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Qual o motivo deste tópico? preciso de ajuda com o Miss System

 

Está surgindo algum erro? Se sim coloque-o aqui. Os pokemons tipo Dark estão tomando o efeito do confusion sendo que eles são imunes a golpes do tipo Psychic

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Você tem o código disponível? Se tiver publique-o aqui: 

conds = {
["Slow"] = 3890,
["Confusion"] = 3891,  
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,                               --alterado v1.6 \/ peguem o script todo!
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,   
["Silence"] = 32698,     
["Sleep"] = 98271,
}

injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},  
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},   
[13] = {n = "silence", m = 32698},     
[14] = {n = "sleep", m = 98271},
}

Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},           --edited sistema de roar
[EAST] = {WEST}}

function doSendSleepEffect(cid)
	if not isCreature(cid) or not isSleeping(cid) then return true end
	doSendMagicEffect(getThingPos(cid), 32)
	addEvent(doSendSleepEffect, 1500, cid)
end

local outFurys = {
["Shiny Charizard"] = {outFury = 1073}, 
["Elder Charizard"] = {outFury = 1073},  
["Shiny Blastoise"] = {outFury = 1074},  
["Shiny Typhlosion"] = {outFury = 2327},  
["Typhlosion"] = {outFury = 675},   
["Ancient Blastoise"] = {outFury = 1074}, 
["Mega Charizard Y"] = {outFury = 2175}, 
["Mega Charizard X"] = {outFury = 1856}, 
["Kingdra"] = {outFury = 2317}, 
["Salamence"] = {outFury = 1827},  
["Mega Sceptile"] = {outFury =  2318},
["Ditto"] = {outFury = null},   
}

local outImune = {
["Camouflage"] = 2087,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Defense"] = 2137,
["Minimize"] = 1455,
["Future Sight"] = 1446,
["Psychic Sight"] = 1536,
["Heal Bell"] = 946,
["Sky Fall"] = 1849,
}

local outShock = {
["Electabuzz"] = {outShock = 1462}, 
["Shiny Electabuzz"] = {outShock = 1460},  
["Electivire"] = {outShock = 1814},  
["Ditto"] = {outShock = null},   
}
            
local function transBack(cid)
if isCreature(cid) then
   if getPlayerStorageValue(cid, 974848) >= 1 then
      setPlayerStorageValue(cid, 974848, 0)
      doRemoveCondition(cid, CONDITION_OUTFIT)
   end
end
end

function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
	setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end 
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "miss", a)
       doItemSetAttribute(item.uid, "missEff", eff)
       doItemSetAttribute(item.uid, "missSpell", spell)
    end
	
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   
end 

function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "silence", a)
       doItemSetAttribute(item.uid, "silenceEff", eff)
    end
	
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
        
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSilence2, 1000, cid, -1, eff, a)   
end       

function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
    if not isCreature(cid) then return true end  --is creature?
     if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "slow", a)
       doItemSetAttribute(item.uid, "slowEff", eff)
    end
	
    if a <= -1 then 
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)     --alterado
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then
       doAddCondition(cid, paralizeArea2) 
    end  
      
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doSlow2, 1000, cid, -1, eff, a)   
end    

function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, 212123) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6  reflect
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
	setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end 
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)

    if not canDoMiss(cid, spell) then return true end             
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "confuse", a)
    end
	
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then         
    end
    if not isSleeping(cid) and not isParalyze(cid) then
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if math.random(1, 6) >= 4 then
		doSendMagicEffect(getThingPos(cid), 31)
	end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
    if not canDoMiss(cid, spell) then return true end
		doAddCondition(cid, confusioncondition)
	end

	local pos = getThingPos(cid)
	addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
 
    addEvent(doConfusion2, 1000, cid, -1, a) 
end           

function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
    if not isCreature(cid) then return true end  --is creature?
   if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "burn", a)
       doItemSetAttribute(item.uid, "burndmg", damage)
    end
	
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
		local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
		if isSummon(ret.attacker) then -- morrer para veneno
		   local player = getCreatureMaster(ret.attacker)
		   addPlayerDano(ret.im, player, dano)
	    end
    
    doCreatureAddHealth(cid, -dano, ret.eff, ret.color and ret.color or COLOR_BURN)  
    addEvent(doBurn2, 1500, cid, -1, a, damage)   
end 

function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
    if not isCreature(cid) then return true end  --is creature?
    ----------
    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6
       local type = pokes[getCreatureName(cid)].type
       local type2 = pokes[getCreatureName(cid)].type2
       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
          return true
       end
    end
    ---------
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "poison", a)
       doItemSetAttribute(item.uid, "poisondmg", damage)
    end
	
    if a <= -1 or getCreatureHealth(cid) == 1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
   
