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Scripting CreatureScript Interface onStatsChange


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[15/04/2020 09:26:08] [Error - CreatureScript Interface] 
[15/04/2020 09:26:08] data/creaturescripts/scripts/exp2.0.lua:onStatsChange
[15/04/2020 09:26:08] Description: 
[15/04/2020 09:26:08] data/creaturescripts/scripts/exp2.0.lua:305: attempt to index field '?' (a nil value)
[15/04/2020 09:26:09] stack traceback:
[15/04/2020 09:26:09]     data/creaturescripts/scripts/exp2.0.lua:305: in function <data/creaturescripts/scripts/exp2.0.lua:64>

 

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 local combats = {                         --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},                         
[BURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[ICEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},           
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[BUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},               
[STEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},  
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[SEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[SACREDDAMAGE] = {cor = COLOR_FIRE2}, 
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}

--alterado v1.5  tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
	if not isCreature(cid) then return true end
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}                --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

if not isCreature(attacker) then  --alterado v1.5 cid == attacker
	if not isInArray(fixdamages, combat) and combats[combat] then
		doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
	end
return true
end

local damageCombat = combat
--------------------------------------------------
--alterado v1.6  retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
	if cid == attacker then
	return true
	end
	if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
	return false
	end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
      valor = getOffense(attacker) * playerDamageReduction
      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                       --alterado v1.6 dano nos npcs
      return false
   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
      return false
   end
end
--------------------------------------------------
if isPlayer(attacker) then

	local valor = value
	if valor > getCreatureHealth(cid) then
		valor = getCreatureHealth(cid)
	end

	if combat == COMBAT_PHYSICALDAMAGE then
	return false
	end

	if combat == PHYSICALDAMAGE then
	doSendMagicEffect(getThingPos(cid), 3)
	doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
	end

	if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
	doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
	end

	if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
		--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
	end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
   if canAttackOther(cid, attacker) == "Cant" then return false end
end

	local valor = 0
		if combat == COMBAT_PHYSICALDAMAGE then
			valor = getOffense(attacker)
		else
			valor = getSpecialAttack(attacker)
		end

	valor = valor * playerDamageReduction
	valor = valor * math.random(83, 117) / 100

	if valor >= getCreatureHealth(cid) then
		valor = getCreatureHealth(cid)
	end

	valor = math.floor(valor)

    if valor >= getCreatureHealth(cid) then
       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
          setPlayerStorageValue(cid, 6598754, -1)
          setPlayerStorageValue(cid, 6598755, -1)
          doRemoveCondition(cid, CONDITION_OUTFIT)
		  doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
          return false --alterado v1.8		  	  
	  elseif getPlayerStorageValue(cid, 577869) >= 1 then
	  setPlayerStorageValue(cid, 577869, 0)
	  doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
	  return false
	  elseif getPlayerStorageValue(cid, 20000) >= 1 then
	  setPlayerStorageValue(cid, 20000, 0)
      setPlayerStorageValue(cid,30,0)	  
			 doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
			 doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
       doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
	   return false
	   elseif getPlayerStorageValue(cid, 20001) >= 1 then
	  setPlayerStorageValue(cid,20001,0) 
			 doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
	  doRemoveCondition(cid, CONDITION_OUTFIT)
       doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
	  return false
      end 	  
		  -------------------------------------------     ---
	  if getPlayerStorageValue(cid, 18) >= 1 then
	  setPlayerStorageValue(cid,18,0) 
      doRemoveCondition(cid, CONDITION_OUTFIT)
	  end
	 ------------Saffari----------------------------------
       if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
          doRemoveCondition(cid, CONDITION_OUTFIT)
          setPlayerStorageValue(cid, 17000, 0)
          setPlayerStorageValue(cid, 17001, 0)
          setPlayerStorageValue(cid, 63215, -1) 
          doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
      if #getCreatureSummons(cid) <= 0 then
		if isInArray(pokeballs[btype].all, item.itemid) then
			doTransformItem(item.uid, pokeballs[btype].off)
			doItemSetAttribute(item.uid, "hp", 0)
		end
      end
      end
      ------------Edited Golden Arena------------------
      if getPlayerStorageValue(cid, 22545) == 1 then
         if getGlobalStorageValue(22550) == 1 then
            doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
            doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4) 
            doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30) 
            setPlayerStorageValue(cid, 22545, -1)
            doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)  
            doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
            --setPlayerRecordWaves(cid)     
            endGoldenArena()
            return false --alterado v1.8           
         else
             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
             setPlayerStorageValue(cid, 22545, -1)
             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) 
             doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)   
             doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
             --setPlayerRecordWaves(cid)     
             return true
         end 
     end
    ----------------------------------
	 if getPlayerSex(cid) == 1 then
     local corpse = doCreateItem(3058, 1, getThingPos(cid))
     doDecayItem(corpse)
	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")
     elseif getPlayerSex(cid) == 0 then	 
     local corpse = doCreateItem(3065, 1, getThingPos(cid))
	 doDecayItem(corpse)
	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")
    end
    end
	doCreatureAddHealth(cid, -valor, 3, 180)
	if not isPlayer(cid) then
	addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
	end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
--	if isPlayer(cid) then
--	return false
--	end
--	if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
--	return false
--	end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
--	if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
--	return false
--	end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then 
return false                                          --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
      doSendMagicEffect(getThingPosWithDebug(cid), 135)
      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
      if getCreatureName(cid) == "Wobbuffet" then
         doRemoveCondition(cid, CONDITION_OUTFIT)    
      end
      setPlayerStorageValue(cid, 21099, -1)                    --alterado v1.6
      setPlayerStorageValue(cid, 21100, 1)
      setPlayerStorageValue(cid, 21101, attacker)
      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
      return false
   end
end
-------------------------------------------------

