Postado Março 1, 2018 7 anos Gente, Estou com o seguinte erro e não consigo logar nenhum char no jogo! fica apenas na tela de personagem e nunca conecta. OBS: i char não loga, mas quando cancelo o login aparece logged out. segue os códigos: LOGIN.LUA local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) if getCreatureOutfit(cid).lookType == 306 and getPlayerStorageValue(cid, 121219) ~= 1 then doCreatureChangeOutfit(cid, getPlayerSex(cid) == 0 and {lookType = 136} or {lookType = 128}) end if(getBooleanFromString(getConfigValue('accountManager')) == false) then if (getCreatureName(cid) == "Account Manager") then return doRemoveCreature(cid, true) end end local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) end local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then addEvent(valid(doCreatureSay), 500, cid, "Hello, it appears that your character has been locked for name violating rules, what new name would you like to have?", TALKTYPE_PRIVATE_NP, true, cid) elseif(accountManager == MANAGER_ACCOUNT) then addEvent(valid(doCreatureSay), 500, cid, "Hello, type {account} to manage your account. If you would like to start over, type {cancel} anywhere.", TALKTYPE_PRIVATE_NP, true, cid) else addEvent(valid(doCreatureSay), 500, cid, "Hello, type {account} to create an account or {recover} to recover an account.", TALKTYPE_PRIVATE_NP, true, cid) end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end if getPlayerStorageValue(cid, 54304) > 0 then doPlayerSetStorageValue(cid, 54304, 0) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Bem Vindo!") if getPlayerLevel(cid) < 717217 then registerCreatureEvent(cid, "AdvanceTeleport") end registerCreatureEvent(cid, "DesertDeath") registerCreatureEvent(cid, "DesertCombat") registerCreatureEvent(cid, "BattleDeath") registerCreatureEvent(cid, "ZombieThink") registerCreatureEvent(cid, "ZombieDeath") registerCreatureEvent(cid, "BattleCombat") registerCreatureEvent(cid, "FireStorm") registerCreatureEvent(cid, "ctf") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "Idle") registerCreatureEvent(cid, "tpquest") registerCreatureEvent(cid, "CombatDodge") registerCreatureEvent(cid, "recompensa") registerCreatureEvent(cid, "SkullAmulet") registerCreatureEvent(cid, "BountyHunter") registerCreatureEvent(cid, "PlayerDeath") registerCreatureEvent(cid, "rewardpoints") registerCreatureEvent(cid, "autoloot") registerCreatureEvent(cid, "Auto Loot") registerCreatureEvent(cid, "RecordIp") if (InitArenaScript ~= 0) then InitArenaScript = 1 -- make arena rooms free for i = 42300, 42309 do setGlobalStorageValue(i, 0) setGlobalStorageValue(i+100, 0) end end registerCreatureEvent(cid, "Mail") if(getPlayerOperatingSystem(cid) >= CLIENTOS_OTCLIENT_LINUX) then registerCreatureEvent(cid, "ExtendedOpcode") end registerCreatureEvent(cid, "ReportBug") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "GuildEvents") registerCreatureEvent(cid, "critical") registerCreatureEvent(cid, "BroadDeath") registerCreatureEvent(cid, "AdvanceSave") registerCreatureEvent(cid, "GuildMotd") registerCreatureEvent(cid, "fraglook") registerCreatureEvent(cid, "blesscheck") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "addons") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "fraglook") registerCreatureEvent(cid, "antimb") registerCreatureEvent(cid, "antimagebomb") registerCreatureEvent(cid, "FimVip") registerCreatureEvent(cid, "ExpVip") registerCreatureEvent(cid, "VipReceive") registerCreatureEvent(cid, "redSkullAmulet") registerCreatureEvent(cid, "FullHpMana") registerCreatureEvent(cid, "killitem") registerCreatureEvent(cid, "huntdeath") registerCreatureEvent(cid, "loguthunt") registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "CastleExp") registerCreatureEvent(cid, "AdvEffect") registerCreatureEvent(cid, "dodge") registerCreatureEvent(cid, "town") registerCreatureEvent(cid, "recompensaLvl") if getPlayerStorageValue(cid, 48902) == -1 then setPlayerStorageValue(cid, 48902, 0) end registerCreatureEvent(cid, "critical") if getPlayerName(cid) == "Account Manager" and #getPlayersByIp(getPlayerIp(cid)) > 10 then return false end if getPlayerSlotItem(cid, 2).itemid == 7889 then doPlayerAddBlessing(cid, 1) doPlayerAddBlessing(cid, 