	   
   
    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
		if isSummon(ret.attacker) then -- morrer para veneno
		  local player = getCreatureMaster(ret.attacker)
		  addPlayerDano(ret.im, player, dano)
	    end
    doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS) 
    
    addEvent(doPoison2, 1500, cid, -1, a, damage)   
end       

function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "fear", a)
       doItemSetAttribute(item.uid, "fearSkill", skill)
    end
	
    if a <= -1 then 
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
       doRemoveCondition(cid, CONDITION_PARALYZE)
	   addEvent(doAddCondition, 10, cid, paralizeArea2)            
    end
    if not isSleeping(cid) and not isParalyze(cid) then
       doRegainSpeed(cid)         --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
	setCreatureTargetDistance(cid, getCreatureDefaultTargetDistance(cid))
    return true 
    end
    
    if skill == "Roar" then
       eff = 244
    else                --edited Roar
       eff = 139
    end
    
    if math.random(1, 6) >= 4 then
		doSendMagicEffect(getThingPos(cid), eff)
	end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
		local dir = getCreatureDirectionToTarget(cid, isTarget)
        setCreatureTargetDistance(cid, 6)
	end

	local pos = getThingPos(cid)
	addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
 
    addEvent(doFear2, 400, cid, -1, a, skill)   
end      

function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
    if not isCreature(cid) then return true end  --is creature?
    if not canDoMiss(cid, spell) then return true end
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "stun", a)
       doItemSetAttribute(item.uid, "stunEff", eff)
       doItemSetAttribute(item.uid, "stunSpell", spell)
    end
	
    if a <= -1 then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    if not isSleeping(cid) and not isParalyze(cid) then
       addEvent(doRegainSpeed, 50, cid)   --alterado 
    end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
       doAddCondition(cid, paralizeArea2)
    end    
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   
end 

function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "paralyze", a)
       doItemSetAttribute(item.uid, "paralyzeEff", eff)
    end
	
    if a <= -1 then 
    if isPlayer(cid) then
       if not isSleeping(cid) then   --alterado
          mayNotMove(cid, false)
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isSleeping(cid) then
          doRegainSpeed(cid)          --alterado
       end
    end   
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else                        --alterado v1.6
       doChangeSpeed(cid, -2000)
    end 
    doSendMagicEffect(getThingPos(cid), eff)
    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   
end       

function doSleep2(cid, cd, check, first)        
local stg = conds["Sleep"]
    if not isCreature(cid) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not isSleeping(cid) then
		addEvent(doSendSleepEffect, 500, cid)
	end
	
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
          
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "sleep", a)
    end
	
    if a <= -1 then 
    if isPlayer(cid) then
       if not isParalyze(cid) then
          mayNotMove(cid, false)   --alterado
       end
    else
       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
          doRemoveCondition(cid, CONDITION_PARALYZE)
          addEvent(doAddCondition, 10, cid, paralizeArea2)            
       end
       if not isParalyze(cid) then
          doRegainSpeed(cid)   --alterado
       end
	end
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    if first then 
       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             
       elseif not isPlayer(cid) then
          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
             Info = 0                                                                            --alterado v1.6
          else
             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                
          end                
          local look = getCreatureOutfit(cid) 
          ---------
          local dittoStg = getPlayerStorageValue(cid, 1010) 
          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
	         local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
             if InfoDitto ~= 0 and look.lookType ~= 0 then             
                --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
             end   
          else
             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  
             elseif Info ~= 0 and look.lookType ~= 0 then
			    --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
             end
          end
       end
    end
                                      --alterado v1.6
    if isPlayer(cid) then
       mayNotMove(cid, true)
    else
       doChangeSpeed(cid, -getCreatureSpeed(cid))
    end
    addEvent(doSleep2, 1000, cid, -1, a, false)
end   

function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
    if not isCreature(cid) then return true end  --is creature?
    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?
    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 
       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8
       return true 
    end
    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, "leech", a)
       doItemSetAttribute(item.uid, "leechdmg", damage)
    end
	
    if a <= -1 then 
    setPlayerStorageValue(cid, stg, -1)
    return true 
    end
    
    local life = getCreatureHealth(cid)
	--damage = getCreatureHealth(cid) - damage <= 0 and getCreatureHealth(cid) - 1 or damage 
	