local multiplier = 1

   if isCreature(cid) then
      poketype1 = pokes[getCreatureName(cid)].type        --alterado v1.6
      poketype2 = pokes[getCreatureName(cid)].type2
   end
   if not poketype1 or not poketype2 then return false end  --alterado v1.6 
   
	if getCreatureCondition(cid, CONDITION_INVISIBLE) then
	return false
	end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
	if isInArray(effectiveness[damageCombat].super, poketype1) then
		multiplier = multiplier + 0.5
	end
	if isInArray(effectiveness[damageCombat].super, poketype2) then
		multiplier = multiplier + 0.5
	end
	if isInArray(effectiveness[damageCombat].weak, poketype1) then    --Edited effetivenes = pxg... ;p
		multiplier = multiplier - 0.25
	end
	if isInArray(effectiveness[damageCombat].weak, poketype2) then
		multiplier = multiplier - 0.25
	end
	if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v1.5
         multiplier = 0.5                 
      end                         --alterado v1.6
    end
	-- X-Attack --
    if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
    local TierArray = {8, 9, 10, 11, 12, 13, 14}
    local Tiers = {
[8] = {bonus = AtkBonus1},
[9] = {bonus = AtkBonus2},
[10] = {bonus = AtkBonus3},
[11] = {bonus = AtkBonus4},
[12] = {bonus = AtkBonus5},
[13] = {bonus = AtkBonus6},
[14] = {bonus = AtkBonus7},
}
 local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
    local bonusatk = {}
    if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
    bonusatk = Tiers[Tier].bonus
    else
    bonusatk = 1
    end
        multiplier = multiplier * bonusatk
    end
    -- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
	if isGhostPokemon(cid) then               --alterado v1.3
       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --passiva Foresight!!
          doSendMagicEffect(getThingPos(cid), 3)     
	      return false
       end
    end
		local cd = getPlayerStorageValue(attacker, conds["Miss"])
        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) 
        local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) 
        if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
           if math.random(1, 100) > 50 then  --Edited miss system  -- 50% chance de da miss no atk fisico
		      doSendMagicEffect(getThingPos(cid), 211)
		      doSendAnimatedText(getThingPos(attacker), "MISS", 215)         --alterado v1.5
		      return false
           end
        end
end
--------------------------------------------------
local valor = value

	if multiplier == 1.5 and poketype2 == "no type" then
        multiplier = 2                                         --alterado v1.6
    elseif multiplier == 1.5 and poketype2 ~= "no type" then	
    	multiplier = 1.75       
	elseif multiplier == 1.25 then    --edited effetivines = pxg
		multiplier = 1    
	end

--------------------------------------------------
    if isSummon(cid) and isSummon(attacker) then
        if getCreatureMaster(cid) == getCreatureMaster(attacker) then
           return false
        end
		if canAttackOther(cid, attacker) == "Cant" then
           return false
        end
	end

	valor = valor * multiplier

	if isSummon(attacker) then
		valor = valor * getHappinessRate(attacker)
	else
		valor = valor * summonReduction
	end

	valor = math.floor(valor)
	
	if combat == COMBAT_PHYSICALDAMAGE then
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
	   valor = getOffense(attacker) * block
	   
       if isInArray(specialabilities["counter"], getCreatureName(cid)) then
          if math.random(1, 100) <= 10 then
             doCreatureAddHealth(attacker, -valor, 3, 180)    
             valor = 0
             doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
          end
       end   
-- Return --        
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
else
-- Return --        
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
valor = valor / getDefense(cid)
end
    
