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[PDA] Bug consertado pokemon: alguns moves deixam o server lento quando pokemon usa em andares elevados


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Gente o erro é o seguinte, quando você sobre numa elevação e abre seu poke e solta aqueles moves que atinge vários sqm o servidor fica travando pois alguns sqm são considerados como inexistentes no mapa.

 

então pra vc fazer a correção é só abrir o arquivo data\lib\newStatusSyst.lua e adicionar as linhas que eu vou marcar em vermelho que vão aparecer quando estiver chegando perto do final do arquivo (obs, faça backup do seu arquivo antes das edições!)

Spoiler

conds = {
["Slow"] = 3890,
["Confusion"] = 3891,  
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,                               --alterado v2.6 \/ peguem o script todo!
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,   
["Silence"] = 32698,     
["Sleep"] = 98271,
}

injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},  
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},   
[13] = {n = "silence", m = 32698},     
[14] = {n = "sleep", m = 98271},
}

Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},           --edited sistema de roar
[EAST] = {WEST}}

function doSendSleepEffect(cid)
    if not isCreature(cid) or not isSleeping(cid) then return true end
    doSendMagicEffect(getThingPos(cid), 32)
    addEvent(doSendSleepEffect, 1500, cid)
end

local outFurys = {
["Shiny Charizard"] = {outFury = 1073},  
["Shiny Blastoise"] = {outFury = 1074},    
}

local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["Future Sight"] = 1446,
}
            
local function transBack(cid)
if isCreature(cid) then
   if getPlayerStorageValue(cid, 974848) >= 1 then
      setPlayerStorageValue(cid, 974848, 0)
      doRemoveCondition(cid, CONDITION_OUTFIT)
   end
end
end

function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v2.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "miss", a)
       doItemSetAttribute(item.uid, "missEff", eff)
       doItemSetAttribute(item.uid, "missSpell", spell)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   
end 

function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "silence", a)
       doItemSetAttribute(item.uid, "silenceEff", eff)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSilence2, 1000, cid, -1, eff, a)   
end       

function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "slow", a)
       doItemSetAttribute(item.uid, "slowEff", eff)
    end
    
    if a <= -1 then 
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)     --alterado
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then
       doAddCondition(cid, paralizeArea2) 
    end  
      
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSlow2, 1000, cid, -1, eff, a)   
end    

function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "confuse", a)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)            --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), 31)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v2.6
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, math.random(0, 3), 1, 0)    --alterado v2.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
 
    addEvent(doConfusion2, 1000, cid, -1, a)   
end           

function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "burn", a)
       doItemSetAttribute(item.uid, "burndmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)  
    addEvent(doBurn2, 3500, cid, -1, a, damage)   
end 

function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
    if not isCreature(cid) then return true end  --is creature?
    ----------
    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v2.6
       local type = pokes[getCreatureName(cid)].type
       local type2 = pokes[getCreatureName(cid)].type2
       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
          return true
       end
    end
    ---------
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "poison", a)
       doItemSetAttribute(item.uid, "poisondmg", damage)
    end
    
    if a <= -1 or getCreatureHealth(cid) == 1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
    doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)  
    
    addEvent(doPoison2, 1500, cid, -1, a, damage)   
end       

function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "fear", a)
       doItemSetAttribute(item.uid, "fearSkill", skill)
    end
    
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
       addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)         --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if skill == "Roar" then
       eff = 244
    else                --edited Roar
       eff = 139
    end
    
    if math.random(1, 6) >= 4 then
        doSendMagicEffect(getThingPos(cid), eff)
    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v2.6
        local dir = getCreatureDirectionToTarget(cid, isTarget)
        doChangeSpeed(cid, -getCreatureSpeed(cid))
        doChangeSpeed(cid, 100)
        doPushCreature(cid, roardirections[dir][1], 1, 0)  --alterado v2.6
        doChangeSpeed(cid, -100)
    end

    local pos = getThingPos(cid)
    addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
 
