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filolgod

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  1. Alem disso se possivel eu gostaria de saber se tem como fazer com que a spell cause + de 1 hit. Obrigado pela atenção. bem vou dar um exemplo ve se vc entende ok \/ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -25.5, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -25.5, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -22.3, 1, -27.5, 1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -22.3, 1, -27.5, 1) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -22.3, 1, -27.5, 1) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 177) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -22.3, 1, -27.5, 1) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } arr4 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var) end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell2, 900, parameters) addEvent(onCastSpell2, 1300, parameters) addEvent(onCastSpell2, 1700, parameters) addEvent(onCastSpell2, 2100, parameters) doSendMagicEffect(position127, 175) return TRUE end ai tipo se vc que mais de um hit repete o local combat e coloca o numero tipo (localcombat2 ate o numero de hits q vc quer repetidamente e a mesma coisa com os outros )

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