	if damage >= life then
		if isSummon(cid) then
			if isInDuel(getCreatureMaster(cid)) then
			   doRemoveCountPokemon(getCreatureMaster(cid))
	        end
		end
		doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
		doSendAnimatedText(getThingPos(attacker), "+"..damage.."", 32)
		doKillWildPoke(attacker, cid)
		return false
	end
    ------
    doCreatureAddHealth(cid, -damage)
    doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
    doSendMagicEffect(getThingPos(cid), 45)
    ------
    local newlife = life - getCreatureHealth(cid)
    if newlife >= 1 and attacker ~= 0 then
       doSendMagicEffect(getThingPos(attacker), 14)
       doCreatureAddHealth(attacker, newlife)
       doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
	   local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 
		if isSummon(attacker) then -- morrer para veneno
		  local player = getCreatureMaster(attacker)
		  addPlayerDano(cid, player, dano)
	    end
    end 
    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   
end 

function doBuff2(cid, cd, eff, check, buff, first, attr)
    if not isCreature(cid) then return true end  --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do 
    if getPlayerStorageValue(cid, Buffs[i][2]) <= 0 then
       atributo = Buffs[i][1]
       break
    end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
    else
       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
    end
           
    local a = getPlayerStorageValue(cid, stg)
           
    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
       local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
       doItemSetAttribute(item.uid, atributo, a)
       doItemSetAttribute(item.uid, atributo.."eff", eff)
       doItemSetAttribute(item.uid, atributo.."skill", buff)
    end
	
    if a <= -1 then               --alterado v1.6
    if isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Defense", "Sky Fall", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
       if not isSleeping(cid) then
          doRemoveCondition(cid, CONDITION_OUTFIT)
       end
       setPlayerStorageValue(cid, 9658783, -1)
       setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 
    end 
    if isInArray({"Eruption", "Elecball", "Strafe", "Agility", "Ancient Fury",  "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
       setPlayerStorageValue(cid, 374896, -1)   --alterado v1.6
    end                                        
    setPlayerStorageValue(cid, stg, -1)      
    return true 
    end
     
    doSendMagicEffect(getThingPos(cid), eff)
        
    if first then
    if buff == "Strafe" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 2, 0, 1000, a)
    elseif buff == "Eruption" or buff == "Elecball" then
       doSetCreatureOutfit(cid, {lookType = outFurys[doCorrectString(getCreatureName(cid))].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Typhlosion" or getCreatureName(cid) == "Elder Typhlosion" then 
          doRaiseStatus(cid, 2, 0, 1000, a)    --atk melee     --alterado v1.6
       else
          doRaiseStatus(cid, 0, 2, 1000, a)    --def
       end 
    elseif buff == "Tailwind" then
       doRaiseStatus(cid, 0, 2, 1000, a)
    elseif buff == "Agility" then
       doRaiseStatus(cid, 0, 2, 1000, a)
    elseif buff == "Rage" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 2, 0, 1000, a)
    elseif buff == "Dragon Dance" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 2, 2, 1000, a)
    elseif buff == "Harden" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Charm" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Defense Curl" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Defense Curl" then
       doRaiseStatus(cid, 0, 7, 0, a)
    elseif buff == "Kinesis" then
       doRaiseStatus(cid, 0, 2, 0, a)
    elseif buff == "Calm Mind" then
       doRaiseStatus(cid, 2, 0, 0, a)
    elseif buff == "Dragon Fury" then
       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
       doRaiseStatus(cid, 0, 0, 1000, a)
    elseif buff == "Ancient Fury" then
       doSetCreatureOutfit(cid, {lookType = outFurys[doCorrectString(getCreatureName(cid))].outFury}, a*1000)
       setPlayerStorageValue(cid, 374896, 1)  --velo atk
       if getCreatureName(cid) == "Shiny Charizard" or getCreatureName(cid) == "Elder Charizard" then 
          doRaiseStatus(cid, 2, 0, 1000, a)    --atk melee     --alterado v1.6
       else
          doRaiseStatus(cid, 0, 2, 1000, a)    --def
       end     
       setPlayerStorageValue(cid, 625877, outFurys[doCorrectString(getCreatureName(cid))].outFury)     --alterado v1.6
    elseif buff == "War Dog" or buff == "Bulk Up"  then
       doRaiseStatus(cid, 2, 2, 1000, a)
    elseif buff == "Rest" then
       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 
       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
       doRaiseStatus(cid, 2, 2, 1000, a)    --atk melee    --alterado v1.6
       setPlayerStorageValue(cid, 374896, 1)  --velo atk 
       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)  
    elseif isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Sky Fall", "Defense", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
       setPlayerStorageValue(cid, 9658783, 1)  
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6   
    elseif isInArray({ "Fury Mode"}, buff) then
       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
          doRaiseStatus(cid, 2, 2, 1000, a)    --atk melee     --alterado v1.6 
       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6                           
    elseif buff == "Bug Fighter" then
       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v1.6
       doRaiseStatus(cid, 2, 2, 1000, a)
       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
       setPlayerStorageValue(cid, 625877, 1448)  --alterado v1.6
    end                                                                            
    end 
    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   
end

