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eunaosei123

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  1. ISSO é os itens que ganha do bau
  2. COMO FAÇO PRA SOLUCIONAR ISSO HELP [12/02/2014 18:14:55] [Error - Spell Interface] [12/02/2014 18:14:55] In a timer event called from: [12/02/2014 18:14:56] data/spells/scripts/attack/exoriconsan.lua:onCastSpell [12/02/2014 18:14:56] Description: [12/02/2014 18:14:56] (luaDoCombat) Creature not found
  3. tbm não foi :/
  4. Esse é o certo ta ai o id das gemas: 2158,2154,2156
  5. Não foi,eu coloquei reniciei o ot e ainda continuou dando só 1 gema '-' ,ajuda ae
  6. Eu queria aumenta a quantidade de gema que vem nele,ele ta vindo 1 queria coloca pra vim 5 .HELP function onUse(cid, item, fromPosition, itemEx, toPosition) local tppos = {x=1095,y=1062,z=7} local exp = 100000 -- Quanto de experience o player irá ganhar?! local default = {2090,6570} local vocs = {2158,2158,2154,2154,2158,2158,2154,2156} for x,i in pairs(default) do doPlayerAddItem(cid,i) doPlayerAddExp(cid, exp) end local bp = doPlayerAddItem(cid,5801,1) local gala = math.random(1,10) for x = 1, gala do doAddContainerItem(bp, 2160, 100) end local add = math.random(1,100) doAddContainerItem(bp, 2160, add) doPlayerAddItem(cid,vocs[getPlayerVocation(cid)],1) local ret = "" for x,i in pairs(default) do if x == 1 then ret = "1 " .. getItemNameById(i) else ret = ret .. ", 1 " ..getItemNameById(i) end end for x,i in pairs(getPlayersOnline()) do doPlayerSendTextMessage(i, 19, "O jogador (" .. getPlayerName(cid).. ") completou o Castle e ganhou 100000 de experiência, "..ret..", 1 "..getItemNameById(vocs[getPlayerVocation(cid)]).." e "..gala..""..string.sub(add,1,10).." crystal coins!") end doTeleportThing(cid,tppos) doSendAnimatedText(getPlayerPosition(cid), "COMPLETOU!", TEXTCOLOR_YELLOW) doSendMagicEffect(getCreaturePosition(cid), math.random(28,28)) doSendMagicEffect(tppos,10) return true end
  7. Deu certo,só não ganha quando mata de mc tem como ajeita isso?
  8. Alguém me ajude preciso de um script de ganha dinheiro quando um player matar o outro pf mande uma pra mim
  9. la foi o único canto que prestou no meu ot,se você fizer melhor agradeço
  10. ajeite ae,se for possivel ajeita essa daqui \/ pra aparecer no default ,ela ta aparecendo no server log function onKill(cid, target, lastHit) if not isPlayer(target) or not isPlayer(cid) then return true end doBroadcastMessage(str:format""..getCreatureName(target).."["..getPlayerLevel(target).."] acabou de morrer para o jogador "..getCreatureName(cid).."["..getPlayerLevel(cid).."].") return true end
  11. queria que ele aparece-se no default mais ele ta aparecendo no serve log .alguém me ajude meu deathbroah function onKill(cid, target, lastHit) if not isPlayer(target) or not isPlayer(cid) then return true end doBroadcastMessage(str:format""..getCreatureName(target).."["..getPlayerLevel(target).."] acabou de morrer para o jogador "..getCreatureName(cid).."["..getPlayerLevel(cid).."].") return true end
  12. A mensagem ta aparecendo no server log eu queria coloca pra aparecer no default meu deahbroad function onKill(cid, target, lastHit) if not isPlayer(target) or not isPlayer(cid) then return true end doBroadcastMessage(""..getCreatureName(target).."["..getPlayerLevel(target).."] acabou de morrer para o jogador "..getCreatureName(cid).."["..getPlayerLevel(cid).."].") return true end
  13. function onKill(cid, target, lastHit) if not isPlayer(target) or not isPlayer(cid) then return true end doBroadcastMessage(""..getCreatureName(target).."["..getPlayerLevel(target).."] acabou de morrer para o jogador "..getCreatureName(cid).."["..getPlayerLevel(cid).."].") return true end
  14. como é o nome do negocio mesmo?,mais se coloca os zombie não vai nasce eu acho :/
