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Postado

Tenho uma spell de health no meu OT, como se fosse o exura sio "fulano

 

Só que essa magia tem o intuito de ser usada APENAS para healar outros players e não a si próprio. 

 

Como faço pra deixar ela healando SOMENTE a outros players e não poder ser usada em mim?

 

Já tentei de tudo mas não consigo.

 

 

(Ps. a magia é grande assim mesmo, ela heala várias vezes seguidas o player.)

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat1, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat2, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat3, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat4, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat4, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat5, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat5, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat6, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat6, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat7, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat7, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat8, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat8, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat9, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat9, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat10, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat10, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat11, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat11, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat12, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat12, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat13, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat13, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat14, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat14, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat15, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat15, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat16, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat16, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat17, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat17, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat18, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat18, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat19, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat19, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat20, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat20, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat21, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat21, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat22, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat22, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat23, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat23, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, 0.6, -0, 0.7, -0)

arr1 = {
{3}
}

arr2 = {
{3}
}

arr3 = {
{3}
}

arr4 = {
{3}
}

arr5 = {
{3}
}

arr6 = {
{3}
}

arr7 = {
{3}
}

arr8 = {
{3}
}

arr9 = {
{3}
}

arr10 = {
{3}
}

arr11 = {
{3}
}

arr12 = {
{3}
}

arr13 = {
{3}
}

arr14 = {
{3}
}

arr15 = {
{3}
}

arr16 = {
{3}
}

arr17 = {
{3}
}

arr18 = {
{3}
}

arr19 = {
{3}
}

arr20 = {
{3}
}

arr21 = {
{3}
}

arr22 = {
{3}
}

arr23 = {
{3}
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
    doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
    doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
    doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
    doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell11(parameters)
    doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
    doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
    doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
    doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
    doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
    doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
    doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
    doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
    doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
    doCombat(parameters.cid, parameters.combat20, parameters.var)
end

local function onCastSpell21(parameters)
    doCombat(parameters.cid, parameters.combat21, parameters.var)
end

local function onCastSpell22(parameters)
    doCombat(parameters.cid, parameters.combat22, parameters.var)
end

local function onCastSpell23(parameters)
    doCombat(parameters.cid, parameters.combat23, parameters.var)
end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20, combat21 = combat21, combat22 = combat22, combat23 = combat23 }
addEvent(onCastSpell1, 100, parameters) 
addEvent(onCastSpell2, 500, parameters) 
addEvent(onCastSpell3, 900, parameters) 
addEvent(onCastSpell4, 1300, parameters)
addEvent(onCastSpell5, 1700, parameters)
addEvent(onCastSpell6, 2100, parameters)
addEvent(onCastSpell7, 2500, parameters)
addEvent(onCastSpell8, 2900, parameters)
addEvent(onCastSpell9, 3300, parameters)
addEvent(onCastSpell10, 3700, parameters)
addEvent(onCastSpell11, 4100, parameters)
addEvent(onCastSpell12, 4500, parameters)
addEvent(onCastSpell13, 4900, parameters)
addEvent(onCastSpell14, 5300, parameters)
addEvent(onCastSpell15, 5700, parameters)
addEvent(onCastSpell16, 6100, parameters)
addEvent(onCastSpell17, 6500, parameters)
addEvent(onCastSpell18, 6900, parameters)
addEvent(onCastSpell19, 7300, parameters)
addEvent(onCastSpell20, 7700, parameters)
addEvent(onCastSpell21, 8100, parameters)
addEvent(onCastSpell22, 8500, parameters)
addEvent(onCastSpell23, 8900, parameters)

end

 

Editado por Infused (veja o histórico de edições)

Resolvido por Rusherzin

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  • Aaaah, okay. Usa assim então:   local healed = var.number if(healed == cid) then doPlayerSendTextMessage(cid, 27, "Não pode usar em si mesmo.") return false end  

Postado
  • Autor
  Em 15/03/2018 em 21:46, Sttorm disse:

Se não tiver essas tags na XML da spell , adicione


aggressive="0" needtarget="1" params="1"

 

Ja tem Sttorm essa tag

  Em 15/03/2018 em 22:00, Infused disse:

Ja tem Sttorm essa tag

tem outra ideia @Sttorm ?

  Em 15/03/2018 em 22:00, Infused disse:

Ja tem Sttorm essa tag

tem outra ideia @Sttorm ?

Alguem poderia me ajudar?

Postado

@Infused, tenta colocar isso depois de function onCastSpell(cid, var)
 

local healed = getCreatureByName(var.string)

if(healed == cid) then
    doPlayerSendTextMessage(cid, 27, "Não pode usar em si mesmo.")
    return false
end

 

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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