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(Resolvido)Task System


Ir para solução Resolvido por Vodkart,

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Utilizo Tfs 0.4, Achei uma script de task system do Vodkart, Só que gostaria de adicionar uma coisa ao finalizar todas as tasks! Que seria o seguinte, O player que finalizar todas tasks recebera a storage 89745, Cuja value seria 6! E também receberia uma outfit que depende de sua vocação ou seja, Cada vocação receberia uma outfit diferente! Os 2 scripts estão abaixo!

Mod Simple Task.xml

<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Simple Task" version="4.0" author="Vodkart" contact="tibiaking.com" enabled="yes"> 
<config name="task_func"><![CDATA[
task_sys = {
	[1] = {name = "Beezer", start = 176201, monsters_list = {"beezer"}, level = 1, count = 5, points = 0, items = {}, reward = {}, exp = 2000, money = 2000},
	[2] = {name = "Bandit", start = 176202, monsters_list = {"Bandit"}, level = 25, count = 10, points = 0, items = {}, reward = {}, exp = 2500, money = 3000},
	[3] = {name = "Gamaguren", start = 176203, monsters_list = {"gamaguren","gaara sc2"}, level = 50, count = 15, points = 0, items = {}, reward = {}, exp = 3000, money = 3000},
	[4] = {name = "Shinobi Fire", start = 176204, monsters_list = {"shinobi fire","jya boss"}, level = 75, count = 20, points = 1, items = {}, reward = {}, exp = 10000, money = 5000},
	[5] = {name = "Renegade", start = 176205, monsters_list = {"renegade","nukenin"}, level = 100, count = 30, points = 1, items = {}, reward = {}, exp = 10000, money = 5000},
	[6] = {name = "Snake Najin", start = 176206, monsters_list = {"snake najin","giant furie"}, level = 125, count = 35, points = 2, items = {}, reward = {}, exp = 10000, money = 5000},
	[7] = {name = "Jya Boss", start = 176207, monsters_list = {"jya boss"}, level = 150, count = 5, points = 3, items = {}, reward = {}, exp = 12000, money = 7000},
	[8] = {name = "Dog Fear", start = 176208, monsters_list = {"dog fear","skeleton","skeleton fear","supreme skeleton"}, level = 175, count = 50, points = 3, items = {}, reward = {}, exp = 8000, money = 8000},
	[9] = {name = "Akatsuki", start = 176209, monsters_list = {"akatsuki"}, level = 200, count = 60, points = 2, items = {}, reward = {}, exp = 12000, money = 8200},
	[10] = {name = "Frozen Wolf", start = 176210, monsters_list = {"frozen wolf"}, level = 225, count = 75, points = 3, items = {}, reward = {}, exp = 0, money = 0},
	[11] = {name = "Zetsu", start = 176211, monsters_list = {"zetsu"}, level = 250, count = 100, points = 2, items = {}, reward = {}, exp = 8000, money = 8500},
	[12] = {name = "White Zetsu", start = 176212, monsters_list = {"white zetsu"}, level = 275, count = 120, points = 1, items = {}, reward = {}, exp = 9000, money = 9000},
	[13] = {name = "Salamandra" ,start = 176213, monsters_list = {"salamandra"}, level = 300, count = 150, points = 3, items = {}, reward = {}, exp = 20000, money = 15000},
	[14] = {name = "Crystal Spiders" ,start = 176214, monsters_list = {"Crystal Spider"}, level = 63, count = 250, points = 3, items = {}, reward = {}, exp = 25000, money = 11000},
	[15] = {name = "Giant Spider" ,start = 176215, monsters_list = {"Giant Spider","The old widow"}, level = 80, count = 500, points = 0, items = {}, reward = {}, exp = 20000, money = 32000},
	[16] = {name = "Underwater Quaras" ,start = 176216, monsters_list = {"quara predator","quara constrictor","quara hydromancer","quara mantassin","quara pincher"}, level = 82, count = 550, points = 3, items = {}, reward = {}, exp = 22000, money = 15000},