if ret.buff and ret.buff ~= "" then
   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end
if (string.find(getCreatureName(ret.id):lower(), "mega") and isWild(ret.id)) then
	return true
end

if isGod(ret.id) then
   return true
end

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"
   if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then 
      doSendMagicEffect(getThingPosWithDebug(ret.id), 114)
	  doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8     
      return true
   end
end

if ret.cond and ret.cond == "Miss" then
	doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
	doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
	doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
	doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
	doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
	doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
	doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
	doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
	doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
	doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
	doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end

--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
   for i = 1, 3 do
       doItemEraseAttribute(item, Buffs[i][1])
       doItemEraseAttribute(item, Buffs[i][1].."eff")
       doItemEraseAttribute(item, Buffs[i][1].."skill")
   end   
end
end 
--------------------------------
function doCureStatus(cid, type, playerballs)
	if not isCreature(cid) then return true end
	if playerballs and isPlayer(cid) then
		local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
		local mb = getPlayerSlotItem(cid, 8)
		if isPokeball(mb.itemid) then
			if not type or type == "all" then
				for b = 1, #injuries2 do
				doItemSetAttribute(mb.uid, ""..injuries2[b].n.."", -1)
				end
			else
				doItemSetAttribute(mb.uid, ""..type.."", -1)
			end
		end
	for bname, balls in pairs (pokeballs) do
		for times = 1,3 do
		local items = getItemsInContainerById(bp.uid, balls.all[times]) 
			for _, uid in pairs(items) do
				if not type or type == "all" then
					for b = 1, #injuries2 do
					doItemSetAttribute(uid, ""..injuries2[b].n.."", -1)
					end
				else
					doItemSetAttribute(uid, ""..type.."", -1)
				end
			end
		end
	end
	end
	if type == "all" then
		for a = 1, #injuries2 do
			setPlayerStorageValue(cid, injuries2[a].m, -1)
		end
	return true
	end
	for a, b in pairs (injuries2) do
		if b.n == type then
		setPlayerStorageValue(cid, b.m, -1)
		end
	end
end 
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do 
   if getPlayerStorageValue(cid, injuries2[i].m) >= 1 then
      return true
   end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
	if not type or type == "all" then
		for b = 1, #injuries2 do
		doItemSetAttribute(item, ""..injuries2[b].n.."", -1)
		end
	else
		doItemSetAttribute(item, ""..type.."", -1)
	end
end
---------------------------------
function isBurning(cid)
	if not isCreature(cid) then return false end
	if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end

function isPoisoned(cid)
	if not isCreature(cid) then return false end
	if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end

function isSilence(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end

function isParalyze(cid)      
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
    
function isSleeping(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end

function isWithFear(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end 
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
   
   local pos = getPosfromArea(cid, area)  --alterado v1.8
   setPlayerStorageValue(cid, 21101, -1) 
   
   local skills = { "Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Last Resort", "Ground Crusher", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
   local n = 0 
   local l = 0

while n < #pos do
if not isCreature(cid) then return true end 
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   n = n+1
   thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
   local pid = getThingFromPosWithProtect(thing)
   ----
   if pid ~= cid then
   if spell and isInArray(skills, spell) then
	  if spell and spell == "Gyro Ball" then   --alterado v1.7
         pos[n].x = pos[n].x+1
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 
      else
         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  
      end
   elseif spell and spell == "Epicenter" then
      local random = math.random(50, 500)   
      addEvent(sendEffWithProtect, random, cid, pos[n], eff)
      addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
   elseif spell and spell == "Shadowave" then
      posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
      sendEffWithProtect(cid, posi, eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and spell == "Surf" then
      addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 
   elseif spell and spell == "Sand Attack" then
      addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
      addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 
   elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
      local arr = {
      [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
      [12] = 600, [13] = 800, [14] = 800, [15] = 800
      }