2) doPlayerAddBlessing(cid, 3) doPlayerAddBlessing(cid, 4) doPlayerAddBlessing(cid, 5) doSendMagicEffect(getPlayerPosition(cid), 49) else doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end if getPlayerStorageValue(cid, 48903) == -1 and getPlayerStorageValue(cid, 48902) == -1 then setPlayerStorageValue(cid, 48903, 0) setPlayerStorageValue(cid, 48902, 0) end return true end FUCTION.LUA function getGuildNameByID(gid) -- By Killua local query = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = '"..gid.."'") if query:getID() == -1 then return false end local name = query:getDataString("name") query:free() return name end function isWalkable(pos, creature, proj, pz) if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function isInArray(array, value, caseSensitive) if(caseSensitive == nil or caseSensitive == false) and type(value) == "string" then local lowerValue = value:lower() for _, _value in ipairs(array) do if type(_value) == "string" and lowerValue == _value:lower() then return true end end else for _, _value in ipairs(array) do if (value == _value) then return true end end end return false end ARMY = { [1] = {50, 350, "Soldado Raso", 1}, -- [Número] = {Pontos Kill, Points para UP, "Nome",PLATINIUM COINS POR KILL}, [2] = {50, 1500, "Soldado de Primeira Classe", 50000000}, [3] = {50, 2000, "Cabo", 60000000}, [4] = {50, 3000, "Sargento", 70000000}, [5] = {50, 3500, "Sargento-Ajudante 1", 90000000}, [6] = {50, 5000, "Sargento-Ajudante 2", 11000000}, [7] = {50, 5500, "Sargento-Chefe", 15000000}, [8] = {50, 6000, "Sargento-Mestre 1", 18000000}, [9] = {50, 6500, "Sargento-Mestre 2", 20000000}, [10] = {50, 7000, "Sargento-Mestre 3", 22000000}, [11] = {50, 7600, "Sargento-Mestre 4", 24000000}, [12] = {50, 8200, "Sargento-Mor do Comando", 26000000}, [13] = {50, 9000, "Segundo-Tenente 1", 28000000}, [14] = {50, 9600, "Segundo-Tenente 2", 30000000}, [15] = {50, 10200, "Segundo-Tenente 3", 32000000}, [16] = {50, 11000, "Segundo-Tenente 4", 34000000}, [17] = {50, 11500, "Primeiro-Tenente 1", 36000000}, [18] = {50, 12000, "Primeiro-Tenente 2", 38000000}, [19] = {50, 13000, "Primeiro-Tenente 3", 40000000}, [20] = {50, 14000, "Primeiro-Tenente 4", 45000000}, [21] = {50, 15000, "Primeiro-Tenente 5", 55000000}, [22] = {50, 16000, "Capitao 1", 60000000}, [23] = {50, 17000, "Capitao 2", 70000000}, [24] = {50, 18000, "Capitao 3", 80000000}, [25] = {50, 19000, "Capitao 4", 90000000}, [26] = {50, 20000, "Capitao 5", 100000000}, [27] = {50, 21000, "Major 1", 110000000}, [28] = {50, 21500, "Major 2", 120000000}, [29] = {50, 22000, "Major 3", 130000000}, [30] = {50, 23000, "Major 4", 140000000}, [31] = {50, 23500, "Major 5", 150000000}, [32] = {50, 24000, "Tenente-Coronel 1", 160000000}, [33] = {50, 25000, "Tenente-Coronel 2", 170000000}, [34] = {50, 26000, "Tenente-Coronel 3", 180000000}, [35] = {50, 27000, "Tenente-Coronel 4", 190000000}, [36] = {50, 28000, "Tenente-Coronel 5", 200000000}, [37] = {50, 29000, "Coronel 1", 210000000}, [38] = {50, 30000, "Coronel 2", 220000000}, [39] = {50, 31000, "Coronel 3", 230000000}, [40] = {50, 32000, "Coronel 4", 400000000}, [41] = {50, 35000, "Coronel 5", 500000000}, [42] = {50, 100000, "General", 1000000000}, } ARMY_LEVEL = 2014159 ARMY_EXPERIENCE = 2014160 function doAddPoints(cid, points) db.executeQuery("UPDATE `accounts` SET `premium_points` = `premium_points` + " .. points .. " WHERE `id` = " .. getPlayerAccountId(cid) .. ";") end function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(str, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function getTibiaTime(num) local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end if(num) then return {hours = hours, minutes = minutes} end return {hours = hours < 10 and '0' .. hours or '' .. hours, minutes = minutes < 10 and '0' .. minutes or '' .. minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED, (time == -1 and time or time * 1000)) return doAddCondition(cid, condition, false) end function doSummonCreature(name, pos) local cid = doCreateMonster(name, pos, false, false) if(not cid) then cid = doCreateNpc(name, pos) end return cid end function getPlayersOnlineEx() local players = {} for i, cid in ipairs(getPlayersOnline()) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) return