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Fala pessoal, primeiramente gostaria de pedir desculpas porque a versão do servidor que era obrigatório informar eu NÃO sei, portanto coloquei uma qualquer, se alguém me ensinar a ver ela eu posto aqui pra ajudar... Enfim, Eu tenho 1 ot de nto 8.54, e consegui 1 pack com umas sprites bem maneiras, feitas para deixar o player colorir elas in-game, elas são brancas, e tem outras coloridas amarelo vermelho verde e azul (e pelo que eu entendi, essas são a segunda layer das sprites, que farão com que o player possa pintar o cabelo, a camisa, etc...)
Adicionei elas certinho, porém ao iniciar no ot e escolher a looktype, ela ja veio com umas cores pré definidas, e não dá a opção de mudar as cores, quando vc clica em set outfit ele simplesmente não abre... Pelo q andei lendo em alguns posts, acho q isso e um problema simples de script, e queria ajuda de vcs pra resolver, vou postar aqui abaixo a minha conf lua/ o outfits.xml, e o creaturescripts.xml, espero q vcs possam me ajudar, abraço!

Conf.Lua

Spoiler


-- The Forgotten Server Config


    -- Account manager
    accountManager = true
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 1030
    newPlayerSpawnPosY = 912
    newPlayerSpawnPosZ = 6
    newPlayerTownId = 1
    newPlayerLevel = 1
    newPlayerMagicLevel = 1
    generateAccountNumber = false

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    redSkullLength = 30 * 24 * 60 * 60
    blackSkullLength = 45 * 24 * 60 * 60
    dailyFragsToRedSkull = 30
    weeklyFragsToRedSkull = 1000
    monthlyFragsToRedSkull = 1000
    dailyFragsToBlackSkull = dailyFragsToRedSkull
    weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    useFragHandler = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 10
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanishmentLength = 1 * 24 * 60 * 60
    broadcastBanishments = true
    maxViolationCommentSize = 200
    violationNameReportActionType = 2
    autoBanishUnknownBytes = false

    -- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "pvp"
    protectionLevel = 300
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 10 * 1000
    huntingDuration = 10 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = false
    removeWeaponAmmunition = true
    removeWeaponCharges = false
    removeRuneCharges = true
    whiteSkullTime = 1 * 60 * 1000
    noDamageToSameLookfeet = false
    showHealingDamage = true
    showHealingDamageForMonsters = false
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = true
    oldConditionAccuracy = false
    loginProtectionPeriod = 5 * 1000
    deathLostPercent = 5
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 1 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    squareColor = 0
    allowFightback = true

    -- Connection config
    worldId = 0
    ip = "192.168.15.2"
    bindOnlyConfiguredIpAddress = false
    loginPort = 7171
    gamePort = 7172
    adminPort = 7171
    statusPort = 7171
    loginTries = 10
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 125
    motd = "Bem Vindo Ao Nto!"
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = false
    allowClones = false
    serverName = "Nto"
    loginMessage = "Bem Vindo Ao Ntohero"
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false


        -- Database
        -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
        -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
        sqlType = "sqlite"
        sqlHost = "localhost"
        sqlPort = 3306
        sqlUser = "root"
        sqlPass = ""
        sqlDatabase = "forgottenserver"
        sqlFile = "forgottenserver.s3db"
        sqlKeepAlive = 0
        mysqlReadTimeout = 10
        mysqlWriteTimeout = 10
        encryptionType = "plain"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 5

    -- Guilds
    ingameGuildManagement = true
    levelToFormGuild = 100
    premiumDaysToFormGuild = 0
    guildNameMinLength = 3
    guildNameMaxLength = 20

    -- Highscores
    highscoreDisplayPlayers = 15
    updateHighscoresAfterMinutes = 5

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = false
    bedsRequirePremium = false
    levelToBuyHouse = 110
    housesPerAccount = 0
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 5000
    houseRentPeriod = "week"
    houseCleanOld = 0
    guildHalls = false

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    hotkeyAimbotEnabled = true

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    mapName = "nowo"
    mapAuthor = "Madara Rinnegan"
    randomizeTiles = true
    storeTrash = true
    cleanProtectedZones = true
    mailboxDisabledTowns = "-1"

    -- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    defaultPriority = "high"
    niceLevel = 5
    coresUsed = "-1"

    -- Startup
    optimizeDatabaseAtStartup = true
    removePremiumOnInit = true
    confirmOutdatedVersion = false

    -- Spells
    formulaLevel = 5.0
    formulaMagic = 2.0
    bufferMutedOnSpellFailure = false
    spellNameInsteadOfWords = true
    emoteSpells = true