    -------------------------Edited CLAN SYSTEM-----------------------------------
    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")                           --alterado v1.3
    elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
    end
    -----------------------------------------------------------------------
    ---------------------- FEAR / ROAR ------------------------------------
    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then         --alterado!!
    return true
    end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then     --alterado v1.6
         valor = valor * 0                      --alterado v1.5
      end
   end
end

if damageCombat == GROUNDDAMAGE then
   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
      valor = 0                      --alterado v1.5
   end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)                     
if p.x == 1 and p.y == 1 and p.z == 10 then
return false                                    
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false     --imune
end
-----------------------------------------------------------------------------
	if valor >= getCreatureHealth(cid) then
		if isInArray(cannotKill, combat) and isPlayer(cid) then
			valor = getCreatureHealth(cid) - 1
		else
			valor = getCreatureHealth(cid)
		end
	end
	valor = math.floor(valor)             --alterado v1.6
	
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then           --alterado v1.6
   doCreatureAddHealth(cid, amount)
   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) 
end
end
          
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
   if getPlayerStorageValue(attacker, 95487) >= 1 then
      doHeal(attacker, valor)
      setPlayerStorageValue(attacker, 95487, -1)                  --alterado v1.6
   end
elseif damageCombat == SEED_BOMBDAMAGE then
   doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then    --alterado v1.6
   local ret = {}
   ret.id = cid
   ret.cd = 9
   ret.check = getPlayerStorageValue(cid, conds["Silence"])
   ret.eff = 39
   ret.cond = "Silence"

   doCondition2(ret)
end
---------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Crobat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Golbat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Zubat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Crobat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Golbat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Zubat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------
    valor = math.abs(valor)    --alterado v1.9
	if isSummon(cid) and valor >= getCreatureHealth(cid) then
    onPokeHealthChange(getCreatureMaster(cid), true)
     elseif isSummon(cid) then
    onPokeHealthChange(getCreatureMaster(cid))
    end 
    if isSummon(attacker) then
		if combat == COMBAT_PHYSICALDAMAGE then
			doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
			addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      --alterado v1.6
		else
			doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
		end
	else
		if combat ~= COMBAT_PHYSICALDAMAGE then
			doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
		else
            doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)   --alterado v1.6
        end

		if isSummon(cid) and valor ~= 0 then
			--addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".")
		end

	end
	
   if damageCombat == FIREDAMAGE and not isBurning(cid) then
	   local ret = {}
	   ret.id = cid
	   ret.cd = math.random(5, 12)
	   ret.check = getPlayerStorageValue(cid, conds["Burn"])
	   ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
	   ret.cond = "Burn"

	   doCondition2(ret)
    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
       local ret = {}
	   ret.id = cid
	   ret.cd = math.random(6, 15)
	   ret.check = getPlayerStorageValue(cid, conds["Poison"])
	   local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
	   ret.cond = "Poison"

	   doCondition2(ret)
    end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
   doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end  ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
   if getPlayerStorageValue(cid, 173) >= 1 then
      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
         setPlayerStorageValue(cid, 173, -1)  --alterado v1.6
         doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
      end
   end
end
----------------------------------------PASSIVAS-------------------------------------  
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
   docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
   docastspell(cid, "Lava-Counter")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning Confusion"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning Confusion"][getCreatureName(cid)] then 
   docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Shock-Counter-----------------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
   docastspell(cid, "Shock-Counter")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
   docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then 
   docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
   docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
   docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
   docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------   
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then 
   docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
   docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Bone-Spin ---------------------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
   docastspell(cid, "Bone-Spin")
end
--------------------------------- Illusion -----------------------------------------
return false
end

 

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local combats = {                         --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},                         
[BURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[ICEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},           
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[BUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},               
[STEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},  
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[SEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[SACREDDAMAGE] = {cor = COLOR_FIRE2}, 
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}