isPlayer(cid) and (getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE, CONDITIONID_DEFAULT) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) -- Npc IDs are over int32_t range (which is default for lua_pushnumber), -- therefore number is always a negative value. return isCreature(cid) and (cid < 0 or cid >= AUTOID_NPCS) end function isUnderWater(cid) return isInArray(underWater, getTileInfo(getCreaturePosition(cid)).itemid) end function doPlayerAddLevel(cid, amount, round) local experience, level, amount = 0, getPlayerLevel(cid), amount or 1 if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) local amount = amount or 1 for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function doPlayerAddSkill(cid, skill, amount, round) local amount = amount or 1 if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end for i = 1, amount do doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false) end return true end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count return precission and weight or math.round(weight, 2) end function choose(...) local arg, ret = {...} if type(arg[1]) == 'table' then ret = arg[1][math.random(#arg[1])] else ret = arg[math.random(#arg)] end return ret end function doPlayerAddExpEx(cid, amount) if(not doPlayerAddExp(cid, amount)) then return false end local position = getThingPosition(cid) doPlayerSendTextMessage(cid, MESSAGE_EXPERIENCE, "You gained " .. amount .. " experience.", amount, COLOR_WHITE, position) local spectators, name = getSpectators(position, 7, 7), getCreatureName(cid) for _, pid in ipairs(spectators) do if(isPlayer(pid) and cid ~= pid) then doPlayerSendTextMessage(pid, MESSAGE_EXPERIENCE_OTHERS, name .. " gained " .. amount .. " experience.", amount, COLOR_WHITE, position) end end return true end function getItemTopParent(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then parent = tmp else break end end return parent end function getItemHolder(uid) local parent = getItemParent(uid) if(not parent or parent.uid == 0) then return nil end local holder = nil while(true) do local tmp = getItemParent(parent.uid) if(tmp and tmp.uid ~= 0) then if(tmp.itemid == 1) then -- a creature holder = tmp break end parent = tmp else break end end return holder end function valid(f) return function(p, ...) if(isCreature(p)) then return f(p, ...) end end end function addContainerItems(container,items) local items_mod = {} for _, it in ipairs(items) do if( isItemStackable(it.id) and it.count > 100) then local c = it.count while( c > 100 ) do table.insert(items_mod,{id = it.id,count = 100}) c = c - 100 end if(c > 0) then table.insert(items_mod,{id = it.id,count = c}) end else table.insert(items_mod,{id = it.id,count = 1}) end end local free = getContainerCap(container.uid) - (getContainerSize(container.uid) ) local count = math.ceil(#items_mod/ free) local main_bp = container.uid local insert_bp = main_bp local counter = 1 for c,it in ipairs(items_mod) do local _c = isItemStackable(it.id) and (it.count > 100 and 100 or it.count) or 1 if count > 1 then if (counter < free) then doAddContainerItem(insert_bp, it.id, _c) else insert_bp = doAddContainerItem(insert_bp, container.itemid, 1) count = (#items_mod)-(free-1) free = getContainerCap(insert_bp) count = math.ceil(count/ free) doAddContainerItem(insert_bp, it.id, _c) counter = 1 end counter = counter + 1 else doAddContainerItem(insert_bp, it.id, _c) end end return main_bp end
Postado Março 1, 2018 7 anos vai no 000-const e adiciona: getCreatureCondition = getCreatureConditionInfo
Postado Março 1, 2018 7 anos troca teu login local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) if getCreatureOutfit(cid).lookType == 306 and getPlayerStorageValue(cid, 121219) ~= 1 then doCreatureChangeOutfit(cid, getPlayerSex(cid) == 0 and {lookType = 136} or {lookType = 128}) end if(getBooleanFromString(getConfigValue('accountManager')) == false) then if (getCreatureName(cid) == "Account Manager") then return doRemoveCreature(cid, true) end end local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) end local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then addEvent(valid(doCreatureSay), 500, cid, "Hello, it appears that your character has been locked for name