	[17] = {name = "Underwater Quaras Scout" ,start = 176217, monsters_list = {"quara predator scout","quara constrictor scout","quara hydromancer scout","quara mantassin scout","quara pincher scout"}, level = 83, count = 600, points = 3, items = {}, reward = {}, exp = 25000, money = 18000},
	[18] = {name = "Hellspawn" ,start = 176218, monsters_list = {"Hellspawn"}, level = 85, count = 600, points = 4, items = {}, reward = {}, exp = 28000, money = 26000},
	[19] = {name = "Dragon Lords" ,start = 176219, monsters_list = {"Dragon lord"}, level = 88, count = 650, points = 3, items = {}, reward = {}, exp = 30000, money = 35000},
	[20] = {name = "Lizard Dragons" ,start = 176220, monsters_list = {"Lizard Chosen","Lizard Dragon Priest","Lizard High Guard","Lizard Legionnaire", "Lizard Zaogun"}, level = 90, count = 600, points = 4, items = {}, reward = {}, exp = 28000, money = 26000},
	[21] = {name = "Nightmare" ,start = 176221, monsters_list = {"Nightmare","nightmare scion"}, level = 95, count = 650, points = 2, items = {}, reward = {}, exp = 30000, money = 35000},
	[22] = {name = "Hydras" ,start = 176222, monsters_list = {"Hydra"}, level = 100, count = 700, points = 3, items = {}, reward = {}, exp = 40000, money = 40000},
	[23] = {name = "Serpent Spawn" ,start = 176223, monsters_list = {"Serpent Spawn"}, level = 103, count = 720, points = 4, items = {}, reward = {}, exp = 50000, money = 45000},
	[24] = {name = "Hellhounds" ,start = 176224, monsters_list = {"Hellhound"}, level = 107, count = 650, points = 2, items = {}, reward = {}, exp = 30000, money = 35000},
	[25] = {name = "Demons" ,start = 176225, monsters_list = {"Demon"}, level = 110, count = 666, points = 4, items = {}, reward = {}, exp = 66600, money = 66000}
}
daily_task = {
	[1] = {name = "Orcs" ,monsters_list = {"Orc Berserker","Orc Rider","Orc Leader","Orc Warlord"}, count = 100, points = 0, reward = {}, exp = 5000, money = 10000},
	[2] = {name = "TarantulaS" ,monsters_list = {"Tarantula"}, count = 120, points = 1, reward = {}, exp = 9000, money = 12000},
	[3] = {name = "Wyvern" ,monsters_list = {"Wyvern"}, count = 125, points = 2, reward = {}, exp = 9000, money = 15000},
	[4] = {name = "Dragons" ,monsters_list = {"Dragon","Dragon Hatchling"}, count = 150, points = 0, reward = {}, exp = 2000, money = 10000},
	[5] = {name = "Wailing Widows" ,monsters_list = {"Wailing Widows"}, count = 200, points = 1, reward = {}, exp = 20000, money = 25000},
	[6] = {name = "Ancient Scarabs" ,monsters_list = {"Ancient Scarab"}, count = 180, points = 5, reward = {}, exp = 22000, money = 18000},
	[7] = {name = "High Class Lizards" ,monsters_list = {"Corrupted Soul","Eternal Guardian","Lizard Chosen","Lizard Dragon Priest","Lizard High Guard","Lizard Legionnaire","Lizard Magistratus","Lizard Noble","Lizard Zaogun"}, count = 300, points = 3, reward = {}, exp = 50000, money = 60000},
	[8] = {name = "Mutated BatS" ,monsters_list = {"Mutated Bat"}, count = 260, points = 2, reward = {}, exp = 40000, money = 55000},
	[9] = {name = "Giant Spiders" ,monsters_list = {"Giant Spider"}, count = 350, points = 3, reward = {}, exp = 60000, money = 70000},
	[10] = {name = "Undead Dragons" ,monsters_list = {"Undead Dragon"}, count = 500, points = 3, reward = {{2173,1}}, exp = 90000, money = 120000},
	[11] = {name = "HydraS" ,monsters_list = {"Hydra"}, count = 600, points = 3, reward = {{2173,1}}, exp = 100000, money = 160000},
	[12] = {name = "Ghastly Dragons" ,monsters_list = {"Ghastly Dragon"}, count = 700, points = 3, reward = {{2173,1}}, exp = 130000, money = 200000}
}
task_sys_storages = {176601, 176602, 176603, 176604, 176605, 176606, 176607, 176608} -- task, points, count, daily task, daily count, daily time , daily start, contador
function getTaskMission(cid)