--alterado v1.5  tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
	if not isCreature(cid) then return true end
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}                --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

if not isCreature(attacker) then  --alterado v1.5 cid == attacker
	if not isInArray(fixdamages, combat) and combats[combat] then
		doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
	end
return true
end

local damageCombat = combat
--------------------------------------------------
--alterado v1.6  retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
	if cid == attacker then
	return true
	end
	if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
	return false
	end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
      valor = getOffense(attacker) * playerDamageReduction
      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                       --alterado v1.6 dano nos npcs
      return false
   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
      return false
   end
end
--------------------------------------------------
if isPlayer(attacker) then

	local valor = value
	if valor > getCreatureHealth(cid) then
		valor = getCreatureHealth(cid)
	end

	if combat == COMBAT_PHYSICALDAMAGE then
	return false
	end

	if combat == PHYSICALDAMAGE then
	doSendMagicEffect(getThingPos(cid), 3)
	doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
	end

	if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
	doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
	end

	if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
		--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
	end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
   if canAttackOther(cid, attacker) == "Cant" then return false end
end

	local valor = 0
		if combat == COMBAT_PHYSICALDAMAGE then
			valor = getOffense(attacker)
		else
			valor = getSpecialAttack(attacker)
		end

	valor = valor * playerDamageReduction
	valor = valor * math.random(83, 117) / 100

	if valor >= getCreatureHealth(cid) then
		valor = getCreatureHealth(cid)
	end

	valor = math.floor(valor)

    if valor >= getCreatureHealth(cid) then
       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
          setPlayerStorageValue(cid, 6598754, -1)
          setPlayerStorageValue(cid, 6598755, -1)
          doRemoveCondition(cid, CONDITION_OUTFIT)
		  doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
          return false --alterado v1.8		  	  
	  elseif getPlayerStorageValue(cid, 577869) >= 1 then
	  setPlayerStorageValue(cid, 577869, 0)
	  doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
	  return false
	  elseif getPlayerStorageValue(cid, 20000) >= 1 then
	  setPlayerStorageValue(cid, 20000, 0)
      setPlayerStorageValue(cid,30,0)	  
			 doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
			 doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
       doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
	   return false
	   elseif getPlayerStorageValue(cid, 20001) >= 1 then
	  setPlayerStorageValue(cid,20001,0) 
			 doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
	  doRemoveCondition(cid, CONDITION_OUTFIT)
       doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
	  return false
      end 	  
		  -------------------------------------------     ---
	  if getPlayerStorageValue(cid, 18) >= 1 then
	  setPlayerStorageValue(cid,18,0) 
      doRemoveCondition(cid, CONDITION_OUTFIT)
	  end
	 ------------Saffari----------------------------------
       if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
          doRemoveCondition(cid, CONDITION_OUTFIT)
          setPlayerStorageValue(cid, 17000, 0)
          setPlayerStorageValue(cid, 17001, 0)
          setPlayerStorageValue(cid, 63215, -1) 
          doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
      if #getCreatureSummons(cid) <= 0 then
		if isInArray(pokeballs[btype].all, item.itemid) then
			doTransformItem(item.uid, pokeballs[btype].off)
			doItemSetAttribute(item.uid, "hp", 0)
		end
      end
      end
      ------------Edited Golden Arena------------------
      if getPlayerStorageValue(cid, 22545) == 1 then
         if getGlobalStorageValue(22550) == 1 then
            doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
            doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4) 
            doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30) 
            setPlayerStorageValue(cid, 22545, -1)
            doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)  
            doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
            --setPlayerRecordWaves(cid)     
            endGoldenArena()
            return false --alterado v1.8           
         else
             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
             setPlayerStorageValue(cid, 22545, -1)
             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) 
             doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)   
             doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
             --setPlayerRecordWaves(cid)     
             return true
         end 
     end
    ----------------------------------
	 if getPlayerSex(cid) == 1 then
     local corpse = doCreateItem(3058, 1, getThingPos(cid))
     doDecayItem(corpse)
	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")
     elseif getPlayerSex(cid) == 0 then	 
     local corpse = doCreateItem(3065, 1, getThingPos(cid))
	 doDecayItem(corpse)
	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")
    end
    end
	doCreatureAddHealth(cid, -valor, 3, 180)
	if not isPlayer(cid) then
	addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
	end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
--	if isPlayer(cid) then
--	return false
--	end
--	if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
--	return false
--	end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
--	if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
--	return false
--	end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then 
return false                                          --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
      doSendMagicEffect(getThingPosWithDebug(cid), 135)
      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
      if getCreatureName(cid) == "Wobbuffet" then
         doRemoveCondition(cid, CONDITION_OUTFIT)    
      end
      setPlayerStorageValue(cid, 21099, -1)                    --alterado v1.6
      setPlayerStorageValue(cid, 21100, 1)
      setPlayerStorageValue(cid, 21101, attacker)
      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
      return false
   end
end
-------------------------------------------------

