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(Resolvido)[SUPORTE] NPC nao funciona!


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Pessoal, está dando esse erro aqui

Spoiler

[19:53:34.480] [Error - LuaInterface::loadFile] data/npc/scripts/franmur.lua:301: 'end' expected (to close 'function' at line 11) near 'elseif'
[19:53:34.488] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/franmur.lua
[19:53:34.494] data/npc/scripts/franmur.lua:301: 'end' expected (to close 'function' at line 11) near 'elseif'

 

e o script é esse aqui

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end

function creatureSayCallback(cid, type, msg)
        if(not npcHandler:isFocused(cid)) then
                return false
        end

        local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid


    if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then
                selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid)
                talkState[talkUser] = 1

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 13669) >= 50) then
                doPlayerRemoveItem(cid, 13669, 50)
                doPlayerAddItem(cid, 13050, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small mithril\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then
                selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid)
                talkState[talkUser] = 2

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
            if(getPlayerItemCount(cid, 13669) >= 100) then
                doPlayerRemoveItem(cid, 13669, 100)
                doPlayerAddItem(cid, 13051, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then
                selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid)
                talkState[talkUser] = 3

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
            if(getPlayerItemCount(cid, 13669) >= 30) then
                doPlayerRemoveItem(cid, 13669, 30)
                doPlayerAddItem(cid, 13052, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 30 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then
                selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid)
                talkState[talkUser] = 4

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then
            if(getPlayerItemCount(cid, 13669) >= 40) then
                doPlayerRemoveItem(cid, 13669, 40)
                doPlayerAddItem(cid, 13053, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 40 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then
                selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid)
                talkState[talkUser] = 5

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then
            if(getPlayerItemCount(cid, 13669) >= 200) then
                doPlayerRemoveItem(cid, 13669, 200)
                doPlayerAddItem(cid, 13027, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 200 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then
                selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid)
                talkState[talkUser] = 6

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then
            if(getPlayerItemCount(cid, 13669) >= 170) then
                doPlayerRemoveItem(cid, 13669, 170)
                doPlayerAddItem(cid, 12964, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 170 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then
                selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid)
                talkState[talkUser] = 7

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then
            if(getPlayerItemCount(cid, 13668) >= 50) then
                doPlayerRemoveItem(cid, 13668, 50)
                doPlayerAddItem(cid, 12783, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then
                selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid)
                talkState[talkUser] = 8

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12961, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then
                selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid)
                talkState[talkUser] = 9

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then
            if(getPlayerItemCount(cid, 13668) >= 130) then
                doPlayerRemoveItem(cid, 13668, 130)
                doPlayerAddItem(cid, 12971, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 130 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then
                selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid)
                talkState[talkUser] = 10

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then
            if(getPlayerItemCount(cid, 13668) >= 70) then
                doPlayerRemoveItem(cid, 13668, 70)
                doPlayerAddItem(cid, 12690, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 70 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then
                selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid)
                talkState[talkUser] = 11

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then
            if(getPlayerItemCount(cid, 13668) >= 120) then
                doPlayerRemoveItem(cid, 13668, 120)
                doPlayerAddItem(cid, 12731, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 120 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end    
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then
                selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid)
                talkState[talkUser] = 12

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then
            if(getPlayerItemCount(cid, 13668) >= 140) then
                doPlayerRemoveItem(cid, 13668, 140)
                doPlayerAddItem(cid, 13127, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then
                selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid)
                talkState[talkUser] = 13

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12708, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then
                selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then
            if(getPlayerItemCount(cid, 13671) >= 150) then
                doPlayerRemoveItem(cid, 13671, 150)
                doPlayerAddItem(cid, 13029, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 150 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then
                selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then
            if(getPlayerItemCount(cid, 13671) >= 50) then
                doPlayerRemoveItem(cid, 13671, 50)
                doPlayerAddItem(cid, 12782, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then
                selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid)
                talkState[talkUser] = 16

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then
            if(getPlayerItemCount(cid, 13671) >= 100) then
                doPlayerRemoveItem(cid, 13671, 100)
                doPlayerAddItem(cid, 12994, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then
                selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid)
                talkState[talkUser] = 17

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then
            if(getPlayerItemCount(cid, 13671) >= 140) then
                doPlayerRemoveItem(cid, 13671, 140)
                doPlayerAddItem(cid, 12965, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
          
          
          
elseif(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then
                selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid)
                selfSay('That/s all.',cid)  
        end
        return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

tumblr_o70wteR8521r9n6kzo1_400.gif

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  • Solução

Não sei quem fez essa script , mas que merda é essa ??? parecia a mim quando comecei. 

