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gabriel28

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  1. gabriel28's post in (Resolvido)(pedido) sistema de Dodge e Critical was marked as the answer   
    Dodge:
    http://www.tibiaking.com/forum/topic/33545-dodge-system-854/
     
    Critical:
    http://www.tibiaking.com/forum/topic/35663-critical-skill-system/
  2. gabriel28's post in (Resolvido)Essa pot healar no máximo 150k de health e mana! was marked as the answer   
    Já testasse por o item no potion.lua?
  3. gabriel28's post in (Resolvido)Life Rune was marked as the answer   
    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) --setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 2.5, -30, 2.5, 0) function onGetFormulaValues(cid, level, maglevel) min = (level * 2 + maglevel * 3) * 2.1 max = (level * 2 + maglevel * 3) * 2.5 if min < 250 then min = 250 end return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end tag no xml:
     
    <rune name="XXX" id="XXX" allowfaruse="1" charges="1" lvl="XXX" maglv="XX" exhaustion="1200" aggressive="0" needtarget="1" blocktype="solid" event="script" value="healing/NOME DO ARQUIVO.lua"/>
     
    troque os X pelas infos do seu item
  4. gabriel28's post in (Resolvido)Spell Heal - Narutibia was marked as the answer   
    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) --setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 2.5, -30, 2.5, 0)   function onGetFormulaValues(cid, level, maglevel) min = (level * 2 + maglevel * 3) * 2.1 max = (level * 2 + maglevel * 3) * 2.5   if min < 250 then min = 250 end   return min, max end   setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")   function onCastSpell(cid, var) return doCombat(cid, combat, var) end     Mude os valores daqui > min = (level * 2 + maglevel * 3) * 2.1   e divirta-se  =)                                     max = (level * 2 + maglevel * 3) * 2.5
  5. gabriel28's post in (Resolvido)[AJUDA] Como aumentar mais os Distance Effects {SOURCES} was marked as the answer   
    Essa linha que está errada >SHOOT_EFFECT_LAST           = SHOOT_EFFECT_NARUTO12, , teria que ser >SHOOT_EFFECT_LAST           = SHOOT_EFFECT_NARUTO39,

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