local multiplier = 1

   if isCreature(cid) then
      poketype1 = pokes[getCreatureName(cid)].type or 'no type'      --alterado v1.6
      poketype2 = pokes[getCreatureName(cid)].type2 or 'no type'  
   end
   if not poketype1 or not poketype2 then return false end  --alterado v1.6 
   
	if getCreatureCondition(cid, CONDITION_INVISIBLE) then
	return false
	end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
	if isInArray(effectiveness[damageCombat].super, poketype1) then
		multiplier = multiplier + 0.5
	end
	if isInArray(effectiveness[damageCombat].super, poketype2) then
		multiplier = multiplier + 0.5
	end
	if isInArray(effectiveness[damageCombat].weak, poketype1) then    --Edited effetivenes = pxg... ;p
		multiplier = multiplier - 0.25
	end
	if isInArray(effectiveness[damageCombat].weak, poketype2) then
		multiplier = multiplier - 0.25
	end
	if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v1.5
         multiplier = 0.5                 
      end                         --alterado v1.6
    end
	-- X-Attack --
    if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
    local TierArray = {8, 9, 10, 11, 12, 13, 14}
    local Tiers = {
[8] = {bonus = AtkBonus1},
[9] = {bonus = AtkBonus2},
[10] = {bonus = AtkBonus3},
[11] = {bonus = AtkBonus4},
[12] = {bonus = AtkBonus5},
[13] = {bonus = AtkBonus6},
[14] = {bonus = AtkBonus7},
}
 local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
    local bonusatk = {}
    if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
    bonusatk = Tiers[Tier].bonus
    else
    bonusatk = 1
    end
        multiplier = multiplier * bonusatk
    end
    -- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
	if isGhostPokemon(cid) then               --alterado v1.3
       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --passiva Foresight!!
          doSendMagicEffect(getThingPos(cid), 3)     
	      return false
       end
    end
		local cd = getPlayerStorageValue(attacker, conds["Miss"])
        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) 
        local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) 
        if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
           if math.random(1, 100) > 50 then  --Edited miss system  -- 50% chance de da miss no atk fisico
		      doSendMagicEffect(getThingPos(cid), 211)
		      doSendAnimatedText(getThingPos(attacker), "MISS", 215)         --alterado v1.5
		      return false
           end
        end
end
--------------------------------------------------
local valor = value

	if multiplier == 1.5 and poketype2 == "no type" then
        multiplier = 2                                         --alterado v1.6
    elseif multiplier == 1.5 and poketype2 ~= "no type" then	
    	multiplier = 1.75       
	elseif multiplier == 1.25 then    --edited effetivines = pxg
		multiplier = 1    
	end

--------------------------------------------------
    if isSummon(cid) and isSummon(attacker) then
        if getCreatureMaster(cid) == getCreatureMaster(attacker) then
           return false
        end
		if canAttackOther(cid, attacker) == "Cant" then
           return false
        end
	end

	valor = valor * multiplier

	if isSummon(attacker) then
		valor = valor * getHappinessRate(attacker)
	else
		valor = valor * summonReduction
	end

	valor = math.floor(valor)
	
	if combat == COMBAT_PHYSICALDAMAGE then
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
	   valor = getOffense(attacker) * block
	   
       if isInArray(specialabilities["counter"], getCreatureName(cid)) then
          if math.random(1, 100) <= 10 then
             doCreatureAddHealth(attacker, -valor, 3, 180)    
             valor = 0
             doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
          end
       end   
-- Return --        
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
else
-- Return --        
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
valor = valor / getDefense(cid)
end
    
    -------------------------Edited CLAN SYSTEM-----------------------------------
    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")                           --alterado v1.3
    elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
    end
    -----------------------------------------------------------------------
    ---------------------- FEAR / ROAR ------------------------------------
    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then         --alterado!!
    return true
    end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then     --alterado v1.6
         valor = valor * 0                      --alterado v1.5
      end
   end
end

if damageCombat == GROUNDDAMAGE then
   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
      valor = 0                      --alterado v1.5
   end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)                     
if p.x == 1 and p.y == 1 and p.z == 10 then
return false                                    
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false     --imune
end
-----------------------------------------------------------------------------
	if valor >= getCreatureHealth(cid) then
		if isInArray(cannotKill, combat) and isPlayer(cid) then
			valor = getCreatureHealth(cid) - 1
		else
			valor = getCreatureHealth(cid)
		end
	end
	valor = math.floor(valor)             --alterado v1.6
	