	return getPlayerStorageValue(cid,task_sys_storages[1]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[1])
end
function getDailyTaskMission(cid)
	return getPlayerStorageValue(cid,task_sys_storages[4]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[4])
end
function getTaskPoints(cid)
	return getPlayerStorageValue(cid,task_sys_storages[2]) < 0 and 0 or getPlayerStorageValue(cid,task_sys_storages[2])
end
function doRandomDailyTask(cid)
	local t = {
		[{6,49}] = {1,3},
		[{50,79}] = {4,6},
		[{80,129}] = {7,9},
		[{130,math.huge}] = {10,12}
	}
	for a , b in pairs(t) do
		if getPlayerLevel(cid) >= a[1] and getPlayerLevel(cid) <= a[2] then
			return math.random(b[1], b[2])
		end
	end
	return 0
end
function GetRankTask(cid)
	local ranks = {
		[{1, 20}] = "Huntsman", 
		[{21, 50}] = "Ranger",
		[{51, 100}] = "Big Game Hunter",
		[{101, 200}] = "Trophy Hunter",		
		[{201, math.huge}] = "Elite Hunter"
	}
	for v , r in pairs(ranks) do
		if getTaskPoints(cid) >= v[1] and getTaskPoints(cid) <= v[2] then
			return r
		end
	end
	return 0
end
function getItemsFromList(items)
	local str = ''
	if table.maxn(items) > 0 then
		for i = 1, table.maxn(items) do
			str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
			if i ~= table.maxn(items) then str = str .. ', ' 
			end 
		end 
	end
	return str
end
function doRemoveItemsFromList(cid,items)
	local count = 0
	if table.maxn(items) > 0 then
		for i = 1, table.maxn(items) do
			if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
			count = count + 1 end 
		end 
	end
	if count == table.maxn(items) then
		for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
	else 
		return false 
	end
	return true 
end
function getMonsterFromList(monster)
	local str = ''
	if #monster > 0 then
		for i = 1, #monster do
			str = str .. monster[i]
			if i ~= #monster then str = str .. ', ' end
		end 
	end
	return str
end
function GiveRewardsTask(cid, items)
	local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID
	for _, i_i in ipairs(items) do
		local item, amount = i_i[1],i_i[2]
		if isItemStackable(item) or amount == 1 then
			doAddContainerItem(backpack, item, amount)
		else
			for i = 1, amount do
				doAddContainerItem(backpack, item, 1)
			end
		end
	end
end
function isSummon(cid)
	if(not isCreature(cid)) then
		return false
	end
	return getCreatureMaster(cid) ~= cid
end
]]></config>
<event type="login" name="TaskLogin" event="script"><![CDATA[
function onLogin(cid)
	registerCreatureEvent(cid, "KillTask")
	registerCreatureEvent(cid, "TaskLook")
	return true
end]]></event>
<talkaction words="/task;!task" event="buffer"><![CDATA[
domodlib('task_func')
param,task,daily = param:lower(), getTaskMission(cid), getDailyTaskMission(cid)
if isInArray({"counter","contador"},param) then
	setPlayerStorageValue(cid, task_sys_storages[8], getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and 1 or 0)
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Task System] O contador foi "..(getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and "ativado" or "desativado")..".") return true
elseif isInArray({"daily","diaria"},param) then
	if not daily_task[daily] or getPlayerStorageValue(cid, task_sys_storages[7]) <= 0 then
		doPlayerSendCancel(cid, "Desculpe, Mas você não está em nenhuma Daily Task.") return true
	elseif getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily_task[daily].count then
		doPlayerSendCancel(cid,"Desculpe, Mas Você não terminou a Daily Task a tempo! Por favor volte ao npc e comece uma nova Daily Task!") return true
	end