    addEvent(doFear2, 1000, cid, -1, a, skill)   
end      

function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
    if not isCreature(cid) then return true end  --is creature?
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "stun", a)
       doItemSetAttribute(item.uid, "stunEff", eff)
       doItemSetAttribute(item.uid, "stunSpell", spell)
    end
    
    if a <= -1 then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)   --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
       doAddCondition(cid, paralizeArea2)
    end    
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   
end 

function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "paralyze", a)
       doItemSetAttribute(item.uid, "paralyzeEff", eff)
    end
    
    if a <= -1 then 
    if isPlayer(cid) then
       if not isSleeping(cid) then   --alterado
          mayNotMove(cid, false)
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isSleeping(cid) then
          doRegainSpeed(cid)          --alterado
       end
    end   
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else                        --alterado v2.6
       doChangeSpeed(cid, -2000)
    end 
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   
end       

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not isSleeping(cid) then
        addEvent(doSendSleepEffect, 500, cid)
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
    
    if a <= -1 then 
    if not isPlayer(cid) then
       local dittoStg = getPlayerStorageValue(cid, 1010) 
       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
       else
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       if getPlayerStorageValue(cid, 625877) ~= -1 then 
          doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v2.6
       end 
    end
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v2.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
             local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
                doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v2.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
    if not isCreature(cid) then return true end  --is creature?
    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v2.8
       return true 
    end
    
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "leech", a)
       doItemSetAttribute(item.uid, "leechdmg", damage)
    end
    
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    local life = getCreatureHealth(cid)
    ------
    doCreatureAddHealth(cid, -damage)
    doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
    doSendMagicEffect(getThingPos(cid), 45)
    ------
    local newlife = life - getCreatureHealth(cid)
    if newlife >= 1 and attacker ~= 0 then
       doSendMagicEffect(getThingPos(attacker), 14)
       doCreatureAddHealth(attacker, newlife)
       doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
    end 
    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   
end 

function doBuff2(cid, cd, eff, check, buff, first, attr)
    if not isCreature(cid) then return true end  --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do 
    if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
       atributo = Buffs[1]
       break
    end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, atributo, a)
       doItemSetAttribute(item.uid, atributo.."eff", eff)
       doItemSetAttribute(item.uid, atributo.."skill", buff)
    end
    
    if a <= -1 then               --alterado v2.6
    if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
       if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
          if isSummon(cid) then
             local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
             doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.6.1
          end 
       elseif not isSleeping(cid) then
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       setPlayerStorageValue(cid, 9658783, -1)
       setPlayerStorageValue(cid, 625877, -1) --alterado v2.6 
    end 
    if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
       setPlayerStorageValue(cid, 374896, -1)   --alterado v2.6
    end                                         
    setPlayerStorageValue(cid, stg, -1)      
    return true 
    end
     
    doSendMagicEffect(getThingPos(cid), eff)
        
    if first then
    if buff == "Strafe" or buff == "Agility" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v2.6
       doRaiseStatus(cid, 0, 0, 100, a)
    elseif buff == "Tailwind" then
       doRaiseStatus(cid, 0, 0, 200, a)
    elseif buff == "Rage" then
       doRaiseStatus(cid, 2, 0, 0, a)
    elseif buff == "Harden" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Calm Mind" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Ancient Fury" then
       doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Charizard" then 
          doRaiseStatus(cid, 2, 0, 0, a)    --atk melee     --alterado v2.6
       else
          doRaiseStatus(cid, 0, 2, 0, a)    --def
       end   
       setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury)     --alterado v2.6
    elseif buff == "War Dog" then
       doRaiseStatus(cid, 1.5, 1.5, 0, a)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
    elseif buff == "Rest" then
       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 
       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
       doRaiseStatus(cid, 1.5, 0, 0, a)    --atk melee    --alterado v2.6
       setPlayerStorageValue(cid, 374896, 1)  --velo atk 
       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)                                              
    elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
       setPlayerStorageValue(cid, 9658783, 1)  
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v2.6                             
    elseif buff == "Bug Fighter" then
       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v2.6
       doRaiseStatus(cid, 1.5, 1.5, 100, a)
       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
       setPlayerStorageValue(cid, 625877, 1448)  --alterado v2.6
    end                                                                            
    end 
    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   
end
 
if ret.buff and ret.buff ~= "" then
   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"
   if ret.cond and not isInArray({"Poison", "Burn", "Leech", "Fear"}, ret.cond) then   --alterado v2.6
      doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v2.8 
      return true
   end
end

if ret.cond and ret.cond == "Miss" then
    doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
    doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
    doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
    doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
    doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
    doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
    doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
    doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
    doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
    doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
    doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end