 

Script corrigida

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end

function creatureSayCallback(cid, type, msg)
        if(not npcHandler:isFocused(cid)) then
                return false
        end

        local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid


    if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then
                selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid)
                talkState[talkUser] = 1

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 13669) >= 50) then
                doPlayerRemoveItem(cid, 13669, 50)
                doPlayerAddItem(cid, 13050, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small mithril\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then
                selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid)
                talkState[talkUser] = 2

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
            if(getPlayerItemCount(cid, 13669) >= 100) then
                doPlayerRemoveItem(cid, 13669, 100)
                doPlayerAddItem(cid, 13051, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then
                selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid)
                talkState[talkUser] = 3

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
            if(getPlayerItemCount(cid, 13669) >= 30) then
                doPlayerRemoveItem(cid, 13669, 30)
                doPlayerAddItem(cid, 13052, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 30 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then
                selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid)
                talkState[talkUser] = 4

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then
            if(getPlayerItemCount(cid, 13669) >= 40) then
                doPlayerRemoveItem(cid, 13669, 40)
                doPlayerAddItem(cid, 13053, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 40 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then
                selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid)
                talkState[talkUser] = 5

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then
            if(getPlayerItemCount(cid, 13669) >= 200) then
                doPlayerRemoveItem(cid, 13669, 200)
                doPlayerAddItem(cid, 13027, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 200 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then
                selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid)
                talkState[talkUser] = 6

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then
            if(getPlayerItemCount(cid, 13669) >= 170) then
                doPlayerRemoveItem(cid, 13669, 170)
                doPlayerAddItem(cid, 12964, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 170 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then
                selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid)
                talkState[talkUser] = 7

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then
            if(getPlayerItemCount(cid, 13668) >= 50) then
                doPlayerRemoveItem(cid, 13668, 50)
                doPlayerAddItem(cid, 12783, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then
                selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid)
                talkState[talkUser] = 8

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12961, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then
                selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid)
                talkState[talkUser] = 9

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then
            if(getPlayerItemCount(cid, 13668) >= 130) then
                doPlayerRemoveItem(cid, 13668, 130)
                doPlayerAddItem(cid, 12971, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 130 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then
                selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid)
                talkState[talkUser] = 10

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then
            if(getPlayerItemCount(cid, 13668) >= 70) then
                doPlayerRemoveItem(cid, 13668, 70)
                doPlayerAddItem(cid, 12690, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 70 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then
                selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid)
                talkState[talkUser] = 11

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then
            if(getPlayerItemCount(cid, 13668) >= 120) then
                doPlayerRemoveItem(cid, 13668, 120)
                doPlayerAddItem(cid, 12731, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 120 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end    
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then
                selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid)
                talkState[talkUser] = 12

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then
            if(getPlayerItemCount(cid, 13668) >= 140) then
                doPlayerRemoveItem(cid, 13668, 140)
                doPlayerAddItem(cid, 13127, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then
                selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid)
                talkState[talkUser] = 13

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12708, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then
                selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then
            if(getPlayerItemCount(cid, 13671) >= 150) then
                doPlayerRemoveItem(cid, 13671, 150)
                doPlayerAddItem(cid, 13029, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 150 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then
                selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then
            if(getPlayerItemCount(cid, 13671) >= 50) then
                doPlayerRemoveItem(cid, 13671, 50)
                doPlayerAddItem(cid, 12782, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then
                selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid)
                talkState[talkUser] = 16

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then
            if(getPlayerItemCount(cid, 13671) >= 100) then
                doPlayerRemoveItem(cid, 13671, 100)
                doPlayerAddItem(cid, 12994, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
   end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then
                selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid)
                talkState[talkUser] = 17

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then
            if(getPlayerItemCount(cid, 13671) >= 140) then
                doPlayerRemoveItem(cid, 13671, 140)
                doPlayerAddItem(cid, 12965, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
          
          
          
       if(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then
                selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid)
                selfSay('That/s all.',cid)  
        end
        return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

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26 minutos atrás, Sttorm disse:

Não sei quem fez essa script , mas que merda é essa ??? parecia a mim quando comecei. 