	return doShowTextDialog(cid, 8983, "[->] CURRENT DAILY TASK INFO [<-]\n\nNome: "..daily_task[daily].name.."\nProgresso: ["..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[5])).."/"..daily_task[daily].count.."]\nPrazo para entrega: "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).."\nMonstros para caçar: "..getMonsterFromList(daily_task[daily].monsters_list).."\n\n[->] CURRENT TASK REWARDS [<-]\n\nMoney: "..(daily_task[daily].money > 0 and daily_task[daily].money or 0).."\nExperiencia: "..(daily_task[daily].exp > 0 and daily_task[daily].exp or 0).."\nTask Points: "..daily_task[daily].points.."\nItems: "..(#daily_task[daily].reward > 0 and getItemsFromList(daily_task[daily].reward) or "Nenhum item de recompensa")..".")
end
if not task_sys[task] or getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
	doPlayerSendCancel(cid, "você não está em nenhuma task.") return true
end 
return doShowTextDialog(cid, 8983, "-> CURRENT TASK ["..getTaskMission(cid).."/"..#task_sys.."] <-\n\nTask Name: "..task_sys[task].name.."\nTask Level: "..task_sys[task].level.."\nTask Progress: ["..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[3])).."/"..task_sys[task].count.."]\nMonster To Hunt: "..getMonsterFromList(task_sys[task].monsters_list)..".\nItens Para Entrega: "..(#task_sys[task].items > 0 and getItemsFromList(task_sys[task].items) or "Nenhum")..".\n\n[->] CURRENT TASK REWARDS [<-]\n\nReward Money: "..(task_sys[task].money > 0 and task_sys[task].money or 0).."\nReward Experiencia: "..(task_sys[task].exp > 0 and task_sys[task].exp or 0).."\nReward Points: "..task_sys[task].points.."\nRedward Items: "..(#task_sys[task].reward > 0 and getItemsFromList(task_sys[task].reward) or "Nenhum item de recompensa")..".")
]]></talkaction>
<event type="look" name="TaskLook" event="script"><![CDATA[
domodlib('task_func')
function onLook(cid, thing, position, lookDistance)
	if isPlayer(thing.uid) and getTaskPoints(thing.uid) > 0 then
		doPlayerSetSpecialDescription(thing.uid, "\n"..(getPlayerSex(thing.uid) == 0 and "She" or "He").. " is a "..GetRankTask(thing.uid))
	end	
	return true
end]]></event> 
<event type="kill" name="KillTask" event="script"><![CDATA[
domodlib('task_func')
function onKill(cid, target)
	if isPlayer(cid) and isMonster(target) then
		local t,daily = task_sys[getTaskMission(cid)], daily_task[getDailyTaskMission(cid)]
		if t and getPlayerStorageValue(cid, t.start) > 0 and isInArray(t.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then
			setPlayerStorageValue(cid, task_sys_storages[3], getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[3])+1))
			if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[3]) .. "/" .. t.count .. "] da Task do " .. t.name .. ".")
			end
			if getPlayerStorageValue(cid, task_sys_storages[3]) >= t.count then
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] Parabéns! Você terminou a Task do "..t.name..", volte ao npc parece receber sua recompensa.")
			end
		end
		if daily and getPlayerStorageValue(cid, task_sys_storages[7]) > 0 and getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() >= 0 and isInArray(daily.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then
			setPlayerStorageValue(cid, task_sys_storages[5], getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[5])+1))
			if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Daily Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[5]) .. "/" .. daily.count .. "] da Task do " .. daily.name .. ".")
			end
			if getPlayerStorageValue(cid, task_sys_storages[5]) >= daily.count then
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Daily Task System] Parabéns! Você terminou a Task do "..daily.name..", volte ao npc parece receber sua recompensa.")
			end
		end 
	end
	return true
end]]></event>
</mod>

