Alguem ae q entende sobre scipt poderia ajuda é q minha poke dex n esta mostrando o lvl nesscesario para usar o pokemon
so mostra o st (stage) do pokemon
O Scipt:
local skills = specialabilities
function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." dex,")
end
function getPokemonEvolutionDescription(name, blank)
local kev = poevo[name]
local stt = ""
local sss = " "--blank and " " or " "
if isInArray(specialevo, name) then
if name == "Poliwhirl" then
stt = stt.."\n"..sss.."~ Evolves to Poliwrath starting at\n "..sss.."level 36."
stt = stt.."\n"..sss.."~ Evolves to Politoed using\n "..sss.."a water stone and a king's rock."
elseif name == "Gloom" then
stt = stt.."\n"..sss.."~ Evolves to Vileplume using\n "..sss.."a leaf stone and a venom stone."
stt = stt.."\n"..sss.."~ Evolves to Bellosom using\n "..sss.."a leaf stone and a sun stone."
elseif name == "Slowpoke" then
stt = stt.."\n"..sss.."~ Evolves to Slowbro starting at\n "..sss.."level 28."
stt = stt.."\n"..sss.."~ Evolves to Slowking using\n "..sss.."a king's rock."
elseif name == "Tyrogue" then
stt = stt.."\n"..sss.."• Evolves starting at level 20 to:"
stt = stt.."\n"..sss.." ~ Hitmonlee if offense is higher\n"..sss.." than defense."
stt = stt.."\n"..sss.." ~ Hitmonchan if defense is higher\n"..sss.." than offense."
stt = stt.."\n"..sss.." ~ Hitmontop if defense is equal to\n"..sss.." offense."
elseif name == "Eevee" then
stt = stt.."\n"..sss.."~ Evolves to Flareon using\n "..sss.."a fire stone."
stt = stt.."\n"..sss.."~ Evolves to Vaporeon using\n "..sss.."a water stone."
stt = stt.."\n"..sss.."~ Evolves to Jolteon using\n "..sss.."a thunder stone."
stt = stt.."\n"..sss.."~ Evolves to Espeon when\n "..sss.."leveled up very happy during\n "..sss.."daytime."
stt = stt.."\n"..sss.."~ Evolves to Umbreon when\n "..sss.."leveled up very happy during\n "..sss.."nighttime."
elseif name == "Shiny Eevee" then
stt = stt.."\n"..sss.."~ Evolves to Shiny Flareon using\n "..sss.."a shining fire stone."
stt = stt.."\n"..sss.."~ Evolves to Shiny Vaporeon using\n "..sss.."a shining water stone."
stt = stt.."\n"..sss.."~ Evolves to Shiny Jolteon using\n "..sss.."a shining thunder stone."
elseif name == "Shiny Gloom" then
stt = stt.."\n"..sss.."~ Evolves to Shiny Vileplume using\n "..sss.."a shining leaf stone and a shining venom stone."
elseif name == "Shiny Slowpoke" then
stt = stt.."\n"..sss.."~ Evolves to Shiny Slowbro starting at\n "..sss.."level 28."
elseif name == "Shiny Poliwhirl" then
stt = stt.."\n"..sss.."~ Evolves to Shiny Poliwrath starting at\n "..sss.."level 36."
end
elseif kev then
stt = stt.."\n"..sss.."• Evolves to "..kev.evolution..""
if kev.level >= 7 then
stt = stt.." starting at\n "..sss.."level "..kev.level.."."
elseif kev.count >= 1 then
stt = stt.." using\n"
local id = tonumber(kev.stoneid)
local id2 = tonumber(kev.stoneid2)
if id > 1 then
local info = getItemInfo(id)
local a = kev.count == 1 and info.article or kev.count
local s = kev.count == 1 and "" or "s"
stt = stt.." "..sss..""..a.." "..info.name..""..s..""
end
if id2 > 1 then
local info2 = getItemInfo(id2)
local b = kev.count == 1 and info2.article or kev.count
stt = stt.." and "..b.." "..info2.name..""
end
stt = stt.."."
else
stt = stt.." when it\n "..sss.."levels up very happy."
end
stt = stt..""..getPokemonEvolutionDescription(kev.evolution, true)..""