  15. COMO EU FAÇO PRA ISSO PARA DE ACONTECER???
  16. tem Skype?se tiver mande ae pra te mostra ou entre no meu ot theonlyone.sytes.net
  17. Meu playerdeath,não sei se é aqui local config = { deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } local messages = { ""..getPlayerName(cid).." morreu para o "..hitKillerName..".", } local b = 0 local message = messages[(b % #messages) + 1] config.sqlType = config.sqlType == "sqlite" and DATABASE_ENGINE_SQLITE or DATABASE_ENGINE_MYSQL function onDeath(cid, corpse, lastHitKiller, mostDamageKiller) if(config.deathListEnabled ~= TRUE) then return end local hitKillerName = "field item" local damageKillerName = "" if(lastHitKiller ~= FALSE) then if(isPlayer(lastHitKiller) == TRUE) then hitKillerName = getCreatureName(lastHitKiller) else hitKillerName = getCreatureName(lastHitKiller) end doPlayerAddItem(cid,2160,2) doBroadcastMessage("" .. message,19) b = b + 1 if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then if(isPlayer(mostDamageKiller) == TRUE) then damageKillerName = getPlayerGUID(mostDamageKiller) else damageKillerName = getCreatureName(mostDamageKiller) end end end db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");") local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";") if(rows:getID() ~= -1) then local amount = rows:getRows(true) - config.maxDeathRecords if(amount > 0) then if(config.sqlType == DATABASE_ENGINE_SQLITE) then for i = 1, amount do db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);") end else db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";") end end end end
  18. ja testei ,quando matei o lek não deu dinheiro :/ matei mc
  19. ainda não foi :/ , mais esse e o de menos. Eu queria saber aquele de quando morre aparece quem morreu e quem matou vc pode me ajudar nesse?
  20. Desculpa li errado kkk local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) doCreatureSetDropLoot(cid, false) doPlayerAddBlessing(cid, 1) doPlayerAddBlessing(cid, 2) doPlayerAddBlessing(cid, 3) doPlayerAddBlessing(cid, 4) doPlayerAddBlessing(cid, 5) end local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end local out = getPlayerStorageValue(cid, 38220) if getPlayerStorageValue(cid, 38219) - os.time() < 1 and canPlayerWearOutfitId(cid, out) then doPlayerRemoveOutfitId(cid, out, 3) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "zombieevent") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "PartyAttack") registerCreatureEvent(cid, "DeathNote") registerCreatureEvent(cid, "look") registerCreatureEvent(cid, "bountyboard") registerCreatureEvent(cid, "bountykill") registerCreatureEvent(cid, "ProtectLevel") registerCreatureEvent(cid, "fullmh") registerCreatureEvent(cid, "blockedRedLogout") registerCreatureEvent(cid, "KillerBroad") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") local presente_days = 10 if getGlobalStorageValue(getPlayerAccountId(cid)+450) <= 0 then doPlayerAddPremiumDays(cid, presente_days) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You have received "..presente_days.." days of trial premium account, enjoy it!") setGlobalStorageValue(getPlayerAccountId(cid)+450, 1) end return true end
  21. meu creaturescript <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="login" name="StartSkills" event="script" value="startskills.lua"/> <event type="login" name="Lowlevellock" event="script" value="lowlevellock.lua"/> <event type="kill" name="FragReward" event="script" value="onkill.lua"/> <event type="combat" name="PartyAttack" event="script" value="party.lua"/> <event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="kill" name="darkzudeath" script="darkzu.lua"/> <event type="advance" name="Playeradvance" event="script" value="uplevel.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="statschange" name="zombieevent" event="script" value="zombie event.lua"/> <event type="textedit" name="DeathNote" event="script" value="deathnote.lua"/> <event type="kill" name="bountykill" event="script" value="bountykill.lua"/> <event type="look" name="bountyboard" event="script" value="bountyboard.lua"/> <event type="login" name="MsgNpcShop" event="script" value="npc_shop.lua"/> <event type="login" name="FragsGuildLogin" script="GuildFragsLogin.lua"/> <event type="kill" name="FragsGuildKill" script="GuildFragsKill.lua"/> <event type="kill" name="Target_Kill" event="script" value="targetcreature.lua"/> <event type="login" name="TargetLogin" event="script" value="targetcreature.lua"/> <event type="logout" name="TargetLogout" event="script" value="targetcreature.lua"/> <event type="death" name="tp" event="script" value="tp.lua"/> <event type="death" name="morreu" event="script" value="playerdeath.lua"/> <event type="advance" name="fullmh" event="script" value="fullmh.lua"/> <event type="logout" name="blockedRedLogout" event="script" value="nopz.lua"/> <!-- Loot --> <event type="death" name="tp2" event="script" value="loot/tp2.lua"/> <event type="death" name="tp3" event="script" value="loot/tp3.lua"/> <event type="death" name="tp4" event="script" value="loot/tp4.lua"/> <event type="death" name="tp5" event="script" value="loot/tp5.lua"/> <event type="death" name="tp6" event="script" value="loot/tp6.lua"/> </creaturescripts>
  22. não prestou :/ , e se tiver como vc me ajudar tbm ele não ta mostrando a mensagem de quando o player morre quem matou e quem morreu :/

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