Npc

domodlib('task_func')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
	local talkUser,msg, str,rst = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower(),"",""
	local task,daily, hours = getTaskMission(cid),getDailyTaskMission(cid), 24
	if isInArray({"task","tasks","missao","mission"}, msg) then
		if task_sys[task] then
			if getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
				if getPlayerLevel(cid) >= task_sys[task].level then
					setPlayerStorageValue(cid, task_sys[task].start, 1)
					npcHandler:say("[Task System] Parabéns, agora você está participando da Task do "..task_sys[task].name.." e deverá matar "..task_sys[task].count.." desta lista: "..getMonsterFromList(task_sys[task].monsters_list)..". "..(#task_sys[task].items > 0 and "Ah e por favor me traga "..getItemsFromList(task_sys[task].items).." para mim." or "").."" , cid)
				else
					npcHandler:say("Desculpe, Mas você precisa alcançar level "..task_sys[task].level.." para poder participar da Task dos "..task_sys[task].name.."!", cid)
				end
			else
				npcHandler:say("Desculpe, Mas você atualmente está na task "..task_sys[task].name..". Você pode {entregar} caso já tenha terminado.", cid)
			end
		else
			npcHandler:say("Desculpe, Mas por enquanto não tenho mais nenhuma task para você!", cid)
		end
	elseif isInArray({"diaria","daili","daily","dayli","diario"}, msg) then
		if getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() > 0 then
			npcHandler:say("Desculpe, você deve esperar até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).." para iniciar uma nova task diaria!", cid) return true
		elseif daily_task[daily] and getPlayerStorageValue(cid, task_sys_storages[5]) >= daily_task[daily].count then
			npcHandler:say("Desculpe, você tem task para {entregar} !", cid) return true
		end
		local r = doRandomDailyTask(cid)
		if r == 0 then
			npcHandler:say("Desculpe, mas você não tem level para completar nenhuma Task diaria.", cid) return true
		end
		setPlayerStorageValue(cid, task_sys_storages[4], r)
		setPlayerStorageValue(cid, task_sys_storages[6], os.time()+hours*3600)
		setPlayerStorageValue(cid, task_sys_storages[7], 1)
		setPlayerStorageValue(cid, task_sys_storages[5], 0)
       local dtask = daily_task[r]
		npcHandler:say("[Daily Task System] Parabéns, agora você está participando da Task Diaria do "..dtask.name.." e deverá matar "..dtask.count.." monstros desta lista: "..getMonsterFromList(dtask.monsters_list).." até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6]))..". Boa sorte!" , cid)
	elseif isInArray({"receber","reward","recompensa","report","reportar","entregar","entrega"}, msg) then
		local v, k = task_sys[task], daily_task[daily] 
		if v then -- original task
			if getPlayerStorageValue(cid, v.start) > 0 then
				if getPlayerStorageValue(cid,task_sys_storages[3]) >= v.count then
					if #v.items > 0 and not doRemoveItemsFromList(cid, v.items) then
						npcHandler:say("Desculpe, Mas você também precisa entregar os itens desta lista: "..getItemsFromList(v.items), cid) return true
					end
			 if v.exp > 0 then doPlayerAddExp(cid, v.exp) str = str.."".. (str == "" and "" or ", ") .." "..v.exp.." de exp" end
		         if v.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+v.points)) str = str.."".. (str == "" and "" or ", ") .." + "..v.points.."task points" end
		         if v.money > 0 then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ", ") ..""..v.money.." gps" end
		         if table.maxn(v.reward) > 0 then GiveRewardsTask(cid, v.reward) str = str.."".. (str == "" and "" or ", ") ..""..getItemsFromList(v.reward) end
					npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..v.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[3], 0)
					setPlayerStorageValue(cid, task_sys_storages[1], (task+1))
				else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task do "..v.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and v.count or -(getPlayerStorageValue(cid,task_sys_storages[3])-v.count)).." Destes monstros terriveis!", cid)
				end
			end
		end
		if k then -- daily task
			if getPlayerStorageValue(cid, task_sys_storages[7]) > 0 then
				if getPlayerStorageValue(cid, task_sys_storages[5]) >= k.count then
				if k.exp > 0 then doPlayerAddExp(cid, v.exp) rst = rst.."".. (rst == "" and "" or ", ") .." "..k.exp.." de exp" end
		         if k.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+k.points)) rst = rst.."".. (rst == "" and "" or ", ") .." + "..k.points.."task points" end
		         if k.money > 0 then doPlayerAddMoney(cid, k.money) rst = rst.."".. (rst == "" and "" or ", ") ..""..k.money.." gps" end
		         if table.maxn(k.reward) > 0 then GiveRewardsTask(cid, k.reward) rst = rst.."".. (rst == "" and "" or ", ") ..""..getItemsFromList(k.reward) end
					npcHandler:say("Obrigado pela sua ajuda! Recompensas: "..(rst == "" and "nenhuma" or ""..rst.."").." por ter completado a task do "..k.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[4], 0)
					setPlayerStorageValue(cid, task_sys_storages[5], 0)
					setPlayerStorageValue(cid, task_sys_storages[7], 0)
					else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task diaria do "..k.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and k.count or -(getPlayerStorageValue(cid,task_sys_storages[5])-k.count)).." Destes monstros!", cid)
				end
			end
		end
	elseif msg == "no" then 
		selfSay("Tudo bem então", cid) 
		talkState[talkUser] = 0 
		npcHandler:releaseFocus(cid) 
	end
	return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

@Vodkart Poderia ajudar ?