elseif not blank then
stt = stt.."\n It doesn't evolve."
end
return stt
end
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "ghostwalk", "headbutt"}
local skilldescr = {
["fly"] = " • Fly:\n #You can mount this pokemon and fly with it to reach other places through the sky (use order on yourself)",
["ghostwalk"] = " • Ghost Walk:\n #This pokemon can walk through walls and unpassable terrain. This pokemon is also invulnerable to physical attacks.",
["ride"] = " • Ride:\n #You can mount this pokemon to move faster on land (use order on yourself)",
["rock smash"] = " • Rock Smash:\n #This pokemon is able to break smashable rocks (use order on the rock)",
["cut"] = " • Cut:\n #This pokemon is able to cut cuttable bushes (use order on the bush)",
["dig"] = " • Dig:\n #This pokemon is able to dig holes and make them exploitable (use order on a closed hole)",
["light"] = " • Flash:\n #This pokemon is able to illuminate a place (use order on the pokemon)",
["blink"] = " • Blink:\n #This pokemon can teleport itself to another place (use order on the desired place)",
["teleport"] = " • Teleport:\n #This pokemon can teleport itself and it's trainer to another city (type either h\" or /h)",
["surf"] = " • Surf:\n #You can mount this pokemon and swim with it (just walk on the water)",
["headbutt"] = " • Headbutt:\n #You can use the Pokemon with this ability Headbutt",
}
local function doCheckMoveTarget(table)
if not table then return true end
if table.target == 1 then
return "Yes ("..table.dist.. " max. range)."
else
return "No."
end
end
local function getMoveDexDescr(name, number)
local x = movestable[name]
local y = {}
local z = "\n"
if number == 1 and x.move1 then
y = x.move1
z = ""
elseif number == 2 and x.move2 then
y = x.move2
elseif number == 3 and x.move3 then
y = x.move3
elseif number == 4 and x.move4 then
y = x.move4
elseif number == 5 and x.move5 then
y = x.move5
elseif number == 6 and x.move6 then
y = x.move6
elseif number == 7 and x.move7 then
y = x.move7
elseif number == 8 and x.move8 then
y = x.move8
elseif number == 9 and x.move9 then
y = x.move9
elseif number == 10 and x.move10 then
y = x.move10
elseif number == 11 and x.move11 then
y = x.move11
elseif number == 12 and x.move12 then
y = x.move12
elseif number == 13 and x.move13 then
y = x.move13
elseif number == 14 and x.move14 then
y = x.move14
elseif number == 15 and x.move15 then
y = x.move15
else
return ""
end
if not movesinfo[y.name] then
print(""..y.name.." faltando")
return "unknown error"
end
local txt = ""..z.."\n • "..y.name.." (move "..number.." / m"..number.."):\n #Required level: "..y.level.."\n #Type: "..movesinfo[y.name].t.."\n #Cooldown: "..y.cd.." seconds.\n #Needs target: "..doCheckMoveTarget(y)..""
return txt
end
--#Required level: "..y.level.."\n
function doShowPokedexRegistration(cid, pokemon, ball, table)
local item2 = pokemon
local virtual = false
if type(pokemon) == "string" then
virtual = true
end
local myball = ball
local name = virtual and pokemon or getCreatureName(item2.uid)
local leveltable = table
local v = fotos[name]
local stt = ""
stt = "-General:\n It's named "..name.." "
if pokes[name].type2 and pokes[name].type2 ~= "no type" then
stt = stt.."("..pokes[name].type.."/"..pokes[name].type2..")."
else
stt = stt.."("..pokes[name].type..")."
end
if virtual then
stt = stt.."\n"
else
if isSummon(item2.uid) then
stt = stt.."\n It belongs to "..getCreatureName(getCreatureMaster(item2.uid)).."."
if getItemAttribute(myball.uid, "nick") then
stt = stt.."\n It's nickname is: "..getItemAttribute(myball.uid, "nick").."."
end
end
stt = stt.."\n\n-Status:\n"
stt = stt.." • Level: "..getLevel(item2.uid)..""