violating rules, what new name would you like to have?", TALKTYPE_PRIVATE_NP, true, cid) elseif(accountManager == MANAGER_ACCOUNT) then addEvent(valid(doCreatureSay), 500, cid, "Hello, type {account} to manage your account. If you would like to start over, type {cancel} anywhere.", TALKTYPE_PRIVATE_NP, true, cid) else addEvent(valid(doCreatureSay), 500, cid, "Hello, type {account} to create an account or {recover} to recover an account.", TALKTYPE_PRIVATE_NP, true, cid) end if getPlayerStorageValue(cid, 54304) > 0 then doPlayerSetStorageValue(cid, 54304, 0) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Bem Vindo!") if getPlayerLevel(cid) < 717217 then registerCreatureEvent(cid, "AdvanceTeleport") end registerCreatureEvent(cid, "DesertDeath") registerCreatureEvent(cid, "DesertCombat") registerCreatureEvent(cid, "BattleDeath") registerCreatureEvent(cid, "ZombieThink") registerCreatureEvent(cid, "ZombieDeath") registerCreatureEvent(cid, "BattleCombat") registerCreatureEvent(cid, "FireStorm") registerCreatureEvent(cid, "ctf") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "Idle") registerCreatureEvent(cid, "tpquest") registerCreatureEvent(cid, "CombatDodge") registerCreatureEvent(cid, "recompensa") registerCreatureEvent(cid, "SkullAmulet") registerCreatureEvent(cid, "BountyHunter") registerCreatureEvent(cid, "PlayerDeath") registerCreatureEvent(cid, "rewardpoints") registerCreatureEvent(cid, "autoloot") registerCreatureEvent(cid, "Auto Loot") registerCreatureEvent(cid, "RecordIp") if (InitArenaScript ~= 0) then InitArenaScript = 1 -- make arena rooms free for i = 42300, 42309 do setGlobalStorageValue(i, 0) setGlobalStorageValue(i+100, 0) end end registerCreatureEvent(cid, "Mail") if(getPlayerOperatingSystem(cid) >= CLIENTOS_OTCLIENT_LINUX) then registerCreatureEvent(cid, "ExtendedOpcode") end registerCreatureEvent(cid, "ReportBug") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "GuildEvents") registerCreatureEvent(cid, "critical") registerCreatureEvent(cid, "BroadDeath") registerCreatureEvent(cid, "AdvanceSave") registerCreatureEvent(cid, "GuildMotd") registerCreatureEvent(cid, "fraglook") registerCreatureEvent(cid, "blesscheck") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "addons") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "fraglook") registerCreatureEvent(cid, "antimb") registerCreatureEvent(cid, "antimagebomb") registerCreatureEvent(cid, "FimVip") registerCreatureEvent(cid, "ExpVip") registerCreatureEvent(cid, "VipReceive") registerCreatureEvent(cid, "redSkullAmulet") registerCreatureEvent(cid, "FullHpMana") registerCreatureEvent(cid, "killitem") registerCreatureEvent(cid, "huntdeath") registerCreatureEvent(cid, "loguthunt") registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "CastleExp") registerCreatureEvent(cid, "AdvEffect") registerCreatureEvent(cid, "dodge") registerCreatureEvent(cid, "town") registerCreatureEvent(cid, "recompensaLvl") if getPlayerStorageValue(cid, 48902) == -1 then setPlayerStorageValue(cid, 48902, 0) end registerCreatureEvent(cid, "critical") if getPlayerName(cid) == "Account Manager" and #getPlayersByIp(getPlayerIp(cid)) > 10 then return false end if getPlayerSlotItem(cid, 2).itemid == 7889 then doPlayerAddBlessing(cid, 1) doPlayerAddBlessing(cid, 2) doPlayerAddBlessing(cid, 3) doPlayerAddBlessing(cid, 4) doPlayerAddBlessing(cid, 5) doSendMagicEffect(getPlayerPosition(cid), 49) else doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end if getPlayerStorageValue(cid, 48903) == -1 and getPlayerStorageValue(cid, 48902) == -1 then setPlayerStorageValue(cid, 48903, 0) setPlayerStorageValue(cid, 48902, 0) end return true end
Postado Março 1, 2018 7 anos Autor Nada resolvido, não está logando obs: estou usando mysql, caso queiram me ajudar entrem em contato por whatsapp para detalhar mais para vocês: 87 991129992 @GiovaneCampos @MaTTch Gente, eu troquei o distro, e deu esses erros, porém com o distro que veio ele abre normalmente em sqlite, porém quando mudo pra mysql ele trava o distro, por isso troquei. ai o erro quando mudo pra mysql... deixando sqlite funfa perfeitamente Editado Março 1, 2018 7 anos por Leolinduxo (veja o histórico de edições)
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