    -- Outfits
    allowChangeOutfit = false
    allowChangeColors = true
    allowChangeAddons = false
    disableOutfitsForPrivilegedPlayers = true
    addonsOnlyPremium = true

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    dataDirectory = "data/"
    bankSystem = true
    displaySkillLevelOnAdvance = true
    promptExceptionTracerErrorBox = true
    separateViplistPerCharacter = false
    maximumDoorLevel = 500
    maxMessageBuffer = 20

    -- Saving-related
    -- useHouseDataStorage usage may be found at README.
    saveGlobalStorage = true
    useHouseDataStorage = false
    storePlayerDirection = false

    -- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    checkCorpseOwner = true
    monsterLootMessage = 3
    monsterLootMessageType = 25

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 30 * 60 * 1000
    expireReportsAfterReads = 1
    playerQueryDeepness = 2
    maxItemsPerPZTile = 0
    maxItemsPerHouseTile = 0

    -- Premium-related
    freePremium = false
    premiumForPromotion = false

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessingOnlyPremium = true
    blessingReductionBase = 30
    blessingReductionDecreament = 3
    eachBlessReduction = 8

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = true
    rateExperience = 50.0
    rateExperienceFromPlayers = 0
    rateSkill = 3.0
    rateMagic = 50
    rateLoot = 10.0
    rateSpawn = 7

    -- Monster rates
    rateMonsterHealth = 1.0
    rateMonsterMana = 1.0
    rateMonsterAttack = 1.0
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is divider of every logged out second, eg:
    -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
    -- rateStaminaThresholdGain is divider for the premium stamina.
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 7
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 2 * 60
    staminaRatingLimitBottom = 1 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = false
    globalSaveHour = 8
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 4
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    ownerName = "Nto"
    ownerEmail = "ntoB&W.com"
    url = "narutoshinobi.com"
    location = "Brazil"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    adminLogsEnabled = false
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = ""
    outLogName = ""
    errorLogName = ""
    truncateLogsOnStartup = false

 


--------------------------------------------------------------------------------------------------------------------------------------------
      data/xml/Outfits.xml
 

Spoiler

     
      <?xml version="1.0"?>
<outfits>
    <outfit id="1">
        <list gender="0" lookType="192" name="Naruto"/>
        <list gender="1" lookType="192" name="Naruto"/>
    </outfit>


    <outfit id="13">
        <list gender="0" lookType="2" name="Sasuke"/>
        <list gender="1" lookType="2" name="Sasuke"/>
    </outfit>

    <outfit id="3">
        <list gender="0" lookType="349" name="Neji"/>
        <list gender="1" lookType="349" name="Neji"/>
    </outfit>

    <outfit id="4">
        <list gender="0" lookType="348" name="Lee"/>
        <list gender="1" lookType="348" name="Lee"/>
    </outfit>
    
    <outfit id="5">
        <list gender="0" lookType="356" name="Kiba"/>
        <list gender="1" lookType="356" name="Kiba"/>
    </outfit>
    
    <outfit id="6">
        <list gender="0" lookType="358" name="Shino"/>
        <list gender="1" lookType="358" name="Shino"/>
    </outfit>

    <outfit id="200" access="3" premium="yes">
        <list gender="0-3" lookType="391" name="Gamemaster"/>
    </outfit>

    <outfit id="201" access="4" premium="yes">
        <list gender="0-3" lookType="391" name="Community Manager"/>
    </outfit>

    <outfit id="202" access="5" premium="yes">
        <list gender="0-3" lookType="391" name="God"/>
    </outfit>
</outfits>

 


      
      -------------------------------------------------------------------------------------------------------------------------
      