Editado por felippepsa (veja o histórico de edições)
post-91064-0-67675300-1423235828_thumb.p
 
 
 
 
Naruto Age of Darkness (Naruto World)
 
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  • Solução
domodlib('task_func')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
	local talkUser,msg, str,rst = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower(),"",""
	local task,daily, hours = getTaskMission(cid),getDailyTaskMission(cid), 24
	if isInArray({"task","tasks","missao","mission"}, msg) then
		if task_sys[task] then
			if getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
				if getPlayerLevel(cid) >= task_sys[task].level then
					setPlayerStorageValue(cid, task_sys[task].start, 1)
					npcHandler:say("[Task System] Parabéns, agora você está participando da Task do "..task_sys[task].name.." e deverá matar "..task_sys[task].count.." desta lista: "..getMonsterFromList(task_sys[task].monsters_list)..". "..(#task_sys[task].items > 0 and "Ah e por favor me traga "..getItemsFromList(task_sys[task].items).." para mim." or "").."" , cid)
				else
					npcHandler:say("Desculpe, Mas você precisa alcançar level "..task_sys[task].level.." para poder participar da Task dos "..task_sys[task].name.."!", cid)
				end
			else
				npcHandler:say("Desculpe, Mas você atualmente está na task "..task_sys[task].name..". Você pode {entregar} caso já tenha terminado.", cid)
			end
		else
			npcHandler:say("Desculpe, Mas por enquanto não tenho mais nenhuma task para você!", cid)
		end
	elseif isInArray({"diaria","daili","daily","dayli","diario"}, msg) then
		if getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() > 0 then
			npcHandler:say("Desculpe, você deve esperar até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).." para iniciar uma nova task diaria!", cid) return true
		elseif daily_task[daily] and getPlayerStorageValue(cid, task_sys_storages[5]) >= daily_task[daily].count then
			npcHandler:say("Desculpe, você tem task para {entregar} !", cid) return true
		end
		local r = doRandomDailyTask(cid)
		if r == 0 then
			npcHandler:say("Desculpe, mas você não tem level para completar nenhuma Task diaria.", cid) return true
		end
		setPlayerStorageValue(cid, task_sys_storages[4], r)
		setPlayerStorageValue(cid, task_sys_storages[6], os.time()+hours*3600)
		setPlayerStorageValue(cid, task_sys_storages[7], 1)
		setPlayerStorageValue(cid, task_sys_storages[5], 0)
       local dtask = daily_task[r]
		npcHandler:say("[Daily Task System] Parabéns, agora você está participando da Task Diaria do "..dtask.name.." e deverá matar "..dtask.count.." monstros desta lista: "..getMonsterFromList(dtask.monsters_list).." até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6]))..". Boa sorte!" , cid)
	elseif isInArray({"receber","reward","recompensa","report","reportar","entregar","entrega"}, msg) then
		local v, k = task_sys[task], daily_task[daily] 
		if v then -- original task
			if getPlayerStorageValue(cid, v.start) > 0 then
				if getPlayerStorageValue(cid,task_sys_storages[3]) >= v.count then
					if #v.items > 0 and not doRemoveItemsFromList(cid, v.items) then
						npcHandler:say("Desculpe, Mas você também precisa entregar os itens desta lista: "..getItemsFromList(v.items), cid) return true
					end
			 if v.exp > 0 then doPlayerAddExp(cid, v.exp) str = str.."".. (str == "" and "" or ", ") .." "..v.exp.." de exp" end
		         if v.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+v.points)) str = str.."".. (str == "" and "" or ", ") .." + "..v.points.."task points" end
		         if v.money > 0 then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ", ") ..""..v.money.." gps" end
		         if table.maxn(v.reward) > 0 then GiveRewardsTask(cid, v.reward) str = str.."".. (str == "" and "" or ", ") ..""..getItemsFromList(v.reward) end
					npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..v.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[3], 0)
					setPlayerStorageValue(cid, task_sys_storages[1], (task+1))
					if not task_sys[getTaskMission(cid)] then -- end all mission
					setPlayerStorageValue(cid, 89745, 6)
						local vocs = { -- [vocation] and outfit
							[1] = {[0] = 136, [1] = 128}, -- sex 0 female outfit, sex 1 male outfit
							[2] = {[0] = 142, [1] = 134},
							[3] = {[0] = 139, [1] = 129},
							[4] = {[0] = 141, [1] = 133}
							{
					doPlayerAddOutfit(cid, vocs[getPlayerVocation(cid)][getPlayerSex(cid)], 3)
					npcHandler:say("Parabens! Você completou todas as quest e recebeu uma outfit nova!", cid)
					end
				else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task do "..v.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and v.count or -(getPlayerStorageValue(cid,task_sys_storages[3])-v.count)).." Destes monstros terriveis!", cid)
				end
			end
		end
		if k then -- daily task
			if getPlayerStorageValue(cid, task_sys_storages[7]) > 0 then
				if getPlayerStorageValue(cid, task_sys_storages[5]) >= k.count then
				if k.exp > 0 then doPlayerAddExp(cid, v.exp) rst = rst.."".. (rst == "" and "" or ", ") .." "..k.exp.." de exp" end
		         if k.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+k.points)) rst = rst.."".. (rst == "" and "" or ", ") .." + "..k.points.."task points" end
		         if k.money > 0 then doPlayerAddMoney(cid, k.money) rst = rst.."".. (rst == "" and "" or ", ") ..""..k.money.." gps" end
		         if table.maxn(k.reward) > 0 then GiveRewardsTask(cid, k.reward) rst = rst.."".. (rst == "" and "" or ", ") ..""..getItemsFromList(k.reward) end
					npcHandler:say("Obrigado pela sua ajuda! Recompensas: "..(rst == "" and "nenhuma" or ""..rst.."").." por ter completado a task do "..k.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[4], 0)
					setPlayerStorageValue(cid, task_sys_storages[5], 0)
					setPlayerStorageValue(cid, task_sys_storages[7], 0)
					else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task diaria do "..k.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and k.count or -(getPlayerStorageValue(cid,task_sys_storages[5])-k.count)).." Destes monstros!", cid)
				end
			end
		end
	elseif msg == "no" then 
		selfSay("Tudo bem então", cid) 
		talkState[talkUser] = 0 
		npcHandler:releaseFocus(cid) 
	end
	return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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Deu certo, só faltou uma coisa na parte das vocações tava abrindo com { e fechando com ele também deixei ela assim!