 

Script corrigida

  Ocultar conteúdo

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end

function creatureSayCallback(cid, type, msg)
        if(not npcHandler:isFocused(cid)) then
                return false
        end

        local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid


    if(msgcontains(msg, 'mithril helmet') or msgcontains(msg, 'mithril helmet')) then
                selfSay('Do you want me to forge 1 mithril helmet for 50 small mithril?', cid)
                talkState[talkUser] = 1

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 13669) >= 50) then
                doPlayerRemoveItem(cid, 13669, 50)
                doPlayerAddItem(cid, 13050, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small mithril\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril armor') or msgcontains(msg, 'mithril armor')) then
                selfSay('Do you want me to forge 1 mithril helmet for 100 small mithril?', cid)
                talkState[talkUser] = 2

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
            if(getPlayerItemCount(cid, 13669) >= 100) then
                doPlayerRemoveItem(cid, 13669, 100)
                doPlayerAddItem(cid, 13051, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril legs') or msgcontains(msg, 'mithril legs')) then
                selfSay('Do you want me to forge 1 mithril helmet for 30 small mithril?', cid)
                talkState[talkUser] = 3

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
            if(getPlayerItemCount(cid, 13669) >= 30) then
                doPlayerRemoveItem(cid, 13669, 30)
                doPlayerAddItem(cid, 13052, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 30 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril boots') or msgcontains(msg, 'mithril boots')) then
                selfSay('Do you want me to forge 1 mithril boots for 40 small mithril?', cid)
                talkState[talkUser] = 4

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then
            if(getPlayerItemCount(cid, 13669) >= 40) then
                doPlayerRemoveItem(cid, 13669, 40)
                doPlayerAddItem(cid, 13053, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 40 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'mithril hammer') or msgcontains(msg, 'mithril hammer')) then
                selfSay('Do you want me to forge 1 mithril hammer for 200 small mithril?', cid)
                talkState[talkUser] = 5

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then
            if(getPlayerItemCount(cid, 13669) >= 200) then
                doPlayerRemoveItem(cid, 13669, 200)
                doPlayerAddItem(cid, 13027, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 200 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'mithril crossbow') or msgcontains(msg, 'mithril crossbow')) then
                selfSay('Do you want me to forge 1 mithril crossbow for 170 small mithril?', cid)
                talkState[talkUser] = 6

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then
            if(getPlayerItemCount(cid, 13669) >= 170) then
                doPlayerRemoveItem(cid, 13669, 170)
                doPlayerAddItem(cid, 12964, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13669) .. " small mithril\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 170 small mithril\'s  .', cid)
        end
            talkState[talkUser] = 0
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted mask') or msgcontains(msg, 'enchanted mask')) then
                selfSay('Do you want me to forge 1 enchanted mask for 50 small golds?', cid)
                talkState[talkUser] = 7

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then
            if(getPlayerItemCount(cid, 13668) >= 50) then
                doPlayerRemoveItem(cid, 13668, 50)
                doPlayerAddItem(cid, 12783, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

    if(msgcontains(msg, 'enchanted robe') or msgcontains(msg, 'enchanted robe')) then
                selfSay('Do you want me to forge 1 enchanted robe for 100 small golds?', cid)
                talkState[talkUser] = 8

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12961, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted sword') or msgcontains(msg, 'enchanted sword')) then
                selfSay('Do you want me to forge 1 enchanted sword for 130 small golds?', cid)
                talkState[talkUser] = 9

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then
            if(getPlayerItemCount(cid, 13668) >= 130) then
                doPlayerRemoveItem(cid, 13668, 130)
                doPlayerAddItem(cid, 12971, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 130 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted shield') or msgcontains(msg, 'enchanted shield')) then
                selfSay('Do you want me to forge 1 enchanted shield for 70 small golds?', cid)
                talkState[talkUser] = 10