      Creaturescripts.xml

Spoiler

     
      <?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> 
<event type="death" name="questakatsukium" event="script" value="questakatsukium.lua"/>
<event type="death" name="questakatsukidois" event="script" value="questakatsukidois.lua"/>
<event type="death" name="questakatsukitres" event="script" value="questakatsukitres.lua"/>
<event type="death" name="questakatsukiquatro" event="script" value="questakatsukiquatro.lua"/>
<event type="death" name="questakatsukicinco" event="script" value="questakatsukicinco.lua"/>
<event type="death" name="questakatsukiseis" event="script" value="questakatsukiseis.lua"/>
<event type="death" name="questakatsukisete" event="script" value="questakatsukisete.lua"/>
<event type="death" name="questcovil" event="script" value="questcovil.lua"/>
<event type="death" name="questjounin" event="script" value="questjounin.lua"/>
<event type="death" name="questmizuki" event="script" value="questmizuki.lua"/>
<event type="death" name="questnidaime" event="script" value="questnidaime.lua"/>
<event type="death" name="questmadara" event="script" value="questmadara.lua"/>    
<event type="death" name="exameanbuum" event="script" value="exameanbuum.lua"/>
<event type="death" name="exameanbudois" event="script" value="exameanbudois.lua"/>
<event type="death" name="exameanbutres" event="script" value="exameanbutres.lua"/>
<event type="death" name="exameanbuquatro" event="script" value="exameanbuquatro.lua"/>
<event type="death" name="teamum" event="script" value="teamum.lua"/>
<event type="death" name="teamdois" event="script" value="teamdois.lua"/>
<event type="death" name="teamtres" event="script" value="teamtres.lua"/>
<event type="death" name="teamquatro" event="script" value="teamquatro.lua"/>
<event type="look" name="showVoc" event="script" value="showvoc.lua"/>
<event type="kill" name="Recompensa" event="script" value="oinin.lua"/>
<event type="target" name="MonsterTarget" script="mtarget.lua"/>
<event type="login" name="Outfit" event="script" value="outfit.lua"/>
<event type="death" name="Tp" event="script" value="Tp.lua"/>
<event type="death" name="TelePort" event="script" value="teleportmon.lua"/> 
<event type="death" name="removewall" event="script" value="removeWall.lua"/>
<event type="death" name="the obito" event="script" value="the obito.lua"/>
<event type="death" name="the tobi" event="script" value="the tobi.lua"/>
<event type="death" name="questhidan" event="script" value="questhidan.lua"/> 
<event type="death" name="the madara boss" event="script" value="the madara boss.lua"/> 
<event type="death" name="the nagato boss" event="script" value="the nagato boss.lua"/> 
<event type="death" name="eventoquest" event="script" value="eventoquest.lua"/> 
<event type="death" name="the hidan boss" event="script" value="the hidan boss.lua"/> 
                   <event type="death" name="the itachi boss" event="script" value="the itachi boss.lua"/> 
                   <event type="death" name="the nagato quest" event="script" value="the nagato quest.lua"/>
                   <event type="death" name="the minato boss" event="script" value="the minato boss.lua"/> 
                   <event type="death" name="the raikage boss" event="script" value="the raikage boss.lua"/> 
                   <event type="death" name="the tobi boss" event="script" value="the tobi boss.lua"/>  
                   <event type="death" name="the anbu boss" event="script" value="the anbu boss.lua"/>  
                   <event type="death" name="exameanbutres" event="script" value="exameanbutres.lua"/>
                   <event type="death" name="the kisame boss" event="script" value="the kisame boss.lua"/>
                  <event type="death" name="the kakuzu boss" event="script" value="the kakuzu boss.lua"/>
                  <event type="death" name="the madara quest" event="script" value="the madara quest.lua"/>
                  <event type="death" name="the pain boss" event="script" value="the pain boss.lua"/>
                  <event type="combat" name="attackguild" script="attackguild.lua"/>
                  <event type="combat" name="NonGuild" event="script" value="nonguild.lua" />
                  <event type="death" name="juubi" event="script" value="juubi.lua"/>
                  <event type="death" name="shukaku" event="script" value="shukaku.lua"/>
                  <event type="death" name="nibi" event="script" value="nibi.lua"/>
                  <event type="death" name="sambi" event="script" value="sambi.lua"/>
                  <event type="death" name="yonbi" event="script" value="yonbi.lua"/>
                  <event type="death" name="gobi" event="script" value="gobi.lua"/>
                  <event type="death" name="shishibi" event="script" value="shishibi.lua"/>
                  <event type="death" name="hachibi" event="script" value="hachibi.lua"/>
                  <event type="death" name="kyuuby" event="script" value="kyuuby.lua"/>
                  <event type="death" name="rokubi" event="script" value="rokubi.lua"/>
                  <event type="death" name="katon" event="script" value="katon.lua"/>
                  <event type="death" name="suiton" event="script" value="suiton.lua"/>
                  <event type="death" name="doton" event="script" value="doton.lua"/>
                  <event type="death" name="raiton" event="script" value="raiton.lua"/>
                  <event type="death" name="tsunade" event="script" value="tsunade.lua"/>
                  <event type="death" name="sakura" event="script" value="sakura.lua"/>
                  <event type="death" name="jyra war" event="script" value="jyra war.lua"/>
                  <event type="death" name="naruto" event="script" value="naruto.lua"/>
                  <event type="death" name="orochimaru" event="script" value="orochimaru.lua"/>
                  <event type="death" name="sasuke" event="script" value="sasuke.lua"/>