domodlib('task_func')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
	local talkUser,msg, str,rst = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower(),"",""
	local task,daily, hours = getTaskMission(cid),getDailyTaskMission(cid), 24
	if isInArray({"task","tasks","missao","mission"}, msg) then
		if task_sys[task] then
			if getPlayerStorageValue(cid, task_sys[task].start) <= 0 then
				if getPlayerLevel(cid) >= task_sys[task].level then
					setPlayerStorageValue(cid, task_sys[task].start, 1)
					npcHandler:say("[Task System] Parabéns, agora você está participando da Task do "..task_sys[task].name.." e deverá matar "..task_sys[task].count.." desta lista: "..getMonsterFromList(task_sys[task].monsters_list)..". "..(#task_sys[task].items > 0 and "Ah e por favor me traga "..getItemsFromList(task_sys[task].items).." para mim." or "").."" , cid)
				else
					npcHandler:say("Desculpe, Mas você precisa alcançar level "..task_sys[task].level.." para poder participar da Task dos "..task_sys[task].name.."!", cid)
				end
			else
				npcHandler:say("Desculpe, Mas você atualmente está na task "..task_sys[task].name..". Você pode {entregar} caso já tenha terminado.", cid)
			end
		else
			npcHandler:say("Desculpe, Mas por enquanto não tenho mais nenhuma task para você!", cid)
		end
	elseif isInArray({"diaria","daili","daily","dayli","diario"}, msg) then
		if getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() > 0 then
			npcHandler:say("Desculpe, você deve esperar até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).." para iniciar uma nova task diaria!", cid) return true
		elseif daily_task[daily] and getPlayerStorageValue(cid, task_sys_storages[5]) >= daily_task[daily].count then
			npcHandler:say("Desculpe, você tem task para {entregar} !", cid) return true
		end
		local r = doRandomDailyTask(cid)
		if r == 0 then
			npcHandler:say("Desculpe, mas você não tem level para completar nenhuma Task diaria.", cid) return true
		end
		setPlayerStorageValue(cid, task_sys_storages[4], r)
		setPlayerStorageValue(cid, task_sys_storages[6], os.time()+hours*3600)
		setPlayerStorageValue(cid, task_sys_storages[7], 1)
		setPlayerStorageValue(cid, task_sys_storages[5], 0)
       local dtask = daily_task[r]
		npcHandler:say("[Daily Task System] Parabéns, agora você está participando da Task Diaria do "..dtask.name.." e deverá matar "..dtask.count.." monstros desta lista: "..getMonsterFromList(dtask.monsters_list).." até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6]))..". Boa sorte!" , cid)
	elseif isInArray({"receber","reward","recompensa","report","reportar","entregar","entrega"}, msg) then
		local v, k = task_sys[task], daily_task[daily] 
		if v then -- original task
			if getPlayerStorageValue(cid, v.start) > 0 then
				if getPlayerStorageValue(cid,task_sys_storages[3]) >= v.count then
					if #v.items > 0 and not doRemoveItemsFromList(cid, v.items) then
						npcHandler:say("Desculpe, Mas você também precisa entregar os itens desta lista: "..getItemsFromList(v.items), cid) return true
					end
			 if v.exp > 0 then doPlayerAddExp(cid, v.exp) str = str.."".. (str == "" and "" or ", ") .." "..v.exp.." de exp" end
