 282}, [2] = {333, 284}, [3] = {444, 283} } pos = x[getCreatureLookDirection(cid)] eff_antes = y[getCreatureLookDirection(cid)][1] eff = y[getCreatureLookDirection(cid)][2] if getCreatureLookDirection(cid) == 3 then position = getCreatureLookPosition(cid) doSendMagicEffect({x=position.x - 2, y =position.y, z = position.z} , eff_antes) else doSendMagicEffect(getCreatureLookPosition(cid), eff_antes) end addEvent(doSendMagicEffect, 700, pos, eff) exhaustion.set(cid, storage, waittime) doCombat(cid, combat1, var) end
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