Postado Agosto 2, 2018 6 anos Olá galera, editei essa spell pra criar um item embaixo do player, só que eu queria colocar pra esse item sumir apos 10seg Mostrar conteúdo oculto --- Edited by: MARK ---- local function doPushCreature(target, cid) if target > 0 then if not isNpc(target) then local position = getThingPosition(cid) local fromPosition = getThingPosition(target) local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1)) local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1)) local toPosition = {x = fromPosition.x - x, y = fromPosition.y - y, z = fromPosition.z} if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then doTeleportThing(target, toPosition, true) end end end end local spell = {} spell.config = { [1] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } }, [2] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 2, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } }, [3] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } } } spell.combats = {} for _, config in ipairs(spell.config) do local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType) setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -4, 0) function onTargetCreature(cid, target) doPushCreature(target, cid) end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") setCombatArea(combat, createCombatArea(config.area)) table.insert(spell.combats, combat) end function onCastSpell(cid, var) for n = 1, #spell.combats do addEvent(doCombat, (n * 120), cid, spell.combats[n], var) end return true end function onCastSpell(cid, var) local post = getPlayerPosition(cid) local item = 11497 remove_time = 5 doCreateItem(11497, 1, post) return true end
Postado Agosto 2, 2018 6 anos Solução --- Edited by: MARK ---- local function doPushCreature(target, cid) if target > 0 then if not isNpc(target) then local position = getThingPosition(cid) local fromPosition = getThingPosition(target) local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1)) local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1)) local toPosition = {x = fromPosition.x - x, y = fromPosition.y - y, z = fromPosition.z} if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then doTeleportThing(target, toPosition, true) end end end end local spell = {} spell.config = { [1] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } }, [2] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 2, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } }, [3] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } } } spell.combats = {} for _, config in ipairs(spell.config) do local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType) setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -4, 0) function onTargetCreature(cid, target) doPushCreature(target, cid) end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") setCombatArea(combat, createCombatArea(config.area)) table.insert(spell.combats, combat) end function doremoveItemInPos(pos, itemid) local t = getTileItemById(pos, itemid).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(pos, CONST_ME_POFF) end function onCastSpell(cid, var) for n = 1, #spell.combats do addEvent(doCombat, (n * 120), cid, spell.combats[n], var) end return true end function onCastSpell(cid, var) local post = getPlayerPosition(cid) local item = 11497 local remove_time = 10 doCreateItem(item, 1, post) addEvent(doremoveItemInPos,remove_time*1000, post, item) return true end
Postado Agosto 2, 2018 6 anos Autor @Vodkart vlw, tentei por min mesmo antes usando o "addEvent" mais fiz de uma forma diferente ;-;
Participe da conversa
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