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 10) then
            if(getPlayerItemCount(cid, 13668) >= 70) then
                doPlayerRemoveItem(cid, 13668, 70)
                doPlayerAddItem(cid, 12690, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 70 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'solar wand') or msgcontains(msg, 'solar wand')) then
                selfSay('Do you want me to forge 1 solar wand for 120 small golds?', cid)
                talkState[talkUser] = 11

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 11) then
            if(getPlayerItemCount(cid, 13668) >= 120) then
                doPlayerRemoveItem(cid, 13668, 120)
                doPlayerAddItem(cid, 12731, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 120 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end    
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted hammer') or msgcontains(msg, 'enchanted hammer')) then
                selfSay('Do you want me to forge 1 enchanted hammer for 140 small golds?', cid)
                talkState[talkUser] = 12

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 12) then
            if(getPlayerItemCount(cid, 13668) >= 140) then
                doPlayerRemoveItem(cid, 13668, 140)
                doPlayerAddItem(cid, 13127, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
        end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'enchanted armor') or msgcontains(msg, 'enchanted armor')) then
                selfSay('Do you want me to forge 1 enchanted armor for 100 small golds?', cid)
                talkState[talkUser] = 13

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 13) then
            if(getPlayerItemCount(cid, 13668) >= 100) then
                doPlayerRemoveItem(cid, 13668, 100)
                doPlayerAddItem(cid, 12708, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13668) .. " small gold\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 small gold\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hammer') or msgcontains(msg, 'crystal hammer')) then
                selfSay('Do you want me to forge 1 crystal hammer for 150 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 14) then
            if(getPlayerItemCount(cid, 13671) >= 150) then
                doPlayerRemoveItem(cid, 13671, 150)
                doPlayerAddItem(cid, 13029, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 150 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal hat') or msgcontains(msg, 'crystal hat')) then
                selfSay('Do you want me to forge 1 crystal hammer for 50 big crystals?', cid)
                talkState[talkUser] = 14

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 15) then
            if(getPlayerItemCount(cid, 13671) >= 50) then
                doPlayerRemoveItem(cid, 13671, 50)
                doPlayerAddItem(cid, 12782, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 50 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal armor') or msgcontains(msg, 'crystal armor')) then
                selfSay('Do you want me to forge 1 crystal armor for 150 big crystals?', cid)
                talkState[talkUser] = 16

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 16) then
            if(getPlayerItemCount(cid, 13671) >= 100) then
                doPlayerRemoveItem(cid, 13671, 100)
                doPlayerAddItem(cid, 12994, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 100 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
   end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
    if(msgcontains(msg, 'crystal crossbow') or msgcontains(msg, 'crystal crosbow')) then
                selfSay('Do you want me to forge 1 crystal armor for 140 big crystals?', cid)
                talkState[talkUser] = 17

        elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 17) then
            if(getPlayerItemCount(cid, 13671) >= 140) then
                doPlayerRemoveItem(cid, 13671, 140)
                doPlayerAddItem(cid, 12965, 1)
                doPlayerSendTextMessage(cid, 27,"You still have " .. getPlayerItemCount(cid,13671) .. " big crystal\'s.")
                selfSay('Thank you, come back always.', cid)
        else
                selfSay('You dont have 140 big crystal\'s .', cid)
        end
            talkState[talkUser] = 0
    end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
          
          
          
       if(msgcontains(msg, 'offer') or msgcontains(msg, 'trade') or msgcontains(msg, 'ofertas')) then
                selfSay('I can forge {enchanted armor}, {enchanted robe}, {enchanted hammer}, {enchanted sword}, {solar wand}, {enchanted shield}, {enchanted mask}, {crystal armor}, {crystal hat}, {crystal crossbow}, {crystal hammer} , {mithril hammer} , {mithril crossbow}, {mithril boots}, {mithril legs}, {mithril armor}, {mithril helmet}.', cid)
                selfSay('That/s all.',cid)  
        end
        return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

VALEEEU, @Sttorm ! salvou mais uma vez

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