--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
   for i = 1, 3 do
       doItemEraseAttribute(item, Buffs[1])
       doItemEraseAttribute(item, Buffs[1].."eff")
       doItemEraseAttribute(item, Buffs[1].."skill")
   end   
end
end 
--------------------------------
function doCureStatus(cid, type, playerballs)    --alterado v2.9 \/
    if not isCreature(cid) then return true end
    if playerballs and isPlayer(cid) then
        local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
        local mb = getPlayerSlotItem(cid, 8)
        local balls = getPokeballsInContainer(bp.uid)
        if isPokeball(mb.itemid) then
            if not type or type == "all" then
                for b = 1, #injuries2 do
                    doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
                end
            else
                doItemSetAttribute(mb.uid, ""..type.."", -1)
            end
        end
        if #balls >= 1 then
           for _, uid in ipairs(balls) do
               if not type or type == "all" then
                    for b = 1, #injuries2 do
                    doItemSetAttribute(uid, ""..injuries2.n.."", -1)
                    end
                else
                    doItemSetAttribute(uid, ""..type.."", -1)
                end
            end
        end    
    end
    if type == "all" then
        for a = 1, #injuries2 do
            setPlayerStorageValue(cid, injuries2[a].m, -1)
        end
    return true
    end
    for a, b in pairs (injuries2) do
        if b.n == type then
        setPlayerStorageValue(cid, b.m, -1)
        end
    end
end 
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do 
   if getPlayerStorageValue(cid, injuries2.m) >= 1 then
      return true
   end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
    if not type or type == "all" then
        for b = 1, #injuries2 do
        doItemSetAttribute(item, ""..injuries2.n.."", -1)
        end
    else
        doItemSetAttribute(item, ""..type.."", -1)
    end
end
---------------------------------
function isBurning(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end

function isPoisoned(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end

function isSilence(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end

function isParalyze(cid)      
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
    
function isSleeping(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end

function isWithFear(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end 
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
    if not isCreature(cid) then return true end
   
       local pos = getPosfromArea(cid, area)  --alterado v1.8
       setPlayerStorageValue(cid, 21101, -1) 
   
       local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
       local n = 0 
       local l = 0

    while n < #pos do
    
    if not isCreature(cid) then return true end 
    if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   
    if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

       n = n+1

    -- doCreatureSay(cid, tonumber(pos[n].x)..tonumber(pos[n].y)..tonumber(pos[n].z).."MERDA")
    if pos[n].x == nil then
    
    --cx, cy, cz = creatureGetPosition(id)
    --pos[n].x = cx
    --pos[n].y = cy
    --pos[n].z = cz

    end
       thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
    
if hasTile(thing) then        -- isso aqui
       local pid = getThingFromPosWithProtect(thing)
       
       if pid ~= cid then
       if spell and isInArray(skills, spell) then
          if spell == "Stick Throw" then
             addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
             addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
             addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6  
          elseif spell and spell == "Gyro Ball" then   --alterado v1.7
             pos[n].x = pos[n].x+1
             addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
             addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 
          else
             addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
             addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  
          end
       elseif spell and spell == "Epicenter" then
          local random = math.random(50, 500)   
          addEvent(sendEffWithProtect, random, cid, pos[n], eff)
          addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
       elseif spell and spell == "Shadowave" then
          posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
          sendEffWithProtect(cid, posi, eff)
          doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 
       elseif spell and spell == "Surf" then
          addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
          addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 
       elseif spell and spell == "Sand Attack" then
          addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
          addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 
       elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
          local arr = {
          [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
          [12] = 600, [13] = 800, [14] = 800, [15] = 800
          }
    