                  <event type="death" name="akat" event="script" value="akat.lua"/>
                  <event type="death" name="raijin" event="script" value="raijin.lua"/>
                  <event type="death" name="pain" event="script" value="pain.lua"/>
                  <event type="death" name="skull" event="script" value="skull.lua"/>
                  <event type="death" name="kage" event="script" value="kage.lua"/>
                  <event type="death" name="kurama" event="script" value="kurama.lua"/>
                  <event type="death" name="seal" event="script" value="seal.lua"/>
                  <event type="death" name="cora" event="script" value="coracao.lua"/>
                  <event type="death" name="anbu" event="script" value="anbu.lua"/>
<event type="TextEdit" name="Senha" event="script" value="senhaporta.lua"/>
<event type="kill" name="eventotimes" event="script" value="evento times.lua"/>
<event type="login" name="report" event="script" value="alerta.lua"/>
<!-- Exame Jounin -->
 <event type="death" name="ExameJouninDead" event="script" value="dead.lua"/>
 <event type="kill" name="ExameJouninBoss" event="script" value="boss.lua"/>
    <event type="cast" name="Controled" event="script" value="controlmind.lua"/>
    </creaturescripts>

 


     
      
      data/creaturescripts/scripts/outfit.xml

Spoiler

      
      function onLogin(cid)


local config = {
-- naruto --
[1] = {839}, -- dentro do [ ] coloque o numero da vocaçao e { } coloque o numero da looktype
-- sasuke --
[17] = {688},
-- lee --
[27] = {843},
-- shikamaru --
[39] = {824},
-- neji --
[46] = {832},
-- tenten --
[55] = {814},
-- hinata --
[64] = {295},
-- kakashi --
[76] = {9},
-- killer bee --
[84] = {861},
-- sakura --
[96] = {175},
-- gaara --
[111] = {52},
-- kiba --
[123] = {853},
-- yamato --
[211] = {792},
-- temari --
[231] = {378},
-- kankuro --
[239] = {309}
}

local voc = config[getPlayerVocation(cid)]

    if voc then
        if getPlayerStorageValue(cid, 13000) < 0 then
        local newtype = {lookType = voc[1]}
        doCreatureChangeOutfit(cid, newtype)
        setPlayerStorageValue(cid, 13000, 1)
    end
    end
    return TRUE
end

 

 

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      Join our community and stay up to date:
      Official Discord Server
       
       
       
       
       
      Step into a world where passion meets innovation—welcome to Grimhaven MMORPG! Born from a heartfelt passion project, Grimhaven has evolved into an extraordinary realm where every pixel on our meticulously crafted Real Map tells a story. Leveraging the classic legacy of version 8.6 and elevated by inventive custom content, our server transcends traditional gameplay, inviting you into a living, breathing adventure at every turn.
       
       
      Explore sprawling landscapes, battle formidable foes, and uncover hidden lore as you journey through environments that blend classic mechanics with innovative systems. Every corner of Grimhaven pulses with life and mystery, inviting you to forge alliances, challenge epic quests, and redefine what you thought possible in an open Tibia server. With each update, our dedicated team pushes the envelope, ensuring that every raid, dungeon, and social encounter feels fresh and electrifying.
       
       
      Whether you're a seasoned adventurer or new to the realm, Grimhaven offers a thrilling escape into a world where the spirit of discovery and the thrill of combat come together in perfect harmony. Embrace the extraordinary—your adventure begins now in Grimhaven MMORPG!
       
       
      What Makes Grimhaven Stand Out?
       
      With over thousands of hours of development and 4000+ commits, Grimhaven stands out with its unique blend of classic and innovative MMORPG features. Built on an authentic Real Map with 8.6 mechanics and expanded with carefully designed custom content, the experience is unmatched. The server offers rates starting from 12x, stunning HD visuals, and intricately scripted quests that immerse you in a dynamic narrative. From challenging custom raid bosses to a refined item system inspired by classic action RPGs, every element is thoughtfully crafted to deliver an engaging and ever-evolving adventure, all backed by a dedicated team ensuring a top-tier gaming experience.
       
       
       
      Custom Zones :
      Explore meticulously designed zones that promise unique challenges and unparalleled rewards.
       

       
       
       
      Unique Randomly Generated Dungeons :
      As if that's not enough, brace yourselves for our unique dungeons. Each one is randomly generated, ensuring that no adventure is ever the same. The thrill of exploring the unknown awaits you in every twist and turn.
       


