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Lucasote

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  1. Gostei
    AVISO
     
    O Servidor aparenta ainda conter o bug no loot do monstro chamado Enraged Crystal Golem
    Onde o mesmo Dropa com muita facilidade o item Crystalline Axe Item de Boss Da Warzone.
    Para corrigir o mesmo abra o arquivo do monstro.

    Procure por : <item id="18451" countmax="5" chance="5008"/><!-- crystalline arrows --> 
     
    Mude para: <item id="18304" countmax="5" chance="5008"/><!-- crystalline arrows --> 
     
      Espero ter ajudado.
     
     
    Estou avisando novamente porque a pouco entrei em um servidor que o dono baixou daqui da versão atual

    10.76 e o bug permanecia no mesmo.  
  2. Gostei
    Lucasote deu reputação a Bruno Minervino em [AJUDA] Queria aumentar um pouco o atk da magia.   
    Tenta alterar essa parte:
    local min = skill * attack / 14 + getPlayerLevel(cid) / 5 + 1 local max = skill * attack / 6  + getPlayerLevel(cid) / 5 + 6 Pelo meus cálculos é quase o valor que você está procurando rsrs
  3. Gostei
    Lucasote deu reputação a Fir3element em [PEDIDO] Renovar SOFT BOOT dando use nela.   
    Ta usando qual servidor?
     
    actions.xml
    <action itemid="10021" script="softboots.lua" /> scripts/softboots.lua
    function onUse(cid, item, fromPosition, itemEx, toPosition)     local new, cost = 2640, 10000     if doPlayerRemoveMoney(cid, cost) then         doTransformItem(item.uid, new)         doSendMagicEffect(fromPosition, CONST_ME_MAGIC_BLUE)         doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You got a brand new pair of soft boots.")     else         doPlayerSendCancel(cid, "You need " .. cost .. "gps.")         doSendMagicEffect(fromPosition, CONST_ME_POFF)     end     return true end
  4. Gostei
    Lucasote deu reputação a Bruno Minervino em (Resolvido)[PEDIDO]Bless Free ate lvl 50   
    Em data/creaturescripts/script crie um arquivo chamado blessfree.lua com este conteúdo:

    local protect = 50 -- Level máximo que o player ganhará bless function onLogin(cid) if getPlayerLevel(cid) <= protect then for i = 1, 5 do doPlayerAddBlessing(cid, i) end end end Agora em data/criaturescripts/creaturescripts.xml adicione essa linha:
    <event type="login" name="BlessFree" event="script" value="blessfree.lua"/> Att.
  5. Gostei
    Lucasote deu reputação a Caronte em (Resolvido)[PEDIDO]Bless Free ate lvl 50   
    Em baixo de:
    player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr) for i = 1, 5 do if player:getLevel(cid) < 50 then player:addBlessing(cid, i) end end
  6. Gostei
    Lucasote deu reputação a Summ em (Resolvido)[PEDIDO] Usar POT sumir VIAL   
    Use :
    local ultimateHealthPot = 8473 local greatHealthPot = 7591 local greatManaPot = 7590 local greatSpiritPot = 8472 local strongHealthPot = 7588 local strongManaPot = 7589 local healthPot = 7618 local manaPot = 7620 local smallHealthPot = 8704 local antidotePot = 8474 local greatEmptyPot = 7635 local strongEmptyPot = 7634 local emptyPot = 7636   local antidote = Combat() antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true) antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false) antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)   local exhaust = Condition(CONDITION_EXHAUST_HEAL) exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000)) -- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.   function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then return true end   local player = Player(cid) if player:getCondition(CONDITION_EXHAUST_HEAL) then player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED)) return true end   if item.itemid == antidotePot then if not doCombat(cid, antidote, numberToVariant(cid)) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == smallHealthPot then if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 60, 85, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == healthPot then if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 125, 175, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == manaPot then if not doTargetCombatMana(0, cid, 75, 125, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == strongHealthPot then if(not isInArray({3,4,7,8}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == strongManaPot then if(not isInArray({1,2,3,5,6,7}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatMana(0, cid, 115, 185, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == greatSpiritPot then if(not isInArray({3, 7}, player:getVocation():getId()) or (player:getLevel() < 80)) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) or not doTargetCombatMana(0, cid, 100, 200, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == greatHealthPot then if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 425, 575, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == greatManaPot then if(not isInArray({1,2,5,6}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatMana(0, cid, 150, 250, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) elseif item.itemid == ultimateHealthPot then if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 130) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 650, 850, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) end   return true end
  7. Gostei
    Abra seu PHPmyAdmin eu uso o HeidiSQL pra mecher no banco de dados.
    http://www.heidisql.com/
     
    Vai em Accounts na sua conta coloque TYPE 5
    Vai em em plays e coloca 3 no group-id
    Pronto!
     
     
     
    Sim so mudei as dll e roda de boa so tem que arruma os scripts.

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