		         if v.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+v.points)) str = str.."".. (str == "" and "" or ", ") .." + "..v.points.."task points" end
		         if v.money > 0 then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ", ") ..""..v.money.." gps" end
		         if table.maxn(v.reward) > 0 then GiveRewardsTask(cid, v.reward) str = str.."".. (str == "" and "" or ", ") ..""..getItemsFromList(v.reward) end
					npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..v.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[3], 0)
					setPlayerStorageValue(cid, task_sys_storages[1], (task+1))
					if not task_sys[getTaskMission(cid)] then -- end all mission
					setPlayerStorageValue(cid, 89745, 6)
						local vocs = { -- [vocation] and outfit
							[1] = {[0] = 136, [1] = 128}, -- sex 0 female outfit, sex 1 male outfit
							[2] = {[0] = 142, [1] = 134},
							[3] = {[0] = 139, [1] = 129},
							[4] = {[0] = 141, [1] = 133}
							}
					doPlayerAddOutfit(cid, vocs[getPlayerVocation(cid)][getPlayerSex(cid)], 3)
					npcHandler:say("Parabens! Você completou todas as quest e recebeu uma outfit nova!", cid)
					end
				else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task do "..v.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and v.count or -(getPlayerStorageValue(cid,task_sys_storages[3])-v.count)).." Destes monstros terriveis!", cid)
				end
			end
		end
		if k then -- daily task
			if getPlayerStorageValue(cid, task_sys_storages[7]) > 0 then
				if getPlayerStorageValue(cid, task_sys_storages[5]) >= k.count then
				if k.exp > 0 then doPlayerAddExp(cid, v.exp) rst = rst.."".. (rst == "" and "" or ", ") .." "..k.exp.." de exp" end
		         if k.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+k.points)) rst = rst.."".. (rst == "" and "" or ", ") .." + "..k.points.."task points" end
		         if k.money > 0 then doPlayerAddMoney(cid, k.money) rst = rst.."".. (rst == "" and "" or ", ") ..""..k.money.." gps" end
		         if table.maxn(k.reward) > 0 then GiveRewardsTask(cid, k.reward) rst = rst.."".. (rst == "" and "" or ", ") ..""..getItemsFromList(k.reward) end
					npcHandler:say("Obrigado pela sua ajuda! Recompensas: "..(rst == "" and "nenhuma" or ""..rst.."").." por ter completado a task do "..k.name, cid)
					setPlayerStorageValue(cid, task_sys_storages[4], 0)
					setPlayerStorageValue(cid, task_sys_storages[5], 0)
					setPlayerStorageValue(cid, task_sys_storages[7], 0)
					else
					npcHandler:say("Desculpe, Mas você ainda não terminou a sua task diaria do "..k.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and k.count or -(getPlayerStorageValue(cid,task_sys_storages[5])-k.count)).." Destes monstros!", cid)
				end
			end
		end
	elseif msg == "no" then 
		selfSay("Tudo bem então", cid) 
		talkState[talkUser] = 0 
		npcHandler:releaseFocus(cid) 
	end
	return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

post-91064-0-67675300-1423235828_thumb.p
 
 
 
 
Naruto Age of Darkness (Naruto World)
 
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