if isSummon(item2.uid) then
local boost = getItemAttribute(myball.uid, "boost")
if boost then
stt = stt.." +"..boost.."\n"
else
stt = stt.."\n"
end
local boff = getItemAttribute(myball.uid, "boffense") and " + "..math.floor(getItemAttribute(myball.uid, "boffense")).." trans. bonus" or ""
local bdef = getItemAttribute(myball.uid, "bdefense") and " + "..math.floor(getItemAttribute(myball.uid, "bdefense")).." trans. bonus" or ""
local bagi = getItemAttribute(myball.uid, "bagility") and " + "..math.floor(getItemAttribute(myball.uid, "bagility")).." trans. bonus" or ""
local bspa = getItemAttribute(myball.uid, "bsattack") and " + "..math.floor(getItemAttribute(myball.uid, "bsattack")).." trans. bonus" or ""
stt = stt.." • Vitality: "..math.floor(getItemAttribute(myball.uid, "vitality")).."\n"
stt = stt.." • Offense: "..math.floor(getItemAttribute(myball.uid, "offense"))..""..boff.."\n"
stt = stt.." • Defense: "..math.floor(getItemAttribute(myball.uid, "defense"))..""..bdef.."\n"
stt = stt.." • Spc. Atk.: "..math.floor(getItemAttribute(myball.uid, "specialattack"))..""..bspa.."\n"
stt = stt.." • Agility: "..math.floor(getItemAttribute(myball.uid, "speed"))..""..bagi.."\n"
else
stt = stt.."\n"
stt = stt.." • Vitality: "..getVitality(item2.uid).."\n"
stt = stt.." • Offense: "..getOffense(item2.uid).."\n"
stt = stt.." • Defense: "..getDefense(item2.uid).."\n"
stt = stt.." • Spc. Atk.: "..getSpecialAttack(item2.uid).."\n"
stt = stt.." • Agility: "..getSpeed(item2.uid).."\n"
end
if isSummon(item2.uid) then
local myexp = getItemAttribute(myball.uid, "exp")
local nlexp = getItemAttribute(myball.uid, "nextlevelexp")
local expdesselevel = myexp - leveltable[getLevel(item2.uid)]
local faltadesselevel = myexp + nlexp - leveltable[getItemAttribute(myball.uid, "level")]
local percent = math.floor(expdesselevel / faltadesselevel * 100)
if getPokemonLevel(item2.uid) == 100 then
stt = stt.." • Experience: "..leveltable[100].." (max)\n"
else
local exptext = ""..myexp.." / "..(myexp + nlexp).." ("..percent.."%)"
local art = "Experience"
if string.len(exptext) > 22 then
art = "Exp."
end
stt = stt.." • "..art..": "..exptext.."\n"
stt = stt.." • Exp. to level up: "..getItemAttribute(getPlayerSlotItem(getCreatureMaster(item2.uid), 8).uid, "nextlevelexp").."\n"
end
end
end
stt = stt.."\n-Evolutions:"
stt = stt..""..getPokemonEvolutionDescription(name).."\n"
stt = stt.."\n-Moves and attacks:"
if name == "Ditto" then
if virtual then
stt = stt.."\n It doesn't use any moves until\n transformed."
elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" then
stt = stt.."\n It doesn't use any moves until\n transformed."
else
for a = 1, 15 do
stt = stt..""..getMoveDexDescr(getPlayerStorageValue(item2.uid, 1010), a)..""
end
end
else
for a = 1, 15 do
stt = stt..""..getMoveDexDescr(name, a)..""
end
end
local totalab = 0
local abtexts = ""
local skipline = ""
for b = 1, #skillcheck do
if isInArray(skills[skillcheck], name) then
abtexts = abtexts..""..skipline..""..skilldescr[skillcheck]..""
totalab = totalab + 1
skipline = "\n \n"
end
end
if totalab == 0 then
if name == "Ditto" then
stt = stt.."\n\n-Special abilities:\n • Transform:\n #Ditto can transform into any other species of pokémon for 2 minutes with 40 seconds cooldown (use order on any pokemon)"
else
stt = stt.."\n\n-Special abilities:\n none."
end
else
stt = stt.."\n\n-Special abilities:\n"..abtexts..""
end
if string.len(stt) > 8192 then
print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return true
end
doShowTextDialog(cid, v, stt)
end