       

       
       


       
       
       
      Scripted and Mechanically Challenging Quests:
      Immerse yourself in intricately designed quests that push your strategic prowess and combat skills, all brought to life by the remarkable creativity of our quest designer and mapper.
       

       

       


       
       
      Mighty Bosses:
      Confront colossal adversaries, each boasting unique abilities and intricate mechanics that challenge your tactics and teamwork, turning every encounter into an unforgettable battle.
       


       
       
       
      Ancient and Mythic Monsters:
      Encounter legendary beasts, ancient guardians, and mythical creatures that not only test your skills and courage but also offer tougher challenges, richer loot drops, and enhanced experience rewards.
       

       
       
       
      Magical Attributes & Crafting:
      Discover a world of enchantment where magical items not only have a chance to drop in the wild, but can also be expertly crafted to bestow unique and powerful attributes on your gear.
       
       

       

       
       
       
      Custom Events :
      We keep the excitement rolling with unique, server-wide events that'll keep you on the edge of your seat. Expect the unexpected!
       
       



       
       
       
      This glimpse barely scratches the surface—there's a TON more content that would overwhelm this thread! To dive even deeper, visit our official wiki at Grimhaven Wiki (https://wiki.grimhaven.net) and create your account today at Latestnews - Grimhaven (https://www.grimhaven.net/) .   
       
      Gear up for an unforgettable adventure starting April 18th 19:00 CEST.
      Dive into a realm of epic rewards, heart-pounding quests, and intense PVP battles where you'll test your skills against others.
      Join a vibrant community of adventurers, embrace the thrill of discovery, and answer the call to glory on the battlefield!
    • Por yezzin
      FALA RAPAZIADA CANSADOS DE JOGAR EM SERVIDORES QUE FECHAM TODA HORA E ADM'S QUE NÃO LIGAM PARA O GAME?
      APRESENTO NTO STORM.

      ⚡NTO STORM⚡
       
       💖Versão 8.60 com OLD e OTC
       💖Task system;
       💖Saga system;
      💖 Outfit/skin system;
       💖Raridade system;
       💖Elo/Kage system;
       💖buff/Aura system;
      💖 Market system;
      💖 Autoloot system;
      💖 Mapa 100% proprio e novinho;
       💖Diversas quest de todos os niveis;
      💖 Vocaçao do dia;
       💖Cast System;
       💖Shop no Game
       💖Mercado Negro;
      💖Upgrade Set;
      💖Refinamento de Armas e Shields;
       💖Evento(castle,Guild castle, eventos, task, bonus, sorteios!
       
      https://discord.gg/un9uewM3Ds
      VOA !!
    • Por Asnan
      Fusion Games Studio, com orgulho, apresenta um servidor que o levará de volta aos dias de ouro dos jogos, onde a habilidade fazia a diferença, jogar sem bots era o padrão, cada derrota doía e cada vitória trazia uma satisfação genuína.
      Nosso servidor revive o espírito dos jogos clássicos — sem atalhos, sem trapaças, apenas pura estratégia e habilidade.
      Data de lançamento oficial: 18.10.24 15:00
      Junte-se ao Shinobi Legacy hoje!
      Site: https://www.shinobilegacy.pl
      Discord: https://discord.com/invite/ervPpDqjQt
       
      Vídeo promocional
      https://www.youtube.com/watch?v=3Z_HzIdfVjg
       
      Jogue como um dos 16 personagens do universo de Naruto.

       
      Um dos sistemas disponíveis no jogo

       
       
      Aproximamo-nos do Shinobi Legacy com total comprometimento e paixão, cuidando até dos menores detalhes. Nossos esforços e abordagem única nos diferenciam de outros servidores — isso é perceptível desde o primeiro momento em que você experimenta nosso jogo.
      Nosso mapa personalizado em Shinobi Legacy é cuidadosamente elaborado para imergir os jogadores no mundo de Naruto como nunca antes. Cada zona é projetada com detalhes, oferecendo tanto uma experiência nostálgica quanto novos desafios para jogadores de todos os níveis. Masmorras ocultas, caminhos secretos e zonas de guerra perigosas aguardam aqueles que ousam explorar!
      No Shinobi Legacy, o PvP está no coração da experiência. Nossos sistemas, como as habilidades baseadas em guildas, o sistema de adrenalina e a encantação, garantem que nenhuma batalha seja a mesma.
       
      Capturas de tela do jogo

       
       
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