          local time = {0, 200, 400, 600, 800}
             
          addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
          addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
       elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst") then  --alterado v1.8
          addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
          addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)     
       else
          sendEffWithProtect(cid, pos[n], eff)
          doMoveDano2(cid, pid, element, min, max, ret, spell) 
       end
       end
       l = l+1
    end
end -- isso aqui
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
      return true                             --alterado v2.6
   end
   if ehNPC(pid) then return true end
   ---
   local canAtk = true     --alterado v2.6
   if getPlayerStorageValue(pid, 21099) >= 1 then
      doSendMagicEffect(getThingPosWithDebug(pid), 135)
      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, pid, spell)
      if getCreatureName(pid) == "Wobbuffet" then
         doRemoveCondition(pid, CONDITION_OUTFIT)    
      end
      canAtk = false
      setPlayerStorageValue(pid, 21099, -1)
      setPlayerStorageValue(pid, 21100, 1)
      setPlayerStorageValue(pid, 21101, cid)
      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
   end
   ---   
   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then     --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then    --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
         if canAtk then    --alterado v2.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
            if spell == "Selfdestruct" then
               if getPlayerStorageValue(pid, 9658783) <= 0 then
                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
                  doCreatureAddHealth(pid, -max)    --alterado v2.6
               end
            else
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
            end
         end
      end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com proteçoes 
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
        checkpos.stackpos = 0
if not hasTile(checkpos) then -- VERIFIQUE SE ISSO JÁ TEM
return true
end -- VERIFIQUE SE ISSO JÁ TEM
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v2.6
return true
end

   doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
    if not isCreature(what) or getCreatureHealth(what) <= 0 then
    return {x = 1, y = 1, z = 10}
    end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if target ~= 0 and isCreature(target) and not area then
      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
      return true
   end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end   
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
    if not isCreature(cid) then return true end
    ---
    m = m-1
    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
if hasTile(thing) then -- isso aqui
    local pid = getThingFromPosWithProtect(thing)
    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  
    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3
    -- 
end -- isso aqui
end
end  
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   pos = getThingPos(cid)
   pos.x = pos.x + math.random(-4,4)
   pos.y = pos.y + math.random(-4,4)
   if isMonster(cid) or isPlayer(cid) then
      frompos = {x = pos.x+1, y = pos.y, z = pos.z}
   elseif isSummon(cid) then
      frompos = getThingPos(master)
   end
   frompos.x = pos.x - 7
   frompos.y = pos.y - 6
   if effDis ~= -1 then                --alterado!
      doSendDistanceShoot(frompos, pos, effDis)
   end
   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk)                                            --alterado v2.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v2.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"}  --alterado v2.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end

if isInArray(atkTerra, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkElectric, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
      return false      
   end
end

return true
end
---------------------------------------------------------------------------------
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v2.7
if not isCreature(cid) then return true end                     
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0

while n < #pos2 do
  if not isCreature(cid) then return true end
  if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
  if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

  n = n+1
  thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
  if n < #pos then
         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112
         ---                                                                                        --alterado v2.6.1
         if math.random(1, 2) == 2 then
            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650
  end
end 
    if hasTile(thing) then -- isso aqui
      local pid = getThingFromPosWithProtect(thing)
      if isCreature(pid) then
         if ret and ret.id == 0 then     --alterado v2.8
            ret.id = pid
            ret.check = getPlayerStorageValue(pid, conds[ret.cond])
         end
         if not ret then ret = {} end --alterado v2.7
         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
      end
    end -- isso aqui
end       
end 
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, races)           --alterado v2.6
if isCreature(cid) and isCreature(pid) then
   if getPlayerStorageValue(cid, 374896) >= 1 then
      if getMasterTarget(cid) == pid then
         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
         end
         if isSummon(cid) then
            doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
         else
            doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
         end
      end
   end
end
end
----------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v2.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end 
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v2.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end 

Editado por Dom Matteo (veja o histórico de edições)
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