      local time = {0, 200, 400, 600, 800}
             
      addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
      addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
   elseif spell and (spell == "Inferno" or spell == "Fissure") then
      addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
      addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell) 
   elseif spell == "Last Resort" then

		local pos = getThingPosWithDebug(cid)
		local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

		for i = 0, 9 do
			addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
			addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
		end
   else
      sendEffWithProtect(cid, pos[n], eff)
      doMoveDano2(cid, pid, element, min, max, ret, spell) 
   end
   end
   l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
      return true                             --alterado v1.6
   end
   if ehNPC(pid) then return true end
   ---
   local canAtk = true     --alterado v1.6
   if getPlayerStorageValue(pid, 21099) >= 1 then
      doSendMagicEffect(getThingPosWithDebug(pid), 135)
      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, pid, spell)
      if getCreatureName(pid) == "Wobbuffet" or getCreatureName(pid) == "Reflector Wobbuffet" or getCreatureName(pid) == "Wowofet" then
         doRemoveCondition(pid, CONDITION_OUTFIT)    
      end
      canAtk = false
      setPlayerStorageValue(pid, 21099, -1)
      setPlayerStorageValue(pid, 21100, 1)
      setPlayerStorageValue(pid, 21101, cid)
      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
   end
   ---   
   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then     --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
			doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
         end
      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
         end
      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
         if canAtk then    --alterado v1.6
            if ret and ret.cond then
               ret.id = pid
               ret.check = getPlayerStorageValue(pid, conds[ret.cond])
               doCondition2(ret)
            end
               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
         end
      end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com proteçoes 
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
		checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6
return true
end

   doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
	if not isCreature(what) or getCreatureHealth(what) <= 0 then
	return {x = 1, y = 1, z = 10}
	end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
   --print("Erro subistituir magia: " .. getPlayerStorageValue(cid, 21102))
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   if target ~= 0 and isCreature(target) and not area then
      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
      return true
   end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end   
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
    if not isCreature(cid) then return true end
    ---
    m = m-1
    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
    local pid = getThingFromPosWithProtect(thing)
    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  
    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3
    -- 
end
end  
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   pos = getThingPos(cid)
   pos.x = pos.x + math.random(-4,4)
   pos.y = pos.y + math.random(-4,4)
   if isMonster(cid) or isPlayer(cid) then
      frompos = {x = pos.x+1, y = pos.y, z = pos.z}
   elseif isSummon(cid) then
      frompos = getThingPos(master)
   end
   frompos.x = pos.x - 7
   frompos.y = pos.y - 6
   if effDis ~= -1 then                --alterado!
      doSendDistanceShoot(frompos, pos, effDis)
   end
   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk)                                            --alterado v1.5
local atkPsy = {"Confusion", "Confuse Ray", "Night Shade", "Fear", "Dizzy Punch", "Psyusion", "Divine Punishment", "Focus Blast", "Stunning Confusion"}  
local atkPhan = {"Night Shade"}  --alterado v1.7
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb", "Super Sonic"} --alterado v1.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Shock-Counter", "Wild Charge"}  --alterado v1.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end
if isInArray(atkTerra, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkPsy, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "dark") or (pokes[getCreatureName(cid)].type2 == "dark") or isInArray(specialabilities["never"], getCreatureName(cid))  then
      return false      
   end
elseif isInArray(atkElectric, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
      return false      
   end
elseif isInArray(atkPhan, nameAtk) then
   if (pokes[getCreatureName(cid)].type == "normal") or (pokes[getCreatureName(cid)].type2 == "normal") then
      return false      
   end
end

return true
end

function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v1.7
if not isCreature(cid) then return true end                     
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0

while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
      if n < #pos then
         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112
         ---                                                                                        --alterado v1.6.1
         if math.random(1, 2) == 2 then
            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650
         end
      end   
      local pid = getThingFromPosWithProtect(thing)
      if isCreature(pid) then
         if ret and ret.id == 0 then     --alterado v1.8
            ret.id = pid
            ret.check = getPlayerStorageValue(pid, conds[ret.cond])
         end
         if not ret then ret = {} end --alterado v1.7
         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
      end
end       
end 
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, cor)           --alterado v1.6
if isCreature(cid) and isCreature(pid) then
   if getPlayerStorageValue(cid, 374896) >= 1 then
         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
         end
		    valor = valor * -1
            doCreatureAddHealth(pid, -math.abs(valor))
			doSendMagicEffect(getThingPos(pid), 3)
			doSendAnimatedText(getThingPos(pid), (valor == 0 and "" or valor), cor)
   end
end
end
---------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v1.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end 
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v1.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end  

 

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