Postado Janeiro 7, 2018 7 anos Autor Em 07/01/2018 em 00:30, Gnius disse: Poste aki a script para que eu crie pra você e tambem mostrar como faço Aqui só editei a posição dos players e dos demons, não achei as do baús... local config = { requiredLevel = 100, daily = false, centerDemonRoomPosition = Position(498, 1128, 10), playerPositions = { Position(503, 1128, 9), Position(503, 1127, 9), Position(503, 1126, 9), Position(503, 1125, 9) }, newPositions = { Position(499, 1128, 10), Position(498, 1128, 10), Position(497, 1128, 10), Position(496, 1128, 10) }, demonPositions = { Position(496, 1126, 10), Position(498, 1126, 10), Position(500, 1128, 10), Position(501, 1128, 10), Position(497, 1130, 10), Position(499, 1130, 10) } } function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.itemid == 1946 then local storePlayers, playerTile = {} for i = 1, #config.playerPositions do playerTile = Tile(config.playerPositions[i]):getTopCreature() if not playerTile or not playerTile:isPlayer() then player:sendTextMessage(MESSAGE_STATUS_SMALL, "You need 4 players.") return true end if playerTile:getLevel() < config.requiredLevel then player:sendTextMessage(MESSAGE_STATUS_SMALL, "All the players need to be level ".. config.requiredLevel .." or higher.") return true end storePlayers[#storePlayers + 1] = playerTile end local specs, spec = Game.getSpectators(config.centerDemonRoomPosition, false, false, 3, 3, 2, 2) for i = 1, #specs do spec = specs[i] if spec:isPlayer() then player:sendTextMessage(MESSAGE_STATUS_SMALL, "A team is already inside the quest room.") return true end spec:remove() end for i = 1, #config.demonPositions do Game.createMonster("Demon", config.demonPositions[i]) end local players for i = 1, #storePlayers do players = storePlayers[i] config.playerPositions[i]:sendMagicEffect(CONST_ME_POFF) players:teleportTo(config.newPositions[i]) config.newPositions[i]:sendMagicEffect(CONST_ME_ENERGYAREA) players:setDirection(DIRECTION_EAST) end elseif item.itemid == 1945 then if config.daily then player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_NOTPOSSIBLE)) return true end end item:transform(item.itemid == 1946 and 1945 or 1946) return true end
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