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then           --alterado v1.6
   doCreatureAddHealth(cid, amount)
   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) 
end
end
          
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
   if getPlayerStorageValue(attacker, 95487) >= 1 then
      doHeal(attacker, valor)
      setPlayerStorageValue(attacker, 95487, -1)                  --alterado v1.6
   end
elseif damageCombat == SEED_BOMBDAMAGE then
   doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then    --alterado v1.6
   local ret = {}
   ret.id = cid
   ret.cd = 9
   ret.check = getPlayerStorageValue(cid, conds["Silence"])
   ret.eff = 39
   ret.cond = "Silence"

   doCondition2(ret)
end
---------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Crobat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Golbat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Zubat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Crobat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Golbat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Shiny Zubat" then                    --alterado v1.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------
    valor = math.abs(valor)    --alterado v1.9
	if isSummon(cid) and valor >= getCreatureHealth(cid) then
    onPokeHealthChange(getCreatureMaster(cid), true)
     elseif isSummon(cid) then
    onPokeHealthChange(getCreatureMaster(cid))
    end 
    if isSummon(attacker) then
		if combat == COMBAT_PHYSICALDAMAGE then
			doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
			addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      --alterado v1.6
		else
			doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
		end
	else
		if combat ~= COMBAT_PHYSICALDAMAGE then
			doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
		else
            doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)   --alterado v1.6
        end

		if isSummon(cid) and valor ~= 0 then
			--addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".")
		end

	end
	
   if damageCombat == FIREDAMAGE and not isBurning(cid) then
	   local ret = {}
	   ret.id = cid
	   ret.cd = math.random(5, 12)
	   ret.check = getPlayerStorageValue(cid, conds["Burn"])
	   ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
	   ret.cond = "Burn"

	   doCondition2(ret)
    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
       local ret = {}
	   ret.id = cid
	   ret.cd = math.random(6, 15)
	   ret.check = getPlayerStorageValue(cid, conds["Poison"])
	   local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
	   ret.cond = "Poison"

	   doCondition2(ret)
    end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
   doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end  ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
   if getPlayerStorageValue(cid, 173) >= 1 then
      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
         setPlayerStorageValue(cid, 173, -1)  --alterado v1.6
         doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
      end
   end
end
----------------------------------------PASSIVAS-------------------------------------  
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
   docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
   docastspell(cid, "Lava-Counter")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning Confusion"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning Confusion"][getCreatureName(cid)] then 
   docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Shock-Counter-----------------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
   docastspell(cid, "Shock-Counter")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
   docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then 
   docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
   docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
   docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
   docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------   
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then 
   docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
   docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Bone-Spin ---------------------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
   docastspell(cid, "Bone-Spin")
end
--------------------------------- Illusion -----------------------------------------
return false
end

 

 

Editado por wesquel (veja o histórico de edições)

Kirito_in_the_snow.gif

 

 

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      (COMBAT_PARAM_EFFECT, CONST_ME_STONES)
      (COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)

      THUNDERSTORM RUNE id:3202 \/
      (COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
      (COMBAT_PARAM_EFFECT, CONST_ME_E NERGYHIT)
      (COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)

      ICICLE RUNE id:3158 \/
      COMBAT_ICEDAMAGE
      CONST_ME_ICEAREA
      CONST_ANI_ICE

      SANTO MÍSSIL RUNA id:3182 \/
      (COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
      (COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
      (COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
      (COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)

      CONST_ME_PLANTATTACK (exevo gran mas tera)
      CONST_ME_ICETORNADO (exevo gran mas frigo)
      CONST_ME_SMALLPLANTS (exevo tera hur)
      CONST_ME_ICEAREA (exevo frigo hur)
      CONST_ME_ICEATTACK (exori frigo)
      CONST_ME_CARNIPHILA (exori tera)

      EXORI SAN \/
      (COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
      CONST_ME_HOLYDAM IDADE

      EXEVO MAS SAN \/
      CONST_ME_HOLYAREA
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